First Hitman: Absolution reviews hit

Hitman Absolution |OT| Agent 47 and the A to B solution
This line from the PC gamer review could work well:
Hitman Absolution |OT| Police do not suspect Blood Money is involved.
 
Oh shit.

I genuinely dont understand what went though thier minds when designing this game. It's stupidity and ignorance at the highest level.
 
PC gamer review claims 10% of assassinations happen in a cutscene. Sometimes you'll successfully stealth your way to the target only to be rewarded with a cutscene of Agent 47 botching the assassination.

That could be cute if it happened once in the entire game, kind of like how Blood Money has that linear shootout epilogue. But 10%? That's roughly 3 times if Guesong's breakdown on the number of targets was correct.
 
This doesn't sound too good. Oh man. :( Whatever, will still buy it but probably on sale now. All I really wanted was Blood Money with better graphics. More levels, maybe a better story. THAT WAS ALL IT NEEDED!!! :(
 
So I just watched some of this Joystiq walkthrough (don't see it posted - sorry if so) which has IO staff commentating on various aspects. Have to say I am still pretty hopeful for the game after that, almost everything they talk about resonates in a positive way for me.

http://www.joystiq.com/2012/11/12/joystream-hitman-abolution-with-io-interactives-tore-blystad-a/

And the footage they're showing is of the PC version. Has anyone noticed any severe performance issues?
 
Seemed fine to me, and what they showed isn't even the final retail build.

Yeah, it seems to be performing well from what I can see. No idea if the visual performance is the stream, or the way the game was captured, but outside of it not looking super sharp it runs at a constant solid speed.

Also, I'm not sure if one of the IO guys misspoke but he mentioned how a Featured Contract can appear in one of the menus while playing the campaign. If that's true, does that mean that Absolution has a Demon's/Dark Souls system for optional, extra targets?
 
What's contracts mode?

An online mode where someone designs a challenge using specific disguises, targets and weaponry. You get more points for accuracy based on the original contract. They can be shared with friends or uploaded directly to the web so everyone else can try their hand. It's pretty neat and unique, I feel a lot of the Hitman fun will come from what people make of stages there.
 
After watching that Joystiq stream, I have serious concerns about the negative review to Absolution we've gotten so far. There wasn't a major performance hiccup anywhere, which is something PC Gamer noted as a major issue for the PC release. And the stream wasn't even using retail code, so I'd assume that would be more unstable than the final version...

Does anyone know when the major embargoes get lifted? That one review has left such a noticeable cloud on the hype train and now there's some very recent footage that is contrary to some of their claims (15 fps) that it's a little weird to see people shitcanning the game based on that one score.
 
After watching that Joystiq stream, I have serious concerns about the negative review to Absolution we've gotten so far. There wasn't a major performance hiccup anywhere, which is something PC Gamer noted as a major issue for the PC release. And the stream wasn't even using retail code, so I'd assume that would be more unstable than the final version...

Does anyone know when the major embargoes get lifted? That one review has left such a noticeable cloud on the hype train and now there's some very recent footage that is contrary to some of their claims (15 fps) that it's a little weird to see people shitcanning the game based on that one score.

Well it's not like people were reacting to the performance part of the review. PC gaming can be like that sometimes, it works for me but not for someone else.
 
After watching that Joystiq stream, I have serious concerns about the negative review to Absolution we've gotten so far. There wasn't a major performance hiccup anywhere, which is something PC Gamer noted as a major issue for the PC release. And the stream wasn't even using retail code, so I'd assume that would be more unstable than the final version...

Does anyone know when the major embargoes get lifted? That one review has left such a noticeable cloud on the hype train and now there's some very recent footage that is contrary to some of their claims (15 fps) that it's a little weird to see people shitcanning the game based on that one score.

I'm guessing that the review embargo will lift next Monday. There will likely be a couple more magazine (hopefully PC) reviews before then. Hopefully, they can quell our fears regarding the game's performance.

I highly doubt that the game runs at 15fps, even on a mid-level PC.
 
Did this guy from PC Gamer bother updating his video drivers? I think that maybe he's running into some trouble understanding the game, and perhaps his three PCs? I've seen nothing but positivity from the media up to this point. Also, is Skyrim really a reliable benchmark?
 
Did this guy from PC Gamer bother updating his video drivers? I think that maybe he's running into some trouble understanding the game, and perhaps his three PCs? I've seen nothing but positivity from the media up to this point. Also, is Skyrim really a reliable benchmark?

He definitely doesn't have a problem understanding the game. His complaints mirror most of the positive reviews minus the high score. If anything it's the positives who don't understand the game if they can have the same complaints which say it's a bad hitman game and still give it so high a score.
 
He definitely doesn't have a problem understanding the game. His complaints mirror most of the positive reviews minus the high score. If anything it's the positives who don't understand the game if they can have the same complaints which say it's a bad hitman game and still give it so high a score.

Who said it was a bad game? I don't recall any reviews claiming half the stuff this guys has.

I'll hold off judgment until I've had a chance to play the full game. This review still seems fishy to me.
 
The Max Payne 3 hate in here is making my blood boil. That is probably the shooter of the generation.

Max-Payne-3-008.jpg


Never has another game made the feeling of a gunfight... so... beautifully destructive.
 
The main thing I wonder about that review is if they seriously got 15 fps normally, how did they properly judge the game off that? That's nigh unplayable and would seriously sour me on any game.
 
Who said it was a bad game? I don't recall any reviews claiming half the stuff this guys has.

I'll hold off judgment until I've had a chance to play the full game. This review still seems fishy to me.

Most of the ones that have been posted have said things like smaller levels, much more linear in a lot more places than normal, less choices in the kills etc. But most of those reviews treated those things like small nitpicks or tiny flaws in a masterpiece of a game. But as a Hitman fan I look at those and I'm like "but wait a minute that's....that's what the whole series is about! Why does this have a 9/10 with those negatives?" It's like giving a racing sim like gran turismo a 10 after saying the car handling is abysmal, there's only 5 tracks and most of the customization options were taken away.

Papercuts said:
The main thing I wonder about that review is if they seriously got 15 fps normally, how did they properly judge the game off that? That's nigh unplayable and would seriously sour me on any game.

I played most of AC3 like that on ps3 :P

But didn't they say 2 out of the 3 PCs they tested the game on ran like that? That makes me think the 3rd was the one that ran it well, or well enough to play normally.

NotTheGuyYouKill said:
Never has another game made the feeling of a gunfight... so... beautifully destructive.

Most top FPS and even TPS do a better job than that PoS does. And they do it without insanely cynical/depressing and never ending speeches on top of them.
 
Most of the ones that have been posted have said things like smaller levels, much more linear in a lot more places than normal, less choices in the kills etc. But most of those reviews treated those things like small nitpicks or tiny flaws in a masterpiece of a game. But as a Hitman fan I look at those and I'm like "but wait a minute that's....that's what the whole series is about! Why does this have a 9/10 with those negatives?" It's like giving a racing sim like gran turismo a 10 after saying the car handling is abysmal, there's only 5 tracks and most of the customization options were taken away.



I played most of AC3 like that on ps3 :P

But didn't they say 2 out of the 3 PCs they tested the game on ran like that? That makes me think the 3rd was the one that ran it well, or well enough to play normally.



Most top FPS and even TPS do a better job than that PoS does. And they do it without insanely cynical/depressing and never ending speeches on top of them.

I'm not familiar with the magazine so I'm not sure about this, but do they detail the specs of what they were using or something? It'd be really shitty if the game ends up poorly optimized for a lot of PCs.
 
Most top FPS and even TPS do a better job than that PoS does. And they do it without insanely cynical/depressing and never ending speeches on top of them.

I haven't played many games that approach the quality of death that Max Payne 3 pulls off. It's a goddamn drunken ballet of murder, Derrick! Murder!
 
I've already bought Absolution. I love Sniper Challenge. While it may not be a great Hitman game, it still sounds like a great game, and for now, I'm happy with that. Contracts sounds glorious.

Still, you can't quicksave? That really sucks.

The Max Payne 3 hate in here is making my blood boil. That is probably the shooter of the generation.

Max-Payne-3-008.jpg


Never has another game made the feeling of a gunfight... so... beautifully destructive.

There is more to a good shooter than excellent feedback. Yes, Max Payne 3 has superb feedback, but it fails on so many other levels (weapon variety, level space, player movement, horrifically bad story, etc).

Animation, feedback, and audio are the only areas where anyone should be paying attention to Max Payne 3's design. Oh, and maybe the New Jersey levels. Those were actually pretty fun, and tended to open the design more and have fewer gameplay-interrupting cutscenes in general.
 
max payne 3 is awesome, slow-mo in multiplayer still surprises me sometimes. shame not many people are playing it on PC though, its a wasteland.
 
I like the checkpoint system - you had to enable them manually. So e.g. you can trigger one in the middle of the mission and just keep the one there. How is that different than being able to save every 5 seconds and trying to sneak past a guard? If anything checkpoint system requires you to be more careful.
 
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