Level 11 Lancer, Level 6 Leatherworker today. Really had a lot of fun...the only things I remember from my ill-fated two months of 1.0 was the geography of Gridania and the basics of the crafting system.
The UI is godly, fast, responsive, beautiful.
Questions:
1) What does the "all" and "others" mean, words that appear above your HP bar?
2) Why do enemy names frequently have letters next to them? I've seen J, L, Q, Z, and a few others.
3) Are Limit Breaks possible? How do they work?
4) When do you get companions?
5) Why the hell is TP even a thing? Every ability uses so little that is has literally never been an issue. A massive problem, if you ask me, spamming abilities that all have the same 2.5 second cooldown is lame. Does this ever get more interesting?
6) How do you get "jobs"? What's the difference? Edit: Never mind, found this on the previous page
7) What's the difference between a linkshell and a free company?
1. No clue
2. I know Q = Quest, cause every time I got a quest the monster that needed slaying had a huge ass "Q" as a signal of "Yes kill these fuckers for to finish this quest"
3. I think Limitbreak = Team, no clue on solo, it has to be damage doled out at a rapid pace, hence limit break, and you choose which LB to activate?
4. That option is greyed out, maybe next phase or even open Beta in July (that is when stats carry over, almost a pre-launch)
5. I really think, we are a little to low level at the TP marker, feels too much at the moment
(I started fighting Bogy's in a cave, fuckers casted Curse, removed 200TP using that move in battle, that shit eats a chunk of your shit, usually was hovering 890+ always, I Chained #5 on them, I had 360TP left, so yeah shit is going to escalate... quickly
6. Already answered
7. I don't know, I'm confused on this too, I thought LS was = main crew, and free company = social or 2 LS'es combining to share characters with each other, maybe someone can correct me on this
If someone is more veteran and can correct my assumptions it would be appreciated, hope I at least helped Feep
I ran into this weird ass enemy, I was level 9, it was 10, it was also a Fate enemy, had some The 426 Order Blah Blah, holy shit it hits hard
Did one move that was 1 Hit KO and sent me back to the afterlife
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The smartest thing SE has done is make the game very casual friendly from the start
The quest link, of searching for them then how the quest link with NPC's who further push you into the world
First few are just city how to do's/where they are, but the way they link into combat is really smart, it's not a huge burden of like OMG the fuck is a wharf rat/auelia
(They borrowed the WoW quest mechanic, and really did a good job)
Well Gil has some time sink involved and removed from the world/economy due degradation of armor/weapons
(In FFXI, Gil became useless at one point, there was too fucking much of it, then some switches were made and BAM inflation became such a burden)
Still in starting area, but I like how mobs are segregated and the further you leave from starting gate, the level flow works seamlessly
Start on level 1-2 wharf rats/sheep, then can move to 3-4 sheep/ladybug, 4-5 puk/mandragora, 6-7 bees/puk/enemy marauders, 8-9 rams (mau something)/puk, then @10 you meet the FFXI bane of existence... Crabs >_<, I even saw level 11 mobs = Jackals
This is like within 1/4th of the map, the great thing is the variety, to level up off of, not same bullshit mob for 7-8+ levels... yet!
So far most mobs don't link, hope that changes, it was always funny when lizard @ Valkrum Dunes in FFXI would link, hilarious outcome trying to save the team