Former PlayStation exec: Sony can’t keep boosting graphics power in new consoles after tech plateau, but PS5 has already improved nearly every game.

Sure you can insult them, but it's not just GAF. The general public have positioned VR gaming into a gimmick-level 'show it off and play it once, then put it away' type of experience and not the next-big-thing with gaming.

Apple wheeled out a premium VR device with the full red carpet rollout, and now they're almost pretending like they never did that at all.

Miyamoto was proven right about VR. Maybe in the far future once they figure out how to make it a more social experience with less bulky headsets, we will finally see it in the forefront instead of as an optional device.

Aside from that I agree about the concept of a controller itself being outdated, especially for first person experiences compared to VR.
Vr has too many downsides unfortunately, and this come from a vr enjoyer.

Bulky, heavy headsets, you sweat after a bit of movement and they are uncomfortable to say the least, when people tells you they barely feel them, they are fucking lying.

People who wear glasses are even less comfortable

You need a dedicated room setup for room scale vr, good luck playing gorn when you can ko your 2000 dollars oled tv with a punch

Wireless headsets are lighter and comfier (barely) but graphic and perf are shit compared to pc vr, but you have to use a wire for that, you can't have both wireless, light and max graphic.

You need a powerfull pc to play with high settings and framerate, vr games need to run at very high framerates to not make you feel like shit

Not many people have robust vr legs, they think they are ok when they play something slow or a platform with vr view like astro, then they puke the dinner of christmas 1993 when they start playing anything else, and many vr games have crazy mobility.


Vr is gonna finally shine when headsets are gonna have the format of google glasses (so slightly bulkier normal glasses form factor), anything more bulky and people are not gonna use it, nobody want to sweat after 15 min of usage.
Good luck having that form factor, enough battery to last 2-3-4 hours and pc comparable graphic, tech miniaturization should do a huge leap in the next years to have all of that.
 
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As for his comments about the SSD in the PS5, okay fine. Sure it's a huge improvement over the old HDDs in the previous consoles. Having played on a PC with an SSD for years, the PS5 doesn't seem any better to me personally. But if it's a help to developers, cool. It's been nice to see external drives drop in price quickly.

Yes, PCs had them to speed up the uncomfortable parts of gaming where you had to wait, but without it standardized, even PCs really didn't make much use of that speed at a core level, and it wasn't appreciated as something that made games more accessible even when it did have core improvements. Like even though a fighter like Street Fighter could have conceivably gotten back to arcade-like nearly-invisible transition times between character/stage select and the fight screen, fighting game tourneys didn't use the PC versions of fighters as the default, faster machine. (There are other reasons too as far as competition goes, but the downtime of loading is a real drag in audience anticipation.) And probably even before SSDs, PCs could also have solved some of the problems of cross-platform games anyway by allocating a whole ton more memory to keep assets resident, but they didn't. They increased the quality of assets to use more abundant RAM, but the general architecture of the game had to remain the same.

When SSDs were standardized, game developers finally had a baseline speed/access level to work with, and they tuned their games up to sing high notes.

...That being said, I am genuinely surprised how little gameplay innovation/expansion came from the switch to SSD/high-bandwidth. I thought for sure that R&C: Rift Apart was a hint of the magic to come as far as what developers could do with that speed and what they might want to try in new or even established game types. Instead, it was really the only trick this gen tried, and by Spider-Man 2, it already felt it was a gimmick concept which wasn't going to break much ground. I still think there's a lot of potential to harness, but if developers aren't seeing it (or are at least not able to prioritize utilizing it in their work,) then maybe it's just not there., or not worth mining.
 
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VR is the real future of gaming especially with gaming is becoming stagnant and plateauing. Sony needs to go back to focusing on PSVR2 become it has so many potentials still untapped. Even with the upcoming ps6, Sony needs to focus back on VR tech and most of all make it much more affordable.
I keep forgetting to add you VR people to the Steam Deck/Vegan list. You guys can take the place of Silksong fans since now that the game released we don't have to hear about it 60/60/24/7/365.

No VR is NOT the future. The OG Oculus Rift came out nearly 10 years ago and while VR existed before this was really the first "mainstream" instance especially for games and 10 years later the vast majority of VR games are "experiences" or short arcade games. It's also just a medium that a lot of people simply can't use as a lot of people get sick and while yes sometimes you get over it sometimes you don't and sometime you don't care enough to even try to get over it.

I know you guys like it but ya'll gotta drop the VR is the future bullshit.
 
For the graphics hardware, he's right. The tech for pure raster has hit the point of demising returns. Focus on making 60fps the standard for consoles, integrating RT and upscaling tech as those are where we'll see the most advances over the next few years.

As for his comments about the SSD in the PS5, okay fine. Sure it's a huge improvement over the old HDDs in the previous consoles. Having played on a PC with an SSD for years, the PS5 doesn't seem any better to me personally. But if it's a help to developers, cool. It's been nice to see external drives drop in price quickly.
I've also played on a PC with an SSD for years but I disagree (You do have to think about the fact that his viewpoints are going to be more console centric in which case the improvements are much more exaggerated).

It's about how the devs can design the games and not just about load times. It's about trying to take away things like those dumbass shimmy through really tight environment moments that were meant to hide loading or the moments in Gears with the forced slow walking. Whether people like to believe it or not consoles are generally the primary dev platform for a lot of games so unless technology is included in consoles it's not necessarily going to be implemented in the development of a game.

I also think it depends on what games you play because I've seen some loading times on the PS5 blow away anything I've seen on PC but this has mainly been on Sony 1st party games. Then another example for me (It seems this isn't an issue for everyone but plenty of others have this issue online so I'm not alone) would be something like Halo Infinite on PC where despite having a Gen 4 ssd capable of over 7300 read speeds (WD Black 850 or something I can't remember) that game takes over 5 minutes to load almost every single time I boot it up no matter what I do while when I still had my Series X the game booted up in what seemed like 30 or so odd seconds and it's a similar thing with Stalker 2 when I tried it on Xbox.
 
Yes consoles are behind and will always be in some ways, but since tech isn't nearly evolving as fast as it used to, consoles and PCs have never been this "close". At least consoles are catching up in some ways and we should all be happy about it.

Well, also, yes consoles are behind PCs twice their price and with five years of improved parts in them, but that's why consoles are sold at affordable consumer rates (...if you dare to call this crazy gen "affordable") and why developers can trust the tech inside to be solid yet have enough power/functions in there to push and keep competitive for 10 full years. Pro models of consoles try to take advantage of the extra pricetag room by increasing everything available, but they're still hamstrung by being of the same root design and can only make use of a few of innovations in processors over the time since their older lil sibling. Every year, GPU makers come out with something new to buy, but consoles at best (so far) refresh at the half-gen mark.

And also, as you said, even PCs with pricetags twice or even 4X or more above the price of a console still don't definitively leave the little guys in the dust. Sure, my eyes would much rather stare at a game running on a RTX 5090 with an eighth-TB of DDR5 RAM and liquid cooling on a 5K monitor rather than a PS5 on my shitty TV, but I'd still be playing the same game, and it'd still look basically the same, give or take some lighting and clarity and motion rate. It's not like back in the day where you'd see a Wii downport of a CoD and go, "What the fuck is that thing supposed to be?!"

Plus, there's no Crysis on PC which so clearly takes advantage of the power to do something unimaginable in scale and quality that you know your console just isn't strong enough to play the "serious games" using next-gen power. Developers can't afford to push those powers, but even if they could, it's not clear that even top-tier PCs can overcome any current boundaries. A good PC is better, but there's no gap in possibilities, only quality. And you get what you pay for (...or do you?)
 
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