Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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Hrm, forgot about GMG.


Does a copy of the game give you a month free? Cause I still have Bioshock's credit for pre-ordering, which means I can get this for like $8, which is tempting...
 
do we know what the stats are on the Helm of Light CE item?

I can't imagine a pre-order item having actually-good stats.


I'm so amazed at how much better this game is. Anyone know how much new content their is compared to the original?

I mean, we've only played the beta, but I'd say there's already more content than the original game. And we're still missing several dungeons and areas, too - Yoshi-P said there would be like 16 dungeons at launch, I believe.

And they've said they'll be adding more content through patches leading up to the first expansion, which will be about 18 months out.
 
Lets say I buy the PS3 version this fall, and then decide to get the PS4 version when it's released. I wonder if they'd expect us to pay for it again?

This would be the only reason, if any, why I'd hold off on buying this on launch. Maybe they'll release it with an expansion?
 
Lets say I buy the PS3 version this fall, and then decide to get the PS4 version when it's released. I wonder if they'd expect us to pay for it again?

This would be the only reason, if any, why I'd hold off on buying this on launch.

Yeah, unfortunately they would expect you to buy the PS4 client again.


Didnt it have +move speed in the last game? maybe im remembering wrong. And its a CE item, not a pre order item

The Hermes boots did, which were the item for having a concurrent XI account. But they were of extremely limited use - 30 minutes of improved speed each day, and no one bothered to carry them around for that.

And CE or pre-order, I still wouldn't expect them to have good stats. The CE items from the original weren't good, either.
 
Didnt it have +move speed in the last game? maybe im remembering wrong. And its a CE item, not a pre order item

it's a pair of shoes u get by having both ffxi and xiv account
the movement speed effect only lasts like an hour(???) every 24 hours and you lose it the second u hit or get hit

the other 2 items were pretty useless beyond lv10 also
 
I'm worried because I find the combat boring. As a Thaumaturge I literally spam 1 spell all the way to level cap. This is a serious issue.
 
I'm worried because I find the combat boring. As a Thaumaturge I literally spam 1 spell all the way to level cap. This is a serious issue.

Really? Fire seems like it would run out of MP too fast and Blizzard and Thunder would be too slow.
 
Really? Fire seems like it would run out of MP too fast and Blizzard and Thunder would be too slow.

I can see this working with Blizzard, I think?

But I don't think this would fly in dungeons, endgame, etc.?

Anyway, he should report it to the team.


So what do I have to do to become a dragoon? Can I in the beta?

Get Lancer to 30 and Marauder to 15, and initiate the Dragoon quest.

I'm not sure if this is even in the beta, though.
 
Really? Fire seems like it would run out of MP too fast and Blizzard and Thunder would be too slow.

Seems to me that the hyper regen you get outside of combat makes resource management a non-issue while leveling. In the end game where you'll have 5-10minute encounters it'll likely be a much bigger deal.
 
Seems to me that the hyper regen you get outside of combat makes resource management a non-issue while leveling. In the end game where you'll have 5-10minute encounters it'll likely be a much bigger deal.

Yeah, I think you'd probably be able to level entirely on Blizzard, but it would get you absolutely nowhere in real content.
 
I heard there was a lodestone relaunch today, supposely at 12pm JP time but it seems to be delayed now.

Be sure to log into lodestone later ;D
 
I heard there was a lodestone relaunch today, supposely at 12pm JP time but it seems to be delayed now.

Be sure to log into lodestone later ;D

It's delayed until 18:00 JST
 
I'm worried because I find the combat boring. As a Thaumaturge I literally spam 1 spell all the way to level cap. This is a serious issue.


Conjurer isn't much better. Spam Rocks, keep Aero up, win.


Is there no talent system in the game? Like, at every other level up you get attribute points and a new spell, but is that it?
 
Conjurer isn't much better. Spam Rocks, keep Aero up, win.


Is there no talent system in the game? Like, at every other level up you get attribute points and a new spell, but is that it?

That not going to get you anywhere in real content, though.


And the closest thing to a "talent system" would be putting together a different build of abilities from multiple classes.

Without seeing all of the classes and everything it's hard to know how many different viable builds there are at this point, but there was some variety in 1.x.


There are a lot of ability bonuses on gear, so combined with stats you can focus to your preferences more.

For example, on CNJ I was more interested in maxing out my Enhancing spells, so I was more focused on VIT than MND.
 
Conjurer isn't much better. Spam Rocks, keep Aero up, win.


Is there no talent system in the game? Like, at every other level up you get attribute points and a new spell, but is that it?

Who knows. Maybe after 35 when jobs come into play the combat will pick up. I mean there is a case to be made for that. Think of how much worse ff11 would have been playing at the first level caps.

Attribute points do seem kinda superfluous at this point though. I see no reason not to just jam every last one of them into whatever the main stat of your class is. Since you can't, or rather I don't know of a way, to reassign them there is little point in maybe doing a different spread for survivability for soloing or certain fights.
 
Conjurer isn't much better. Spam Rocks, keep Aero up, win.


Is there no talent system in the game? Like, at every other level up you get attribute points and a new spell, but is that it?

I wasn't sure what Aero really did when I played a bit as Conjuror.
Same with thunder for THM. Was it just a DOT spell?
 
I'm worried because I find the combat boring. As a Thaumaturge I literally spam 1 spell all the way to level cap. This is a serious issue.

Really? I felt that THM is not anymore the beasting machine it was in 1.23. Did you beat lvl 15 main quest with spamming 1 spell?...

You aren't playing efficiently, you're gonna suck in all content.
 
Really? I felt that THM is not anymore the beasting machine it was in 1.23. Did you beat lvl 15 main quest with spamming 1 spell?...

You aren't playing efficiently, you're gonna suck in all content.

I think if you master the Ice/Fire mechanic, BLM will be a lot more powerful because it actually has staying power now.

Ice probably needs to be toned down a bit, though, since it's basically impossible to run out of MP with it up, it seems.
 
I'm worried because I find the combat boring. As a Thaumaturge I literally spam 1 spell all the way to level cap. This is a serious issue.

Agreed. As an ex FFXI player, I miss how the TP would build instead of just being able to spam my special atks. Playing as a warrior also gave me the ability to skill chain my attacks?

Are the attacks set up to allow more solo playing?
 
Really? I felt that THM is not anymore the beasting machine it was in 1.23. Did you beat lvl 15 main quest with spamming 1 spell?...

You aren't playing efficiently, you're gonna suck in all content.

I agree, if you're spamming fire, you're gonna run out of MP very fast, if you're spamming blizzard, your DPS is gonna suck.

As i approached lvl 15-16, the usefullness of sleep became very apparent (especially with CNJ's cure at lvl 2). Though, i "really" don't see the point in thunder atm, its damage is so pitifully low, its almost not worth casting it. It might change once I get Thunder II but i dunno.

Plus the lvl 15 quest spell scathe does wonders for improving rotations and dps. Really want to see what BLM is like but alas that Job isn't in phase 3 :(
 
I think if you master the Ice/Fire mechanic, BLM will be a lot more powerful because it actually has staying power now.

Ice probably needs to be toned down a bit, though, since it's basically impossible to run out of MP with it up, it seems.

Yeah, right now it seems BLM/THM will have infinite MP. That's my biggest grip with the class right now.

I agree, if you're spamming fire, you're gonna run out of MP very fast, if you're spamming blizzard, your DPS is gonna suck.

As i approached lvl 15-16, the usefullness of sleep became very apparent (especially with CNJ's cure at lvl 2). Though, i "really" don't see the point in thunder atm, its damage is so pitifully low, its almost not worth casting it. It might change once I get Thunder II but i dunno.

Plus the lvl 15 quest spell scathe does wonders for improving rotations and dps. Really want to see what BLM is like but alas that Job isn't in phase 3 :(

Sleep is a live saver is several of the quests. Is really useful. Thunder dosn't do much dmg by itself, but seems the value of the spell is that it can be stacked.

And yeah Scathe is another interesting spell
 
Who knows. Maybe after 35 when jobs come into play the combat will pick up. I mean there is a case to be made for that. Think of how much worse ff11 would have been playing at the first level caps.

Attribute points do seem kinda superfluous at this point though. I see no reason not to just jam every last one of them into whatever the main stat of your class is. Since you can't, or rather I don't know of a way, to reassign them there is little point in maybe doing a different spread for survivability for soloing or certain fights.

I can't speak for any other class but I loved my time with PUG even only at level 20. I had 3 buffs and 1 debuff I had to manage, as well as to 2 offensive and 3 defensive CDs. I was hitting 5-7 seperate buttons regularly -- cant wait to see how it shapes up in the end.
 
I think if you master the Ice/Fire mechanic, BLM will be a lot more powerful because it actually has staying power now.

Ice probably needs to be toned down a bit, though, since it's basically impossible to run out of MP with it up, it seems.

It could be just early levels since they have a small MP pool. I'd like to see a 1.0 character in play and see how those mechanics work. There was also another passive skill where it allowed you to have two said buffs for the MP regen. Overkill? Possibly if they stack.
 
Though, i "really" don't see the point in thunder atm, its damage is so pitifully low, its almost not worth casting it. It might change once I get Thunder II but i dunno.

I think that once you get the Thundercloud trait, it'll change the Thunder line significantly. A 5% chance every DoT tick for your next Thunder/II/III spell to do all it's damage at once, be instant case, and cost 0 mp? That sounds like something worth keeping the Thunder DoTs on for.
 
The big problem they need to address is what do you when you run out of TP? Your auto-attacks don't generate TP like you would expect them to, so basically you just stand around with your thumb up your ass while you wait for it to slowly regen while in combat.
 
if you have multiple thms, they all have different their own thunder DoTs on a single enemy, so against boss fates thunders are awesome
also, since aero is instant cast, comboing both of them at the start of the battle is great too

The big problem they need to address is what do you when you run out of TP? Your auto-attacks don't generate TP like you would expect them to, so basically you just stand around with your thumb up your ass while you wait for it to slowly regen while in combat.
some melee classes have a skill that increases your TP, i know lnc have 1 when i leveled in on beta 2, i think marauder had one on 1.0 but not sure currently
and you're not supposed to burn out your tp, you get way too much hate in a pt and if you're soloing an enemy that uses up all your tp i'd say you're underleveled against it
 
Some of the quests I did after level 10-12 make it seem like you'd have to do a lot of kiting if you only did it with blizzard. Feels like you would be going out of you way to take longer if you literally only used that. Perhaps he was higher leveling when taking those quests.

Anyway the combat isn't anything great for far. It is MMO combat through and through. 1.0, through various phases, seemed to be a little more unusual at least (but way less competent in multiple ways). The highlight for me had to be fighting Nael, using all my abilities as a DRG (including PGL and ARC) and always being busy. While not outstanding, it was fun enough. Unfortunately I don't expect much of that outside end-game, let alone as a norm.

Have any of the XIV sites started updating with the new info, like all the abilities, traits, etc.?

Yeah... I need to know which sites I can rely on for the OT.


EDIT: I know you guys don't want me to, but I really want to have multiple characters... maybe my 1.0 Roegadyn Dragoon/Bard and a male Miqo'te who will probably be a Thamaturge or maybe a Pugilist.
 
So I took my Pugilist to level 15... Does the combat ever become more then just spamming 1, 2, 3, repeat and occasional 4 if I evade? TP never is a problem for actions, very little to actually manage.

Oh, and the map is atrocious.
 
i think the new lodestone is going to start today?
if the 18:00 jst is true then it's starting in 4 hours and 30 minutes as of now
 
So I took my Pugilist to level 15... Does the combat ever become more then just spamming 1, 2, 3, repeat and occasional 4 if I evade? TP never is a problem for actions, very little to actually manage.

Oh, and the map is atrocious.

Ya it was boring for me too.... and people saying it's much improved than previous incarnation... holy hell.


How's archer? I was a ranger in FFXI, but all I ever did was hit 1 over and over and over and over since they had no auto attack or anything. It was torture.
 
Ya it was boring for me too.... and people saying it's much improved than previous incarnation... holy hell.

PGL was really boring in the low levels of 1.x, but fun in the higher levels. So I think what you're seeing people react to is that it's better in the low levels and extrapolating that out to the high levels.

I'm sure TP management, etc. will be a big factor in the higher levels when you have more actions and options, and not just leveling on weak mobs.
 
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