DeepEnigma
Gold Member
Thanks for the update. Shame it was not held a little longer so it could have launched with this state, but at least it is hopefully a fix.
Sounds like they were able to address a lot more than I expected and even sooner than I expected.some news about the upcoming patch and some insight into the performance stuff
https://twitter.com/thatJaneNg/status/698228565490315264
https://twitter.com/thatJaneNg/status/698232666387312640
https://twitter.com/thatJaneNg/status/698232908016979970
https://twitter.com/thatJaneNg/status/698236989246742528
https://twitter.com/thatJaneNg/status/698263689288241153
https://twitter.com/thatJaneNg/status/698233925047619584
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.Plenty of games use Unity just fine even for large projects.
some news about the upcoming patch and some insight into the performance stuff
https://twitter.com/thatJaneNg/status/698228565490315264
https://twitter.com/thatJaneNg/status/698232666387312640
https://twitter.com/thatJaneNg/status/698232908016979970
https://twitter.com/thatJaneNg/status/698236989246742528
https://twitter.com/thatJaneNg/status/698263689288241153
https://twitter.com/thatJaneNg/status/698233925047619584
Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.
Where is this coming from?Yeah it feels like guilt tripping the buyers in a way.
If your game behaves like an eary access/beta game then maybe take your time and fix those before releasing? Especially since they invested so much into making it happen.
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.
The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.
Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.
I don't see anything about "guilt tripping the buyers"...
Jane Ng said:But do I blame you for wanting to get the most out of your $18? No. I don't know your financial circumstances. $18 might be a lot. Or even it isn't a lot, why shouldnt' you try to get the most out of it? That's a fair desire. That's why we asked for $18 too, because money is something we could all use more of.
So I supopse in conclusion, if you do refund, I am not upset. It's on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.
Sincerely,
Jane
I liked this game, it was really worth the price, but I have now found out that they got input from anita sarkeesian, tbh if I had know that I would have never even bought it. I want nothing to do with her and her BS. Now sadly I feel that I might not even give the Devs a second look when/if they comeout with another game. Based on my moral grounds, I would go for a refund, but sadly I have played it for 11hrs now.
What I think may not mean anything to the Devs, one can only assume they ignore the blatant controversy/ lying that she takes part in.
tl:dnr, The amalgamation of The Devs working with anita sarkeesian has put me into the moral position of wanting a refund, but I can not due to my play time and now I regret my purchase.
That is a first for me on PC btw.
to quote (see the linked post above for the full thing)
This isn't guilt tripping, it's a fairly open-hearted response to hearing people were so disappointed with the game that they want their money back. It doesn't vilify anyone.
Where is this coming from?
Oh right, found it. http://steamcommunity.com/app/383870/discussions/0/412446890557047927/#c412446890557147384
I don't see anything about "guilt tripping the buyers"...
So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don't like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with it.
But do I blame you for wanting to get the most out of your $18? No. I don't know your financial circumstances. $18 might be a lot. Or even it isn't a lot, why shouldnt' you try to get the most out of it? That's a fair desire. That's why we asked for $18 too, because money is something we could all use more of.
So I supopse in conclusion, if you do refund, I am not upset. It's on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.
Sincerely,
Jane
hey there.
I thought about not responding, because normally ppl who want to refund are rude and unpleasant and I choose to not engage and dwell on it.
You seem nice and I figured what the heck, why not have a conversation about this, now that I have read it and it's right here in front of me.
So here is what I think. As the developer. Sorry if it's a bit stream of consciousness because I want this to come from the heart.
The 11 of us all took a lot of risk to make this, and sacrificed financially to give Firewatch a chance. We all could have had much better paying jobs elsewhere, but we all thought this game idea had potential to be something special. We seemed to like each other ok, so we all took a big leap of faith. Two years, we say. Let's give this a go, worst outcome is we all hate each other and go back to various money jobs, but we all could say, WE TRIED.
Two years +. We are all crammed in a tiny office, sharing one bathroom. It is not a glamorous thing, making an independent game. It is just a small room full of computers and a used microwave and $10 office chairs we luckily got from craigslist. Life happened during those two years: there were big breakups, profound illnesses of loved ones, a baby, etc. The dev team got to be like family, because that's how making an indie game is, you are all in it together, through thick and thin, supporting one another bc if you don't, there is no way in hell this game would get made, let alone any chance of it to be worth more than a bucket of ♥♥♥♥.
We were excited, but terrified. We felt free, but were constrained. I have been in this industry for 15 years almost, and this is the hardest I have ever worked. We all gave it our all, to make this weird thing, and we had no idea if it was any good to anybody else. All we could do, was try the damn hardest to make something we are honestly proud of. At the end, if this was a commercial failure, all we have got is what we have made. Nobody could take that away.
So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don't like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with
Makes Anita sound like some criminal lol.Oh lord
I liked this game, it was really worth the price, but I have now found out that they got input from anita sarkeesian, tbh if I had know that I would have never even bought it. I want nothing to do with her and her BS. Now sadly I feel that I might not even give the Devs a second look when/if they comeout with another game. Based on my moral grounds, I would go for a refund, but sadly I have played it for 11hrs now.
What I think may not mean anything to the Devs, one can only assume they ignore the blatant controversy/ lying that she takes part in.
tl:dnr, The amalgamation of The Devs working with anita sarkeesian has put me into the moral position of wanting a refund, but I can not due to my play time and now I regret my purchase.
That is a first for me on PC btw.
Sorry for my random post, I didn't realise there were Gaters in the thread looking for ammunition.
Jane's post was in response to somebody who loved the game but was considering a refund because of its length.
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.
The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.
Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.
From what I played of these M&MX is a prime example for Durante's point and Hearthstone's performance is super rough for what it does as well.All games have issues to some extent but I don't think these games had more issues than any other game, however maybe my memory is flawed.
Oddworld: New 'n' Tasty!
RollerCoaster Tycoon World
Hearthstone: Heroes of Warcraft
Never Alone
Cities: Skylines
Grow Home
The Forest
Might & Magic X: Legacy
Slender: The Arrival
Rust
to quote (see the linked post above for the full thing)
This isn't guilt tripping, it's a fairly open-hearted response to hearing people were so disappointed with the game that they want their money back. It doesn't vilify anyone.
Not sure how they are going to fix this. This is an issue as other have stated with how garbage collection works in Unity and this is an issue with EVERY Unity game. You either have to design your content around the failures/limitations of the engine or spend major time refactoring how garbage collection works or just accept it.
This isn't an overnight fix and could potentially take weeks to really 'solve', if they can.
Agreed. People have to put the shoe on the other foot sometimes, and drop the always, "us vs. them" mentality that seems to plague gaming when it comes to gamers vs. devs.
Not saying anyone in here specifically is in that mindset, but ever since the dawn of the internet, and dev interaction, I noticed the last 20 years of "us vs. them" starting to develop amongst some people, where anything a developer says that can be genuine, seems to be taken with, "they are out to get us, or the like" mentality.
Seemed like a genuine response to me.
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.
The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.
Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.
Lost all hype because of this shitshow, might grab it from a sale down the road.
Looks like my 2nd playthrough will be patched. I just couldn't stop after the 1st hour.
Cities: Skylines? that's Unity and i thought it performed well.
Personally i think Unity being a bit behind for console optimization is part of it (was 4.6 till recently!) but midleware is a culprit as well. not just for Unity but all games.
lmao @ the Anita Sarkeesian complaint
I guess that person won't be buying any games from Bungie, Ubisoft, or any of the other many studios Anita has been to lmao
You should buy it, it's amazing. I've seen worst performances, not that it's good, it's just a bit blown out of proportion IMO. (I play with auto-save off).Those performances issues are all on the dev + time and money given by the publisher and nothing else. Unity is a competent engine as most other popular tools. Its all about making the right choices and coding your game right. No excuses there.
Anyhow, I am glad to have seen this thread before buying. Looks like I'll play this on PC or something.
Cool to see they're improving some visual elements and whatnot but yeah, I'm only really concerned with the framerate.
It's a shame there aren't refunds on PS4, if it were possible I'd happily refund this and go buy it on Steam instead. If I had a bit more wiggle room financially I'd go buy it on Steam right now, honestly, I'm dying to play it.
some news about the upcoming patch and some insight into the performance stuff
https://twitter.com/thatJaneNg/status/698232666387312640
with some unity updates, we can now push shadow distance + draw distance a bunch, which is more like PC on high confi