Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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game taking too long to come out:<
the wait between P4 and early play is gonna be even worse

gonna start in limsa just cuz I have no choice
they ruined it by taking out the best track in the game :/
prefer uldha's layout more
 
Really enjoyed the beta. Going to get this on pc, if I purchase the ps4 version when it comes out, can I continue my character on ps4?
My laptop is not the greatest, but want to be in from the start.
 
Really enjoyed the beta. Going to get this on pc, if I purchase the ps4 version when it comes out, can I continue my character on ps4?
My laptop is not the greatest, but want to be in from the start.

Barring something completely and utterly unforeseen, yes. You should be able to pick up your character on the PS4 version, when you buy that version of the game later.
 
Of the 3 cities, I like Limsa's main theme the most. Ul'dah's theme tries too hard to be dramatic and epic and manages to be completely wrong for the city of greed and vices it represents, whereas Gridania's is forgettable except for the passage which borrows from The Lord of the Rings' Hobbiton theme. Limsa's is the most appropriate for the city it represents, it has a series of enjoyable loud and soft passages, and it has the most variation within it's various passages.

However, in the surrounding fields, the Thanalan themes really stand out from the rest for just being really good. The La Noscea themes are merely ok, and again the Black Shroud has the most disappointing music.

For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.
 
Of the 3 cities, I like Limsa's main theme the most. Ul'dah's theme tries too hard to be dramatic and epic and manages to be completely wrong for the city of greed and vices it represents, whereas Gridania's is forgettable except for the passage which borrows from The Lord of the Rings' Hobbiton theme. Limsa's is the most appropriate for the city it represents, it has a series of enjoyable loud and soft passages, and it has the most variation within it's various passages.

However, in the surrounding fields, the Thanalan themes really stand out from the rest for just being really good. The La Noscea themes are merely ok, and again the Black Shroud has the most disappointing music.

For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.

Uh. . . The Gooblue theme loops fine. Pretty sure that was Soken. I'm positive this was more of a design/style choice than Soken being incapable.
 
For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.

Yeah, that's the worst decision Square Enix has ever made.
 
Of the 3 cities, I like Limsa's main theme the most. Ul'dah's theme tries too hard to be dramatic and epic and manages to be completely wrong for the city of greed and vices it represents, whereas Gridania's is forgettable except for the passage which borrows from The Lord of the Rings' Hobbiton theme. Limsa's is the most appropriate for the city it represents, it has a series of enjoyable loud and soft passages, and it has the most variation within it's various passages.

However, in the surrounding fields, the Thanalan themes really stand out from the rest for just being really good. The La Noscea themes are merely ok, and again the Black Shroud has the most disappointing music.

For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.

I actually like the background music for most areas, but, I'm not known to be particularly picky when it comes to music meant to create atmosphere.

I REALLY like the dungeon themes however.

As for, "re-compositions," you're probably right for the most part. I wouldn't be surprised to see some additional tracks added during each expansion, but I would guess most of those would be for new areas and cinematic scenes.

Maaaaybe if they did another time skip they'd do another version of the city themes, but even then I'd doubt it.
 
Non looping music is the best thing they did music wise (also because I dont like some newer remixes compared to the older themes).
Even the best song starts to be annoying when it keeps repeating, and I like to apreciate the ambient sounds.
 
Apparently I got invited too. I tried to register through the PS3 a while ago, but the last registration step failed. I hope the game has the charm of FFXI and does not disappoint technically... Seeing FFXI running on Xbox 360 was not a happy experience, I had hoped it was a marked visual upgrade over the PS2 version...
 
Non looping music is the best thing they did music wise (also because I dont like some newer remixes compared to the older themes).
Even the best song starts to be annoying when it keeps repeating, and I like to apreciate the ambient sounds.

I agree with that also if i'm in the minority.
I was one of those wanted the loop but once i played the beta, it's much better in this way. Also because every time you enter in a village and exit the field track back and also randomly while exploring. In this way the tracks will not go to be annoying after hearing 1000 times in a day. They did a great work on the enviromental sound effects around and this helps greatly too.

Maybe during the night, also in the field i would add different tracks like the cities. That would be perfect.

In any case Soken demonstrates to be a very talented composer. Some tracks are really beautiful (like the one in the outer la noscea).
 
May be a tad old, but this popped up on my reddit feed and it's more than worthwhile enough to post.

My solo piano arrangements of various pieces from Square Enix's MMORPG Final Fantasy XIV: A Realm Reborn composed by Soken/Nobuo Uematsu.

I'll keep adding tracks over the course of beta/release.

Here is the playlist of all the songs that have been performed and recorded thus far.


[Piano Solo] Final Fantasy XIV: A Realm Reborn ~ Ul'dah Theme (Night)

*swoon*
 
Also in agreement, looping tracks in an MMO would be a really bad idea. Even during single player RPG's with sub fifty hour play time, there tends to be one or two tracks that I tire of a little through over exposure. In an MMO, where you'll log in over a hundred hours in your first month, constantly repeating themes would become annoying, no matter how good they were.

Besides, there is a certain ambiance to the environments that I enjoy, without the music. At least for brief periods anyway.
 
Of the 3 cities, I like Limsa's main theme the most. Ul'dah's theme tries too hard to be dramatic and epic and manages to be completely wrong for the city of greed and vices it represents, whereas Gridania's is forgettable except for the passage which borrows from The Lord of the Rings' Hobbiton theme. Limsa's is the most appropriate for the city it represents, it has a series of enjoyable loud and soft passages, and it has the most variation within it's various passages.

However, in the surrounding fields, the Thanalan themes really stand out from the rest for just being really good. The La Noscea themes are merely ok, and again the Black Shroud has the most disappointing music.

For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.

Looping music isn't really a master level skill :p. The fact that they don't loop was a deliberate design decision and not evidence of any lack of ability on the part of the composer.
 
Hm, I have a problem to get this to work.
I have a PS3-Beta key and downloaded it from PSN.
Now when I want to login with my SE-Account, I get a "id or password incorrect"-message, but it is 100% correct.
I successfully logged in with it on the SE-homepage.

Square Enix support didn't answer me yesterday, so I thought I would ask here if someone knows this problem.
 
Hm, I have a problem to get this to work.
I have a PS3-Beta key and downloaded it from PSN.
Now when I want to login with my SE-Account, I get a "id or password incorrect"-message, but it is 100% correct.
I successfully logged in with it on the SE-homepage.

Square Enix support didn't answer me yesterday, so I thought I would ask here if someone knows this problem.
I don't think they're updating the client that you just downloaded anymore, so maybe if you just registered your account it can't access that data or it refuses to.

Beta's not online right now.
 
Hm, I have a problem to get this to work.
I have a PS3-Beta key and downloaded it from PSN.
Now when I want to login with my SE-Account, I get a "id or password incorrect"-message, but it is 100% correct.
I successfully logged in with it on the SE-homepage.

Square Enix support didn't answer me yesterday, so I thought I would ask here if someone knows this problem.
Are you using your SE ID? The client doesn't want an e-mail like the homepage.
 
My friend got this e-mail because he's been lazy and hasn't registered his beta key yet:

Thank you for signing up for the FFXIV: A Realm Reborn Beta Test!
We’ve noticed that you haven’t registered your Beta Test code yet. To ensure that you’re prepared for our upcoming beta test, we encourage you to register your code before Tuesday, July 30, 2013 at 10:00 p.m. (PDT)!

Makes it sound like it'll be pretty early in August.
 
Barring something completely and utterly unforeseen, yes. You should be able to pick up your character on the PS4 version, when you buy that version of the game later.

Thanks,

I've seen ps3 can account share with ps4 and pc can share with ps3. But not anything on ps3 with 4.

But as you say, would be bizzare if it wasn't linked.
 
I don't think they're updating the client that you just downloaded anymore, so maybe if you just registered your account it can't access that data or it refuses to.

Beta's not online right now.

I didn't register this account just now, it's already some months old.

Are you using your SE ID? The client doesn't want an e-mail like the homepage.

Yes, I used the id. Tried it also with my e-mail, but you can put enough letters in there so it was clear you would need the ID.
 
My friend got this e-mail because he's been lazy and hasn't registered his beta key yet:
I got the mail too even though I was already in the beta, I entered the code from the mail and now I see two "Final Fantasy XIV" entries in my account page, under Services. Am I missing something here?
 
Non looping music is the best thing they did music wise (also because I dont like some newer remixes compared to the older themes).
Even the best song starts to be annoying when it keeps repeating, and I like to apreciate the ambient sounds.
Hey, if the music is as good as Ragnarok Online's music, it can loop all day.
 
Non looping music is the best thing they did music wise (also because I dont like some newer remixes compared to the older themes).
Even the best song starts to be annoying when it keeps repeating, and I like to apreciate the ambient sounds.

Feel the same way. Didn't even realize there was a problem with the way the music worked in this game till people kept bringing it up.
 
FFXI and FFXIV are best in the business as far as music goes if you ask me. RO being a close third... so I don't think there will be any problems in that dept.

The soundtrack is 'okay' to me so far. I mean it's good. It doesn't sound like Mizuta is doing the majority of the tracks for now. It's missing his signature progressions.

Hopefully it follows the same route as FFXI and all the music in the expansions goes to Mizuta.
 
Got this email last night (~10 hours ago):

Thank you for signing up for the FFXIV: A Realm Reborn Beta Test on PlayStation 3!

To make sure you’re prepared for the upcoming final beta test, we wanted to let you know that we’ll soon be sending you a PlayStation 3 promotion code that will grant you access. You won’t need to sign up again, so just hang tight and we’ll deliver your code to you before the test begins!

The schedule for the final beta test will be announced at a later date on the FFXIV: ARR Beta tester forums and on other official channels.

We look forward to seeing you in FINAL FANTASY XIV: A Realm Reborn!
www.finalfantasyxiv.com
 
The soundtrack is 'okay' to me so far. I mean it's good. It doesn't sound like Mizuta is doing the majority of the tracks for now. It's missing his signature progressions.

Hopefully it follows the same route as FFXI and all the music in the expansions goes to Mizuta.

All ARR songs are by Soken. I think the only Mizuta songs are the Company ones?
 
All ARR songs are by Soken. I think the only Mizuta songs are the Company ones?
Mizuta only composed The Malestrom's theme, the Adder's is from Tsuyoshi Sekito and The Flames' from Ryo Yamazaki.

Mizuta also composed the track for U'ghamaro Mines (V1) if I'm not mistaken.
 
Of the 3 cities, I like Limsa's main theme the most. Ul'dah's theme tries too hard to be dramatic and epic and manages to be completely wrong for the city of greed and vices it represents, whereas Gridania's is forgettable except for the passage which borrows from The Lord of the Rings' Hobbiton theme. Limsa's is the most appropriate for the city it represents, it has a series of enjoyable loud and soft passages, and it has the most variation within it's various passages.

However, in the surrounding fields, the Thanalan themes really stand out from the rest for just being really good. The La Noscea themes are merely ok, and again the Black Shroud has the most disappointing music.

For anyone who still cares, the reason that the BGM for ARR doesn't loop anymore outside of the cities is that only the city themes are actually composed in a way which are intended to loop endlessly. Uematsu was and is famous for composing music which can loop forever seamlessly, and Soken hasn't tried to emulate the master in this regard. All the field and dungeon BGMs have a start and end, and are not meant to loop. Which they don't. This can't ever change unless they have the soundtrack re-composed yet again, which I doubt will happen. So non-looping field and dungeon BGMs is how it's going to be. Sorry guys.

I'm conflicted on this one. As much as I like to listen to the background music every now and then so it stays somewhat fresh, it feels a bit strange when it's just ambient sounds on the field half the time. Would've been nice if they had multiple tracks or something.
 
It reminds me of Moblin Menagerie (Movalpolos), also from Mizuta. I think Mizuta's style is quite easy to spot when you've played FFXI for years!

If you've played at least The Last Remnant, you'll also find Sekito stuff easy to find. Well, I convinced myself that he did some of the songs.

The most lacking part about the soundtrack right now is the lack of variety for out of city settlements. They need to bring back some 1.0 tunes to cover that.
 
Reading all these comments gives me the impression that no one would want Uematsu to come back at least to write the main theme for any future expansions.

Just like I like Amano's artwork, I'd still want Uematsu to write at least the main theme, but as for a full soundtrack I really enjoy Soken and Mizuta so I'm ok with them.
 
Reading all these comments gives me the impression that no one would want Uematsu to come back at least to write the main theme for any future expansions.

Just like I like Amano's artwork, I'd still want Uematsu to write at least the main theme, but as for a full soundtrack I really enjoy Soken and Mizuta so I'm ok with them.

I would want Uematsu to write anything really. Love the guy.
 
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