The Forza driver must be seven feet tall lol
Hahaha. But why is there light in the roof? And why does everything look made of cheap plastic?
The wonders of outsourcing all your art
The wonders of outsourcing all your art
Nothing to do with the modeling.
Nothing to do with the modeling.
Wow... this topic went full retarded, better bail while i can play both games with nitpicking about them.
I have a question: does anyone love BOTH series like me? im a MS-Sony, Forza-GT guy.
No. It changes resolutions of shadows, car reflections, adds AA, motion blur, and other effects that Forza does in real-time.No it doesn't. It renders at higher resolutions and adds post processing effects. That's it.
I'd compress the JPGs even more
Eventhough its a lighting problem, the interior looks pretty bad compared with GT5 and textures are lacking too. The reason Forza's interiors pale in comparison is because of the modelling and textures.
So, we've done photomode to death. Covered tyre screech. Debated high IQ with frame drops and screen tearing vs lower IQ with aliasing but 60/v-synch. Talked car model accuracy, compared poly counts, the width of Green Hell, the menus, the lighting, the shaders, the physics, the tyre model, assists, numbers of environments, variety of environments, accuracy of environments, 2D trees, 3D trees, janky stuff carried over from previous versions...
What is there left to talk about? We've got over a month left before the E3 keynotes. We need to pace ourselves, people.
Which has better menu music?
Nothing to do with the modeling.
I got stuck in an elevator for five hours once, so I vote for Forza.
That depends on the car though in Forza 4. Not all interiors are at the same quality.
Which has better menu music?
That depends on the car though in Forza 4. Not all interiors are at the same quality.
Which has better menu music?
No. It changes resolutions of shadows, car reflections, adds AA, motion blur, and other effects that Forza does in real-time.
I love .GT5 menu music, in game goes to Forza though.
And if we're talking about Horizon then that wins hand down.
Umm thats not the point. GT5 interiors are superior to Forza's.
You can't beat GT5's jazz.
Umm thats not the point. GT5 interiors are superior to Forza's.
You can't beat GT5's jazz.
Did I say modeling? No, I said art. Which includes diffuse maps, specular maps, and normal maps etc -- all things that interact with the lighting engine. Of course, Forza's lighting engine doesn't do it many favors, either.
And to be perfectly clear, modeling CAN affect lighting in big ways if care is not given to the mesh's normals and how the normal maps are generated.
Example:
better shadows, AA, motion blur and the same dof effect as the final result (GT5 dof in the preview screen is poor). And of course it does swap the model in real-time, or its always loaded in the memory, since you just need to hit start and its already there.None of those are model swaps.
Shadows / reflections / AA are just a byproduct of rendering at much higher resolutions then down sampling. It isn't an additional swap/extra.
And what are these other effects that Forza does in real time?
Not a fan of any GT jazz. And while we are talking menus, I'm not a fan of their serif typefaces either. But I guess all Japanese games have to use serif. It's like the fucking law, or something.
Forza beats GT in menu music easily.
However, GT1 > ALL.
Indeed, the materials should ideally be created by texture artists, not modellers.
I always thought the biggest difference is that one is clearly designed to be played with a wheel and the other is not.
better shadows, AA, motion blur and the same dof effect as the final result (GT5 dof in the preview screen is poor). And of course it does swap the model in real-time, or its always loaded in the memory, since you just need to hit start and its already there.
What happens when artists write a physics engine? oh yeah, Gran Turismo.
What happens when artists write a physics engine? oh yeah, Gran Turismo.
Might I ask which is which, and why? I assume most here would use a wheel for either game.
MS wheel is discontinued I believe (the MS one).Well, the official wheel from MS is 270 degrees (lol) and there were bugs (permanent assists) with 900 degree wheels and Forza can't even use a lot of the wheels on the market. Official GT wheel is 900 degrees and GT5 has great compatibility with other wheels.
Might I ask which is which, and why? I assume most here would use a wheel for either game.
MS wheel is discontinued I believe (the MS one).
GT's official wheel is actually 1080 (Thrustmaster). GT's clutch model is shit tho, unless its been fixed in a patch. My G27's clutch action on GT is not good.
MS wheel is discontinued I believe (the MS one).
GT's official wheel is actually 1080 (Thrustmaster). GT's clutch model is shit tho, unless its been fixed in a patch. My G27's clutch action on GT is not good.
Ah, forgot about Thrustmaster. I was thinking of the DFGT (what I use)
How is it "clearly" not designed around it? Are your claims anecdotal or is there a real reason to believe that this is the case?Sorry, thought that would be obvious. Forza is fun with a wheel, but it clearly was not designed around it. I'd even say its often easier to control tense moments on a controller, which is pretty insane.
Well, the official wheel from MS is 270 degrees and there were bugs (permanent assists) with 900 degree wheels and Forza can't even use a lot of the wheels on the market. Official GT wheel is 900 degrees and GT5 has great compatibility with other wheels. FF is also better in GT5. Honestly wheel support feels like an afterthought for Forza.
Best Menu music ever pure class
Better shadows is subjective, Forza is missing lots of self-shadowing for example. AA is better in GT, x4 MSAA +TAA vs x2 MSAA (you only get x4 in time trial and no TAA). Forza doesn't have DoF in real time unless you are talking about the photo mode "real time" (and who gives a shit about that?, not to mention that is still real time in GT as well in that mode), and again, only byproduct of rendering at higher resolution.
And no, for the 1000th time, GT doesn't not swap models for the photo mode.
Are those the "effects" you were talking about? If so... lol