Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Anybody know anywhere online that still has PS3 CE's of ARR? Can't find it on any of the usual suspects.
In Europe on Amazon.de and shopto the CE for PS3 and PC is still available, zavvi has the PS3 CE as well. I think they offer international shipping if you live somewhere else. Unfortunately I don't know any US shops.
 
In Europe on Amazon.de and shopto the CE for PS3 and PC is still available, zavvi has the PS3 CE as well. I think they offer international shipping if you live somewhere else. Unfortunately I don't know any US shops.

Thank you, but yes, I'd need a US copy. It seems the ship has sailed on this one. Not about to reward some hoarder on eBay for hawking an extra copy either.

I'll just see if any of the usual stores have an extra copy, or just buy a regular retail one.
 
I'll just see if any of the usual stores have an extra copy, or just buy a regular retail one.

If you really want the CE physical bonuses, then try ShopTo, they do international shipping, you just need to check their rates and will probably be much cheaper than going to ebay.
 
just found this on the web.
dCiQ9MO.jpg


is this reliable data?
 
just found this on the web.

is this reliable data?

Reasonably, but remember as was mentioned a few posts back: http://www.neogaf.com/forum/showpost.php?p=71785006&postcount=9526 Legacy servers were not available the first week of phase 3 and then it was another week (or two?) before new characters could be created on them, so many legacy players participating in phase 3 made characters on new servers for the first weekend or two which skews the data. Additionally, by the time you could create characters on legacy servers in phase 3, many people didn't bother because they were busy on new servers, even if they were legacy players or planned to start new on a legacy world.

That data is probably reliable for overall headcount purposes (of active players) but not for OB/retail player distribution. And finally, 400k players is not even half of the amount of registered beta accounts--these numbers come from in-game searches so they won't be representing players who weren't logged on at the time.
 
The idea of PvP feels so...out of place in Final Fantasy where you're supposed to be working to a common goal.

That's why the game doesn't revolve around pvp, it is just another feature for those who like it. Besides pvp has been on Final Fantasy since over 10 years ago

I don't like pvp, I will try it and maybe play it sometimes if friends want to, but that's about it.
 
Yoshida put up some a few screen shots of him and some devs doing late game content. Source: Link



So yeah, I had the biggest grin on my face after seeing Demon Wall in that second picture. Also, don't get to excited about DPS numbers being shown in the chatlog in the 3rd picture, Yoshida says that information will be restricted from players and they have no plans to implement anything like that in the final version.
 
Nice screens! Can anyone translate the name of the instances (top-left) on the first 2 screens please? Is Garuda still called The Howling Eye by the way?
 
Taken from Reddit(TankPolice), here is a translation of Yoshida's post:

Tried my best to translate this post for you all. Please forgive me for any mistakes or weird names!

Making the final adjustments to endgame content!

Producer & Director Yoshida here.

After a long wait, the time has come for me to perscribe you all some medicine. [TN: The Japanese thread this was posted in was the 'Withdrawal Symptoms' thread.]

This will be touched on in more detail during the next Producer Letter Live, however, development is now being geared towards release, and we are currently working on final adjustments for the latter half of the main scenario battles and endgame content. Of course, I have been playing as a member of the 8-man parties for endgame content, but outside of the hardened warriors of the battle team we have also been aided by core MMO players from every part of the company so that we can make further adjustments.

———————————————————————————–

■Medicine #1: Assault on Litoatean■ [TN: Made-up place names are really hard to translate, sorry for the weird name.]

This is one of the battles from the latter half of the main scenario. Oh, looks like a pet job is…This fight is geared towards the Dungeon Finder too.

———————————————————————————–

■Medicine #2: Denouncing the Heretics – Amdapool Fortress■

Basically this is a high-difficulty 4-man dungeon aimed at players who have finished the main quest line. It’s packed full of mechanics we couldn’t implement in the old FFXIV…and it’s pretty hard.

———————————————————————————–

■Medicine #3: Garuda Prime■

This is the same fight that was in the old FFXIV. In order to fit in with the new battle system a few changes have been made. Legacy Players, be sure to check this one out.

———————————————————————————–

Although I personally use mouse + keyboard, or perhaps I should say I use a variety of tools, when testing content in the office I only use Gamepad Mode to try out both methods. After making adjustments, I make one additional final check using the PS3 version.

Also, during developmental debugging, data for each DPS class is displayed in the log, and the ideal amount of DPS we want each class to do versus how much they currently do in practice is recorded and adjustments are then made. You can see a bit of this pasted into the chatlog here.

(Coincidentally, even I was so shocked when asked [How much damage can the DPS do?] that for the meantime, we have no plans to implement this DPS logging command, so please forgive me for this one.)

Even though we are performing checks, I have heard lots of cheering and shouting, and judging by the other staff members all I can see is everyone having fun lol.

Only a little bit longer before we can give you all more information, so please look forward to it!

[Hope you all enjoyed the new info and my translation isn't too confusing/off the mark. -Tank Police, Odin Server]
 
The Demon Wall is in the Ruins of Amdapor dungeon in South Shroud, it seems :0

So Ruins of Amdapor might be one of the 3 rumoured new lv50 dungeons. Rumour also has it that that CC/AV are now levels 43 and 47, with Darkhold filling at 45.

Thanks for the post devious.
 
How many instances are we looking at now?

At launch for endgame will be 3 lv50 dungeons, 2 main raids (CT/LoB) supposedly for both 8 and 24 man parties and about 4 or 5 lv50 primal fights.

Total of dungeons was somewhere between 15-20, can't remember the number exactly but Yoshida gave it in some interview months ago.

On top of that there will be several Guildhests, the Coliseum pvp at different levels and given how the Bowl of Embers was also in the DF, then I wouldn't be surprised if there's low level fights of the other primals too.
 
At launch for endgame will be 3 lv50 dungeons, 2 main raids (CT/LoB) supposedly for both 8 and 24 man parties and about 4 or 5 lv50 primal fights.

Total of dungeons was somewhere between 15-20, can't remember the number exactly but Yoshida gave it in some interview months ago.

On top of that there will be several Guildhests, the Coliseum pvp at different levels and given how the Bowl of Embers was also in the DF, then I wouldn't be surprised if there's low level fights of the other primals too.

What are Guildhests? I didn't play much in the beta so I don't spoil it for myself but all this stuff sounds pretty cool
 
Even if they're just devtools that won't be in the actual game, it's interesting to see those DPS numbers.

But no worries, parsers will be updated to read ARR log format and all will be gravy.
 
What are Guildhests? I didn't play much in the beta so I don't spoil it for myself but all this stuff sounds pretty cool

The Guildhests are basically tutorials teaching you how the game mechanics work in a party, and most of them are so much fun. Too bad the rewards for the second time were so low compared to the first times which gave lots of exp.



So it seems like hidden behind the Stoneskin animation is Garuda-Egi.

3uhiF5R.jpg
 
At launch for endgame will be 3 lv50 dungeons, 2 main raids (CT/LoB) supposedly for both 8 and 24 man parties and about 4 or 5 lv50 primal fights.

Total of dungeons was somewhere between 15-20, can't remember the number exactly but Yoshida gave it in some interview months ago.

On top of that there will be several Guildhests, the Coliseum pvp at different levels and given how the Bowl of Embers was also in the DF, then I wouldn't be surprised if there's low level fights of the other primals too.

Hmm. I curious if they'll have the same type of gear between 8 and 24 man (8 being less drops, 24 more drops, etc.) If this is the case then my group of friends will be extremely pleased.
 
Hmm. I curious if they'll have the same type of gear between 8 and 24 man (8 being less drops, 24 more drops, etc.) If this is the case then my group of friends will be extremely pleased.

My guess is that the 8-man are easier modes, or maybe parts of the main 24-man raid and you don't get access to the main boss etc.

I still don't see the same type of drops for both if indeed there're 2 version of the raids.
 
That can't be lvl 45-50 gear, right, right?? Even though it might not be lvl 50 dungeon gear it should look better than that. Only paladin looks decent.

It is, if you want something flamboyant you might want to wear the AFs, dye the stuff with some weird combinations or get raids gear.
 
My guess is that the 8-man are easier modes, or maybe parts of the main 24-man raid and you don't get access to the main boss etc.

I still don't see the same type of drops for both if indeed there're 2 version of the raids.

That's the way it should be. Two versions of the same game based on the type of raid you go in. I really hated when they did that to WoW. It made 25 mans blah.
 
I hope DPS meters never, ever come out for this game. They just fuck things up for the community.

We may not see in-game DPS meters even via user-created addons depending on what information SE exposes via addon API, but parsers existed in 1.x and were a useful tool and will surely be adjusted to read the ARR log format. We used them extensively in 1.x for fights like Garuda and Darnus (Hard) as a way to evaluate accuracy and damge with certain gear and food combinations, a way to help train people new to the fight (Garuda), and measure the longevity and effectiveness of other things like healing abilities (especially party setup of WHM combined with a PLD tank).
 
That's the way it should be. Two versions of the same game based on the type of raid you go in. I really hated when they did that to WoW. It made 25 mans blah.

I just hope that the 24-man raids don't require 24 people to go in, but at least 8. Doesn't matter if it's impossible to reach/beat the floor boss with a single party but at least to be able to do a few paths from the floor or farm some tokens.
 
My guess is that the 8-man are easier modes, or maybe parts of the main 24-man raid and you don't get access to the main boss etc.

I still don't see the same type of drops for both if indeed there're 2 version of the raids.

They seem to be taking a lot of inspiration from WoW so it wouldn't surprise me if it ends up same raid, same gear, just less drops.
 
They seem to be taking a lot of inspiration from WoW so it wouldn't surprise me if it ends up same raid, same gear, just less drops.

I don't see a point for the 24-man version in this case, even if there are less drops, the lower amount of people will make up for it, unless in the 24-man version you don't get 3 times, but 6 times the amount of drops, which I don't see it happening.
 
The Guildhests are basically tutorials teaching you how the game mechanics work in a party, and most of them are so much fun. Too bad the rewards for the second time were so low compared to the first times which gave lots of exp.



So it seems like hidden behind the Stoneskin animation is Garuda-Egi.

3uhiF5R.jpg

Heh guess they took it mid formation on purpose.
 
So it seems like hidden behind the Stoneskin animation is Garuda-Egi.
Oh wow, nice spot! This just makes the allure of the Arcanist even greater. Though, as much as I'd love to start off as an Arcanist when Phase 4 rolls out, I'm worried there will be an abundance of them, so I'll probably stick with the Conjurer and then check it out later on.
 
I don't see a point for the 24-man version in this case, even if there are less drops, the lower amount of people will make up for it, unless in the 24-man version you don't get 3 times, but 6 times the amount of drops, which I don't see it happening.

I agree, it doesn't make sense and I didn't like when Blizzard did it either; but they did it to cater to the more casual audience.

This game seems to be going after a similar crowd so it wouldn't surprise me if they are the same. I hope that they aren't.
 
I'm pretty surprised at how much I've been missing playing this game. I really can't wait to get back in there, but it won't be for awhile. Unfortunately I'll be missing all of Phase 4 ;_;
 
This game seems to be going after a similar crowd so it wouldn't surprise me if they are the same. I hope that they aren't.

Although the casuals will make up the 95% of the players if not more, Yoshida has already said that he won't forget about the hardcore players with harder content, and I will assume that rewards accordingly will be in place.
 
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