indigo-cyclops
Member
Not that anyone cares, but hey:
The staff of the german fansite Hitman-HQ visited IO Interactive and took part in the community event, now they posted their impressions:
http://www.hitman-hq.de/hitman-absolution/hitman-absolution-angespielt-1127/
some interesting infos:
- the concept of the Saints as a team of assassins dresses as nuns was made while developing Hitman 2
- Tutorial is much more challenging and more open than in BM
- core of the game: 'just do what you want'
- you're never forced to use instinct to find out where enemys are
- for some scenes there were variations of dialogues recorded, so if you play a scene again, it can happen that people will talk different lines
- great graphics, much details in every level
- if one guard is alerted, he has to call for other guards or go and talk to them before they are alerted
- if he's suspicious he will try to find out about the situation before alerting other guards
- there will be a target who has to die for evil actions, but many players who tested the game had remorse to do so
- 12 different challenges for 12 different ways to kill the King of Chinatown
- developers worked on RFYL since it was shown to public and put some new stuff into it
- core elements of Hitman are in the game
- more accidents than ever
- 'everyone who liked the previous Hitman games, won't be disappointed by Absolution'
Some of that is slightly reassuring. Perhaps much of the Hitman formula is there, but they added and removed some things they felt needed to change? I don't know. All I can say is I'm pretty anxious to play for myself. This is just one of those games I think.
This is something I had to do with conviction, and while it wasn't an ideal splinter cell game, it had some things I liked about it. It also had the Co op stuff which felt completely like splinter cell to me.