So is crafted gear really worth it in this game or is it going to be worthless as it has been in most MMOs of late? Best stuff still is lootable?
The answer isn't a simple yes or no. Overall I'd say not worth it though. If you want to see my thoughts on it overall see below:
Details:
1. If you're on a new server, you will not be gettng a Relic weapon w/o leveling up crafting + gathering to 50 unless you spend astronomical amounts of money and/or have a guild buddy who leveled crating. As time goes on this will definitely go down, but if you want a relic weapon within the next month I would just start leveling it now. The time investment to get to level 50 in a crafting / gather skill is quite high and boring as hell to most.
2. You can craft ilvl 70 gear that's better than the buyable ilvl 70 gear, but it costs WAY more to craft it. Both in terms of Tier 1 tokens, time to level crafting, and the time and money to get the absolute best crafting gear (much more difficult on new servers as well). You need god tier crafting gear, all HQ, fully materia'd out, and high end food to craft the HQ ilvl 70 gear. Even then it's not better than the buyable stuff until you slot in the materia.
3. Even with all that, I think this would all be ok, if not for one problem: You cannot craft the ilvl 90 gear equivalents, or at least not yet. This is the dealbreaker imo. Even with all the time and money involved, it would probably be "worth" it to some if you could make the ilvl 90 stuff equivalent that's slightly better like in the previous tier, but as of now you can't. This to me kills the biggest reason to.
4. I think while it's super unexciting, Culinarian and to a lesser exctent Alchemist are worth it for one reason: You're selling consumables. High end raiding will want top food if they're serious, and to a lesser extent the top potions. This will be a recurring need which the other tradeskills don't really share.
5. The repair costs for high end gear are fucking insane. Even in AF and greens at level 50 you're looking at 6k+ for a full repair. More so with high end gear. The ability to repair here is important because the ability to generate gil at max level is fucking hard. There really isn't anyway to generate a high amount of gil after you run out of quests that doesn't involve player to player transactions. Dungeon give virtually no gil, neither do killing mobs to sell their drops. Guildleves are ok at best, but you're limited to 6 a day. All this really leaves is spamming level 40 guildhests which is ok if you have a dedicated group, but boring as hell.
6. Pure speculation here. I think the way the ilvl 70 stuff works now will carry over to the ilvl 90 stuff, and the only reason it doesn't right now is they still haven't figured out how its supposed to work. They messed with material costs for ilvl 70 crafted until the end of beta, because they really don't know how much of this they want to exist and/or how. They put a lot of effort into the crafting system, and I don't think theyre going to leave it in its current state. They want crafting to be a big part of the game, while not being mandatory for people who hate it. That's a hard line to find. To be a top end crafter you really need to get cross class skills from a lot of different trades. The time investment is insane. They want these people to feel like there is a point. I assume there will be. I'm not some white knight for Square or anything like that. I just think you'd have to be insane to think they don't want or won't put the effort in to finish their crafting system.