First Hitman: Absolution reviews hit

Being a huge Metal Gear fan, never got into Splinter Cell or this (got far in the first SC, only ever played the demo of Blood Money). Loved SC: Conviction and feel like giving this a shot, Eidos has been on fire lately.
 
The anty-hype in this thread is really killing all the enthusiasm I had for the game, just because some of the points mentioned actually give me concerns as a Hitman fan. I still have time to cancel the pre-order so we'll see, I hope I'm wrong about this feeling though. :(
 
The anty-hype in this thread is really killing all the enthusiasm I had for the game, just because some of the points mentioned actually give me concerns as a Hitman fan. I still have time to cancel the pre-order so we'll see, I hope I'm wrong about this feeling though. :(

Don't let other people judge the game for you.
 
About the PC version btw. Not so long ago, the German website Computerbase.de played the PC version.

Screens here: http://www.hitman-hq.de/hitman-abso...ots-zur-pc-version-von-hitman-absolution-966/

And this:
3.jpg


And then I found this on their website:
Auf unserem Testsystem lief das Spiel bei hohen Details und in einer Auflösung von 1680 x 1050 überwiegend bei knapp 60 Bildern pro Sekunde, wobei in fordernden Szenen aber auch Ausreißer auf 40, 45 FPS vorkamen.
 
to those who say Absolution is 'not a Hitman game' have NO idea what they are talking about.
it is in fact: the BEST Hitman game.
IO have opened the game up, given the player huge freedom and multiple enjoyable paths to completing missions.
the incidental dialogue is superb, the AI challenges and barks are hilarious.
The game looks beautiful, even though i played it on PS3. The pc version should be godsend with no jaggies, smooth framerate et al.

if you are a fan of the series, you loved the invention in Blood Money but didnt like some of the janky controls, take heart: absolution is GOTY.
 
to those who say Absolution is 'not a Hitman game' have NO idea what they are talking about.
it is in fact: the BEST Hitman game.
IO have opened the game up, given the player huge freedom and multiple enjoyable paths to completing missions.
the incidental dialogue is superb, the AI challenges and barks are hilarious.
The game looks beautiful, even though i played it on PS3. The pc version should be godsend with no jaggies, smooth framerate et al.

if you are a fan of the series, you loved the invention in Blood Money but didnt like some of the janky controls, take heart: absolution is GOTY.

I like the cut of your jib.
 
to those who say Absolution is 'not a Hitman game' have NO idea what they are talking about.
it is in fact: the BEST Hitman game.
IO have opened the game up, given the player huge freedom and multiple enjoyable paths to completing missions.
the incidental dialogue is superb, the AI challenges and barks are hilarious.
The game looks beautiful, even though i played it on PS3. The pc version should be godsend with no jaggies, smooth framerate et al.

if you are a fan of the series, you loved the invention in Blood Money but didnt like some of the janky controls, take heart: absolution is GOTY.


Bold words. I really hope the game surprises me.
 
to those who say Absolution is 'not a Hitman game' have NO idea what they are talking about.
it is in fact: the BEST Hitman game.

65% of the levels don't have an actual target
25% of the levels have a target that you actually kill however you want
10% of the levels have a target, but instead of killing it, a cutscene will play and you probably even fail the hit

This alone tells me, that it CAN'T be the BEST Hitman game. I mean 65% of the game is already not what Hitman is about, because there is no target. NO TARGET. The game is called HITMAN, not WALK-TO-A-DOOR-MAN.

The levels, that had no targets, in previous hitman games were:

Hitman 2:
Hidden Valley, At the Gates, The Graveyard Shift, so 3 out of 19 levels (15%)

Hitman Contracts:
Asylum Aftermath (first mission, an escape style mission), so 1 out of 12 levels (8%)

Hitman Blood Money:
Requiem (last hidden "mission", although you still have "targets") anyway I will count it, so 1 out of 13 levels (7%)

see a problem here?

And especially those missions in Hitman 2 sucked. Those 25% of Hitman: Absolution may be the best Hitman levels ever, but it's just 1/4th of the game.
 
I was kind of down on it but I'll enjoy it for what it is. At the very least it'll be a visual beast to show off my hardware with.
 
The Max Payne 3 hate in here is making my blood boil. That is probably the shooter of the generation.
Never has another game made the feeling of a gunfight... so... beautifully destructive.
ibalXWdpRyAsX3.gif


max payne 3 is awesome, slow-mo in multiplayer still surprises me sometimes. shame not many people are playing it on PC though, its a wasteland.

I didnt even bother.
Maybe i should, is the multiplayer better than the campaign?
Note. I thought the campaign was the worst gaming experience ive had this generation....its was bad enough that i didnt bother going on much after
passos and giovanna leave
.
 
65% of the levels don't have an actual target
25% of the levels have a target that you actually kill however you want
10% of the levels have a target, but instead of killing it, a cutscene will play and you probably even fail the hit

This alone tells me, that it CAN'T be the BEST Hitman game. I mean 65% of the game is already not what Hitman is about, because there is no target. NO TARGET. The game is called HITMAN, not WALK-TO-A-DOOR-MAN.

The levels, that had no targets, in previous hitman games were:

Hitman 2:
Hidden Valley, At the Gates, The Graveyard Shift, so 3 out of 19 levels (15%)

Hitman Contracts:
Asylum Aftermath (first mission, an escape style mission), so 1 out of 12 levels (8%)

Hitman Blood Money:
Requiem (last hidden "mission", although you still have "targets") anyway I will count it, so 1 out of 13 levels (7%)

see a problem here?

And especially those missions in Hitman 2 sucked. Those 25% of Hitman: Absolution may be the best Hitman levels ever, but it's just 1/4th of the game.
Jeeze, breaking down games into percentage of enjoyment before it's even released. Ridonkulus.
 
65% of the levels don't have an actual target
25% of the levels have a target that you actually kill however you want
10% of the levels have a target, but instead of killing it, a cutscene will play and you probably even fail the hit

This alone tells me, that it CAN'T be the BEST Hitman game. I mean 65% of the game is already not what Hitman is about, because there is no target. NO TARGET. The game is called HITMAN, not WALK-TO-A-DOOR-MAN.

The levels, that had no targets, in previous hitman games were:

Hitman 2:
Hidden Valley, At the Gates, The Graveyard Shift, so 3 out of 19 levels (15%)

Hitman Contracts:
Asylum Aftermath (first mission, an escape style mission), so 1 out of 12 levels (8%)

Hitman Blood Money:
Requiem (last hidden "mission", although you still have "targets") anyway I will count it, so 1 out of 13 levels (7%)

see a problem here?

And especially those missions in Hitman 2 sucked. Those 25% of Hitman: Absolution may be the best Hitman levels ever, but it's just 1/4th of the game.

The problem here is you're automatically assuming every level in Absolution with no target sucks. You're also saying this to someone who apparently actually played through the game and is a fan of the series. :P
 
Thank you for posting my response. Most shooters do a terrible job at being shooters. MP3 has a lot of issues, shooting is in no way one of them.

Most people probably played it with a gamepad and free aim off. Can't imagine you can get too much out of the shooting that way.
 
I've already bought Absolution. I love Sniper Challenge. While it may not be a great Hitman game, it still sounds like a great game, and for now, I'm happy with that. Contracts sounds glorious.

Still, you can't quicksave? That really sucks.



There is more to a good shooter than excellent feedback. Yes, Max Payne 3 has superb feedback, but it fails on so many other levels (weapon variety, level space, player movement, horrifically bad story, etc).

Animation, feedback, and audio are the only areas where anyone should be paying attention to Max Payne 3's design. Oh, and maybe the New Jersey levels. Those were actually pretty fun, and tended to open the design more and have fewer gameplay-interrupting cutscenes in general.


wat?

oh man. i was wanting to play max payne 3. the story sucks??:(
why does so many games have poor stories? they said the same in the assassins creed 3 thread!


the only action game released in the last 6 months that was supposed to have a really good story was Dishonored, and Black Ops II, but I have played neither. I hope Far Cry 3 will be decent.
 
I've already bought Absolution. I love Sniper Challenge. While it may not be a great Hitman game, it still sounds like a great game, and for now, I'm happy with that. Contracts sounds glorious.

Still, you can't quicksave? That really sucks.

I think this is for the best. Call me crazy, but having the ability to save anywhere in Silent Assassin, Contracts, and Blood Money was way too overpowering for the player. That and the map system put the game on God mode. The only blessing they offered was they allowed you to save without redoing the entire level (except Blood Money as any time you quit the game it gets rid of all of the progress you made in a level), and I think Absolution took that into account by offering miniature sections in each level. I have no idea if the game automatically checkpoints between them or not.
 
wat?

oh man. i was wanting to play max payne 3. the story sucks??:(
why does so many games have poor stories? they said the same in the assassins creed 3 thread!


the only action game released in the last 6 months that was supposed to have a really good story was Dishonored, and Black Ops II, but I have played neither. I hope Far Cry 3 will be decent.

Play Spec Ops: The Line.
 
ibalXWdpRyAsX3.gif




I didnt even bother.
Maybe i should, is the multiplayer better than the campaign?
Note. I thought the campaign was the worst gaming experience ive had this generation....its was bad enough that i didnt bother going on much after
passos and giovanna leave
.

I remember. Oh I remember playing the beta multiplayer for this with the online slow mo.


Aint it strange? it has one of the best feedback systems as far as shooting guys and firing projectiles into objects (walls, floors, pillars, tiles, tables.. anything). and its 7 years old. No hatred on COD. But FEAR was insanely progressive.


I think personally that the ring-girl plot and dark night indoor office enviroments is what killed it. as for multiplayer it was something ele.. lots of good MP games that ultimately end up nowhere.
 
The problem here is you're automatically assuming every level in Absolution with no target sucks.

No, I'm saying that previous Hitman games went down with the no-target levels. But strangely in this game, those went way up. Would it have been 20% - fine. But it's more than half of the game.

I also don't want to see a cutscene instead of killing the target myself. Worse yet, according to the review, those cutscenes don't even show a successful hit, but an unsuccessful one.

That's just stupid. I don't want to figure out a whole level, get through it perfectly, aim at my target with a sniper rifle and THEN a cutscene takes over and I miss the target within that cutscene. I mean if I remember correctly, there was not even one level in the whole Hitman series, where a cutscene takes over right before a successful hit.

You're also saying this to someone who apparently actually played through the game and is a fan of the series. :P

I'm saying this as a big fan of the series. I bought some of the previous Hitman games even more than once. But spending my money on this here day 1? No way anymore. All sorts of things sound wrong. It doesn't sound like an actual Hitman game. It may be a nice Not-Hitman game, who knows. But I wanted an actual Hitman game like the games on PS2, which means huge open areas with targets. I wouldn't even have cared about the graphics.
 
whilst googling for info i found this review. Not sure how reliable.

You know what they did to the Splinter Cell series with Conviction? That.

It's not a Hitman game anymore. At all. It's Splinter Cell: Hitman.

Here's a list of Pros and Cons:
+ Shiny graphics

+ Tons of little nods to past games, easter eggs, really well put-together environments (For looking at, not playing in)

? Running and gunning is easier. A lot easier.

? Tries to actually make a plot compared to other Hitman games (Doesn't really succeed)

- The levels aren't open anymore, technically. You have open "areas" and after you finish your objectives in that area, you go to the next area where you then have more objectives. Was extremely annoying, felt unneeded, completely destroys the point of Hitman missions and was fucking stupid

- No Safehouse to practice in ala Blood Money. You collect shit and all you can do with it is look at it in a menu.

- 47 is a giant bitch now and has feelings. Maybe that's good if you're a pussy.

- AI is stupid, even on harder difficulties. Hardest difficulty isn't actually harder in the sense of increased AI, it just puts more enemies in, takes away your HUD, MAKES FUCKING ENEMIES TAKE LESS DAMAGE, and gives you less ammo.

- While the game tries to set up a story, this now removes the missions of actual ASSASSINATIONS. You kill targets, yes, but not because they're contracts. You kill people in your WAY as you literally progress through the story, meaning the only reason 47 is killing them is because they find him and tell him to fight them. It's dumb shit.

- LITERALLY. ONLY. ONE. PROPER. ASSASSINATION. MISSION. AND IT'S THE FIRST LEVEL. AND IT'S NOT HARD. I GOT SILENT ASSASSIN RANKING ON MY FIRST TRY. TOOK ME 9 MINUTES.

- Did I mention no assassination missions in a Hitman game?

- Hand-To-Hand combat replaces with QTEs, as is subduing people from behind with your bare hands.

- You're forced to rely on cover. It's literally Splinter Cell now.

- Missions don't have as much of a varied way to eliminate targets as other Hitman games. Game generally forces you to use one or two different ways and that's it, unless you want to just shoot them. Stupid.

- MY BIGGEST COMPLAINT. PEOPLE SEE THROUGH YOUR DISGUISE IF THEY LOOK AT YOU. LITERALLY THE MOST STUPID SHIT EVER. It DOES make more sense than disguises in the other Hitman games because, well, yeah, a PD squad WILL know that you're not one of them but IT JUST MAKES THE GAME TEDIOUS. It's a chore to play this game now. It's not experimenting, finding the best paths, doing all the cool executions and shit. It's literally "Get from point A to point B while not being seen". Adding onto that...

- INTUITION. You know in the trailers how you can see through fucking walls and shit? That's called intuition. It's the worst thing they added to Hitman. See, what you need to do with disguises now is that you wear them, and when people look at you to try and figure out who you are, you hold a button down to activate Intuition to HOLD YOUR HAND OVER YOUR FACE SO THEY DON'T FIGURE OUT WHO YOU ARE. YOU NEED TO USE THIS NEW INTUITION TO NOT GET YOUR DISGUISED RUINED. AND IT'S LIMITED. IT ONLY REFILLS IF YOU DO SNEAKY SHIT OR COMPLETELY OBJECTIVES. Now that may sound good and all, but no. On harder difficulties, YOU DON'T HAVE INTUITION. Meaning DISGUISES ARE NEXT TO USELESS. It's fucking dumb and maddening and I hate it.

Conclusion: It's a "casualized" Hitman. It's EXACTLY what they did to Splinter Cell with Conviction. A 6/10 game, decent in its' own right as a game, but DO NOT PLAY IT EXPECTING TO FIND A HITMAN GAME. I was incredibly disappointed. The game forces too much run and gun on you. Yes, you can still do all missions with Silent Assassin, only killing your targets. But it's not fun. It's a chore. Some missions, you have to actually wait 10 REAL TIME MINUTES for a person to leave their guarded post to kill them. You cannot distract them. There is nothing in the level to make them move. You just have to wait.

I feel like this is just a really, really flawed attempt at trying to draw a new group of people to the Hitman series and it failed. It no longer attracts new gamers to the series, and it pushes veterans of the series away. It's a mess that's very rarely enjoyable. Half way through, my only motivation for finishing it was for the sake of completion, as I've finish every other Hitman game.

WOULD NOT RECOMMEND AS A BUY.

OH AND THEY TOOK AWAY THE SWEET ASS NEWSPAPER RANKINGS. FUCK

http://thesocialrev.com/forum/showthread.php?p=909896
 
Most people probably played it with a gamepad and free aim off. Can't imagine you can get too much out of the shooting that way.

I played it with a game pad twice, both with free aim (first playthrough) and semi-assisted aim (second one) and with a pad, semi-assisted aim it's not so bad.
Of course with a mouse it makes no sense.
 
- Hand-To-Hand combat replaces with QTEs, as is subduing people from behind with your bare hands.

How is this a negative? Sure, it's QTE, but it looks like it controls far better than the melee system from previous games. Getting up close to a person and not being behind them was a hot mess in previous games.
 
- Did I mention no assassination missions in a Hitman game?

How the fuck is this possible? Fucking promos showed more than one assassination! Or are we going to argue about our definition of "assassination" now?

The whole hate about "levels" going on here is BS to the highest calibre. They are not levels on their own. Omfg, I have to get through the library on my own, and there is a new name in the top left corner = new level. NOARRRRRRR HITMAN!!!!!!

Is it really a reason to be so dense? Think about the storyline broken into section which center on one target - these are your levels.

Same with Quicksave - shit is fucking stupid. Go behind a guy? Save. Did he saw me? Yes? Reload until succeed. This is not Silent Assassin, a moron can finish a game like that.

IMO Silent Assassin should have all the checkpoints DEACTIVATED for the whole level.
 
No, I'm saying that previous Hitman games went down with the no-target levels. But strangely in this game, those went way up. Would it have been 20% - fine. But it's more than half of the game.

I also don't want to see a cutscene instead of killing the target myself. Worse yet, according to the review, those cutscenes don't even show a successful hit, but an unsuccessful one.

That's just stupid. I don't want to figure out a whole level, get through it perfectly, aim at my target with a sniper rifle and THEN a cutscene takes over and I miss the target within that cutscene. I mean if I remember correctly, there was not even one level in the whole Hitman series, where a cutscene takes over right before a successful hit.


I'm saying this as a big fan of the series. I bought some of the previous Hitman games even more than once. But spending my money on this here day 1? No way anymore. All sorts of things sound wrong. It doesn't sound like an actual Hitman game. It may be a nice Not-Hitman game, who knows. But I wanted an actual Hitman game like the games on PS2, which means huge open areas with targets. I wouldn't even have cared about the graphics.

More than half of the game means what? You will clearly spend more time in the open areas than in those "traversal" ones.
 
"47 is a giant bitch and has feelings. Maybe that's good if you're a pussy"

Haha I laughed so hard at this.
 
How does this:

On harder difficulties, YOU DON'T HAVE INTUITION. Meaning DISGUISES ARE NEXT TO USELESS. It's fucking dumb and maddening and I hate it.

leads him to this:

Conclusion: It's a "casualized" Hitman.

JUST PLAY ON PURIST FOR SILENT ASSASSIN FFS. OH WAIT, OR TRY CONTRACTS MODE SINCE THERE WILL BE MULTIPLE WAYS TO KILL EVERY PERSON ON THE FUCKING MAP.

Let's see: pick Purist for no HUD, no map, no Instinct. OH MAN, SHIT IS NO STEALTH! MUST BE CoD! Too bad to me it looks like the most stealth in a long time.

Some missions, you have to actually wait 10 REAL TIME MINUTES for a person to leave their guarded post to kill them. You cannot distract them. There is nothing in the level to make them move. You just have to wait.

That actually sounds great for a Hitman game.
 
Think about the storyline broken into section which center on one target - these are your levels.

So instead of one huge open area that centers on one target, you get linear chunks, that all center on one target and the last one actually contains the target?

Sounds like Hidden Valley, At The Gates and finally Shogun Showdown.
 
So instead of one huge open area that centers on one target, you get linear chunks, that all center on one target and the last one actually contains the target?

Sounds like Hidden Valley, At The Gates and finally Shogun Showdown.

These open assassinations levels we saw in the previews ("King of Chinatown", "Streets of Hope") must've been for a different game then.
 
It sounds like I need a Gaffer to play through the game on Purist to decide if I will get this game.

The reviews looks mostly useless.
 
So instead of one huge open area that centers on one target, you get linear chunks, that all center on one target and the last one actually contains the target?

Sounds like Hidden Valley, At The Gates and finally Shogun Showdown.

You still have your huge open areas.
 
These open assassinations levels we saw in the previews ("King of Chinatown", "Streets of Hope") must've been for a different game then.

Those are obviously part of the 35%. And there may be linear chunk levels before those. If not, then the rest of the 35% actual levels will probably feature even more linear chunk levels before them.

You still have your huge open areas.

That's my whole point. Remove the 65% linear crap no-target levels and add 65% of proper open area w/ target levels. Then remove the fixed cutscenes from the 10% and voila - could be perfect Hitman game then.

You see, it's 25% actual hitman levels. So I guess it's only fair, if I pay 25% of the price of a retail game. Which means I will probably bite when it's around 10-15pounds.
 
Not sure I like the new direction we're headed in with this game. The best part about Hitman WAS the open levels, so that you could explore in order to plan your assassination. What they really should do is release a game that has:

+Everything Blood Money had.
+Add a cover system.
+More diverse missions (ex. on a Train going through the Swiss Alps?)
+David Bateson (I know he's in Absolution but I don't want them to even THINK of someone else).
+Clean up the AI and walking animations.

That's it! I'm getting this for sure but suddenly feel more inclined to wait for a sale. I was REALLY hopeful after Square-Enix made a great Deus-Ex, but now...

EDIT: What I want to do is support this game with sales so that more Htman games are made in the future. What I'm afraid of, assuming all this new info is true, is that the developers will think I approve of these changes through my purchase!
 
Not sure I like the new direction we're headed in with this game. The best part about Hitman WAS the open levels, so that you could explore in order to plan your assassination. What they really should do is release a game that has:

+Everything Blood Money had.
+Add a cover system.
+More diverse missions (ex. on a Train going through the Swiss Alps?)
+David Bateson (I know he's in Absolution but I don't want them to even THINK of someone else).
+Clean up the AI and walking animations.

That's it! I'm getting this for sure but suddenly feel more inclined to wait for a sale. I was REALLY hopeful after Square-Enix made a great Deus-Ex, but now...

EDIT: What I want to do is support this game with sales so that more Htman games are made in the future. What I'm afraid of, assuming all this new info is true, is that the developers will think I approve of these changes through my purchase!

They're already working on a sequel to Absolution, though it's being done by Square-Enix Montreal. It's intended for the next generation of consoles.
 
What I want to do is support this game with sales so that more Htman games are made in the future. What I'm afraid of, assuming all this new info is true, is that the developers will think I approve of these changes through my purchase!

I agree, that's my problem as well. Do I support them, so the next Hitman game could be a proper one? But then, they will think that I'm supporting the linearity and the no-target stuff. I could think positively - at least it's not a FPS
yet
.

Just buy Hitman HD collection. That will show them that there is interest in the original Hitman games.

+Add a cover system.

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