:lol It was never a bastion of good sense and integrity, but at least posters were maintaining a sense of humour. Now it is just spiteful.jaypah said:Oh. Today. Today it devolved.
:lol It was never a bastion of good sense and integrity, but at least posters were maintaining a sense of humour. Now it is just spiteful.jaypah said:Oh. Today. Today it devolved.
You'll make many friends in this thread with statements like that... lolbelvedere said:Forza kids mad
It's easy to see which side is "winning"
This shit is hilarious
Indeed.Angst said:You'll make many friends in this thread with statements like that... lol
I don't think any side is winning this "war". Or rather, we're both winning. We have two great console racing sims to play and if the competion means we get even better games in the future all is good.
flyinpiranha said:LOL, using a word I already used on him? Explain to me how I'm being obtuse.
Here, I'll recap since you obviously have been gone a while:
gifs hide tearing <- dude
no they do not -<MeltdownMurphy
why would they create a gif with tearing if they were showing off the game (simple statement)<- me
Explain how that is obtuse and how it is NOT just a simple extension of the conversation before he got defensive?
Please, I'll wait.
Angst said:You'll make many friends in this thread with statements like that... lol
I don't think any side is winning this "war". Or rather, we're both winning. We have two great console racing sims to play and if the competion means we get even better games in the future all is good.
sleeping_dragon said:why dont you go play for yourself and turn off the HUD and you will know whether it look like that gif or not, oh wait i guess you either dont have gt5 or u havent download the track and are trying to downplay it.
flyinpiranha said:... I am lvl 30+ with the first 3 or 4 tiers of GT5 all golded. ...
.
amar212 said:Well, I will tell you a story. You will read it, you will acknowledge what it tells but in matter of one page from now you will completely forget it in order to fully back up your personal opinion.
I run a small dedicated virtual-racing community fro more than 5 years now. We also have more than 10 years of legacy since founders of the community are virtually and practically racing together fro more than decade.
Among our *founder* members are Croatian rally vice-champion with FIA experience and FIA license, guy who races for 20 years and have made tens of thousands of kilometres in both racing, rallying and testing all types of cars available on every surface known to man.
Another member is professional drifter, long-time member of Croatian Drifting Team and guy who invested everything he have to satisfy his real-ife passion for cars.
Third guy is semi-professional motorbike racer, avid car enthusiast and tester for cars.
Besides them, many of us who are not into real-life professional racing on daily basis have had a chance to take our real-life cars to race tracks and race them there during many Test Track drives with real cars, on real tracks and real racing conditions. So we pretty much know "what it should feel like anyways". Majority of *founder* members are people aged 32 and above - average is almost 35 at this point - with driving licences, cars and shared passion for automotive in general.
During past decade we all spontaneously gathered around Gran Turismo series. Worth noting is how all of us have also virtually raced all other racing games, mainly PC simulations: from Geoff Crammond GP series, rFactor, GTR games, GT Legends, LFS, Richard Burns Rally, NetKar, iRacing to all imaginable *simcade* console racers.
But at the end we all just stopped playing all of those other games and focused are passion in Gran Turismo.
When you ask our pro-rally guy what he finds accurate in Gran Turismo he will always say that no other game can capture feel of tires on the surface and to the force feedback wheel as good as GT games does. He highlights handling of the chasis and simulation of suspension over slopes as example that no other game can match. His favorite example of real-life accuracy is driving a RUF BTR on Sports Hard tires what he finds an ultimate simulation of tire/suspension behaviour in the genre.
Our drift-guy highlights low-speed physics and behaviour of comfort-hard tires/suspension modelling with pin-point perfect accuracy of handling as something that no other driving game can achieve. He plays LFS for ultimative low-speed-physics experience, but he finds LFS lacking very much in suspension department.
Our bike-guy also highlights tire/suspension behaviour and feel of the vehicle on the force feedback wheel. He also highlights Tourist Trophy as a game that introduced him to world of Polyphony Digital simulations and he finds it the best bike-simulator game ever conceived that led him to overcome scepticism towards consoles and bite into GT series without prejudice.
I personally have deep passion for implementation of sensation of tire-threshold through force feedback wheels. No other game I know allows me such smooth and precise handling with other cars in close vicinity. No other game puts so much emphasis on road cars, racing stock-value cars on regular compounds. No other game allows for such vast variety of vehicles/classes and types of vehicles. Also I have deep respect to unique maintenance/ownership philosophy of GT series that no other game even tries to compete with and which I find both intriguing and worth admiring from perspective of overal genre. Those are just some of the reasons I love GT series more than other driving games.
All of us also agree about another point - we want to see a game that will make all things above better than GT series does. We want to find that game that will make us to elevate current levels of virtual driving-sensation as GT series does. During past 7 years all of us were very interested in all new franchises that tried to walk the path that GT series established. We tried everything, from Enthusia over Sega GT, Ferrari Challenge games, Shift games, Codemasters titles, we tried to embrace new PC titles, some of members of my community invested a small fortunes into iRacing and rFactor... Few of us got into Forza series from the very beginning and very serious and we really hoped it will evolve into something that will allow us the same level of commitment into creating a believable virtual sensation of racing. But it just didn't happened. Everything came back to Gran Turismo.
Why? I really can't give you any logical and simple explanation. It is just matter of subjective and personal feel. We are all aware the many shortcomings of Gran Turismo. But we are also aware there is no perfect driving simulation outthere. We unanimously agree how all shortcomings of GT are vastly being overcome by its real accomplishments. When all of us put everything on the table, there is no driving game that can give as an allrounded experience as GT series provides.
More than ten years ago I said that many driving games maybe have something that Gran Turismo series does not have, but how no other driving game have what Gran Turismo has.
Once decade later and nothing has changed. At least not for me, and not for majority of members of my community who are still trying to find a game that will deliver the same amount of passion for automotive and actual driving sensation as GT series does on everyday basis. Until that day Gran Turismo series really remains the indisputable winner in category it basically invented 14 years ago. As far as virtual recreation of sensation of actual driving can go with technology affordable to mortal people, Gran Turismo really is the only real driving simulator. And as far as we are concerned - it is the only thing that really matters.
your opinion, stated as fact.sleeping_dragon said:GT5 is still king when it comes to graphics compared to Forza 4. Sorry but that's the fact. Go ahead and post those standards cars and trial mountain pics, no game is graphically perfect....
belvedere said:Oh I see, we have new kids that just showed up.
It's a joke guys, as is this thread. If you haven't noticed yet, this this thread has a certain circle of life to it.
60 fps is where the difference becomes somewhat inconsequential, in fact. 120 fps is nice on a 120 Hz display, but I don't feel it makes a significant difference. 60 fps is the perfect framerate for games at this time.Metalmurphy said:I used to own an old CRT until a few weeks ago when it finally stop working, with 120Hz refresh rate @ 1280x1024 and games at 120fps didn't look that much smoother then 60fps. And that's DOUBLE the framerate. Now I have a shitty LCD with 60Hz and I can't tell the difference. Control delay wasn't changed either. You get to the a point where the difference is just inconsequential.
I agree tearing is much more distracting though.
LOL, I don't say you are wrong, but the standard was 30fps back in the day. Everyone said that was all you needed. I have no doubt that in 5 years there will be people demanding 120fps in their games.dark10x said:60 fps is where the difference becomes somewhat inconsequential, in fact. 120 fps is nice on a 120 Hz display, but I don't feel it makes a significant difference. 60 fps is the perfect framerate for games at this time.
Still, being unable to tell the difference between a CRT and a shitty LCD? That's truly night and day to me.
You forgot to bump the gif.tusken77 said:Because this post deserves to begin each page.
tusken77 said:Because this post deserves to begin each page.
I like this post.gutterboy44 said:Great post Amar. The points you hit on about driving "normal" cars on the comfort and sport compounds can't be said enough. Still the best there is for pure feel not just pedantic accuracy.
iRacing melts my face off for proper ultra detailed racing simulation (if only I could still afford the subscription and was better at tuning) But the more practical game for me still comes back to GT. I was really impressed with what Forza 3 brought to the genre and I was honestly hoping Kaz/PD was going to steel a few of their ideas. I have only had a limited amount of seat time with Forza 4 but I made sure to drive cars I have a ton of experience with in GT5 on the exact same tracks to get an decent comparison. The feel just isn't quite there yet in Forza. All my handling complaints from 3 exist in 4. But lordy, that sound. It may be a bit "enhanced" but it is fantastic and shows how much PD needs to step it up in that department.
It is obviously all about preference, which is exactly why things like aliasing, etc don't mean shit to me. I played GPL in the original shit texture pack in a 1024x768 window for four hours a few months ago and it was as lovely as ever. I want a driving experience when I hook up my wheel, not a pixel counting exercise. The sensation that comes through my wheel will trump any immersion or lack there of via 720p v 1080p, 30fp, 55fps, 60fps, Ugly F40's, standard models, silly AI, livery editor, shitty paint system. etc. I enjoy those things in terms of a game and I hope both GT and Forza add more and more and perfect them. But I don't buy these games for that, I want to drive a car and feel it. Right now, on consoles, GT5 and the GT franchise still holds that title. Both Forza and GT have a lot to learn from each other and a ton of room for improvement.
sleeping_dragon said:GT5 is still king when it comes to graphics compared to Forza 4. Sorry but that's the fact. Go ahead and post those standards cars and trial mountain pics, no game is graphically perfect on a 5 years old hardware unless the developer is Naughty Dog.
dark10x said:60 fps is where the difference becomes somewhat inconsequential, in fact. 120 fps is nice on a 120 Hz display, but I don't feel it makes a significant difference. 60 fps is the perfect framerate for games at this time.
Still, being unable to tell the difference between a CRT and a shitty LCD? That's truly night and day to me.
Metalmurphy said:As far as framerate goes? Nope, unless I have fraps enabled I can't tell if its 50-60 or 120. I only tend to notice it when it starts reaching low 40s, That's when I start disabling stuff in the graphics options.
shinnn said:Replay, inside a tunnel.. No gameplay footage. Lolz. Yeah, some cars sound good in GT5. Some five or six. hehe
lol @ amar...
a guy who exchanges a free preview copy of Forza to be a GT troll in the forums.
GTP_Daverytimes said:It's one thing to disrespect us but disrespecting Arma is crossing the line son, his opinion has more weight than anything you will ever say.
zoukka said:What the fuck :b
seriously, Dark, this thread is a lost cause for people like us. they don't care about stuff like that, they just care about defending their racing game of choice. whatever flaws it has won't matter, and whatever flaws the other has will matter massively.dark10x said:60 fps is where the difference becomes somewhat inconsequential, in fact. 120 fps is nice on a 120 Hz display, but I don't feel it makes a significant difference. 60 fps is the perfect framerate for games at this time.
Still, being unable to tell the difference between a CRT and a shitty LCD? That's truly night and day to me.
lowut.amar212 said:I am not happy, really
I feel disappointed because of the things I find important for the genre, not for the game in general. I would like to present you my post history on GTP from times of Forza 2/3 in order to justify my positive stances regarding Forza series. I find all Forza games great games and I love Forza games - but I also reserve my personal and subjective right to vocal my opinion on things I do not like genre-related.
I am not happy because the wheel support is not as it should be. I am not happy because we were told how there will be no assists. I am not happy because driving with the controller still allows much faster performance than with steering devices. I am not happy because non-ABS braking is still being dumbed-down from almost perfect as it was in FM2. I am not happy because collisions are still being dumbed-down from almost perfect as they were in FM2. I am not happy because actual driving model is not slowing-down in order to achieve actual tire-threshold but is speeding-up in order to make game more attractive. Etc.
I have respect for the T10 and Forza series and goal regarding establishing a respectful brand in the simulation genre they want to achieve. But I am also personally convinced how they're not 100% committed to take everything is necessary to achieve that goal. I see same mistakes repeated from FM3, made in roder to satisfy mainstream public. Once it could be mistake, but second time is deliberate.
I am not trolling and I never trolled anything. I always stand by everything I said because I never express any of my subjective and personal opinions without backing-it-up with some real experience. If I am vocal regarding current state of Forza 4 assists both here and on GTP, that is not trolling, that is stating the obvious. What intrigues me is the lack of real interest on a wider-scale to make those issues more vocal and gather a wider community-support in order to make them right.
All I know is how it came later than it should have.
jaypah said:I feel as though you're disrespecting us.
zoukka said:And this varies from person to person. I'm a damn golden eye myself (which isn't always fun).
Also the years I spend playing Tekken made me notice even the tiniest input lags and am cursed to buy only the best displays in this regard.
flyinpiranha said:No it wasn't. The gifs and screenshots are used as gospel in this thread to verify the awesome-ness of everything.
If we are using gifs and then talk about tearing, it's fairly obvious that the "fans" of either series will not make a gif or ss that would show the game in a bad light, which would in turn mean that we wouldn't see gifs where it would include tearing.
I never said gifs hide tearing, I never said it didn't. It was, for the most part, a very simple statement in the discussion of gifs that the reason we don't see tearing is because people making them wouldn't want the gif to reflect badly on the game, not because tearing doesn't exist.
Are you being disrespectful with that post?zoukka said:Well at least I didn't cross the line right?
saladine1 said:Are you being disrespectful with that post?
saladine1 said:Are you being disrespectful with that post?
I guess it may be something going on that make some games feel smooth going between 40-60, like motion blur?
GTP_Daverytimes said:3 levels is already too deep.
shinnn said:Replay, inside a tunnel.. No gameplay footage. Lolz. Yeah, some cars sound good in GT5. Some five or six. hehe
lol @ amar...
a guy who exchanges a free preview copy of Forza to be a GT troll in the forums.
SmokyDave said:I love the fact that this thread started out as FM3 vs GT5.
If this thread turns into an all-out war, I'm going to shank everyone that said they love both games equally. You hippy fence-sitters have got it coming.
SmokyDave said:I love the fact that this thread started out as FM3 vs GT5.
If this thread turns into an all-out war, I'm going to shank everyone that said they love both games equally. You hippy fence-sitters have got it coming.
shinnn said:lowut.
Problems with brakes in Forza. wow. What about GT5? All cars with the same brake balance? GT5P non-abs thing.. WTF? How PD managed to do that? Can't upgrade brakes. WTF?
Forza feels good with a controller.. GT5 feels shit. Forza is wrong!
Faster is wrong. Good sense of speed is wrong! screw that. Give me GT5 boring speed sensation.
Yeah, Forza collisions are really a big problem. Come on.
"gather a wider community-support in order to make them right"
You want Forza community-support posting on neogaf and gtplanet vs threads? oh right.
Ploid 3.0 said:Ha I didn't notice the title change. So GT5 won that battle?
Infamous Chris said:Nope. It pretty much consisted of:
"man, if Forza 3 is giving GT5 a run of it's money already, imagine Forza 4. That's the true comparison!"
"Forza 3 only reviewed higher because it came out first. Forza 2 is only rates high because it was the first sim on 360. When Forza 4 comes out it will rate lower than GT5 because GT5 is already out."
-Forza 4 Metacritic is just as high as it's predecessors-
"Reviews don't matter! Rabble rabble sales! Spec II! SPA!"
And here we are.
saladine1 said:Infamous Chris, I just realized what your avatar is!
I always thought that Travolta was holding a fucking rose in his mouth....
That's not even remotely true.Dead Man said:LOL, I don't say you are wrong, but the standard was 30fps back in the day. Everyone said that was all you needed. I have no doubt that in 5 years there will be people demanding 120fps in their games.
Dibbz said:Wait what? How is a direct feed capture from GT5 which is then turned into a gif look nothing like the game? And you say everyone else is grasping at straws?
Unless you're playing on some shit TV, every game in motion looks much more like a gif than some direct screen grab.mxgt said:Because it's downsampled massively. GT5 doesn't look anywhere near as good as it does in gifs, no game does.
Sporran said:its fair to say eurogamer holds the same views too, in respect of handling.
http://www.eurogamer.net/articles/2011-10-21-reassessing-gran-turismo-5-article
shinnn said:lowut.
Problems with brakes in Forza. wow. What about GT5? All cars with the same brake balance? GT5P non-abs thing.. WTF? How PD managed to do that? Can't upgrade brakes. WTF?
Forza feels good with a controller.. GT5 feels shit. Forza is wrong!
Faster is wrong. Good sense of speed is wrong! screw that. Give me GT5 boring speed sensation.
Yeah, Forza collisions are really a big problem. Come on.
"gather a wider community-support in order to make them right"
You want Forza community-support posting on neogaf and gtplanet vs threads? oh right.