belvedere said:
I distinctly remember (only because a fellow NASIOC member said it) that he went back to playing FM1 (I know lol) because FM2's cars were too "floaty". This got a big debate going at one of the meets and this was back in 07. I also remember a small debate on an episode of 1up yours.
I totally agree that FM2 had some physics issues. The center of gravity is too high and that resulted in a "floaty" feel for obvious reasons.
But we are talking FM3 and when the ISR guys played it at E3 they were floored and hinted that it even compared to PC sims in terms of physics.
And it makes sense because this time T10 is doing things PC sims have done for years like tire flex and deformation.
FortunateSon said:
Forza 3 bro does not have fantastoc physics from what I've seen. What defines good physics here for you? I'm just wondering.
And I know your a pretty fair guy but your pretty bias towards F3 from what I've read of your posts.
For a console racer anything that can even compare to LFS at least. You can get clues about how a game handles by watching vids but really first hand impressions trump what you might get from a vid. And that's all I'm going by here.
I think FM gets too much unnecessary hate here that's for sure so I am defending it more often than not. In the FM3 thread I criticize the game in all aspects but yeah I try to keep it fair.
I have to say I'm equally looking forward to both games and plan to play the hell out of both but you are right when you say that I lean towards Forza and it's been like that since FM2. My GT fandom peaked at GT3 and for some reason I wasn't much interested in playing much of GT4.
Both games have issues and FM3 and GT5 seem to be addressing those very issues. IMO there's not much to complain about.
I'm surprised that this thread has hit full gear and neither game is out. When both are out all of those getting both should post a comparison.