Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

Status
Not open for further replies.
8-man is a full party, 24-man is a raid. It's not the same thing and not the same content.

The Crystal Tower is an alliance raid. It’s content that is taken on by an alliance of three parties, for a total of 24 players.

The Great Labyrinth of Bahamut and the Crystal Tower are similar in that neither of these raids will be completed in one visit. We will continue to add floors over the span of about a year and a half.
 
So, yeah. The SSD is amazing and I'm a believer. Now to decide on waiting for the 800 series of graphics cards or not to upgrade... yes, I will spend big money just for this game. </PC gamer logic>
 
Am I the only one who found the game to be a bit underwhelming? It was not a bad experience, but the game's design didn't allow me to enjoy the world at all. It felt like a rush train for quests the whole time, not unlike your average facebook rpg game. I know mmos need to have those kind of psychological hooks as well, but it was a bit soulless nonetheless. I also found the combat to be bland and uninspired outside of THM, but I haven't touch all classes. Solo conjurer and solo lancer were so mind numbing boring.
 
Golden rule of MMO's. Every class is overpowered for people that dont play them. Every class is underpowered for people that do play them. In sort pay no attention whatsoever and pick whatever feels good to you.

This is true up to a certain point, but there are many examples in MMOs of classes which are objectively OP compared to all other classes and classes which are objectively too weak compared to other classes. It happens all the time in the Korean MMOs where the developer just doesn't give a damn and the players just play the stronger classes and ignore the weaker ones.
 
Am I the only one who found the game to be a bit underwhelming? It was not a bad experience, but the game's design didn't allow me to enjoy the world at all. It felt like a rush train for quests the whole time, not unlike your average facebook rpg game. I know mmos need to have those kind of psychological hooks as well, but it was a bit soulless nonetheless. I also found the combat to be bland and uninspired outside of THM, but I haven't touch all classes. Solo conjurer and solo lancer were so mind numbing boring.

It feels pretty barebone and the first 15 levels or so is pretty much a tutorial, it opens up a bit after that, but early on it's pretty linear. Soloing is kind of poor which seems to be what they're trying to encourage people doing with the story/class quests, I did enjoy it but some of my friends didn't.
 
What did you upgrade to?

SSD for sure. I was due for an upgrade on the computer anyway.
So I went with the following (basics):

i5-3570K CPU (OCed to 4.4)
AMD 7950 3Gig
8 GIG 1866 RAM
SSD 256GIG
External 3.0USB 3TB


Game as a whole runs pretty steady at 60FPS. Only drops I've seen are in congested areas of major cities or other small area's for save points and quests (Horizon or Dry Bones for example).
 
Solo conjurer and solo lancer were so mind numbing boring.

So basically you didn't even get to lv15.


The subscription models reason for existing ended with Guild Wars 2 and the death of TOR.

TOR went f2p because 1.5M subscribers wasn't enough to pay off the rumored 100M+ to the EA investors who wanted the money back in a very short term.

If Yoshida delivers onto his promises of 4 major content updates every 2-3 months, with small patches in-between the updates, reliable servers and good customer support, then the subscription model will prove itself successful. If they fail to deliver, then the subscribers will leave and something else will have to be done.

But taking 1.0 as an indication for content updates (taking into account that 1.0 was a dead game) and he did keep the content coming throughout the later part of 2011 and all 2012.
 
So basically you didn't even get to lv15.
I believe my lancer did get to level 15 or close. Does combat drastically changes at that level?

THM's skillset was interesting since the beginning because of the fire/ ice duality, the transmute skill, and several side skill with interesting strategical options (sleep). I've spend the whole time spamming attacks with Lancer.
 
If you don't like it, don't play it. Squenix isn't going to budge on this.

Yup, they've essentially built a brand new game, and pulled in devs from their other teams to make it possible.

It must have cost a fortune. They need to make that money back.

I think they'd rather cease support for the game than go F2P.
 
I believe my lancer did get to level 15 or close. Does combat drastically changes at that level?

THM's skillset was interesting since the beginning because of the fire/ ice duality, the transmute skill, and several side skill with interesting strategical options (sleep). I've spend the whole time spamming attacks with Lancer.

Besides the fact that the more you level the more skills you learn and get to use, since most skills remain relevant even at higher levels, at level 15 the story quests take you to the first 4-man dungeon, and you actually have to do 3 different dungeons as part of the story quests, they are just newbie friendly dungeons, but yes, the gameplay changes dramatically.

Playing this game solo is in no way similar as to playing in party.
 
The subscription models reason for existing ended with Guild Wars 2 and the death of TOR.

A subscription model works. It's the level of content that makes the game. And if SE is true to their work with 2-3 month updates I think the game will do just fine. If vanity items become available to purchase later in with real money, more power to SE. It works for WoW.

TOR died because their endgame sucked so bad. The quality dropped and it turned off a lot of players. I can't comment on TORs current state but it seems to be doing alright for the most part now.

GW2 B2P works with their cash in Black Lion market. Though with their recent comments to not bringing out full on expansions would have me a bit worried. But they've been pretty good so far with content updates for the players.
 
The subscription models reason for existing ended with Guild Wars 2 and the death of TOR.

TOR died because it was a half finished and broken game. People didn't up and quit because they had issues with the subscription model, they quit because what was being offered wasn't worth it.

GW2's existence also proves nothing, its a different type of game. Everyone I know that quit WoW to go play it, either barely plays or stopped playing entirely due to how sparse and shallow the pve content is.
 
This is true up to a certain point, but there are many examples in MMOs of classes which are objectively OP compared to all other classes and classes which are objectively too weak compared to other classes. It happens all the time in the Korean MMOs where the developer just doesn't give a damn and the players just play the stronger classes and ignore the weaker ones.

Hello Shadow Knight in Dragon Ball Online. >_>
 
Yup, they've essentially built a brand new game, and pulled in devs from their other teams to make it possible.

It must have cost a fortune. They need to make that money back.

I think they'd rather cease support for the game than go F2P.

Well, I wouldn't go that far. Since they've invested so much in this I doubt they'd be willing to abandoned it without giving F2P a try as a last resort.

Based on everything Yoshida has said I imagine Square is just looking to recreate the success of FFXI; they may be satisfied with 500k subs. They aren't trying to dethrone WoW in a weekend like TOR.
 
So, yeah. The SSD is amazing and I'm a believer. Now to decide on waiting for the 800 series of graphics cards or not to upgrade... yes, I will spend big money just for this game. </PC gamer logic>

Should have my SSD on Wednesday. Cant wait to try it out!

I cant afford any other upgrades, but game ran well enough fo rme (60 fps on outsides, 45ish in cities at 1080p on medium with some high graphic options)
 
GeForce GTX 760 is a pretty monster card, especially if you juice it up a bit with some OC. I'm not sure how it compares to 7950 but it easily matches up against the old GTX 670, a card which could OC to within spitting distance of a GTX 680. We're talking about a card can do 1080p/Maximum, force some 2x SGSSAA, and still be bored waiting on your CPU.

The reason it's a monster is because it has a full complement of 32 ROPs and also a full 256-bit GDDR5 memory bus, meaning in terms of raw fillrate it actually is the same as GTX 670 and 680. It has fewer shaders and so on shader-heavy games it will fall behind the old 600 series top-end but we're talking about FFXIV here, a game which is using only a DX9-class rendering engine.

Here's Anandtech's conclusion on it:
http://www.anandtech.com/show/7103/nvidia-geforce-gtx-760-review/18

At 1080p it is clearly ahead of both the stock and boost versions of the 7950, by 13% and 8% respectively. This is by no means a commanding lead and AMD still offers better performance in some cases, but on average the GTX 760 is faster, quieter, and $30-$50 cheaper than AMD’s closest competitor.
 
I'm looking to upgrade my graphics card. I'm thinking about going for an SLi set up so I can do some downsampling. Here's my current set up:

i52500K OC'd to 4.2Ghz
8Gigs DDR3
80Gig SSD (Windows, iTunes, and FFXIV only.)
EVGA GTX570 GPU Clock @ 850 and Mem Clock @ 2050.

Suggestions for which Nvidia card to SLi with are appreciated?
 
So basically you didn't even get to lv15.

To be fair, Lancer doesn't really start getting noticeably "fun" till around 26, when you get Full Thrust, a skill that makes Life Surge fun to use. Same time you also get the makings for a nearly full rotation of skills.

I just hope that the 24-man raids don't require 24 people to go in, but at least 8. Doesn't matter if it's impossible to reach/beat the floor boss with a single party but at least to be able to do a few paths from the floor or farm some tokens.

I'm hoping that they just remove that entire person limit completely, and let you go into any instance with just 1 person if you want. To not even require the entire party to be there when entering as well. Think that second part may be beyond their system limitations since it seems they have a real wacky way of dealing with instance parties, system wise.

I hope DPS meters never, ever come out for this game. They just fuck things up for the community.

Meters are a helpful tool. By themselves they are not bad or good, just depends on how the user base uses them. They may not be "fun" for people that don't like to play the way that offers optimum dps, so I can understand why some people wouldn't like them. What I don't like is any type of gear scoring system, since it judges before performance and never gives the full picture.
 
I like things like worldoflogs and such. I feel they are essential tools for raid leaders and helps you optimize your raid and ultimately kill bosses. I just dislike in game meters since the game just becomes only that for some people. It leads to people ignoring mechanics because they are chasing a meter. I knew a healer in WoW that admitted to me that her and the death knight tank would orchestrate on Skype as to when he wouldn't build a blood shield or self heal just to pad her numbers. Recount/Skada is a helluva drug.
 
I'm hoping that they just remove that entire person limit completely, and let you go into any instance with just 1 person if you want. To not even require the entire party to be there when entering as well. Think that second part may be beyond their system limitations since it seems they have a real wacky way of dealing with instance parties, system wise.

Yoshida already said that he will reduce the person limits to 2-4 or 4-8, after a few months. I just hope that 24 is not a required amount of people needed to enter a raid because that would be far from ideal, even 8 might be a problem sometimes so imagine scheduling something for exactly 24 ppl.
 
DPS meters are the one of the only things that make playing a dps-class enjoyable for me. I enjoy the theorycrafting aspect and trying to improve my output on various encounters. Even the competition factor can be enjoyable between fellow deeps.

I understand the arguments against it. It can bring out some assholes within a community. But in terms of community health... Id argue cross-server party matching is more detrimental.

It's no biggie though. I typically play healers and tanks anyways.
 
Guys, I got an HP desktop really cheap that has an A10-5770 APU and 12GB of ram. I ran the beta on medium settings pretty aight. I wanna just stick a monster GPU in there. Would that work?

Edit: Looking inside right now. Looks like my PSU is 300W and my mobo has 1 free PCIE x 16 slot and 3 tiny little pcie slots. Wut? What could I even do with this?
 
DPS meters are the one of the only things that make playing a dps-class enjoyable for me. I enjoy the theorycrafting aspect and trying to improve my output on various encounters. Even the competition factor can be enjoyable between fellow deeps.

I understand the arguments against it. It can bring out some assholes within a community. But in terms of community health... Id argue cross-server party matching is more detrimental.

It's no biggie though. I typically play healers and tanks anyways.

dps meters are great. it's fun to get better and see the results. might sway me from tank to dps if they ever go that route.
 
Oh wow, nice spot! This just makes the allure of the Arcanist even greater. Though, as much as I'd love to start off as an Arcanist when Phase 4 rolls out, I'm worried there will be an abundance of them, so I'll probably stick with the Conjurer and then check it out later on.

I dunno. It might end up being a different case, when everything is said and done, but high end Summoners were fairly rare in FFXI. It also helps that they can split into two very different minded jobs at 30 (can't wait for my SCH book-casting animation!).
 
Yoshida already said that he will reduce the person limits to 2-4 or 4-8, after a few months. I just hope that 24 is not a required amount of people needed to enter a raid because that would be far from ideal, even 8 might be a problem sometimes so imagine scheduling something for exactly 24 ppl.

Yeah saw that, but still hoping for it to go all the way down to 1. Like most of the things I argue for, its an immersion thing. The thought that you as a character in the game can just go anywhere, even if it would get you killed, and not to have a message pop up on the screen telling you why you can't with an arbitrary limitation.

The main reason why I can see that they don't do this is so that 50s can't just solo like 35 instances to get gear for their other classes alone. Then there is whatever technical limitations are in place from the system they have built.
 
I dunno. It might end up being a different case, when everything is said and done, but high end Summoners were fairly rare in FFXI. It also helps that they can split into two very different minded jobs at 30 (can't wait for my SCH book-casting animation!).

More like someone who levels Arcanist to 50 will have two jobs at level 50, Summoner and Scholar. That's an advantage on versatility over someone that starts on any of the other 7 classes.

The main reason why I can see that they don't do this is so that 50s can't just solo like 35 instances to get gear for their other classes alone. Then there is whatever technical limitations are in place from the system they have built.

If they retain the level cap for instances, then even if you go in alone you're not gonna get past the first sub-boss, I would even argue about the first group of enemies.

Then people will complain that the game is shit because they go in solo, and just get beaten right at the beginning, so I'm not seeing the requirements go down to a single player, although I do see your immersion point, but they can always have a NPC by the dungeon entrance saying that it is too dangerous going in alone, that they can't let you pass, I actually believe they already say something among those lines.
 
I dunno. It might end up being a different case, when everything is said and done, but high end Summoners were fairly rare in FFXI. It also helps that they can split into two very different minded jobs at 30 (can't wait for my SCH book-casting animation!).

The reason for that in XI was partly due to SMN being pretty damn gimp for a long long time (when cap was 75). You needed a fair amount of good endgame gear for SMN to help with perp cost and refresh and you were almost always better off getting someone else over a SMN (extra WHM or a proper DD or support).

I still loved SMN and I like to think I was quite good, I understood my roles, knew my pets and their effects. Knew how to exploit how they worked to get hate free pulls on carby.
SMN got so much better later on though with the Avatar's Favor stuff and the AoE buffs for actually leaving out SMNs rather than calling them out for a one shot BP.


I can see Arcanist and SMN/SCH being popular in ARR though because they are the only pet jobs currently, probably won't suck ass and be made to be jack of all trades below par at all as this time they seem to have a designated role.
Though people might not want to be them when they find out that they only summon spirit/proto/egi Primals that look kinda like the real thing rather than a little version of the actual Primal like in XI.
 
This is going to be the first MMO I main a healer, going CNJ to start things off. Going to be weird not sitting around in Jeuno for hours LFG...
 
The reason for that in XI was partly due to SMN being pretty damn gimp for a long long time (when cap was 75). You needed a fair amount of good endgame gear for SMN to help with perp cost and refresh and you were almost always better off getting someone else over a SMN (extra WHM or a proper DD or support)

Oh I remember a lot of the issues I had leveling my SMN back then, would fll asleep to Rolanberry Fields music LFG, and wake up hours later with no tells lol. I had the last laugh on my server's first NA Tiamat kill though. My Bard was such a whore for my other jobs, used him to earn merit point for my other classes, and he got Fenrir for my SMN too.The "mini" quests to unlock the avatars at 20 was still some of the most fun I've had in any MMO though.

Still, I wouldn't be surprised if there's a lot of people who will be like "PRETTY SHINY SPELL PET THING" and don't actually stick with it, or if they do they make it an "alt" further down the line.

Everyone will just end up looking horny in SMN AF.

I know I will. Glasses make the Galka (well, Roegadyn now or w/e), but the horn is still timeless.
 
I am still going to try to avoid WHM this time around. I mained WHM in FFXI for years so I want to try something new. That being said, I really liked CNJ and plan to start as one so that I can start off in Gridania.
 
If they retain the level cap for instances, then even if you go in alone you're not gonna get past the first sub-boss, I would even argue about the first group of enemies.

Then people will complain that the game is shit because they go in solo, and just get beaten right at the beginning, so I'm not seeing the requirements go down to a single player, although I do see your immersion point, but they can always have a NPC by the dungeon entrance saying that it is too dangerous going in alone, that they can't let you pass, I actually believe they already say something among those lines.

I completely forgot about the level cap on the instances. My bad.

Also I do not really care for the people that would do that, and hope the game isn't designed around them. Mark things as recommended group and then just let people go where they want, even if it is to their death imo. There are gatekeeper npcs, but that is another thing that I would want gone. Sure have npcs around instance entrances that make sense to be there to explain shit, but requiring you to talk to one or use the duty finder to enter somewhere is lame. Should be able to just walk in like any other zone. It is little details like that that are making the game feel less like a working world, and more like a....well...game.
 
Should be able to just walk in like any other zone. It is little details like that that are making the game feel less like a working world, and more like a....well...game.

Did you walk in to any of the Beastmen Strongholds? I shouldn't even call them beastmen, since the imperials had a stronghold in La Noscea, and probably somewhere else too. So those sort of dungeon-like places, where I hope there's still chests containing somewhat decent loot like there was in 1.0

So don't give up hope yet, strongholds are the open-world dungeons, and they do have gatekeepers to warn you about the dangers, but you can just run past them. They will probably have a few side-quests here and there.
 
DPS meters are the one of the only things that make playing a dps-class enjoyable for me. I enjoy the theorycrafting aspect and trying to improve my output on various encounters. Even the competition factor can be enjoyable between fellow deeps.

I understand the arguments against it. It can bring out some assholes within a community. But in terms of community health... Id argue cross-server party matching is more detrimental.

It's no biggie though. I typically play healers and tanks anyways.

Agreed. Honestly, after killing the same bosses week after week for the 5th+ time, competing on the DPS meters or getting a big upgrade and seeing how much more damage you can output is pretty much what makes it enjoyable.

The elitists a-hole types are going to be elitist a-holes no matter; its not worth keeping things out of the game for that reason.
 
Agreed. Honestly, after killing the same bosses week after week for the 5th+ time, competing on the DPS meters or getting a big upgrade and seeing how much more damage you can output is pretty much what makes it enjoyable.

The elitists a-hole types are going to be elitist a-holes no matter; its not worth keeping things out of the game for that reason.

In FFXI I used parsers as a tool to have optimal merit parties, yeah I was one of those that you mention, and wouldn't doubt to replace someone that was 8-10% under my average.

In FFXIV we used a parser to compete between ourselves in the LS during dungeon bosses and Garuda, also to help improve ourselves. This was a great help during Garuda, since we didn't do it when it was exploitable around April 2012 but after August, and we did an all BLMx4 setup that required a certain amount of damage dealt during certain amount of time or we wouldn't be able to skip the plumes phase, or defeat it within 1 min after summoning the sisters.

I love parsers indeed.
 
In FFXI I used parsers as a tool to have optimal merit parties, yeah I was one of those that you mention, and wouldn't doubt to replace someone that was 8-10% under my average.

In FFXIV we used a parser to compete between ourselves in the LS during dungeon bosses and Garuda, also to help improve ourselves. This was a great help during Garuda, since we didn't do it when it was exploitable around April 2012 but after August, and we did an all BLMx4 setup that required a certain amount of damage dealt during certain amount of time or we wouldn't be able to skip the plumes phase, or defeat it within 1 min after summoning the sisters.

I love parsers indeed.

Mmm, dat feel when all the BLMs are within like 2% of each other's damage and she dies before my Hallowed Ground wears off.
 
Status
Not open for further replies.
Top Bottom