Parakeetman
No one wants a throne you've been sitting on!
Very easy to play. Don't try playing until Wednesday though.
You mean after weds. Since Id give it a day + to see if it really fixed the issues or not.
Very easy to play. Don't try playing until Wednesday though.
Very easy to play. Don't try playing until Wednesday though.
Wednesday?
I'm an MMO noob, like, never played one really...will I enjoy getting into this new fangled FF, is it easy to play? Anyone wanna share an impression or two, I'm an old schooler who basically wants to love FF again. Thanks![]()
FATES are pretty awful so far. They are pretty fun sometimes before a bunch of people show up and reduce it basically doing nothing. I ran into a giant enemy out in an area with not too many players at the time. It was just three of us fighting it initially. Two MRDs and an archer. Since we had no healing the other MRD and I bounced hate back and forth until we could heal. It was pretty fun until everyone else showed up.
I'm an MMO noob, like, never played one really...will I enjoy getting into this new fangled FF, is it easy to play? Anyone wanna share an impression or two, I'm an old schooler who basically wants to love FF again. Thanks![]()
Fuck my power flickered again nooooooo.
Damn thunderstorms :/
If you dont like the zerging, perhaps sticking to instanced dungeons is more your thing eh?
So I just got out of Haukke Manor and now I have no sound is there a way to get the sound back without logging off
I actually don't like raiding that much to be honest. It's fun the first time through but eventually you will be grinding over and over again... I don't like the way it feels disconnected from the game world either.
This is why I really loved the idea of GW2 style public quest. Because you don't need to queue up and basically enter the co-op RPG part of a MMO to have interesting scenarios. I understand why they are zerg fest and there isn't much that can be done about it. Maybe eventually there will be an MMO with a truly massive world were there won't often be so many people tightly packed together.
Is anyone here playing in English with a Japanese S-E account?
I live in Japan and want to buy it from a Japanese retailer, which would give me a Japanese CD-Key. That's fine with me as you can play on the same regions but my Japanese knowledge isn't good enough to fully enjoy an MMO, so I'd want to play it in English.
Is anyone else successful doing this? Just want to make sure - I could wait for digital sales to go back up and buy a NA digital, but I have the day off and I'd like to spend it sitting in queue to eventually play.
Is anyone here playing in English with a Japanese S-E account?
I live in Japan and want to buy it from a Japanese retailer, which would give me a Japanese CD-Key. That's fine with me as you can play on the same regions but my Japanese knowledge isn't good enough to fully enjoy an MMO, so I'd want to play it in English.
Is anyone else successful doing this? Just want to make sure - I could wait for digital sales to go back up and buy a NA digital, but I have the day off and I'd like to spend it sitting in queue to eventually play.
Awesome thanks for the quick responses. I have tons of points at Yodobashi camera so it'll be free if I buy it here.
Can't wait
Problem is when you have an open world thats too large populating it with content becomes a problem. Even then, generally people will stick to the most efficient areas vs going all the way out into the middle of nowhere.
Granted its not the best example SWG is one showing of what happens when you have a world thats too large for its own good.
http://abload.de/img/ffxiv_09022013_162026gwsv1.png[img]
oh game, why you look so good[/QUOTE]
It looks amazing for an MMO. That Dragoon gear looks awesome too.
Awesome thanks for the quick responses. I have tons of points at Yodobashi camera so it'll be free if I buy it here.
Can't wait
I think FATEs should have a base difficulty that increases when the number of people increases over X.
Which tank is the most fun?
I think FATEs should have a base difficulty that increases when the number of people increases over X.
I think FATEs should have a base difficulty that increases when the number of people increases over X.
Which tank is the most fun?
Leaning towards marauder since sword n board looks boring but I've yet to look at either skillsets.
You would be surprised at how many folks die at some of the later boss ones as is. The only real reason why the bosses drop dead is the fact that there just are so many players on them.
Increasing the difficulty isnt really the problem here. Its just too many people in X zone in the world where Y fate is happening. Since all you do by increasing difficulty is waste everyones time for a shitty payout. Like some of the boss fights where bosses have a stupid amount of HP even with a ton of folks on them and the payout isnt worth the time put into the event.
Awesome thanks for the quick responses. I have tons of points at Yodobashi camera so it'll be free if I buy it here.
Can't wait
Both are fun but I find war more fun, that's just me, I like the more damage oriented tank.Which tank is the most fun?
Leaning towards marauder since sword n board looks boring but I've yet to look at either skillsets.
I've only dealt with fates up to 35, so I will admit that I'm speaking from a limited perspective.
I gained six levels on PUG by literally doing nothing but FATEs near Aleport. It's nice, but I feel like I didn't accomplish a thing.
I think FATEs should have a base difficulty that increases when the number of people increases over X.
Nope, had that issue last night. It's, REALLY weird. My impression it that it usually happens following some other kind of error, but thats probably not always the case.
Thing is FATEs are the fastest way to level, since the standard mob bashing doesnt really net all that much and is quite inefficient for the most part. So its kinda odd how they designed this game around the FATEs it seems. Also killing stuff higher level than you doenst give that much of a exp boost either.
Quests too but once those are expended by your main as you already know cant use em again for your other classes. Unfortunately too at this time there does not seem to be any multiple turn in quests too. So with that you are basically left to FATEs or using up your leve tickets.
Oh yeah also dont try to switch classes near the end of a FATE as it seems it wont give you the exp for it. I tried that as an experiment lol
I guess the only thing I can think of is having multiple (more than 2) FATEs up at once for any given level range. Even that won't guarantee anything because people will just choose to run the ones they like.
Titan's a great fight.
I hate you.
I've had 90k 3 times today.
I really think that they need to rework a bunch of things, but that will happen over time & with expansions. Though will they be able to keep people for the distance seeing how easy it is to get to the end game in this title.
Right now the poor bastards are just too busy keeping the servers from melting down any further than they already are.
Really do think that it was a mistake to remove static dungeons though. As its part of the world and feeling of exploration. Plus gives people something to do and work towards rather than just the instanced ones, which as others mentioned feel disconnected from the world itself. This game is rather poor with the instance usage in general. Esp the part how you always need to disconnect from a party to do story instances and such, instead of a message coming up saying said player is in an instance. Goes to show that they didnt think it through completely with the design.
I can understand the idea behind why they decided on these things, but at the same time it takes away from a lot of the game too. The fact that they went to one extreme is unfortunate instead of having a mix between the two, like WoW for example.
If you survive lol
Titan's a great fight.
![]()
oh game, why you look so good
I can't begin to describe the hatred I have for having to drop party for instance quests.
I'm concerned at just how easy it is. Haukke Manor was the first real challenge, but only the boss, and only because we didn't know the mechanics and that the adds specifically go after the healers.
Anyone have some information on how FATEs determine the max xp you can earn through them?
When I was doing level ~15 FATES around level 17 I was getting up to 6,900 xp/FATE.
Now I've been doing level ~22 FATEs from level 22-24 and I'm capped at 4,340 xp/FATE no matter what I do.
Is this normal? Why would I be getting less xp from higher level FATEs?
Anyone have some information on how FATEs determine the max xp you can earn through them?
When I was doing level ~15 FATES around level 17 I was getting up to 6,900 xp/FATE.
Now I've been doing level ~22 FATEs from level 22-24 and I'm capped at 4,340 xp/FATE no matter what I do.
Is this normal? Why would I be getting less xp from higher level FATEs?
Anyone have some information on how FATEs determine the max xp you can earn through them?
When I was doing level ~15 FATES around level 17 I was getting up to 6,900 xp/FATE.
Now I've been doing level ~22 FATEs from level 22-24 and I'm capped at 4,340 xp/FATE no matter what I do.
Is this normal? Why would I be getting less xp from higher level FATEs?
Is that your main or your sub? One other thing too is might just be the fate you are doing. Since some can net me in the 10k range. You should watch what level the fates you are doing are. Generally the easier ones net less than more difficult ones. Though there are some which for the amount of time spent gives piss poor reward. Such as the 2 step boss fight with bandits. Where the 2nd boss is some "tank" chick that takes forever to kill and you only get around 3k for it.