First Hitman: Absolution reviews hit

What even is that glitch? Are we basing it off that one line that was typed here?

You can play the game without checkpoints if that causes any glitch like that, and they're disabled completely on higher difficulties.

I'd like to know what the glitch is too. we'll see if other outlets mention it, but it is worrying that such a bug was encountered by pc gamer.

I know you can turn off checkpoints, but that's not the point. it's about having a game that doesn't require you to restart through no fault of your own. this might be all irrelevant though and it might not be a bug that can be replicated often, but until we get more substantial information on that specific bug, it is cause for concern.
 
I'd like to know what the glitch is too. we'll see if other outlets mention it, but it is worrying that such a bug was encountered by pc gamer.

I know you can turn off checkpoints, but that's not the point. it's about having a game that doesn't require you to restart through no fault of your own. this might be all irrelevant though and it might not be a bug that can be replicated often, but until we get more substantial information on that specific bug, it is cause for concern.

It's definitely cause for concern, as is their apparent issues with performance overall. Still, like you said, the only thing we can do is wait for more outlets to shed some light. It's pretty embarrassing seeing some of the comments people are saying here based off this one negative review.
 
Honestly I am wrestling with the idea of the checkpoints. It is literally a save system that does not save things you do.

It's probably a system, like Instinct, to make the games less punishing for new players. That doesn't mean you have to use the feature, of course.

it's about having a game that doesn't require you to restart through no fault of your own.

People love Silent Assassin, and there are at least two missions where a bug can blow your progress for no good reason. Hidden Valley/At The Gates is the most infamous level to do this. I hope it's not on that level of baffling. It's those fucking missions that make me play Hitman games in one go, taking all of the stealthy and gun-ho parts when they arrive. It just so happens the levels in Japan are the ones that end up being more like Max Payne to me. :P
 
Weird hearing the bad frame rate from PC Gamer. Strange because Kane and Lynch 2 had the same problems on the last rig I had. Horrible framerate on more than decent specs. Looks like IO needs to hire some people to optimize shit. My fingers are crossed because I already preordered on PC......fuck.

It sounds like it only affects some rigs, because other PC reviews/impressions haven't mentioned framerate, and people on this board had variable experiences with Sniper Challenge. I think we'll need to wait on more reviews to know for sure.
 
Are "we" seriously in some kind of gang war with another forum? What the hell.

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Is it gonna have a demo? I'm still optimistic about it, but if it runs like crap on my PC I don't think I'm willing to spend 40+ bucks on it.
 
Is it gonna have a demo? I'm still optimistic about it, but if it runs like crap on my PC I don't think I'm willing to spend 40+ bucks on it.

You can pre-order it for $33 and get the Sniper Challenge to play now. It runs pretty well on my PC.
 
You can pre-order it for $33 and get the Sniper Challenge to play now. It runs pretty well on my PC.

Sniper Challenge isn't available for most $ priced (North American) Hitman copies. If you buy directly from Steam, you do get it, but for example Amazon download or GMG don't have Sniper Challenge. It's also not available as a separate purchase.

Meanwhile the more expensive € copies all have Sniper Challenge. It's yet another messed up pre-purchase system.
 
Ok, my friend just gave me his opinion. Here's the short version.
Premise: he only played Blood Money, but absolutely loved it. He concluded with "Absolution is not a Hitman game".
The level was one of the "Go from A to B" missions, where you simply have to reach a point to conclude the level.

+You can drag enemies while fiberwiring. Kinda cool.
+You can hide in dumpsters now.
+Lots of items you could use: bricks, monkey wrenches, books...

/You can fake giving up to lure enemies and disarm them. He thought this was somewhat overpowered, but he liked the possibility of doing it.

-The level was incredibly linear. Some "go left, go right" choices, but that's about it.
-Disarming enemies now has a QTE. He liked the idea of making it a bit "harder", but it also felt unnecessary and pace-breaking.
-Apparently, crouching doesn't work by itself. He crouched behind a cover without going in cover system and he got spotted.
-AI is... bizarre. When he crouched behind the cover mentioned above, a guy turned and started to spot him. He picked up a brick and throw it over the guard. The guard simply turned towards where the brick landed, stared in that direction for a minute or so and then proceeded in that direction.
-Dumpsters everywhere! For every enemy in the area he spotted a dumpster where you could hide the eventual body.
-Chances are, in the area of the demo you can't disguise yourself. He was sneaking behind an enemy when he realized he was about to turn, so he tried to choke him out (ended up killing him by mistake). He tried to take the guard's clothes, but the only option that showed up was to drag the body. He then asked the guy on the stand why he couldn't take the disguise, on which he replied "Well, I think there are about... 4 disguises in this level. That's not one of those."
He ended up playing before actually reaching a target, so wheter those parts are better he can't say. Still, this is what he played.
-Regenerating health and no alert meter anymore. Hooray!
-The guy on the stand then proceeded to play another bit of the level, where he got to...
the assassination of Diana. He saw just a bit of that level, so he can't say for certain if that was big (although it certainly looked bigger). The guy entered the room where Diana was with a disguise, but the cutscene showed 47 in his typical suit. After the job was done (in cutscene) and the gameplay restarted, 47 was still in the suit.

That's all, I believe. It's just his opinion, so take that as you will.
 
Ok, my friend just gave me his opinion. Here's the short version.
Premise: he only played Blood Money, but absolutely loved it. He concluded with "Absolution is not a Hitman game".
The level was one of the "Go from A to B" missions, where you simply have to reach a point to conclude the level.

+You can drag enemies while fiberwiring. Kinda cool.
+You can hide in dumpsters now.
+Lots of items you could use: bricks, monkey wrenches, books...

/You can fake giving up to lure enemies and disarm them. He thought this was somewhat overpowered, but he liked the possibility of doing it.

-The level was incredibly linear. Some "go left, go right" choices, but that's about it.
-Disarming enemies now has a QTE. He liked the idea of making it a bit "harder", but it also felt unnecessary and pace-breaking.
-Apparently, crouching doesn't work by itself. He crouched behind a cover without going in cover system and he got spotted.
-AI is... bizarre. When he crouched behind the cover mentioned above, a guy turned and started to spot him. He picked up a brick and throw it over the guard. The guard simply turned towards where the brick landed, stared in that direction for a minute or so and then proceeded in that direction.
-Dumpsters everywhere! For every enemy in the area he spotted a dumpster where you could hide the eventual body.
-Chances are, in the area of the demo you can't disguise yourself. He was sneaking behind an enemy when he realized he was about to turn, so he tried to choke him out (ended up killing him by mistake). He tried to take the guard's clothes, but the only option that showed up was to drag the body. He then asked the guy on the stand why he couldn't take the disguise, on which he replied "Well, I think there are about... 4 disguises in this level. That's not one of those."
He ended up playing before actually reaching a target, so wheter those parts are better he can't say. Still, this is what he played.
-Regenerating health and no alert meter anymore. Hooray!
-The guy on the stand then proceeded to play another bit of the level, where he got to...
the assassination of Diana. He saw just a bit of that level, so he can't say for certain if that was big (although it certainly looked bigger). The guy entered the room where Diana was with a disguise, but the cutscene showed 47 in his typical suit. After the job was done (in cutscene) and the gameplay restarted, 47 was still in the suit.

That's all, I believe. It's just his opinion, so take that as you will.

God dammit. I'm in limbo with my pre order.
 
Sounds like he played the "Run for your Life" level, we already know this will be a very linear one.
 
In previous Hitman games, you could not use a disguise if you killed the person wearing it. Get blood on the uniform and it isn't much of disguise.
 
In previous Hitman games, you could not use a disguise if you killed the person wearing it. Get blood on the uniform and it isn't much of disguise.

What? No, that's not true. In Death to Spies, yes, but definitively not in Hitman.
Also, he snapped his neck, he didn't shoot him.
 
The tutorial level in Blood Money was linear as can be and easily the worst mission in the entire game. Basing an opinion on a tutorial mission isn't wise.
 
Scans can't but information can be posted. Make sure to use proper spoiler tags if there's any story stuff in it.

Pretty sure he's talking about leaked pirate gameplay footage from the first level.
 
The tutorial level in Blood Money was linear as can be and easily the worst mission in the entire game. Basing an opinion on a tutorial mission isn't wise.

My main problem isn't the linearity (which was already confirmed by other sources to be in many other levels too, in any case), but the flaws on the gameplay side.
 
Pretty sure he's talking about leaked pirate gameplay footage from the first level.

I would imagine that would fall foul of the "no scans" rule since it's copyrighted. That said, the traditional 360 version leak has occurred, so expect YouTube to be awash with gameplay videos and spoilers.
 
My main problem isn't the linearity (which was already confirmed by other sources to be in many other levels too, in any case), but the flaws on the gameplay side.

What's considered to be a linear mission for Hitman? How are these linear levels linear is basically what I'm asking.
 
Ohh pretty sure that's not allowed then. Nothing pirated is usually tolerated here even if it's youtube footage.

but remember the early RDR livestreams on JTV/twitch? those were allowed here. Sure R* ninja's closed the channels quickly but there was no problem posting the links on GAF.

but yeah better safe than sorry. You can easly find the footage on another forum.
 
What's considered to be a linear mission for Hitman? How are these linear levels linear is basically what I'm asking.

Hitman is famous for its sandbox levels. This level was, from what I gathered, more linear than a Splinter Cell.
Really, I'm fine with linearity (not that much in Hitman though, and I'm the kind of guy who gives games a chance even if they're radically different from the originals) as long as the game is good. This, from what I've seen, isn't the case.
 
It's definitely cause for concern, as is their apparent issues with performance overall. Still, like you said, the only thing we can do is wait for more outlets to shed some light. It's pretty embarrassing seeing some of the comments people are saying here based off this one negative review.

I admit I'm one of those. I'm really worried about how this will turn out. I love blood money, it's probably my most favourite hitman game and for the sequel to potentially not be as good is very disheartening and disappointing.

saying that, I won't judge the game fully until I see some impressions from posters here. I won't be buying it day one any more though, just as a precaution more than anything else. if it's disappointing, I'd much rather put the money towards another wii u game and buy this when it's on sale.

He tried to take the guard's clothes, but the only option that showed up was to drag the body. He then asked the guy on the stand why he couldn't take the disguise, on which he replied "Well, I think there are about... 4 disguises in this level. That's not one of those."

is the restriction there for demo purposes or have they really gone down the path of having a limited number of disguises per level? I found the mention of number of disguises strange, but it makes sense now if there are only a limited number of disguises in each level.
 
Ok, my friend just gave me his opinion. Here's the short version.
Premise: he only played Blood Money, but absolutely loved it. He concluded with "Absolution is not a Hitman game".
The level was one of the "Go from A to B" missions, where you simply have to reach a point to conclude the level.

+You can drag enemies while fiberwiring. Kinda cool.
+You can hide in dumpsters now.
+Lots of items you could use: bricks, monkey wrenches, books...

/You can fake giving up to lure enemies and disarm them. He thought this was somewhat overpowered, but he liked the possibility of doing it.

-The level was incredibly linear. Some "go left, go right" choices, but that's about it.
-Disarming enemies now has a QTE. He liked the idea of making it a bit "harder", but it also felt unnecessary and pace-breaking.
-Apparently, crouching doesn't work by itself. He crouched behind a cover without going in cover system and he got spotted.
-AI is... bizarre. When he crouched behind the cover mentioned above, a guy turned and started to spot him. He picked up a brick and throw it over the guard. The guard simply turned towards where the brick landed, stared in that direction for a minute or so and then proceeded in that direction.
-Dumpsters everywhere! For every enemy in the area he spotted a dumpster where you could hide the eventual body.
-Chances are, in the area of the demo you can't disguise yourself. He was sneaking behind an enemy when he realized he was about to turn, so he tried to choke him out (ended up killing him by mistake). He tried to take the guard's clothes, but the only option that showed up was to drag the body. He then asked the guy on the stand why he couldn't take the disguise, on which he replied "Well, I think there are about... 4 disguises in this level. That's not one of those."
He ended up playing before actually reaching a target, so wheter those parts are better he can't say. Still, this is what he played.
-Regenerating health and no alert meter anymore. Hooray!
-The guy on the stand then proceeded to play another bit of the level, where he got to...
the assassination of Diana. He saw just a bit of that level, so he can't say for certain if that was big (although it certainly looked bigger). The guy entered the room where Diana was with a disguise, but the cutscene showed 47 in his typical suit. After the job was done (in cutscene) and the gameplay restarted, 47 was still in the suit.

That's all, I believe. It's just his opinion, so take that as you will.

Tell your friend that he can't judge this game by playing the tuturial only. Oh, and regenerating health is only in pussy mode.

At least give Hard/Expert or Purist a try.
 
Some impressions from folks who played it.

Beaten 3 missions now the first mission multiple times to complete challenges and its a blast... there are so many ways of approaching each level its ridicolous... i gotta go to bed now but when i wake up its gonna be a hitman marathon


I've on played some of Silent Assassin, so i'm not a Hitman vet, but i'm LOVING the game so far. Just the fact alons that it has cover and crouching makes AC seem moot, and I wasn't big on Dishonored. But in this game the freedom, tight gameplay and atmopshere are really drawing me in.


Pretty damn awesome so far got to say! Like dishonored mixed with AC3 mixed with Splinter cell=really awesome!

Ok, **** cod and halo. This is GOTY!

Just completed first level on normal and I frickin love it. I got a professional rating too.

Everything works in this. I love the instinct mode as it tells you where the points of interests are and weapons. The only thing I do miss though and that's the full map screen showing the whole level but that's my only gripe so far. Also there's multiplayer too, god knows how that works might try it later on.
 
Some impressions from folks who played it.

somewhat encouraging, but I do wish a blood money vet would give some impressions. I need to know how it compares as I consider that to be the best hitman game and the benchmark to which all future hitman titles should be compared.
 
-Chances are, in the area of the demo you can't disguise yourself. He was sneaking behind an enemy when he realized he was about to turn, so he tried to choke him out (ended up killing him by mistake). He tried to take the guard's clothes, but the only option that showed up was to drag the body. He then asked the guy on the stand why he couldn't take the disguise, on which he replied "Well, I think there are about... 4 disguises in this level. That's not one of those."

Was the person he took down a unique NPC? Either he was, and some unique NPCs you cannot wear their disguise, or it's like Blood Money's tutorial level where they limit the amount of disguises you can wear (down to one) to ease newbies into the system.
 
Not that anyone cares, but hey:

The staff of the german fansite Hitman-HQ visited IO Interactive and took part in the community event, now they posted their impressions:
http://www.hitman-hq.de/hitman-absolution/hitman-absolution-angespielt-1127/

some interesting infos:
- the concept of the Saints as a team of assassins dresses as nuns was made while developing Hitman 2
- Tutorial is much more challenging and more open than in BM
- core of the game: 'just do what you want'
- you're never forced to use instinct to find out where enemys are
- for some scenes there were variations of dialogues recorded, so if you play a scene again, it can happen that people will talk different lines
- great graphics, much details in every level
- if one guard is alerted, he has to call for other guards or go and talk to them before they are alerted
- if he's suspicious he will try to find out about the situation before alerting other guards
- there will be a target who has to die for evil actions, but many players who tested the game had remorse to do so
- 12 different challenges for 12 different ways to kill the King of Chinatown
- developers worked on RFYL since it was shown to public and put some new stuff into it
- core elements of Hitman are in the game
- more accidents than ever
- 'everyone who liked the previous Hitman games, won't be disappointed by Absolution'
 
Man after seeing some footage im hyped.

The atmosphere, voice acting, music and weapons sounds (dat silenced silverballers!) are so good. Wow.

I also liked the slow mo effect when you kill a guy.
 
Sniper Challenge isn't available for most $ priced (North American) Hitman copies. If you buy directly from Steam, you do get it, but for example Amazon download or GMG don't have Sniper Challenge. It's also not available as a separate purchase.

Meanwhile the more expensive € copies all have Sniper Challenge. It's yet another messed up pre-purchase system.

Ordering Absolution from Steam gets you Codename 47, Silent Assassin, Blood Money, Sniper Challenge, and Absolution (obviously). To be fair, the Sniper Challenge was supposed to be an internal demo of the games sniping mechanic that's manifest as pre-game to Absolution.
 
Man after seeing some footage im hyped.

The atmosphere, voice acting, music and weapons sounds (dat silenced silverballers!) are so good. Wow.

I also liked the slow mo effect when you kill a guy.

Yes but if the core Hitman experience has been changed then those things you listed count for nothing IMO.
 
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