Do we have details on what the revamped combat system entails?
Primarily they've talked about wanting to streamline rotations, as they feel level 60 rotations for many jobs are too complex and difficult to keep up in the face of mechanics for many players, as well as giving job and ability-specific UI elements (one example Yoshi-P gave was that, for instance, a Dragoon might have a dedicated Blood of the Dragon meter instead of having to watch their buff bar), revamping the cross-class skill system to make certain skills tied to roles instead of classes, and reworking or removing skills that are highly situational or rarely used.