aw man, is it done already? what kind of a test weekend is that?
Yep,always been like that...they should start it Saturday morning instead of Friday or better still,think of N.A. and let it go till monday at 2 a.m.
aw man, is it done already? what kind of a test weekend is that?
So I'm confused. I bought the Collector's Edition back in the day when FF XIV got released, does this mean I'll get a free copy of the game when ARR is released?
I might buy the new CE as well![]()
Guys I see some confusion on my twitter feed. The beta isn't over right? It's just maintenance that's going on for today right?
It's confirmed that it is possible to take screenshots on PS3 with a keyboard (via print screen key)? I could not test before the beta's end = (
So I'm confused. I bought the Collector's Edition back in the day when FF XIV got released, does this mean I'll get a free copy of the game when ARR is released?
I might buy the new CE as well![]()
Really enjoyed playing this weekend. The combat feels so much more fast paced and enjoyable. My only gripes are the whole intro sequence not being skippable, and running around town at the starting zone trying to get all the initial quests done. It felt like it took over an hour to actually start playing the damn game.
Dammit, finally got a chance to play again and it's all under maintenance -_-
Dammit, finally got a chance to play again and it's all under maintenance -_-
I really enjoyed the game this weekend, but I hate how it seems to be 99% single player. Is there a point where you start needing to go out in groups to be able to kill the normal monsters wandering the land, not just instanced boss fights or dungeons? Do parties get to help with all main story quests after a certain point?
So far the game seems less an MMO than a single player game with multiplayer minigames (like dungeons). I understand we'll never get the likes of FFXI again, but in that game by the time you were level 10 you pretty much had to group to keep leveling, grouping earlier still helped speed up the early game, and main story quests were definitely something done as parties, with only the cutscenes being solo.
Really enjoyed playing this weekend. The combat feels so much more fast paced and enjoyable. My only gripes are the whole intro sequence not being skippable, and running around town at the starting zone trying to get all the initial quests done. It felt like it took over an hour to actually start playing the damn game.
Holy shit, this was only up for Friday and Saturday are you even serious? Well fuck, I would have made time to play yesterday if I had known, didn't play enough to form a really good opinion and try to get used to the stupid map. Next weekend it is then!
In the release version, Jobs will be unlocked at level 30. As the quests haven't been implemented, you won't be able to get them during Beta.Beta's down on Sundays? Aw, that's the best day for me to play the damn thing! I have classes all day on Saturday and work until 5 on Friday.
Well, I made it to level 12 as a Lancer. Was really hoping to get to Dragoon soon. Is that level 15?
Well most cliffs i've run into you can jump over, but the only thing off the beaten path i've found doesnt seem to require jumping, its just easier to get there. Most of the stuff that the game doesnt let you jump off seems to be areas where you wouldnt really go anyway/ are just instance entrances. Then again, not being able to swim (at the moment) is probably another reason. I havent run into anything that you needed to jump to get to though. Going off the beaten path to find FATE notorious monsters does seem like it'll be rewarding though.
If the latter half of 1.0 with the primal battles was any indication, 2.0 should be really good since they have much more freedom.
In the release version, Jobs will be unlocked at level 30. As the quests haven't been implemented, you won't be able to get them during Beta.
so how does FATEs work?
can anyone initiate FATEs?
In the release version, Jobs will be unlocked at level 30. As the quests haven't been implemented, you won't be able to get them during Beta.
One quibble that I almost forgot to mention: I never did figure out how you control which hand your weapon is in; does anyone know how to do it? My Marauder was a righty and I couldn't seem to undo that.
I'm determined to play this game as the lefty that I am: I'll gladly be any race, any gender, any age, but I'm tired of always having to be a right-hander in games. My avatar(s) will swing their weapons left-handed or I'll be a mage and not carry a weapon.
It will be disappointing indeed if, like in Demon's Souls, you get to customize every tiny tidbit about your character, with millions of permutations of character features, but only one possible dominant hand.
I've never really been in a beta before is this how they usually work? The servers are only up once in a while?
Yoshi answered this. Everything is right handed only as it would be a pain to animate cutscenes.
One quibble that I almost forgot to mention: I never did figure out how you control which hand your weapon is in; does anyone know how to do it? My Marauder was a righty and I couldn't seem to undo that.
I'm determined to play this game as the lefty that I am: I'll gladly be any race, any gender, any age, but I'm tired of always having to be a right-hander in games. My avatar(s) will swing their weapons left-handed or I'll be a mage and not carry a weapon.
It will be disappointing indeed if, like in Demon's Souls, you get to customize every tiny tidbit about your character, with millions of permutations of character features, but only one possible dominant hand.
Everyone is RH only. IIRC the issue was/is that every last cutscene using your character would have to have a LH and RH version if they allowed you to choose, which is a pretty costly thing to add because that can often change the base positioning and perspective used. You can swap models out programatically, but believable animations are a different beast because of how they're intended to build on each other.
N. A., do you have Yoshi-P's answer on that? I'd like to see it, and possibly put in a vote toward some sort of change.
Linkshells have a limit of 128 users but the Free Company system, which is the guild system for the game, has a limit of 512 users! We were getting close to running out of space for GAF in the LS so this is great news!
Teknoman mentioned that the requirements to start a Free Company are 15,000 gil, level 25, and three members.
Yeah, from the looks of it; regular linkshells are basically glorified Chat Channels now, and the Free Company is your endgame type linkshell. I joined one yesterday, not a fan of the default text color but I'm assuming ill be able to change that (I never tried.)
I've never really been in a beta before is this how they usually work? The servers are only up once in a while? This sucks cause I'm going to a wedding in Georgia this weekend.