Firewatch's PS4 performance is terrible

DeepEnigma

Gold Member
Thanks for the update. Shame it was not held a little longer so it could have launched with this state, but at least it is hopefully a fix.
 

woen

Member
Ok so one or two weeks for a first patch. Hopefully it won't need more to look better and/or have better performance, no freeze.
 

Durante

Member
Plenty of games use Unity just fine even for large projects.
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.

The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.

Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.
 

Auctopus

Member
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.
 

JaseC

gave away the keys to the kingdom.
Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.

UE3 is also fairly awful at streaming data, but not every game makes use of the feature.
 

crimilde

Banned
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.

Yeah it feels like guilt tripping the buyers in a way.
If your game behaves like an eary access/beta game then maybe take your time and fix those before releasing? Especially since they invested so much into making it happen.
 
D

Deleted member 30609

Unconfirmed Member
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.

i'm not sure that was the point of the post?
 
I really don't like the environment artist's response to the backlash. I'm sorry that you had to work hard for less money for two years and faced hardship in your personal life but that doesn't change that the product you released wasn't ready for consumption in some people's eyes and they feel they want a refund.
Yeah it feels like guilt tripping the buyers in a way.
If your game behaves like an eary access/beta game then maybe take your time and fix those before releasing? Especially since they invested so much into making it happen.
Where is this coming from?

Oh right, found it. http://steamcommunity.com/app/383870/discussions/0/412446890557047927/#c412446890557147384

I don't see anything about "guilt tripping the buyers"...

So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don't like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with it.

But do I blame you for wanting to get the most out of your $18? No. I don't know your financial circumstances. $18 might be a lot. Or even it isn't a lot, why shouldnt' you try to get the most out of it? That's a fair desire. That's why we asked for $18 too, because money is something we could all use more of.

So I supopse in conclusion, if you do refund, I am not upset. It's on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.

Sincerely,
Jane​
 

holygeesus

Banned
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.

The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.

Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.

Even Oxenfree works my system far more than it should, given the scale and look of the game. It expends my GPU more than Dying Light maxed out!
 
D

Deleted member 30609

Unconfirmed Member
to quote (see the linked post above for the full thing)
Jane Ng said:
But do I blame you for wanting to get the most out of your $18? No. I don't know your financial circumstances. $18 might be a lot. Or even it isn't a lot, why shouldnt' you try to get the most out of it? That's a fair desire. That's why we asked for $18 too, because money is something we could all use more of.

So I supopse in conclusion, if you do refund, I am not upset. It's on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.

Sincerely,
Jane

This isn't guilt tripping, it's a fairly open-hearted response to hearing people were so disappointed with the game that they want their money back. It doesn't vilify anyone.
 

23qwerty

Member
Oh lord

I liked this game, it was really worth the price, but I have now found out that they got input from anita sarkeesian, tbh if I had know that I would have never even bought it. I want nothing to do with her and her BS. Now sadly I feel that I might not even give the Devs a second look when/if they comeout with another game. Based on my moral grounds, I would go for a refund, but sadly I have played it for 11hrs now.

What I think may not mean anything to the Devs, one can only assume they ignore the blatant controversy/ lying that she takes part in.

tl:dnr, The amalgamation of The Devs working with anita sarkeesian has put me into the moral position of wanting a refund, but I can not due to my play time and now I regret my purchase.

That is a first for me on PC btw.
 

crimilde

Banned
to quote (see the linked post above for the full thing)


This isn't guilt tripping, it's a fairly open-hearted response to hearing people were so disappointed with the game that they want their money back. It doesn't vilify anyone.

Maybe I'm reading too much into it or maybe I'm too cynical and jaded but it sounded like passive aggressiveness to me.

I'll buy the game either way after the PS4 patch, just that didn't sit too well with me.
 

Auctopus

Member
Where is this coming from?

Oh right, found it. http://steamcommunity.com/app/383870/discussions/0/412446890557047927/#c412446890557147384

I don't see anything about "guilt tripping the buyers"...

So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don't like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with it.

But do I blame you for wanting to get the most out of your $18? No. I don't know your financial circumstances. $18 might be a lot. Or even it isn't a lot, why shouldnt' you try to get the most out of it? That's a fair desire. That's why we asked for $18 too, because money is something we could all use more of.

So I supopse in conclusion, if you do refund, I am not upset. It's on me to learn not to care too much. All I ask is that maybe sometime in the future, when the game goes on mega dirt cheap sale, you could gift tthe experience to someone else you think will enjoy it like you did.

Sincerely,
Jane​

I didn't see it as guilt tripping, that was the other user. However, the least you could do is quote the entire post instead of cutting the part the other user was clearly referring to...

hey there.
I thought about not responding, because normally ppl who want to refund are rude and unpleasant and I choose to not engage and dwell on it.

You seem nice and I figured what the heck, why not have a conversation about this, now that I have read it and it's right here in front of me.

So here is what I think. As the developer. Sorry if it's a bit stream of consciousness because I want this to come from the heart.

The 11 of us all took a lot of risk to make this, and sacrificed financially to give Firewatch a chance. We all could have had much better paying jobs elsewhere, but we all thought this game idea had potential to be something special. We seemed to like each other ok, so we all took a big leap of faith. Two years, we say. Let's give this a go, worst outcome is we all hate each other and go back to various money jobs, but we all could say, WE TRIED.

Two years +. We are all crammed in a tiny office, sharing one bathroom. It is not a glamorous thing, making an independent game. It is just a small room full of computers and a used microwave and $10 office chairs we luckily got from craigslist. Life happened during those two years: there were big breakups, profound illnesses of loved ones, a baby, etc. The dev team got to be like family, because that's how making an indie game is, you are all in it together, through thick and thin, supporting one another bc if you don't, there is no way in hell this game would get made, let alone any chance of it to be worth more than a bucket of ♥♥♥♥.

We were excited, but terrified. We felt free, but were constrained. I have been in this industry for 15 years almost, and this is the hardest I have ever worked. We all gave it our all, to make this weird thing, and we had no idea if it was any good to anybody else. All we could do, was try the damn hardest to make something we are honestly proud of. At the end, if this was a commercial failure, all we have got is what we have made. Nobody could take that away.

So yes, I am sad when people think this game is not worth the money we asked for (which we thought was a fair ask). It makes me feel like I failed them. It is ok if people don't like the game, but it affects me personally a lot, when people feel like it was not -worth- the time they engaged with
 
Oh lord

I liked this game, it was really worth the price, but I have now found out that they got input from anita sarkeesian, tbh if I had know that I would have never even bought it. I want nothing to do with her and her BS. Now sadly I feel that I might not even give the Devs a second look when/if they comeout with another game. Based on my moral grounds, I would go for a refund, but sadly I have played it for 11hrs now.

What I think may not mean anything to the Devs, one can only assume they ignore the blatant controversy/ lying that she takes part in.

tl:dnr, The amalgamation of The Devs working with anita sarkeesian has put me into the moral position of wanting a refund, but I can not due to my play time and now I regret my purchase.

That is a first for me on PC btw.​
Makes Anita sound like some criminal lol.

These gators are so obvious in their agenda.
 

Auctopus

Member
Sorry for my random post, I didn't realise there were Gaters in the thread looking for ammunition.

The reason I don't like it is because 90% of people (including myself) have been clear about why they're disappointed with game in regards to its technical performance and feel like they didn't get their money's worth (I'm assuming that's what her post is about). But she goes on to say how they worked so hard and they weren't sure if anyone was gonna like their game etc. She was the environment artist, her work (and Olly's) is probably what I enjoyed most about the game.

She's just saying what it is rather than why it is. I LIKED the game, quite a bit (despite a little disappointing end) but if she just explained "We were rushed by Sony", "We couldn't afford a proper QA Phase", whatever! I just feel that's better than explaining all of what she did.
 
Jane's post was in response to somebody who loved the game but was considering a refund because of its length.

Yes, that person actually finished the game, but then considered getting a refund because they felt it was too short, not because if any technical problems. Which is quite different, IMO, from the considerations of this thread.
 

Gurish

Member
Why it keeps happening? just like with TW3, BB, GTA5 and countless other games, why they are not prepared on launch?

This mentality of "first release than fix" is one of the downsides of being connected online and it's much more severe this gen than previouy.
 

rezuth

Member
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.

The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.

Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.

All games have issues to some extent but I don't think these games had more issues than any other game, however maybe my memory is flawed.

Oddworld: New 'n' Tasty!
RollerCoaster Tycoon World
Hearthstone: Heroes of Warcraft
Never Alone
Cities: Skylines
Grow Home
The Forest
Might & Magic X: Legacy
Slender: The Arrival
Rust
 

GorillaJu

Member
Well, a writer of Firewatch is Sean Vanaman, who is a friend of Anita Sarkeesian, so I'm sure that any "input" isn't a part of some nefarious make believe conspiracy theory. But it really cracks me up that people are actually upset about something they don't know the slightest detail about.
 

Elmertos

Member
Would be interesting to see how the game run before this day one patch.

X5Gej5lh.jpg


And is it really possible to improve it with another patch.
 

GlamFM

Banned
Played it some more this morning and although I´m usually not one to complain too much about performance I have to draw a line here.

The game is currently unplayable on PS4.

Will wait for a (the) patch and hope for the best.
 

ViviOggi

Member
All games have issues to some extent but I don't think these games had more issues than any other game, however maybe my memory is flawed.

Oddworld: New 'n' Tasty!
RollerCoaster Tycoon World
Hearthstone: Heroes of Warcraft
Never Alone
Cities: Skylines
Grow Home
The Forest
Might & Magic X: Legacy
Slender: The Arrival
Rust
From what I played of these M&MX is a prime example for Durante's point and Hearthstone's performance is super rough for what it does as well.
 

DeepEnigma

Gold Member
to quote (see the linked post above for the full thing)


This isn't guilt tripping, it's a fairly open-hearted response to hearing people were so disappointed with the game that they want their money back. It doesn't vilify anyone.

Agreed. People have to put the shoe on the other foot sometimes, and drop the always, "us vs. them" mentality that seems to plague gaming when it comes to gamers vs. devs.

Not saying anyone in here specifically is in that mindset, but ever since the dawn of the internet, and dev interaction, I noticed the last 20 years of "us vs. them" starting to develop amongst some people, where anything a developer says that can be genuine, seems to be taken with, "they are out to get us, or the like" mentality.

Seemed like a genuine response to me.
 

JRW

Member
Not sure how they are going to fix this. This is an issue as other have stated with how garbage collection works in Unity and this is an issue with EVERY Unity game. You either have to design your content around the failures/limitations of the engine or spend major time refactoring how garbage collection works or just accept it.

This isn't an overnight fix and could potentially take weeks to really 'solve', if they can.

It runs great on PC tho so there has to be some room for optimization on PS4.
 

Freeman76

Member
Agreed. People have to put the shoe on the other foot sometimes, and drop the always, "us vs. them" mentality that seems to plague gaming when it comes to gamers vs. devs.

Not saying anyone in here specifically is in that mindset, but ever since the dawn of the internet, and dev interaction, I noticed the last 20 years of "us vs. them" starting to develop amongst some people, where anything a developer says that can be genuine, seems to be taken with, "they are out to get us, or the like" mentality.

Seemed like a genuine response to me.

So true man, well said.
 
lmao @ the Anita Sarkeesian complaint

I guess that person won't be buying any games from Bungie, Ubisoft, or any of the other many studios Anita has been to lmao
 

Oppo

Member
I'd really love a list of those. I've played dozens upon dozens of Unity games, and all of the large-scale ones have some issues.

The only ones which are somewhat large-scale and mostly free of issues that I can think of off-hand are Ori and Assault Android Cactus. The former is 2D, the latter has very limited environments, and both had their developers spend a very considerable amount of time tuning for smooth performance.

Yes, no engine is perfect, but I can't say I've noticed as endemic an intermittent stuttering problem in any other widely used engine as I have in Unity.

Cities: Skylines? that's Unity and i thought it performed well.

Personally i think Unity being a bit behind for console optimization is part of it (was 4.6 till recently!) but midleware is a culprit as well. not just for Unity but all games.
 
Looks like my 2nd playthrough will be patched. I just couldn't stop after the 1st hour.

Yeah im blasting through this as well, really good. Too bad the patches won't be here in time. Had one crash during a Day -loading screen. Framerate is pretty janky but i've just accepted to live with it.
 

tuxfool

Banned
Cities: Skylines? that's Unity and i thought it performed well.

Personally i think Unity being a bit behind for console optimization is part of it (was 4.6 till recently!) but midleware is a culprit as well. not just for Unity but all games.

It is ok. I wouldn't call it good by any stretch though.
 
Cool to see they're improving some visual elements and whatnot but yeah, I'm only really concerned with the framerate.

It's a shame there aren't refunds on PS4, if it were possible I'd happily refund this and go buy it on Steam instead. If I had a bit more wiggle room financially I'd go buy it on Steam right now, honestly, I'm dying to play it.
 

Ranger X

Member
Those performances issues are all on the dev + time and money given by the publisher and nothing else. Unity is a competent engine as most other popular tools. Its all about making the right choices and coding your game right. No excuses there.

Anyhow, I am glad to have seen this thread before buying. Looks like I'll play this on PC or something.
 

Oneself

Member
Those performances issues are all on the dev + time and money given by the publisher and nothing else. Unity is a competent engine as most other popular tools. Its all about making the right choices and coding your game right. No excuses there.

Anyhow, I am glad to have seen this thread before buying. Looks like I'll play this on PC or something.
You should buy it, it's amazing. I've seen worst performances, not that it's good, it's just a bit blown out of proportion IMO. (I play with auto-save off).
 

Wereroku

Member
Cool to see they're improving some visual elements and whatnot but yeah, I'm only really concerned with the framerate.

It's a shame there aren't refunds on PS4, if it were possible I'd happily refund this and go buy it on Steam instead. If I had a bit more wiggle room financially I'd go buy it on Steam right now, honestly, I'm dying to play it.

They are also improving performance on the PS4 not just the visual elements. Also alot of the frame problems has to do with the aggressive autosaving. The dev said disabling that would improve performance slightly right now.
 

bones123

Member
This all really sucks, the game was shaping up to be so good a few years ago back when it was first revealed, but it turned out to be really fucking linear and kinda boring. I was sad when I was getting to the end ~2.5 - 3 hours in and I could feel it ending, right after the story really started.

At least it played really really really well on PC.
 

bender

What time is it?
Played it finished it tonight. I'm not sure how the developers thought it was okay to release the game as it stands. I had one lockup during load that erased my progress in the previous chapter and the game hitches every few seconds. Really awful experience.
 
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