You can really feel the engine struggling in the more open areas with poor draw distance and distant detail. It's good for corridor games but not big open world games.? Just showing some nice id tech 7 visuals that could work in a Bethesda game.
Imagine that it’s The Elder Scrolls, you traverse a nicely vegetated world, explore and find a dungeon, some scary stuff, climbing a mountain and end up in some cabin with some old man giving you advice how to unravel some ancient mystery, etc
If you can’t see it then you don’t want to see it.
And no problem with open areas and movement freedom here, and day, night, indoor, rain, physics, all there, and every leaf is moving as it should in the wind, detailed world, nature everywhere, with all the fancy graphical effects and path tracing RT. As far as I can see id has put it all in there.
I don’t see what UE5 would bring to the table. Except shader stutter or some other annoying thing. Plus licensing fees. And engine problems out of their hands.
Pay for the license, pay royalties from the sale of games to Epic, while sitting on a ready-made engine from ID tech. This does not make any sense from an economic point of view, they have direct free access to the ID engine. As I already wrote, this is the same as if EA, having Frost Byte, sat and thought - "well, screw it, let's do everything on Unreal". No, of course, it's up to them to decide, but it will be an extremely strange step from them, when they can take a ready-made engine for free, modify it for themselves in the necessary aspects, and use it in their games.Despite all the issues that UE5 has, is still much better than the Creation Engine.
And that's already happening now according to Steam charts. and most players will be using mods on Steam, so changing the engine to UE5 or other ones without being able to do everything the Creation Engine does is a big risk for Bethesda, it would be better if they built a whole new one themselves but i can't see them doing that.If Creation Engine is dropped and all of the expected features aren't ported over, I expect future games to have far shorter life spans than what Bethesda games are known for. I would even go so far as to say a theoretical UE5 TES6 could easily have a less active community than Skyrim 6 months after release.
Bethesda games are janky but well designed worlds and stories that serve as canvases for fans to craft as they see fit. Bethesda were even embracing that by integrating a mod browser. To lose that means they lose what makes them unique and they become just another AAA release that is forgotten about as soon as people are done the first time round.
But that isn't to say Bethesda shouldn't be making significant improvements with every iteration of the engine. If they kept up no one would suggest dropping it. Invest some time and talent into bringing it up to speed.
UE5 struggles everywhere…You can really feel the engine struggling in the more open areas with poor draw distance and distant detail. It's good for corridor games but not big open world games.
If Creation Engine is dropped and all of the expected features aren't ported over, I expect future games to have far shorter life spans than what Bethesda games are known for. I would even go so far as to say a theoretical UE5 TES6 could easily have a less active community than Skyrim 6 months after release.
Bethesda games are janky but well designed worlds and stories that serve as canvases for fans to craft as they see fit. Bethesda were even embracing that by integrating a mod browser. To lose that means they lose what makes them unique and they become just another AAA release that is forgotten about as soon as people are done the first time round.
But that isn't to say Bethesda shouldn't be making significant improvements with every iteration of the engine. If they kept up no one would suggest dropping it. Invest some time and talent into bringing it up to speed.
Erm, UE has a long history of high modability, on par with the biggest examples in gaming like the Half-Life and Quake series, which (alongside later fully free versions of the engine and how much it's used/required in the whole industry) also means tons of folks are familiar with its basics., the level editor, scripting language, plugins for all the asset creation programs actively used and so on. Of course that tended to be its flagship games, Unreal & Unreal Tournament, not every random UE game cared (or perhaps licenced the capability) to provide an SDK, obviously a TES or Fallout wouldIf Creation Engine is dropped and all of the expected features aren't ported over, I expect future games to have far shorter life spans than what Bethesda games are known for. I would even go so far as to say a theoretical UE5 TES6 could easily have a less active community than Skyrim 6 months after release.
Bethesda games are janky but well designed worlds and stories that serve as canvases for fans to craft as they see fit. Bethesda were even embracing that by integrating a mod browser. To lose that means they lose what makes them unique and they become just another AAA release that is forgotten about as soon as people are done the first time round.
But that isn't to say Bethesda shouldn't be making significant improvements with every iteration of the engine. If they kept up no one would suggest dropping it. Invest some time and talent into bringing it up to speed.
You can’t really compare the two. Look at number of available mods for say Skyrim or 3D Fallout games to any Unreal game. It’s much more difficult for your average person to mod UE vs Creation Engine.Erm, UE has a history of high modability, on par with the big examples like Half-Life and Quake series, which also means tons of folks are familiar with its basics. That tended to be its flagship games, namely Unreal, not every random UE game came with an SDK, but obviously a TES or Fallout would.
I think for the reasons that Creation Engine (CK) is giving them trouble UE5 would give them even more trouble. They have very very high scope / lofty goals and expectations customers have on them are not great for a not incredibly tech heavy team that got their engineer to where they wanted it with 20 years almost of refinement.Pretty much this.
I don't think people understand that modding is also a gateway into Game Development. It allows for people to mess around and see how stuff works and see if they can replicate it or build better stuff and build up their portfolio.
Or maybe just to do it for the community.
Sure, the engine may not be the best looking, but as far as modding goes, it's amazing.
There's modding and then there's Bethesda game modding. If there aren't full modding tools with wide open gates it might as well not exist.Erm, UE has a history of high modability, on par with the biggest examples like Half-Life and Quake series, which also means tons of people are familiar with its basics. Of course that tended to be the flagship games, namely UT, not every random UE game, but obviously a TES or Fallout would focus on this aspect.
I adamantly disagree. Not everything needs to be UE5, and the types of games Bethesda makes would not be served by moving to UE. I do agree that Creation Engine is getting too old and it's time to make a new engine, but it needs to be a new Creation Engine in principal, not UE.Despite all the issues that UE5 has, is still much better than the Creation Engine.
I adamantly disagree. Not everything needs to be UE5, and the types of games Bethesda makes would not be served by moving to UE. I do agree that Creation Engine is getting too old and it's time to make a new engine, but it needs to be a new Creation Engine in principal, not UE.
You're essentially asking for Bethesda games to not feel like Bethesda games anymore, function like Bethesda games anymore, or play like Bethesda games. I get it bro, and trust me, I agree on Creation Engine being throughly out of date and in need of a major overhaul and complete reworking from the ground up, and frankly I think they should just make a whole new Creation Engine altogether, and that would effectively give you what you want, which is a new engine to replace CE. I'm with that, but UE is not the right choice for it. I don't believe UE will ever be the right engine for projects of Bethesda's scale, though I'd love to be proven wrong on that front. Maybe we'll get a Fallout 3 or Oblivion remake in UE at some point and I can eat my hat....but I'm not holding my breath.True, not everything needs to be UE5.
But the Creatin Engine is such a pile of excrement that it should be replaced. By anything.