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For those who tried Dragon Age Veilguard due to it being free with PS+ in March, what are your thoughts on it?

Played it for four hours, and there's nothing new in my opinion: it's an action game, gorgeous environments, awful writing. Also, the breasts and glutes slideliders are really laughable.
 

Zacfoldor

Member
I beat it in December as a Rogue, it was pretty good and had an epic ending, took about 57 hours. If u want to avoid the woke stuff then dont do the taash missions. It was actually quite funny to see that even in the game the mother of taash didnt aprove of her non binary gender identity, lol. I recommend doing all the loyaly missions though. Even though they say this game is woke trash, Avowed had a gay character who took it in the a**. I beat that game too and it was also a good playthrough on gamepass. (not worth $70)
Wait, AVOWED had a gay character that took it in the a**?

Do you mean Kingdom Come Deliverance 2 or Avowed?

If you mean Avowed, can you tell me anything about this NPC? What is his name?
the simpsons episode 24 GIF
 
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Okay. So, I've tried the game for four more hours (~8 in total), and I've encountered a problem I hadn't thought about until now: the game is boring. For me, at least.

The reason? I'm one of those who enjoy stories in video games—that's why I really like the Visual Novel genre—and Veilguard is so badly written that you can't follow the plot easily.

Suddenly, you're looking for a new companion just because, and everyone—even people not related to Inquisition's plot and people you've never met before in Veilguard—knows about Solas and the new bad gods just because. Also, you've never met these new bad guys. Aside from a quick glance from afar in one of the first cutscenes, the only thing you know about them and how dangerous they are comes from what everybody tells you about them, breaking one of the cardinal rules of good writing: show, don't tell.

And also—this being the greatest sin of this game so far—your main character has no real reason to be the main character, aside from being chosen just because that's how the script gods commanded it, making relating to Rook a heavy task. All previous main characters, from the Grey Warden to the Inquisitor, had a reason to be there and to command. Here... Uhm... Because Varric chose Rook for her flexibility in dealing with problems? I don't know. You're just told that in a quick dialogue line, not shown anything about it. Again, a big difference from previous main characters in this franchise and even in other franchises from BioWare.

I am really starting to understand why they fired the whole writing team for this game. And I'm not even close to getting to the Taash stuff.
 
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BbMajor7th

Member
It's not without some redeeming characteristics: it runs well, looks good a lot of the time and has pretty decent art direction in places. Sadly, it's the epitome of the modern media industry: generic, safe, and self-important. It's got the moral complexity of a nursery rhyme, the bland character design of a canned Pixar project, and the robotic writing of someone who rarely encounters other human beings.

At the same time, it reeks of its arrogance, or rather the arrogance of its creators. It clearly thinks what it's doing is important, transformational and iconoclastic; that it's a guaranteed success and all-time great. It believes it's making gaming a better place and the real world along with it, but the representation it pushes for is heavy-handed, obnoxious, and probably harmful. Ironically, it's a self-proclaimed shitlord like Daniel Vavra who's putting out better same-sex romances, and a much better game to boot.

What's most evident is that the creators consider art a platform to smugly venerate their own opinions. The writers haven't the courage to challenge their worldviews: it's not possible for you, as the hero, to champion ideas or opinions that the creators themselves don't hold. You can't push back on Taash's view of identity, or laugh at Neve's self-identification as 'working class', you may only lend affirmation and support, because the creators have decided no good and heroic person could possibly do otherwise.

It's the video game equivalent of Christian rock: all the parts are there, but none of the heart.
 
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I kind of like it, just played 2-3 hours so far but the game has been enjoyable. The graphics in performance mode on the pro with bloom/motionblur etc. Turned off is really beautiful and the sound is also really good if you have a good surround set. And the most important part: The gameplay is really fun, especially the battle system. So far so good. BUT It is off course a litle cringy sometimes and all the woke shit shines trough. But if you can see past that you have what I think is an really good game (based on first impressions atleast)
My gosh. Thank you for being an adult and answering the damn question. Almost 20 comments down and every single person thought we needed to know they weren't downloading it, lol. Yay, want a cookie? Appreciate this buddy.
 

Sethbacca

Member
Downloaded and played for about a half hour before punching in for work this morning. Actually liking it a lot more than I thought I would, but in reality I've barely touched it so far. I'll definitely play it more later after work and gym.
 
It's not without some redeeming characteristics: it runs well, looks good a lot of the time and has pretty decent art direction in places. Sadly, it's the epitome of the modern media industry: generic, safe, and self-important. It's got the moral complexity of a nursery rhyme, the bland character design of a canned Pixar project, and the robotic writing of someone who rarely encounters other human beings.

At the same time, it reeks of its arrogance, or rather the arrogance of its creators. It clearly thinks what it's doing is important, transformational and iconoclastic; that it's a guaranteed success and all-time great. It believes it's making gaming a better place and the real world along with it, but the representation it pushes for is heavy-handed, obnoxious, and probably harmful. Ironically, it's a self-proclaimed shitlord like Daniel Vavra who's putting out better same-sex romances, and a much better game to boot.

What's most evident is that the creators consider art a platform to smugly venerate their own opinions. The writers haven't the courage to challenge their worldviews: it's not possible for you, as the hero, to champion ideas or opinions that the creators themselves don't hold. You can't push back on Taash's view of identity, or laugh at Neve's self-identification as 'working class', you may only lend affirmation and support, because the creators have decided no good and heroic person could possibly do otherwise.

It's the video game equivalent of Christian rock: all the parts are there, but none of the heart.
It looks like you need to listen to more Christian rock.
 

Skifi28

Member
The game is bad in so many ways. I'm playing as a warrior and the first skill you unlock is a fucking dropkick while your special move is you....punching the ground? It's not like I have an oversized shield and a two-handed weapon the size of a person I could use to pull off a cool move. Jesus, who thinks of these things. The dialogue and the choices you have to reply are just terrible. Forget woke, it's like the game was designed anda written by 12 year olds.
 
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taylor34

Member
Game was ok but the combat was boring and the dialogue was awful compared to previous editions. I beat all the previous dragon age games, I think I only made it like 4 or 5 hours into this one before I decided it wasn't worth it. Biggest problem is that it wasn't actually a Dragon Age game, it was something else skinned as a Dragon Age game.
 
I have hundreds of games I have added to my collection library through playstation + but this one I'm not sure. Why? If Sony will actually give Ubisoft a dollar as part of the agreement I don't even want it in my collection.
 
It's not without some redeeming characteristics: it runs well, looks good a lot of the time and has pretty decent art direction in places. Sadly, it's the epitome of the modern media industry: generic, safe, and self-important. It's got the moral complexity of a nursery rhyme, the bland character design of a canned Pixar project, and the robotic writing of someone who rarely encounters other human beings.

At the same time, it reeks of its arrogance, or rather the arrogance of its creators. It clearly thinks what it's doing is important, transformational and iconoclastic; that it's a guaranteed success and all-time great. It believes it's making gaming a better place and the real world along with it, but the representation it pushes for is heavy-handed, obnoxious, and probably harmful. Ironically, it's a self-proclaimed shitlord like Daniel Vavra who's putting out better same-sex romances, and a much better game to boot.

What's most evident is that the creators consider art a platform to smugly venerate their own opinions. The writers haven't the courage to challenge their worldviews: it's not possible for you, as the hero, to champion ideas or opinions that the creators themselves don't hold. You can't push back on Taash's view of identity, or laugh at Neve's self-identification as 'working class', you may only lend affirmation and support, because the creators have decided no good and heroic person could possibly do otherwise.

It's the video game equivalent of Christian rock: all the parts are there, but none of the heart.
"Moral complexity of a nursery rhyme"
Goddammit that is good, gonna steal that from you.
 
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