Randomized power weapon drops demand more skills as it pushes you out of your comfort zone, and people hate that.
To be fair the 'competitive scene' has been the shittiest part of the Halo community since it started. I for one am quite excited to see random power weapon drops, should keep maps fresher.
I was really hoping to see this return to the roots of Halo, but instead it looks like it's going to add more stupid shit than Reach did.
Have you read the campaign stuff? It sounds uncannily similar to the first game, even down to the first mission starting on a crashing ship being boarded by covenant. I'm really excited to see where they go with the story this time round.
Have you read the campaign stuff? It sounds uncannily similar to the first game, even down to the first mission starting on a crashing ship being boarded by covenant. I'm really excited to see where they go with the story this time round.
Yes, the story developer leaves the studio because of multiplayer. Makes tons of sense.So far most of the stuff sounds like the stuff you'd get with a hacked server, I can see why Payton felt they weren't making anything new.
If handled well, I can see Spartan Ops bringing me back to H4 for a long time.
Yes, the story developer leaves the studio because of multiplayer. Makes tons of sense.
People seem to think this is any other Halo game with random weapon-drops and instant respawn added, but it's not. They're designing the game with these elements in mind.
As I see it, weapon drops will probably drop over 6 or more places. The game will probably drop the weapons were it's the furthest away from both teams, and also notify quite early of it so the teams constantly move around.
This might also mean more symmetrical maps, which is good.
From the source:Spartan Ops sounds good as well, but that's related to the campaign. I'm just worried about MP right now.
Either A) we get to play missions for the campaign from a different perspective or B) new locations from the extended fiction or C) a mix of a and b.Spartan Ops is structured like a TV season. Each week, players gain acces to a new CG movie sequence that slowly unfolds the story of the UNSC Infinity mission, chronicling the struggles the Spartans encounter along the way. Along with each story componant, five-objective-based cooperative missions will release. These missions are new content, offering unseen events, locations, and challenges to overcome for that week.
From the source:
Either A) we get to play missions for the campaign from a different perspective or B) new locations from the extended fiction or C) a mix of a and b.
Nothing about this sounds safe.Because their playing it safe across the board.
BOOM!
Genuine episodic gaming. If they can pull it off, it opens up for so much potential creativity for the developers. Doing seasons with unique mechanics, scenarios and the likes.
Man, thats pretty cool concept.
It took 9 years for them to realize that FPS w/o sprint looks, to put it mildly, silly.So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available.
That's arguable.No it hasn't. They're the ones who continue to play the games the most.
I don't think many would complain about that; what I've found though is that elements such as the MLG clique consistently argued in favour of design decisions that would have made the series less fun.The people who cry and whine that the competitive scene takes things too seriously are hypocrites. They care about winning as well, but are just too lazy or dumb to learn the game in order to help them win.
IMO the first mission they discribe sounds awfully like the first mission in Halo 1. Which is great.
I don't think many would complain about that; what I've found though is that elements such as the MLG clique consistently argued in favour of design decisions that would have made the series less fun.
You have this big segment of players who are drawn to Halo's multiplayer through the interplay of all the sandbox elements and the balancing act it plays between raw player ability and making one in a million events happen fifty percent of the time.
Then you have another segment of people who basically just wanted a point-fire-kill shooter.
I just don't think the "competitive" side actually understood what made Halo appealing to the mass market.
Aah the helmet is in principle a vignette could be the reason they got 720p
My group of mates used to gather four xboxes, sixteen controllers every weekend and do room-vs-room CTF for hours. We did the same for Halo 2 and moved to Live for the later games.The competitive side is actually what made halo appeal to me and my friends when live launched every wednesday i would go to a friend that had a Xbox and live to play it.
Random weapon spawns means they've given up on Halo 4 being features at MLG?
Nothing about this sounds safe.
BOOM.
Seems to be the first thing you see after you land on Requiem.
Changing much of the MP side isn't playing safe. I've played enough to know that those features can ruin the flow of multiplayer, hell the armour abilities in Reach are abused to death.You must have no imagination if 'CoD and random weapon drops' is enough to blow your mind.
It took 9 years for them to realize that FPS w/o sprint looks, to put it mildly, silly.
Regardless, it's still 720p and will look crisper than a lower resolution. I don't doubt it helps like a giant ass weapon/low FOV does.
The pictures inside the Forward at Dawn look sexy as fuck. Dat atmosphere.Dat lightning