How? If weapon drops are random, so are being able to reload that weapon with new ammo. Assuming we buy into the theory in this thread that if you have a certain weapon you can dominate (not a theory I subscribe to, by the way, assuming good map design), the player who gets the lucky spawn will be dominating for all of two minutes at best, as the more 'powerful' weapons in Halo are offset by tiny clip sizes.Random weapon spawns don't even begin to fix this problem you describe, in fact it will only make it worse.
Who the fuck scanned this fucking issue? Not only had he cherry picked parts, he went so far and just darkened the text and posted only MP info and pictures. What are we, five year olds? Just give us the damn scans, don't fuck around with it because there is no spoilers, it was supposed to be released in that state you idiot.
Can you really call a player "skilled" if he isn't able to adapt to an opponent getting one lucky drop of rockets?
How do people camp power weapon locations?
Who the fuck scanned this fucking issue? Not only had he cherry picked parts, he went so far and just darkened the text and posted only MP info and pictures. What are we, five year olds? Just give us the damn scans, don't fuck around with it because there is no spoilers, it was supposed to be released in that state you idiot.
Than he shouldn't have posted any scans at all.Buy the magazine?
lol?
Taken back at the Showcase, nothing new in it.Interview with creative director: http://www.xbox360achievements.org/...--Change---Some-Dude-Called-Master-Chief.html
It will also have killstreaks.
Somebody just tell me that the theatre mode is back and has a lot of new improvements.
I'm concerned about 343 trying to speed up the game since a slower pace is something I like about Halo. The random weapon spawns make no sense to me either. What's wrong with allowing the people who spend more time getting to know the maps have a bit of an edge? New players will become familiar with them eventually so it seems like a pointless change.
Really?
Taken back at the Showcase, nothing new in it.
The way they are CODifying the game, I think there is a very good chance.
It's funny because it happens, but not in the dumbed down way you explained it.I'm not sure what's funny. I just explained why it's so dumb to camp power weapon locations.
-Power ups/weapons have timers in certain locations. If rockets spawn every 3 minutes, the guy is going to camp in that location the whole time? That makes no sense, since your team will suffer from having to play 3v4. Teams know when weapons respawn so they're going to push for the weapons 10 sec before they drop (by nading the area). If you get a kill in that spot, you're going to get called out. You won't know when/where they will come at you, but they will know where you are since you are camping (staying in a certain location). Easy kill for the other team.
so...
Could you elaborate on what COD'ing the game means, and also how the new changes are bad? I'm not plugged into the main Halo scene, and from my perspective as a extreme casual MP gamer, it just sounds like they are making it more friendly and random, allowing for everyone to have a fair shot at surviving more then eight seconds.
It's funny because it happens, but not in the dumbed down way you explained it.
A team either a.) Gains control of the area to protect the spawn and defend themselves before it appears, or b.) Just be an MLG douchebag and have timers running for everything to nab them under everyone's nose. I would consider both of those methods power weapon camping, at least in the way it is being defined by this whole random weapon bullshit.
Probably wanted to give people a reason to go out and buy the issue.
I never said the penalties fixed the problem. Quitters have ruined more matches than I could possibly count. It's just hard to see a Halo where I join a game in progress. When I played Halo 3, I put a ton of effort into having a great service record. Minimal quitting, usually from internet issues, and a whole heap of wins that I felt I deserved. It's just kind of the integrity of the game that comes along with playing all matches all the way through. I don't feel like I could be proud of my wins if half of them came from playing only part of a match.
That said, I think having separate playlists that allow or disallow join in progress would be an effective solution, and I'm not against it existing in the game. As long as it retains what I enjoy about Halo multiplayer, I'm fine with it. The other additions I can't say the same for.
Lets spin this a little more on the positive side.
How random are we talking for weapon drops? I am guessing 343 have a system in place which drops the weapons at selected places, since dumping it randomly off a cliff or on a really tall building, seems a little pointless.
What happens if they have a Left 4 Dead AI thing going on? Maybe the game will be watching how the match is playing out and choose to drop items to progress the battle. Blue Team getting hammered in their base? Game drops off the Grenade Launcher and lets you push out. Cannot get the flag? Game drops in an Active Camo or Overshield.
Some games like people to learn the maps and weapon layouts. Quake is a perfect example. They know the sounds and the timings for things, it looks awesome...for pro players. Anyone else is getting annihilated by the player who spends more time running around and memorizing the map. Maybe 343 will have those "pro" options and let players have their map control by having the weapons spawn, adding the re-spawn delay etc. Bungie/343 classically add plenty of gametypes for players.
Some games like people to learn the maps and weapon layouts. Quake is a perfect example. They know the sounds and the timings for things, it looks awesome...for pro players. Anyone else is getting annihilated by the player who spends more time running around and memorizing the map. Maybe 343 will have those "pro" options and let players have their map control by having the weapons spawn, adding the re-spawn delay etc. Bungie/343 classically add plenty of gametypes for players.
sounds awful, but at least I don't have to worry aboutt spending money now.
I don't think it's a "maybe". If they don't have it, the MP is basically ruined. These customization options are great, as long as they're options. I still want to play Halo the way I want to play it, not how 343 wants me to.
But that is why the matchmaking system must separate the beginners from the pro players. It never makes sense to dumb down the game because beginners playing beginners won't be affected by skillful mechanics since they will be at the same level skill wise. For example, if you give us AR/BR starts, the pro players who can 4 shot won't be playing beginners who will take like 8-9 shots to kill a player. Beginners can still use the AR against other beginners because their BR skill isn't at a level where it's definitely the go to weapon. They won't be affected by controlling weapons/power ups because they won't know the times, and neither will their opponents. They won't know how to control spawns, and so on and so on. As long as True skill works (lol?) then it doesn't make sense to make it more random for the casual players.
I just don't like the idea of splitting up the player base. I want Vanilla reach to be as skilled as possible. There is no reason why casual players can't enjoy playing the same game as skilled players. Street Fighter, Starcraft 2, etc... all achieve this. Why can't Halo?
I'll use the money not spent on the game to hire a hooker and paint her blue!