We've made FFB improvements for the day one release of the game, and there are other areas we’re continuing to work on to improve FFB even more moving forward. We welcome the community’s feedback on what is currently in the full game on both Xbox One and Windows 10 so please let us know what you think.
Thanks for the reply! Will do. Can we adjust FFB settings in game?
The big thing is to give the user some options. IMO Assetto Corsa is a good example of how to give good options that aren't too complicated, while pCARS is an example of what not to do (like 40+ options... wat?).
The one thing that soooooo many racing games get wrong is on center feedback (for input just off center). Many wheels have a mechanical deadzone on center and if this isn't factored in in the FFB it is impossible point a car accurately which is frustrating to experts and casual players alike. NFS Shift had this like a PLAGUE! FM6 didn't really have this but Apex kinda does (although I haven't played them back to back in identical scenarios).
Finally, I doubt this will go anywhere because MS has licensing priorities, but please consider making wheel support on the PC more open. On PC there is no reason to limit the Fanatec CSW V2 to the Xbox Hub on PC (especially when it has a G27 mode which people will just use to make it work w/o buying a hub) or any other Fanatec or any other "big" brand wheel. iRacing would not exist if they did this. On console this is a totally different story because the expectation for a consistent user experience is much more important given the average user and the need for device security.