No Local Co-Op is a real bummer for me (it's the main way I play, and what keeps me coming back to them), but it's not like they haven't treated Local players EXTREMLY well over the years. Can't complain too much, as it sounds like they're putting their attention to places that need it.
They're also starting out with the full cast, rather than focusing on a small number. Pretty unusual for their big rebuild games. Hopefully, no personality-draining cloned movesets this time, too.
As this is a more realistic game (lighting, stage size, actual cities, etc), the art style shift seems fitting. I never feel like KT's flair jumps to a point that other Asian cinema doesn't also try to emulate in certain action movies, so it rarely feels completely overdone to me, just unique to the eras.
The return of controllable FPS-style Archery is a nice touch. I'll be even happier if it has a tactical side, too, such as pining messengers to the wall to help you catch them, head shots for quick kills, limb shots to disable, and so on.
State combos sound cool. Imagine having such a system in an in-door brawl, and watching your character climb atop tables and chairs to continue his attack, and using finishers to push people through paper screens or doors... I doubt it'll get that ambitious, but I hope it'll at least allows some things like that.
They're also starting out with the full cast, rather than focusing on a small number. Pretty unusual for their big rebuild games. Hopefully, no personality-draining cloned movesets this time, too.
As this is a more realistic game (lighting, stage size, actual cities, etc), the art style shift seems fitting. I never feel like KT's flair jumps to a point that other Asian cinema doesn't also try to emulate in certain action movies, so it rarely feels completely overdone to me, just unique to the eras.
The return of controllable FPS-style Archery is a nice touch. I'll be even happier if it has a tactical side, too, such as pining messengers to the wall to help you catch them, head shots for quick kills, limb shots to disable, and so on.
State combos sound cool. Imagine having such a system in an in-door brawl, and watching your character climb atop tables and chairs to continue his attack, and using finishers to push people through paper screens or doors... I doubt it'll get that ambitious, but I hope it'll at least allows some things like that.