First Hitman: Absolution reviews hit

^ yeah.

overall it says the game runs great without any problems.
 
There's a certain trend in these reviews concerning cons.

Story - a subjective thing, really. Some reviewers liked it, others didn't. Contracts mode will save this, no matter what.

Checkpoint system - yeah, I'm not too enthusiastic about that either, but then again, I must play it first before judging it.
 
Regarding the checkpoint complaints, are these reviews referring to the manually activated checkpoints (that are disabled on harder difficulties), or the mid-level checkpoints that break the missions down into smaller chunks?
 
Regarding the checkpoint complaints, are these reviews referring to the manually activated checkpoints (that are disabled on harder difficulties), or the mid-level checkpoints that break the missions down into smaller chunks?
That's what I want to know as well. I don't think it's been clearly explained in any of the reviews I've read.
 
I'd translate the first as flawless technics.

Yeah, plus that they probably mean that IO made good use of those new features and are not simply throwing them into the game.

A more apt translation would be that the game is just very polished. The comfort functions thing is probably all the instincts stuff they think is well implemented.
 
also saw one from a magazine called "Computer Bild Spiele"

Score: 1,75 (good)

Sorry i don't had much time, i'm posting this with my phone.

for non-germans. Computer Bild is the dumbest and crappiest magazine ever. its not worth the paper its printed on.
 
Game Informer gave it 8.75/10

Edit: for the record they gave Dishonored the same score.

Hitman: Absolution

Concept
Improve on Hitman's core strengths and boost replayability with the new contracts mode

Graphics

The environments are gorgeous and packed with NPCs with only the occasional minor slowdown

Sound

The voice acting is solid (if a little maniacal at times) and the soundtrack is top notch

Playability

Agent 47 has never been deadlier thanks to the refined and simplified control scheme

Entertainment
Hitman fans will be in heaven, though Absolution may still be too slow for more trigger-happy-gamers

Replay Value
Moderately High

Despite all of Absolution's improvements, Hitman still isn't for everyone. The pace remains slower and more methodical than most action games, and you'll find yourself reloading checkpoints countless times, in part because they are frustratingly tied to physical locations. If you take a different approach than what the developer had in mind, you may miss them completely. Attaining the rank of Silent Assassin still requires patience, skill, and more than a little trial and error. But while Hitman is slower than most games, it's also smarter. Devising a strategy to your advantage, and leaving before anyone knows you're there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still the gaming's premier hitman.
 
I'm still not buying it. At least not right after playing Hitman 2 and seeing the omniscient AI in action. Guards being suspicious when you act like a fool (running, crouching or wanking in public) is fine and believable. Them recognising you right away whenever you walk near isn't. And having a power bar for stealth is a really bad idea, IMO.

They only recognize same-suit, which makes sense. Guards stationed to protect, say, the king of chinatown would realize if someone different was there. Blood Money didn't care about having you running/crouching in public, so once you got the 'best' suit in many levels you had free reign to do whatever, which Absolution is trying to change.
 
Sounds like this will be hot. Actual hitman fans will still love it, and if it ends up disappointing anyone it should be all the trigger happy folk they have been trying to advertise to with the ACTION BBBOOOOM
 
Well at least the checkpoint system is unreliable.

What's this about Contracts mode? If it's a random hit generator, then awesome.
 
So good, can't wait. I missed the bits about Contract mode, which has me super-pumped. This game is going to usher in a new era for me. The end of my university career and one of complete freedom come the end of November.

Hitman cometh.
 
Well at least the checkpoint system is unreliable.

What's this about Contracts mode? If it's a random hit generator, then awesome.

Contracts mode is their version of multiplayer. You can enter a level, mark a target(up to three) and it records how they were killed and if you were ever spotted/changed outfits/etc. If someone takes on your contract and messes one of those up they'll get penalized. So if you never leave your suit and sneak into a room to get a screwdriver and then over to a target to kill him with that, other players will have to figure it out. Mode seems like the perfect thing for Hitman.
 
Playstation Official Magazine Australia has given the game a 9/10 (found on Metacritic)

'Hitman: Absolution absolutely nails the modern gaming trope of presenting oodles of gameplay choice. It would be an insult to polarise Absolution into 'stealth' or 'action', where the real beauty of the game is found in the fertile grey area in between.'

Same score as the UK edition.
 
So, they criticise it...for being Hitman?

Good news, Derrick!!

EDIT: Also, 'Hitman fans will be in heaven' is all I need to know.

"Have to reload checkpoints constantly"

What are these checkpoints they speak of? I only know of restarting the level when I screw up.
 
"Have to reload checkpoints constantly"

What are these checkpoints they speak of? I only know of restarting the level when I screw up.

Please don't restart unless you die.

For real, what exactly is up with these checkpoints? They're breaking up the levels, natch. That's what checkpoints do. But how are the levels structured now? Do they have the separate objectives broken up too? Like say if A New Life, for example, was broken up into checkpoints, would one part of the level be to get the microfilm, and another to kill Vinnie? 'Cause that could be terrible and really stifle the sandbox nature of the game.
 
I already own this game, just waiting for release. The positive reviews are making me happy, even though I only bought the game for $33.
 
"Have to reload checkpoints constantly"

What are these checkpoints they speak of? I only know of restarting the level when I screw up.

Absolution puts checkpoints in the level that you have to physically go to in order to save. Granted, you can choose to not save at those locations, so that feature is more for players who maybe wish to save and turn off the game, or to save their progress mid-mission. A strange feature Blood Money had was saves were useless if you turned off the game, as you had to redo the whole mission anyway, which is not the case in Silent Assassin or Blood Money.

Of course, for hardcore Hitman fans I'm sure they either do a pure Silent Assassin run, or they attempt to play the whole mission in one go, handling stealth and firefights if the stealth part falls away.
 
I'll try to be semi-optimistic if the reviews are complaining that it's slow.

Besides, you really have to fuck up something fierce to make a game as horrible and casual pandering (and can't even get that right) as Splinter Cell: Conviction.
 
PlayMania, a Spanish PS3 magazine, rated Absolution 9/10

I've got scans, but the Hitmanforum is offline. Will post as soon as I can :)
 
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