statham said:"Sims arent meant to give buckets of fun" explains GT5
Lol, I really don't get this 'fun' as a criticism of GT5. It's as if a more realistic driving model, a better sense of speed, better AI, better steering wheel support, better visuals, more diversity in race types, vehicles, tracks etc don't add to the 'fun'.
Is it because GT5 starts it's campaign putting you in weedy cars or something and people just don't have the patience to race a couple of races to buy better, or is it because they can't adjust to a game without assists or something? Or maybe it's that they prefer non racing orientated community features such as a livery editor over actual racing?
Someone please explain it to me.
statham said:60 fps should always be the norm, anyless then cut back on areas to make it 60 fps. 50 plus neat effects does not equal 60 fps.
As mentioned several times now. 50fps is near enough the minimum in the frame rate analysis. Actual average frame rate is closer to 59fps. Which makes the frame rate complaints even more laughable. Guarantee the vast majority wouldn't even be able to tell when the frames dropped on screen during actual gameplay. I get the feeling it's brought up most because it's one of the few areas (beyond UI design) that Forza has GT trumped (marginally). Pre Spec II and F4, funnily enough the biggest complaint was about the AI.
It was GT5 the real driving simulator, F3 the real racing simulator. Now GT5 is the best at both.
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