Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Aww man didn't know this ended so early, thought it was going to be tomorrow night.

In any case I'm diggin the game. Playing with the controller feels really good, my only worry is selecting targets for harder/hectic battles but so far it seems to always be targetting the mobs I want.

I've been totally skipping all the story related texts since we're going to have to do it again anyways but I was super impressed with the writing in 1.0 so I have no worries there.

The only thing that I don't like is not being able to move the map while your character is moving, unless I'm missing something it seems like any amount of movement will make it go translucent and the only way to start interact with the map again is to close it and open it back up. Seemed really clunky and I hope they fix that.
 
My character by the end of this weekend....

NPgqPyp.jpg

Yay subligar......
 
Subligars are essential to the FF MMO experience.

A small comment: Elemental affinity does seem to be entirely removed in FFXIV-2. Casting Fire on a Bomb type mob won't heal it, it just damages it like normal. Welp.
 
i like how well paced the game was at the beginning
quests and missions and hunting logs just flowed from one to the other
and the world actually felt unique, alive, and lived in
and thank god traveling around no longer a major PITA

graphically i thought it's kinda bad
outside of character models
very dull and flat
i miss 1.0's graphics engine and seamless world


edit: really REALLY surprised to see some servers were region specific, although not mandatory
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A small comment: Elemental affinity does seem to be entirely removed in FFXIV-2. Casting Fire on a Bomb type mob won't heal it, it just damages it like normal. Welp.
bombs were always weak to fire :)
 
Also, I want to wear Magitek armor. Make it happen, Squenix!

http://www.youtube.com/watch?v=q8RuIXX4ntc

Not only will you get to ride but you can customize it too :) Also they have hinted at building content where you can fight with it :)

Subligars are essential to the FF MMO experience.

A small comment: Elemental affinity does seem to be entirely removed in FFXIV-2. Casting Fire on a Bomb type mob won't heal it, it just damages it like normal. Welp.

There is a huge post on the Beta forums explaing why they did this. Essentially it was to make sure endgame parties didn't stack classes that had skills that were the enmies weakness.
 
the beginning was very boring. standard casual mmorpg fare. but i started enjoying the combat with my gladiator from level 9+. i can't stand around and eat all those attacks anymore. hoping grouping will be required soon, because i don't play these games to play solo.....ugh.

ps3 framerate has to improve.
 
i liked how well paced the game was at the beginning
quests and missions and hunting logs just flowed from one to the other
and the world actually feelt unique, alive, and lived in
and thank god traveling around no longer a major PITA

graphically i thought it's kinda bad
outside of character models
very dull and flat
i miss 1.0's graphics engine and seamless world


edit: really REALLY surprised to see some servers were region specific, although not mandatory

It was seemless before? D:
 
Are we getting housing features or not? One said no and another said yes.

Also, how can I see if a quest is a side quest or main/story quest? The red exclamation marks are main ones while the yellow are side ones?
 
if anyone saw a goofy looking XIV-Galka running around as Beep Boop on Ultros, that'd be me.

I ran by you once or twice tonight, your name was pretty memorable.

I was on Ultros as Loaf Bread, had some fun waiting in the line and managed to beat the gargoyle on my 2nd try. I got to 35 LNC in phase 2, looks like I'll be reaching 35 PUG in a couple weeks. And then I can do it all over again when phase 4 comes, yay!

I'm really impressed with the quality of the cutscenes so far. FFXI was good for its time, but FFXIV seems like a definite step up. I'm wondering how many voiced cutscenes there will be, so far I only saw one after I earned my airship pass. The story is actually somewhat interesting so far, it's nice that they aren't skipping important scenes like they were in phase 2.

Can't wait for next friday so I can try out the instanced raids in Ul'Dah, curious how different they are from the Gridania ones.
 
It was seemless before? D:

yes, it was seamless, but there were tons of areas copy/pasted so lots of things looked the same. There were barely any unique features to a region at all. Whereas ARR is filled with points of interest and places that look different than any other place.

It is more than worth the trade-off, imo. (and honestly, if not for the ps3, they probably wouldn't have had to split it up into zones)
 
Are we getting housing features or not? One said no and another said yes.

Also, how can I see if a quest is a side quest or main/story quest? The red exclamation marks are main ones while the yellow are side ones?


Yes. They already showed the housing zone in one of the previous live letters. It is scheduled for patch 2.1 but they said they may test the zones during beta.

Normal quest:

DT8JafH.png


Main quest:

8Hluuzt.png


A red version of either means it's not currently unlocked.
 
Are we getting housing features or not? One said no and another said yes.

Also, how can I see if a quest is a side quest or main/story quest? The red exclamation marks are main ones while the yellow are side ones?

They explain that at the start.

The Plain quest marks are side quest.
 
I got to lvl12, so far I kind of dislike how most of my exp progression is mainly based on quests, but I I really haven't gotten the chance to explore other options like grouping against tougher enemies or doing dungeons (i don't know what they are actually, lol), I've been doing the FATE stuff for easy exp but they end a bit too quick most of the time.

The one reason I did a lot of quests was because I had to go through a quest chain to unlock guildhest, my friends and I are in different starter areas so we go our separate ways to do them.

I think there were only 2 guildhest quests available at the camp I was in prior to lvl15, they gave decent exp on the first run but they give around 700exp on a replay, so... we ran out of things to do as a group and that's pretty much all I did for the day, a few hours of running around and doing WoW quests and a few decent missions.

I hope as the game opens up there would be more fighting and teamwork, I take it that the first few levels are tutorials and it will get more fun with more options.
 
yes, it was seamless, but there were tons of areas copy/pasted so lots of things looked the same. There were barely any unique features to a region at all. Whereas ARR is filled with points of interest and places that look different than any other place.

It is more than worth the trade-off, imo. (and honestly, if not for the ps3, they probably wouldn't have had to split it up into zones)

PC was lead and PS3 was a port tho D: so It can't have been because of PS3
 
I got to lvl12, so far I kind of dislike how most of my exp progression is mainly based on quests, but I I really haven't gotten the chance to explore other options like grouping against tougher enemies or doing dungeons (i don't know what they are actually, lol), I've been doing the FATE stuff for easy exp but they end a bit too quick most of the time.

The one reason I did a lot of quests was because I had to go through a quest chain to unlock guildhest, my friends and I are in different starter areas so we go our separate ways to do them.

I think there were only 2 guildhest quests available at the camp I was in prior to lvl15, they gave decent exp on the first run but they give around 700exp on a replay, so... we ran out of things to do as a group and that's pretty much all I did for the day, a few hours of running around and doing WoW quests and a few decent missions.

I hope as the game opens up there would be more fighting and teamwork, I take it that the first few levels are tutorials and it will get more fun with more options.


Once you reach level 15 there are dungeons every few levels.
 
PC was lead and PS3 was a port tho D: so It can't have been because of PS3

Yes, but they were planning for the ps3 version all along. It wasn't done after the PC version was complete.

They've been developing at the same time.

Anyway, whatever the reasoning is, we have zones now. Based on what i played of 1.0 and what I've seen of ARR, there's no way I'd trade the zones of ARR for 1.0's seamless world.

Once you reach level 15 there are dungeons every few levels.

Yep. Also, at lv 15, you'll be able to travel freely between all 3 cities via airship.
 
Crosspostan.

Welp, it's been fun.

ffxiv2013-06-1603-02-wru70.png




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I didn't know on PS3 to take screenshots you just press print screen on the keyboard ;__;

Lady Yunalesca shall have ha moment next week!
 
the beginning was very boring. standard casual mmorpg fare. but i started enjoying the combat with my gladiator from level 9+. i can't stand around and eat all those attacks anymore. hoping grouping will be required soon, because i don't play these games to play solo.....ugh.
Actually the game pretty much forces you to group up to continue the storyline. That's a great thing. Not sure if it'll continue on that way though. I just know there were the three instances and then the big fight and you pretty much had to do those to unlock features/progress.
 
Yes. They already showed the housing zone in one of the previous live letters. It is scheduled for patch 2.1 but they said they may test the zones during beta.

Normal quest:

DT8JafH.png


Main quest:

8Hluuzt.png


A red version of either means it's not currently unlocked.

They explain that at the start.

The Plain quest marks are side quest.
Thank you, I must have missed that. :)

Do I find the live letters on SquareEnix.com?
 
Well the beta was good enough for me to pre order the game. Especially for 18 euro in gmg with the coupon.

Ill spend the rest of the weekends trying different characters until we get to phase 4.

What i want fixed from the game is the horrible map, the case sensitive messaging (also a easier way to reply) and a crafting tutorial somewhere. At least until level 16 i didnt get any.

As a closing fuck those impaler amaj'whatever guys could never found them. :P
 
Man, I like crafting in ARR. Might be addicting enough to catch up all the classes I neglected in 1.0, lol.
 
I'm surprised how disappointed I am by the ubiquitous presence of quests. If you told me in my XI days that I would be against quests as a guiding and framing mechanism, I would say you are crazy.

But with quests permeating everything, it is so hard to separate the intrinsic value of the game from the extrinsic. They reduce the hostility of the world, and thus reduce the degree to which people are driven together. I made my first year-long FFXI friend at level 6, and I worry that won't happen in this game.

I keep thinking that it would be better to get a bunch of friends together and try and get massive chains on tough monsters, and then I think: why would anyone playing this game want to do that with me when they could just quest?

I may still make friends (I did in WoW) but it definitely feels more like guild-based communities, as opposed to organic, developed through gameplay communities. It makes me think of Guild Wars 2, where Quests and Dynamic Events made this the worst its ever been: group content a matter of spamming, all attempts at communication or shared experience stifled by the optimization path to the next level.

I would be happy to hear I'm off base entirely.
 
Ah thought we still had a day. I was finally feeling the game while playing with my brother. There's nothing special about it, but it somehow it really holds my attention and I'm really enjoying it.

At 19 euro for the base game and a month(one month is included right?), seems like a good deal to me.
 
Well the beta was good enough for me to pre order the game. Especially for 18 euro in gmg with the coupon.

Ill spend the rest of the weekends trying different characters until we get to phase 4.

What i want fixed from the game is the horrible map, the case sensitive messaging (also a easier way to reply) and a crafting tutorial somewhere. At least until level 16 i didnt get any.

As a closing fuck those impaler amaj'whatever guys could never found them. :P

Alt+R replies to the last tell. You will get a crafting tutorial when you unlock a crafting class (just go to one of the guilds).

will it be back online tomorrow?

Friday most likely.
 
Alt+R replies to the last tell. You will get a crafting tutorial when you unlock a crafting class (just go to one of the guilds).



Friday most likely.

Alt&r is not the most friendly way but ill take it. Cool about the classes i didnt know. So you cannot be a fighting class and a hand class or whatever they are called?
 
Alt&r is not the most friendly way but ill take it. Cool about the classes i didnt know. So you cannot be a fighting class and a hand class or whatever they are called?

You can be all the available classes in the game, but only one at a time. The weapon you equip changes your class.
 
Alt&r is not the most friendly way but ill take it. Cool about the classes i didnt know. So you cannot be a fighting class and a hand class or whatever they are called?

There are 8 Disciples of Hand and 3 Disciplies of Land classes:

Disciples of the Hand
Alchemist
Armorer
Blacksmith
Carpenter
Culinarian
Goldsmith
Leatherworker
Weaver

Disciples of the Land
Botanist
Fisher (not in phase 3)
Miner

Each has it's own level and story/quests. You unlock the armoury system at level 10 and you can switch freely between them (and the battle classes) once you have unlocked them by registering at the individual guilds.
 
If it's anything like the transition from PC -> PS3 or the other way around, it's literally:

1) Install game
2) Log in and play your character

So I believe it when they say it'll be smooth.

From the way they were speaking it seems they are looking at a way for ps3 players to upgrade to the ps4 version without having to rebuy the game (probably for a small fee).
 
If it's anything like the transition from PC -> PS3 or the other way around, it's literally:

1) Install game
2) Log in and play your character

So I believe it when they say it'll be smooth.
That's true. I meant that they haven't talked about having to buy the PS4 version if you have the PS3 version since they made it clear you have to buy the PC version and PS3 version separate. My answer was pretty dependent on the context of the quote, I guess.
 
I'm surprised how disappointed I am by the ubiquitous presence of quests. If you told me in my XI days that I would be against quests as a guiding and framing mechanism, I would say you are crazy.

But with quests permeating everything, it is so hard to separate the intrinsic value of the game from the extrinsic. They reduce the hostility of the world, and thus reduce the degree to which people are driven together. I made my first year-long FFXI friend at level 6, and I worry that won't happen in this game.

I keep thinking that it would be better to get a bunch of friends together and try and get massive chains on tough monsters, and then I think: why would anyone playing this game want to do that with me when they could just quest?

I may still make friends (I did in WoW) but it definitely feels more like guild-based communities, as opposed to organic, developed through gameplay communities. It makes me think of Guild Wars 2, where Quests and Dynamic Events made this the worst its ever been: group content a matter of spamming, all attempts at communication or shared experience stifled by the optimization path to the next level.

I would be happy to hear I'm off base entirely.
You're not. The ONLY person I talked to or had send me a message was a friend that has been in the beta for a while. MMO's, especially quest/level MMO's, are way too much of a time investment to not play with friends or make friends.

So, as an ex wow player (vanilla-mists off and on):
I was able to get to level 11 with one class. I love the graphics. It feels pretty damn polished. The UI and camera do not feel like they are actively working against me.

I was trying to make multiple characters to try out the different classes, but getting locked into the city intro was pretty annoying. I like the city introduction for the most part, but it needs to be later in the game.

This is the first MMO where I read the quest text, even side quests. I've enjoyed it all for the most part. TOR spent a lot of money on voice acting, and, in the end, the story didn't hook me even as a solo experience. I didn't care about the characters.

As far as me playing it when it releases? If I had an MMO void to be filled, this would be the game. But I don't. I wasn't planning on playing an MMO anytime soon. I retired from WoW and all the other MMO's that have come out have had things that broke the deal for me very early on. I also know nothing about FF MMO's or the features and intended endgame of this game. If I have friends to play with I'll level up a character. I don't mind paying a subscription fee. I don't think it'll keep me hooked long term since I've become sick of a lot of things about modern MMO's in general.
 

I was trying to make multiple characters to try out the different classes, but getting locked into the city intro was pretty annoying. I like the city introduction for the most part, but it needs to be later in the game.

Why did you do that?

You can be all classes with one char.
 
That's true. I meant that they haven't talked about having to buy the PS4 version if you have the PS3 version since they made it clear you have to buy the PC version and PS3 version separate. My answer was pretty dependent on the context of the quote, I guess.

From the way they were speaking it seems they are looking at a way for ps3 players to upgrade to the ps4 version without having to rebuy the game (probably for a small fee).

Oh I see what you're saying. I was just really impressed by how smoothly and nicely the PS3 and PC clients played together. It seems like Squeenix is really polishing this game.

It seems odd that they'd let people transition from PS3 -> PS4 for free or for a small fee, but I would be pretty happy about that.
 
Oh I see what you're saying. I was just really impressed by how smoothly and nicely the PS3 and PC clients played together. It seems like Squeenix is really polishing this game.

It seems odd that they'd let people transition from PS3 -> PS4 for free or for a small fee, but I would be pretty happy about that.

Yeah, I was very surprised to basically see the launcher pop up on the ps3 after a small file install, install within 30 minutes, then have the play button come up and there be no patching. The same with the PC. Damn awesome. That's how you do a port.
 
So I'm confused. I bought the Collector's Edition back in the day when FF XIV got released, does this mean I'll get a free copy of the game when ARR is released?

I might buy the new CE as well :p
 
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