GymWolf
Member
Vr has too many downsides unfortunately, and this come from a vr enjoyer.Sure you can insult them, but it's not just GAF. The general public have positioned VR gaming into a gimmick-level 'show it off and play it once, then put it away' type of experience and not the next-big-thing with gaming.
Apple wheeled out a premium VR device with the full red carpet rollout, and now they're almost pretending like they never did that at all.
Miyamoto was proven right about VR. Maybe in the far future once they figure out how to make it a more social experience with less bulky headsets, we will finally see it in the forefront instead of as an optional device.
Aside from that I agree about the concept of a controller itself being outdated, especially for first person experiences compared to VR.
Bulky, heavy headsets, you sweat after a bit of movement and they are uncomfortable to say the least, when people tells you they barely feel them, they are fucking lying.
People who wear glasses are even less comfortable
You need a dedicated room setup for room scale vr, good luck playing gorn when you can ko your 2000 dollars oled tv with a punch
Wireless headsets are lighter and comfier (barely) but graphic and perf are shit compared to pc vr, but you have to use a wire for that, you can't have both wireless, light and max graphic.
You need a powerfull pc to play with high settings and framerate, vr games need to run at very high framerates to not make you feel like shit
Not many people have robust vr legs, they think they are ok when they play something slow or a platform with vr view like astro, then they puke the dinner of christmas 1993 when they start playing anything else, and many vr games have crazy mobility.
Vr is gonna finally shine when headsets are gonna have the format of google glasses (so slightly bulkier normal glasses form factor), anything more bulky and people are not gonna use it, nobody want to sweat after 15 min of usage.
Good luck having that form factor, enough battery to last 2-3-4 hours and pc comparable graphic, tech miniaturization should do a huge leap in the next years to have all of that.
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