For those who own BOTH WoW and EQII..

Redlink

Member
I'd love some feedback and honest impressions from those who have played both.
First of all, I loved EQI. Loved. Was addicted. I loved every aspect of society and the universe itself. I loved the exploration involved. I love grouping equally to solo quests.
So from those of you have both... which do you honestly prefer? And can you tell which of these two will be more worthwhile in the long run?

Before fanboys attack : Everyone knows WoW has great art, and EQ2 is impressive visually..
I'm talking gameplay here fellas.
Thanks for your help, this will aid my decision.

(I would love both, but I'm a college student with friends and a GPA to keep.)
and Halo 2 and Half-Life 2 to play.

Thanks again.
 
Redlink said:
I'd love some feedback and honest impressions from those who have played both.
First of all, I loved EQI. Loved. Was addicted. I loved every aspect of society and the universe itself. I loved the exploration involved. I love grouping equally to solo quests.
So from those of you have both... which do you honestly prefer? And can you tell which of these two will be more worthwhile in the long run?

Before fanboys attack : Everyone knows WoW has great art, and EQ2 is impressive visually..
I'm talking gameplay here fellas.
Thanks for your help, this will aid my decision.

(I would love both, but I'm a college student with friends and a GPA to keep.)
and Halo 2 and Half-Life 2 to play.

Thanks again.


i'd like some feedback too. I've decided i'm going to join a MMORPG. Right now I was thinking Final Fatnasy XI because it's 29.99 with the expansion Rise of the whatnot. I was also looking at EverQuest II and maybe WOW since the guys at a local EB were trying to convince me to buy it and join their clan (and trying to hit on me a bit.)
 
I went through the same decision today, but ultimately bought WoW. I won't bore you with regurgitating the reading I did to do so, but it sounds as though WoW has done the most to impress reviewers, make a balanced game for beginners/veterans and relieve some of the tedium that FF is famous for. Plus I'm hoping the extremely large and vocal entry it's having consumer wise will ensure content and participation.
 
I played both during beta but decided to go with WoW on release. It is less of a time sink and has nice instant gratification. It is very similar to City of Heros in that respect but with 1000x more depth.
 
World of Warcraft.

After lvl 15 EQ2 started to bore the shit out of me. It has some cool stuff. A easy to use and helpful quest book, cool fighting animations, good voice acting, but its simply too slow for my tastes and has many annoyances like the death system and making a chore to find quests. Plus it has no PvP, which while isnt my main focus certainly is something adding to the fun

WoW is awesome. It not perfect but its close. In a year this game while be the absolute shit...the best freaking thing on the market and if you're into the genre or want to be into it then its something you should be a part of...with a high lvl character of course. Its incredibly easy to pick up and hard to put down

The one true drawback of WoW is the immense amount of fucktards you will encounter, especially on some servers. The B.Net kiddies are out in full force and I can only hope its for the free month. If you get WoW then get a good group of friends to play with and set a macro for /ignore. Stupid names, immature bastards, etc etc by the boatloads on some servers.
 
WoW has... crappier art direction then it could have really.

I think it would've struck the best of all worlds if it had stuck with the style they used for the rendered intro (where the hands and feet and other parts weren't overly exaggerated).

Also, the gear looks pretty plain in terms of shapes... mainly just skin changes (at least for the 17 or so levels I played in beta).

But other aspects of the game so completely blow that concern out of the water.
 
yea Zap but that one thread had the dude running the game on like a celeron gf2 and having it run BETTER than eq 1


thats prolly why, and if DAOC is anything to go by im sure in its lifetime it will be "re gfx'd"
 
Honestly, I think EQII is going to do it for me in the long run, although I'm trying to divide my time between both games right now.

EQII, assuming you have the PC to run it, has "clean" looking, very generic, stale graphics. Honestly it's weakest point. The combat feels alot slower than WoW too but alot more strategic as well. The game is much more difficult than WoW, at least in the teens to 20's. Classes don't come into their own until later in the game, either. They've tried to design the game around 4 base classes; fighter, priest, scout, and mage. The idea is that, so long as you have an archtype from each of these, you're good to go. While it's a great idea in theory, and people love to spout off the PR line that no class is better than the other, with their differences, which are pretty substantial, some classes ARE better suited in certain situations than the others.

That said, it's much more balanced than EQ1. The variety in zones, a decent class system, a VERY rewarding and involved trade skill system (although resource hunting blows, much the same as WoW), and being a fairly difficult game to boot, I think EQII is going to wind up prevailing over WoW for me in the long run, despite not having PvP.

WoW, on the other hand, has a gorgeous art direction and will run on just about any computer out there. The game has a much lower polygon count so while it isn't as advanced as EQII's engine, with the art I still think it's the more attractive game.

The downside is the game is incredibly simple and straightforward. Crafting is quite basic and easy to max out in no time. Resource hunting is similar to EQII, which is not a good thing. The classes are more distinct although unbalanced. This doesn't matter much in PVE, due to the lack of difficulty, but does in PvP. The class upgrade system is nice as well, although with alot of worthless options for upgrading, people are going to wind up using their points in roughly the same manner.

I did a fair amount of PvP in beta and, while it's loads of fun, I wonder how long that's going to last. Being the easiest MMO I've ever played, without a challenge I doubt this game is going to last long for me.

Both games have a sort of "lock-on" combat system, although EQII's is much more limiting.

What it comes down to is how much PvP really means to you. If dungeon crawling is more to your liking, I'm guessing EQII is the game for you. If you can't live without PvP, by all means go pick up WoW. It's still a great game, despite being simple in both mechanics and difficulty.
 
ZombieSupaStar said:
yea Zap but that one thread had the dude running the game on like a celeron gf2 and having it run BETTER than eq 1


thats prolly why, and if DAOC is anything to go by im sure in its lifetime it will be "re gfx'd"

Hmmm... I don't think the awkwardness of the graphics were due to the 'low poly' (they're not that low poly really) but the art direction itself... it could've looked better with just as few polygons as it uses now.
 
EQ:II - for the hardcore

WoW - for everyone


I still prefer EQ:II but being able to play with all my friends in WoW makes it a much more enjoyable game.

A year from now I think we may have all moved over to EQ:II but until then it is WoW for us.
 
EQ:II - for the hardcore
WoW - for everyone


While I agree with this to a certain point I would like to add that leveling doesn't take much longer in EQII than it does in WoW. I think that both games require roughly the same amount of time to progress. The only difference being EQII's trade system is like trying to level seperately in itself. It's worth the time investment, though.

Also, WoW goes back to huge raid system that EQ used. Not a good thing in my opinion. In EQII, the raids are done with just a few groups and tactics are what matters most. You're going to see casual guilds in EQII doing the highest level content in game eventually, not just the uber people who devoted their lives to the game. Although it will obviously take the casual players a bit longer to level up there.

The only way that "hardcore'", in my opinion, could be applied to EQII is if you're thinking in terms of learning curve. Strategy is a must for certain encounters. WoW is definately the more accessible of the two games.
 
I was thinking hardcore as in you have to be a hardcore PC fan to have a PC that will run EQ2 at a really good speed.
 
signet said:
I was thinking hardcore as in you have to be a hardcore PC fan to have a PC that will run EQ2 at a really good speed.

I've got the PC. (AMD 64 3500+)
And the dude who said I shouldn't be playing either, I'm an interactive media major with half comp sci classes (tough) and half art classes (what a breeze). So I do have a decent amount of time to play.

Will having a 10,000 RPM HD as opposed to a 7200 RPM have an effect on how either games run? Or will adding 512 DDR up toa Gig total be a bigger upgrade.

Also in WoW... what is the death penalty? I thought EQs death penalty was just in that you NEVER wanted to die. It made battles intense and put in a level of risk that I felt added to the game.
No zoning sounds gorgeous though.. Does EQ2 still zone?

Is anyone still having fun with either post level 40?
 
Redlink said:
Will having a 10,000 RPM HD as opposed to a 7200 RPM have an effect on how either games run? Or will adding 512 DDR up toa Gig total be a bigger upgrade.

Also in WoW... what is the death penalty? I thought EQs death penalty was just in that you NEVER wanted to die. It made battles intense and put in a level of risk that I felt added to the game.
No zoning sounds gorgeous though.. Does EQ2 still zone?

Is anyone still having fun with either post level 40?


RAM RAM RAM. EQ has a gig recommended.

EQII's death penalty is an experience 'debt.' When you die you basically earn half XP until you pay it off, half going to the debt half to your normal XP. In a group, deaths are split evenly between each member, so if Joe the Guardian (post 20 warrior class) dies in a group of 6, each member gets 1/6 of the debt.

Debt can be lessened by recovering your spirit shard, which is left where you died.

I like the new system, since you never lose a level, it just takes you slightly longer to get to the next one. I really dig that the debt is split amongst party members as well, since it doesn't penalize only one player with a huge debt/loss when another doesn't do their job properly. This is really a boon because when grouping with pubbies you occasionally find retards who will nuke mezzed mobs that then aggro on the enchanter and subsequently murder him.

I believe the highest EQII character right now is 32-33, so no comment on that. I'm sitting at 22 right now, but I've spent a lot of time on crafting so I could be 26 or so by now.
 
I LOVED Everquest 1 and played it for 2 years. Wasn't crazy about EQ2 at all. I didn't hate it but couldn't get into it.

World of Warcraft is probably one of my favorite games of all time.

Hope that helps. ;)
 
Redlink said:
No zoning sounds gorgeous though.. Does EQ2 still zone?

:lol:lol:lol

Yes its zones...terribly. Running around the city is a pain in the ass becasue the big cities are split into 5-10 zones that, depending on your PC, could take 10-20 seconds of loading per. Loading bigger outdoor zones takes my friend between 1-2 minutes on 512 MB RAM and 2ghz.

Again, if you have a beefy PC its considerably shorter but annoying even still. WoW has no zoning at all unless you go into aprivate dungeon, and that doesnt happen that often and its fairly quick. Its awesome
 
AeroGod said:
Yes its zones...terribly. Running around the city is a pain in the ass becasue the big cities are split into 5-10 zones that, depending on your PC, could take 10-20 seconds of loading per. Loading bigger outdoor zones takes my friend between 1-2 minutes on 512 MB RAM and 2ghz.

Lame. That pretty much kills any remaining interest I had in EQ2. I should pick up WoW soon.
 
I'm really diggin wow, but admittedly I only have 2 level 10 chars. There are a ton of quests and it really does a nice job of hiding the grind.
 
EQ2 looks interesting.

FFXI is the one that I think looks very pretty because of the art.

However, I'm leaning towards WOW because of the many good things I've heard. But I've been hearing some negative things about getting on to servers and lags that I'm starting to reconsider. Perhaps I'll sit on this decision much longer since I have no time right now.


By the way, this is what I'm talkin about.
:lol :lol :lol :lol :lol
The Queue Dance
:lol :lol :lol :lol :lol
 
haha that's awesome. Central and Eastern servers just went down as I was about to play again :( Didn't this game have a long ass beta period? I wasn't even following things so close and I knew launch was going to be huge. Really like it when it's playable, haha.
 
Redlink said:
I've got the PC. (AMD 64 3500+)
And the dude who said I shouldn't be playing either, I'm an interactive media major with half comp sci classes (tough) and half art classes (what a breeze). So I do have a decent amount of time to play.

Will having a 10,000 RPM HD as opposed to a 7200 RPM have an effect on how either games run? Or will adding 512 DDR up toa Gig total be a bigger upgrade.

Also in WoW... what is the death penalty? I thought EQs death penalty was just in that you NEVER wanted to die. It made battles intense and put in a level of risk that I felt added to the game.
No zoning sounds gorgeous though.. Does EQ2 still zone?

Is anyone still having fun with either post level 40?
I had shitloads of fun in the WOW beta from level 40-60 (it lasted forever, when I got in the level cap was level 39 and so it was really easy to get to the cap with each big patch) and in fact I think that was the stronger area over the first 40 levels. Haven't played EQ2 at all though. I'm thinking if I ever play it, it's going to be when I'm bored of WOW awaiting an expansion.
 
shoplifter said:
RAM RAM RAM. EQ has a gig recommended.

EQII's death penalty is an experience 'debt.' When you die you basically earn half XP until you pay it off, half going to the debt half to your normal XP. In a group, deaths are split evenly between each member, so if Joe the Guardian (post 20 warrior class) dies in a group of 6, each member gets 1/6 of the debt.

Debt can be lessened by recovering your spirit shard, which is left where you died.

I like the new system, since you never lose a level, it just takes you slightly longer to get to the next one. I really dig that the debt is split amongst party members as well, since it doesn't penalize only one player with a huge debt/loss when another doesn't do their job properly. This is really a boon because when grouping with pubbies you occasionally find retards who will nuke mezzed mobs that then aggro on the enchanter and subsequently murder him.

I believe the highest EQII character right now is 32-33, so no comment on that. I'm sitting at 22 right now, but I've spent a lot of time on crafting so I could be 26 or so by now.
while that's better than the original EQ and the atrocious de-leveling of FFXI, WOW's death penalty is a lot better. if you fuck up you just lose durability on your items, so you wind up spending more money... but there's never any exp loss.
 
World of Warcraft, quite simply, is the best game of all time. I agree with the above post about it only getting sweeter as time goes on. Blizzard are going to add a ton of content over the coming months and I'm sure we'll see an expansion in a year or two.

If you've ever considered playing a MMORPG, this is the one to get.
 
Musashi Wins! said:
haha that's awesome. Central and Eastern servers just went down as I was about to play again :( Didn't this game have a long ass beta period? I wasn't even following things so close and I knew launch was going to be huge. Really like it when it's playable, haha.


I know right! I had it running listening to the song the whole time I was typing something up! :D :D :D :D
"Take your chance you stupid hoe!"
:lol :lol :lol :lol
 
firex said:
while that's better than the original EQ and the atrocious de-leveling of FFXI, WOW's death penalty is a lot better. if you fuck up you just lose durability on your items, so you wind up spending more money... but there's never any exp loss.

That's just stupid IMO, and no penalty for dying is fucking boring.

The zoning issue isn't as bad as it sounds, and with your rig you should be ok. You'll enter some of those city zones once or twice EVER.
 
I played both EQ2 and WoW at the end of each of their beta's, and I am going to be buying WoW when I have a little more free time. I like WoW more because it is easy to solo at any level when you don't have the time to form a good group, and it runs great (and looks great) at medium-high settings on my crappy 1GHz PC.

Also, while they should have been better prepared for the load, it is nice to see that Blizzard is going to extend the free period beyond the standard 30 days because of the problems.
 
shoplifter said:
That's just stupid IMO, and no penalty for dying is fucking boring.

The zoning issue isn't as bad as it sounds, and with your rig you should be ok. You'll enter some of those city zones once or twice EVER.
stupid? there's a penalty, you lose 5% durability on all your items each death. it's just that instead of a fake exp loss (you still lose exp and take longer to level with eq2's system, it just makes you think you don't) there's a real penalty. it's just monetary instead of exp.
 
I hardly think that item degradation is a good stupidity deterrent. Items degrade in EQ as well, I just think that's really not much of a 'penalty' for dying at all.

And yes, debt is still a technical 'loss' of XP, but the infamous level loss due to dying isn't there anymore. I know folks who lost 3 or 4 levels just trying to recover corpses in EQ1, and I'm glad that's gone. When the penalty for death becomes so punitive that you really shouldn't be going anywhere near where your corpse is at, that's too much.

I'm not going to muck up this thread anymore with the proverbial pissing match, I'll just let it be known that I (personally) think WoW is far too 'instant gratification' for me.
 
Honestly, I'd place no sweat on on losing durability on an item eventually, considering in the higher levels its not hard to make money. The exp "debt" in EQ2 seems more threatening and a better penalty for death.
I love what I'm hearing about Wow so far, looks like I'm gonna go with it so far.
What server are all you guys on?
I am gonna get EQ2 as soon as xmas break starts. I owe it to myself for all the anticipation I've had for 2 years.
 
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