The problem is there is absolutely no possible way of doing that stuff without a guide. That's what I find annoying in an otherwise fantastic game - so much stuff is hidden, purposefully, to make you rely on buying a strategy guide.
There is no way that the method to find the second amulet piece in the sewerway would ever be found by accident. There's nothing in game to point you towards it at all, and the combo of levers required just isn't going to happen by random.
(On the plus side, I did the chops quest without a guide and found it quite fun thus revealing what a sicko I am)
The problem is there is absolutely no possible way of doing that stuff without a guide. That's what I find annoying in an otherwise fantastic game - so much stuff is hidden, purposefully, to make you rely on buying a strategy guide.
There is no way that the method to find the second amulet piece in the sewerway would ever be found by accident. There's nothing in game to point you towards it at all, and the combo of levers required just isn't going to happen by random.
(On the plus side, I did the chops quest without a guide and found it quite fun thus revealing what a sicko I am)
Gotta just go with one gambit or two I guess depending on how many remedies you have:Statuses are annoying the shit out of me. You set like 6 gambits around them, but a 7th effect fucks you up. There are a bit too many and Sap doesn't even expire. You also want some offensive gambits etc. Every late game area bombards you with statuses.
You'll only get 2 ribbons very deep into the tough side areas. Unless you abuse trial or waste time at the steppe, if its even there.
Those sidequests are ridiculous. That woman at the fountain who leaves for another place. Good luck finding her without a guide. Or Otto, who the fuck was Otto?
They aren't bad per se, they are kind of unique. But they do scream "buy our shitty Brady guide". Which was a thing back then. FFIX's Ultimate weapons were probably as vague, even with pics it was still hard.
The problem is there is absolutely no possible way of doing that stuff without a guide. That's what I find annoying in an otherwise fantastic game - so much stuff is hidden, purposefully, to make you rely on buying a strategy guide.
There is no way that the method to find the second amulet piece in the sewerway would ever be found by accident. There's nothing in game to point you towards it at all, and the combo of levers required just isn't going to happen by random.
(On the plus side, I did the chops quest without a guide and found it quite fun thus revealing what a sicko I am)
I've never seen anyone provide any actual evidence that game designers *ever* make decisions based on selling guides, much less that it happens/happened "all the time".
It's just dumb design choices centered on stupid notions like "it's fun to hide secrets that are obscure as fuck".
How do I get past the feywood ice area
So, I beat it. And I'm a bit baffled. Some questions.
Was there really zero explanation of how Vayne got wrapped up with Cid and Venat? No explanation why Venat hates the other Wisp Godghosts or of his larger motives? No fleshing out of the idea of the Godghosts guiding the history of men? What was the deal with the Bahamut? How did destroying the Sun Cryst make it materialize? Why did it stop working at the end? Basch ditching Ashe to serve Larsa kinda of undermines the whole central dispute of retaining honor with Gabranth, doesn't it?
I feel like I missed a lot or this game was meant to have a ton of sequels that never came to be.
They fleshed out the Occuria's actions earlier in the game: At Jahara the elder was like "Yeah so they gave us the fantasy nukes first but then took it away because refused to use the fantasy nukes and gave 'em to the Dynast-King"
Bahamut was a weapon built by Cid. Remember how the Judge tried to use the Dawn Shard (I think?) to power his airship earlier in the game, and it caused a massive explosion? They were looking for energy sources that could actually power Bahamut, which they find in the Sun-Cryst (or rather, the Mist absorbed from the Sun-Cryst's destruction).
...let's just say that the Bahamut absorbing the Sun-Cryst's mist is how the party survived the explosion even though they were standing two feet away.
...let's also just say that the Bahamut crashes because Vayne absorbs vital components when he transforms into the final boss
Mistwalker. Finally. ._. I lost count of how many times I tried to get Black Hole.
TIP: Don't use Basch. Fulminating Darkness + Flame Purge were lagging the shuffle chance and button selection for some reason. Also noticed a bit of lag with Vaan's White Whorl, Fran's Whip Kick, and one of Ashe's, her level 2 iirc.
^ this is probably placebo, but Basch really was lagging the quickening chains when he was part of them.
I know I've said this before but the Espers in this game; both their design and backstories are some Silent Hill shit jfc
Sad, because Basch has the Best Quickenings animations IMO.
Ashe is Second
Penelo is dead last.
Truth. And now that they're in HD and actually hang around for more than a second, and you can actually see their special attacks, really drives it home!
The animation for the Espers and their special attack are so well done. After watching Zodiark's attack dozens of times during my fight against the Judges, it made me really regret not using the Espers more often since a lot of care seemed to have been put into them. I don't even think I summoned any of the others aside from Belias and Zodiark tbh.
while i agree it's purely design choices, i'm not so sure it's 'dumb', or unfair. some developers just used to be into this kinda 'hidden goodie' stuff, which's only a 'problem' now, with the advent of trophies/achievements. iow, back then, it was understood that we weren't supposed to find everything, which, imo, just added to replay value, & was part of these games' charm ...
"Back then"? It came out in 2006, not the 80s or 90s. Obnoxiously hidden secrets have existed for a long time, and they've always been bullshit.
And people didn't like XII's loot system or seemingly random elements at launch either, so this is not some "noob" bullshit where people don't like how games "used to be".
I did like it. And today, i like it even more.
People nowadays are a little too used to know everything without having to search in the first place.
Right. I get that the Dynast-King used the nethicite from the Occuria. But...
1) The Occuria want to use nethicite to control history. Control history to do what?
2) Venat seems to have disagreed with them and split off, but he's using nethicite to control humans for his own ends too. So... is that intentional to allude to the fact that he wants to control humans as well, just for different ends?
3) What did Venat want? The only answer I could discern was that he didn't want the Occuria to control humans. Is that it? He seemed to have been portrayed as a far more sinister character.
4) Why were Vayne/Venat/Cid so bent on world war? If their true desire was to end the Occurias' intervention in history, then it should've ended with the destruction of the Sun Cryst, right? Why did they want to crush the resistance and bring the other empire into the conflict at that point?
Ah, that makes a bit of sense. Though, I thought they were pursuing nethicite to use as a weapon? Or was that the crew misunderstanding the Empire's intent? Was the Bahamut ever alluded to directly before it appeared? Was it constructed completely in secret?
"Back then"? It came out in 2006, not the 80s or 90s. Obnoxiously hidden secrets have existed for a long time, and they've always been bullshit.
And people didn't like XII's loot system or seemingly random elements at launch either, so this is not some "noob" bullshit where people don't like how games "used to be".
But FFVIII had magazines that revealed ingredients needed for the weapons.
Just finished it. Loved many of the Japanese voices (Sanji, Viola, Kyros, Jinbei...yeah I quite like One Piece And of course Wakamoto Norio...I never understand what his voice is supposed to convey but it sure is funny and awesome.
Combat was a lot of fun of course, which is why I started NG+ as soon as I finished - I more or less chose jobs at random at first so I'll try the more obviously powerful ones now and at least I don't have to worry about levelling everyone this way. I really like the idea of this kind of NG+.
Well, I think it's pretty clear that the game's a bit incomplete in terms of story. There are no fundamental contradictions, just unanswered questions :-/ Although tbh I don't know if the supernatural stuff is shoehorned in or if the story was actually built around it - the story started as a political drama but maybe it was too big a task for the writer to make it work without resorting to using the easiest way out? In any case, regardless of the larger storyline, this could have been better if at least the story focused a bit more on the characters and their interactions - or, my preference, if it had some of the crazy shit from 7 or 8. I actually prefer a badly written convoluted and meandering story to this kind of half-assed one. This game also felt a lot more grounded and "realistic" than my favourite FFs (7 and 8) which was the main reason I didn't really like it when it released...and this is exactly why the resolution feels silly and cheap because it abandoned the "realism" :-/ Also, all the stuff that I found cool had to do with the characters or with the political story, not the rest.
They could have shown how and why the Occuria control humans, and why and how anyone would notice they do - but they just asserted this was the case and of course the reason that humans even seem to know what's happening was Venat rebelling? And what was with the emotional outburst when they mentioned Venat when Ashe was talking to the Occurians? That seemed pretty silly. Also, how exactly did the Dynast-King use the nethicite? And...he actually really didn't, according to Ashe? So...how exactly did the Occuria control anything?
First, I understand you can rationalise and put together a more or less coherent explanation for many of these issues - it's just that I think the motivations of the main antagonists should be a lot clearer if you're playing a game :-D I don't want to just "understand" the story. I prefer to "experience" it as it happens in the game and this kind of stuff makes it hard.
Second, the political intrigue stuff takes a LOT of talent and courage to do well. Don't pretend you're doing it then do the cheap stuff when it stops working or becomes too hard. And if you're not doing it...please do some crazy stuff. I want complete full-on lunacy - like time compression or clones of aliens or whatever. Or crucified plushies or whatever.
Third, I had no issue with Vaan and Penelo. Sure, the rest of the cast was great, but I like that someone who wasn't born special and just tags along like a common man but still kind of inspires people. I mean, if we take the story seriously, they have an actual "meaning".Yeah I know it's pretty trivial but still, I liked them.they're pretty much the only ones that aren't dragged along by the "fate" created by the supernatural assholes but of their own volition
That's not really the point he was trying to make? As far as I can see, he said that trophies make these secrets feel worse than they really are, Which I think they do. And they do seem to have an effect on game design. I ignore them completely though tbh so I don't really mind at all.
They look great but there is never a situation where Espers seem to be be helpful. I've summoned Shemhazai and it looked awesome.
Right. I get that the Dynast-King used the nethicite from the Occuria. But...
1) The Occuria want to use nethicite to control history. Control history to do what?
2) Venat seems to have disagreed with them and split off, but he's using nethicite to control humans for his own ends too. So... is that intentional to allude to the fact that he wants to control humans as well, just for different ends?
3) What did Venat want? The only answer I could discern was that he didn't want the Occuria to control humans. Is that it? He seemed to have been portrayed as a far more sinister character.
4) Why were Vayne/Venat/Cid so bent on world war? If their true desire was to end the Occurias' intervention in history, then it should've ended with the destruction of the Sun Cryst, right? Why did they want to crush the resistance and bring the other empire into the conflict at that point?
Why would trophies have anything to do with wanting to find all the cool weapons and armor in a game? Or finish all the monster hunts, or other sidequests?
I get when people argue that trophies built around grinding or unfun practices change the game for the worse, but I'm talking about basic shit like being able to explore and beat a challenging dungeon and know that the cool items will actually be there at the end of the fight. FFXII's loot system is garbage for this, and it's made that much worse because the dungeon exploration is fucking awesome.
1)They want to ordain the winners and losers of history.
2)Yes; Vayne and Venat continue to behave like villains because they try to seize power for their own ends rather than accepting it as a mantle of responsibility.
3)Venat specifically wants to subvert the Occuria's chosen winner. Ostensibly s/he wants to do so to end the Occuria's grip on Ivalice. But there's that whole thing about means and ends, and Venat's choice of strategy basically replays the Occuria's, just from the opposing side.
4)Simple: Vayne doesn't just want to end the Occuria's intervention in history. Vayne wants to become a self-ordained Dynast-King.
You are just stating the same thing in different words. A rephrasing is not a reason.
Again: you're simply describing what they're doing in the story, not providing a motivation. Just abstractly asserting that "X wants Y" is not really satisfying in any way.
You're again simply rephrasing what happened in game (with some insightful interpretation thrown in). But the problem is that the story itself doesn't make this believable in a "concrete" way.
Again...why? And why does he evenhave to have war for this?
You don't think that giving people tremendous power on the condition that they use that power to wipe out perceived threats and advance your interests is a reason?
It's a thing that happens all the time in actual history.
The question you asked was basically "are we supposed to think that this character is a hypocrite?"
I'm telling you "yes" as well as what distinguishes this character from the heroes of the story.
The villains reject a world order enforced by gods, but their vision of a world beyond those gods' control is one where they use the gods' power for themselves. The heroes reject the use of the gods' power entirely, believing it to be a poison pill for humanity, and choose to destroy the source of that power and stop the villains from using that power.
I don't see what's unsatisfying about this; it's a fantastical representation of power struggles that exist in the real world, with a clear moral dilemma at the center.
What's unbelievable about it?
In the United States we just had a presidential election that was basically about exactly this scenario - where a charismatic ruler claims to be an representative of the people, claims to want only to cast off oppression from existential threats, and then in the end behaves like an autocrat, hoarding power to himself to advance his own self-interests and protect his power and wealth.
It's just that here "power" happens also to be divine magic, the existential threat is gods, and the autocrat is backed by a rebel god.
Because people don't just suddenly throw allegiance behind a dude because he asks them to?
First two attempts against Zodiark: Stole Trango Tower. Ended up dying after he put up the shield both times.
Many attempts later, no weapon and a dead esper.
"Back then"? It came out in 2006, not the 80s or 90s. Obnoxiously hidden secrets have existed for a long time, and they've always been bullshit.
And people didn't like XII's loot system or seemingly random elements at launch either, so this is not some "noob" bullshit where people don't like how games "used to be".
I just got through the Siikawood or whatever it is called. Anyone know about how far through the game that puts me? Main story wise that is.
I'd google it but I'm afraid of seeing things I don't want to see.
I said that the response to "Control history to do what?" as "Choose the winners of losers of history" is not really a meaningful response. It's actually one kind of a definition of what "controlling history" means, nothing else. It's pretty much a tautology when you look at the narrative. *Why* do they want to do that? Did an Occurian kick Vayne's cute kitty when he was young? Abstract shit like "hunger for power" are generally not satisfying - although of course you can use tricks to make it worthwhile...which didn't happen in this game.
No, it actually doesn't. It really, really, *really* doesn't. Sometimes power-hungry individuals can seize power - but in those cases, there's always something behind them that would exist even if they were dead (if it's not about infighting between the people who already have power). And you always only get power by conforming to or "gaming" the system, never outside of it as an individual, but that's a different issue.
Not to mention that this "hunger for power" is not even that obvious from the storywhich you can see before the old emperor's death, certainly not to the people who are on the side of Vayne
I think you're reading way too much into this, as Vayne is never really characterised in this way through his actions. You seem to be projecting (maybe with reason) a very traditional set of motivations on the main characters - maybe that was the intention of the writers but it's still cheap. It's still badly done. It's not like it's impossible to understand - it's simply mostly cliched and ineffectual, unless you happen to like those cliches. (I for example like thewith Balthier but simply because I love that particular trope, not because it's particularly well done or makes too much sense in the story.self-sacrificing cool guy last scene
I phrased my point wrong. I didn't mean it's unbelievable - I just think it's a "reading" you can choose to have but there may be other readings. It doesn't follow organically and evidently from the story's structure.
Well, there's a lot more behind Trump than this. It actually reflects the death of the Left, the strategic incompetence of the DNC and the fact that people had no one to really vote for except for what they perceived as a "wildcard" who can "drain the swamp" and so on.
It's not Trump that's special in history - it's the situation itself, the state of the people. And the game's *completely* missing this layer, and the many crises that's behind this. This is true for all entertainment though, not just this particular game, and it's not even an accident. In any case, don't use video game stories to try to understand the real world. That's not how things work.
Again, this is a complete and fundamental misreading of history. There are power struggles within the ruling class, but the story was not about that.
Trying to decide who to give Cuchulainn to and could use some advice. I've narrowed it down to either Fran (Red Battlemage/Archer) or Basch (Knight/Bushi). Fran would get Thundaga, Firaga and Blizzaga and Basch would get Battle Lore.
Fran seems like the obvious choice, but I really don't know how much extra damage Battle Lore would get me. Also, I rarely use black magic.
There is a way to manipulate the RNG to get as many Great Trangos as you want, if that's something you're into.
Why do they need some kind of complex personal motivation? They're powerful beings who want to keep the people less powerful than themselves in check so their position in the world remains stable.
Vayne is gaming the system.by trying to get access to the godlike power that has determined the winners of history without the Occuria's approval
It's clear from the story (i.e. Larsa and Al-Cid's plans) that he's trying to bait Rozarria into war, and that doing so will give him pretext to expand Archadia's territory, entrench their control over Dalmasca, and/or wield nethicite to destroy Rozarria's forces as a potentially hostile foreign power.
And it's well-established that Vayne is both ambitious and ruthless, having risen to his station by killing two of his brothers. There's some suggestion that his brothers were traitors - do we really know if that's true? It could be, or it could not be - it could be another ruse by Vayne, or it could be a driver of his ruthlessness. We also know that Vayne rises to power in a parliamentary system that wants to keep its emperor on a leash, and that that system fears Vayne's ambition and wants to muzzle him.
We don't need to know why Vayne is ruthless for it to be apparent and believable that he is. Do we know why most autocrats decide to behave like autocrats?
It's about how two rulers diverge in their approach to resisting control from actors behind the scenes - one, the wicked and deceitful ruler, by co-opting the puppet strings for his own purposes; the other, the good and true ruler, by decisively cutting the strings.