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Forza Impressions

I hate Microsoft, I really do, but it pays to have friends in the right places. A buddy of mine working there kindly sent 3 copies of Forza to my office on Friday afternoon, it took me a while to get around to playing it, as I wasn't hugely interested...

Back in September 2004, I was rejoicing at TGS after playing Enthusia for most of the afternoon, Konami had pulled an excellent (highly realistic) driving model out of their magic hat and I was counting the days until its release. After returning from TGS, I had the displeasure of playing the Forza demo and quite frankly, it felt like a joke. The handling was awful, graphically it was washed out, there were only 3 other racers on the track and the frame rate was err, well I'm sure you all know.

So, what's happened since then? Well Konami received many complaints that Enthusia was too difficult, so they spent some time making their cars easier to control and totally ruined what would have been a superb game. The Forza team were doing the opposite and were actually making their game fun. I have been a Forza non-believer until a few hours, but now I've been converted.

Now before I go any further, the handling... this is NOT Grand Prix Legends or GTR, the game's physics engine has plenty of arcade features buried under the hood to keep you on the road, even with everything turned off. I'd say it's slightly arcadier than GT4... which is an arcade game for me ;) Anyway, sliding occurs far too often but thankfully is much easier to catch than in the real world, however this is not a bad thing. In fact, I'm really enjoying the handling, for me, it's the best part of the game. Every corner is spent in a beautifully controlled broadside with tyres billowing smoke and slight variations in throttle adjusting the vehicle's yaw angle. They have recreated the experience of trail-braking in a far deeper manner than GT4 (which was damn good to begin with) and there is so much subtlety to play with while braking/steering at the same time. If I was stuck on a desert island and could choose one console-based physics model to take with me, it'd be Forza's. Collisions with other vehicles and trackside objects result in the cars behaving in a very believable manner, touch the rear of another car whilst it's cornering and it will spin out, hit a wall at the wrong angle and your car will be flipped around 180 degrees... GT4 doesn't do either of these.

Track design is always something I am always extremely critical of, but thankfully I don't have much to complain about with Forza, their designers have done a superb job creating a challenging group of tracks, especially one called Alpine Mountain. To be honest, I've only put about 4 hours into the game and I've probably played about 10 of the tracks, and I'm not sure of the total number.

-- Alpine Mountain - Great flowing track with a wide variety of corners
-- Tsukuba & Leguna Seca - same as GT4 but both sandier/browner.
-- Maple Valley - small track, similar feel to Autumn Ring Mini, easy to learn, first corner is exceedingly quick and easy to learn how to slide the cars.
-- Rio - A well thought-out street track, has some nasty bends that catch you out, normally I hate city tracks, but this is fun.
-- Tokyo - Night time city track - erg, this is why I hate city tracks, very narrow, 90 degree corners everywhere, doesn't flow at all.
-- Silverstone National - Great circuit from Britain, very fast but easy.
-- Road Atlanta - Cool track, not much to write here though.
-- Road America - I could drive this all day, the carousel is another corner for 10 seconds of drifting
-- New York - Suspicouly take place almost on 2/3rds of the GT4 track.
-- Blue Mountain - Feels like a copy of the Aussie track Bathurst, great!

I'm sure there's plenty more, there ever a point to point category, I haven't even looked in there yet. Apart from a couple, I'm enjoying all the tracks, the same can't be said for GT4 or Enthusia.

Graphically it's a mixed bag, generally to my usual hatred of the Xbox's washed out look that seems to creep into most renders. The bloom effect seems to make the washyness even worse. Anyway, the tracks are detailed and have plenty of scenery... although most are devoid of 300, 200, 100 braking markers, making life a touch more difficult. Road texture is highly detailed and has plenty of strong skidmarks across it... at least you can judge braking points by these markings. There seems to be a weird bug in the renderer where small gaps appear in the road at certain angles for a couple of frames, nothing serious though. Oh, and of course it runs at 30 fps, but you all know that... but like many other Xbox races, the reflection mapping runs at half that speed.

Sound overall seems pretty weak and whatever car I'm in, I can hear my competitors' engines over my own, leading to some bad gear change decisions. Also, the sound played at the moment the race starts is the game equivalent of scraping fingers on a black board.

Tried a few LAN races at work, all seems to be in order, noticed a couple of points where lagging made opponents stutter slightly, but nothing too serious. Looking forward to the studio getting some more copies of the game from Microsoft, so we can play 8 player!!

Anyway there are plenty of minor problems that are getting on my nerves, for instance if you enter a race and you need to slightly alter the car setup, you need to exit the race, exit the race selector, exit the championship selector, exit the Go Race menu, choose garage, choose car setup, do whatever you need, then step back through all the menus to return to the race + waiting for the track to load again.

Well, I've written way too much, just three thing before I go...

-8 cars in a race :)
-great damage :)
-I'm hooked and I'm sorry for all the Forza bashing I've done over the past few months :D
 
marvelharvey said:
So, what's happened since then? Well Konami received many complaints that Enthusia was too difficult, so they spent some time making their cars easier to control and totally ruined what would have been a superb game. The Forza team were doing the opposite and were actually making their game fun. I have been a Forza non-believer until a few hours, but now I've been converted.

God I wish someone would leak the TGS Enthusia demo.
 
Hint: after tweaking your car setups, save them. Then you can just reload them before each race. I have several configurations for my RX-7 (e.g., drift, grip, and default).

I got a few questions for you:

- Could you elaborate on how Grand Prix Legends has a more realistic handling model?

- Can you please explain the difference in Forza's handling model between the demo and the final version?

- Last question: how is Forza more arcadey than GT4?

Thanks. :)
 
GPL also has a physics model that has great trail-braking abilities and let's you slide all over the place :)
 
Thanks for the hint chespace, that'll save countless menu-minutes.

Well, to (try and) answer your questions

Grand Prix Legends:
Even though their physics runs on a tiny fraction of calculations in comparison to Forza. The cars react in a way that feels 'true'. Whilst playing GT4, Enthusia and Forza (even GTR sometimes) there are odd occasions where I do not agree with the way a vehicle has reacted to my inputs. I can't really elaborate more than that without sitting in pub with a pint in one hand and drawing you diagrams on a napkin with the other, sorry ;)

Also, not really relevant, but GPL is the only racing game that makes me scared of putting a wheel wrong. An inch too wide on a bend and you could die... until you press shift-R. This is the only game that gives me the same sense of caution that I feel when driving on a track. You really need to respect your other competitors too, rather than knocking them off or using them as 'brakes' on hairpin bends.

Forza Demo:
I played the demo for about 20 minutes last year and thought it was awful, I can't remember any details about the handling characteristics

Forza arcadieness in comparison to GT4:
They're both arcade games ;) But Forza is 0.1% more, all due to the drifting. Take turn 1 at Maple Valley, the broadsiding that is possible on that corner reminds me of Outrun2. OK OK, I'm exaggerating about Outrun2, but drifting seems to happen a little bit too easy, even with racing tyres. But don't get me wrong, I'm loving the cornering.



To Sjoerd: Yes indeed ;) Man, I want to go and play GPL now!
 
since you played some lan races already don't forget you can lan 3 xbox's together with 3 copies of forza and play in 3 screen mode sort of like the Ferrari 355 challenge arcade setup

not sure if you knew that being a forza hater from the start but just thought i'd remind you and maybe try it out :)
 
Shinobi said:
The fact that a mere 8 cars on track is cause for celebration is a biting commentary on the state of racing games. Thanks a lot Gran Turismo.

There was some Sega racer that had 16 or 40 or something, everyone was making a big deal about it way back when - Daytona DC? Maybe Sega Touring Car on Saturn?

Or maybe TDLM.
 
DopeyFish said:
since you played some lan races already don't forget you can lan 3 xbox's together with 3 copies of forza and play in 3 screen mode sort of like the Ferrari 355 challenge arcade setup

not sure if you knew that being a forza hater from the start but just thought i'd remind you and maybe try it out :)

Are the side views angled so you can wrap the side monitors?
 
marvelharvey said:
Forza arcadieness in comparison to GT4:
They're both arcade games ;) But Forza is 0.1% more, all due to the drifting. Take turn 1 at Maple Valley, the broadsiding that is possible on that corner reminds me of Outrun2. OK OK, I'm exaggerating about Outrun2, but drifting seems to happen a little bit too easy, even with racing tyres. But don't get me wrong, I'm loving the cornering.

I find that drifting is completely dependent on the type of car it is... In any case, try to take a corner too fast and exceed the grip of your tires and yeah, you will slide -- just like in real life. I think most of the time, it helps to put things into context... I always try to look down at my spedometer before I understeer myself into a wall. Usually, it all makes sense (e.g., I was trying to take a square left at 80mph).

But back to the car types... one of the reasons I like my RX-7 is that the weight distribution of the car allows even a stock tuned FC to fishtail at highspeed corners. That's what's so wonderful about Forza though... whereas F355 was a killer driving sim based on ONE CAR, Forza is like three hundred different versions of a sim like F355, dedicated to each and every car.

I'm not a huge fan of the Audi S4, but my coworker Simon owns one in real life. And just like every other driving sim fan, they want to see how accurate the game feels by driving their real-life cars. So to convert him, I bought a silver S4 for him to try out. He was blown away by how spot-on the game felt... from handling to the quiet whine of the engine. Even the AWD understeer from the heavy S4 is exactly as it feels in real-life. As I watched him take that thing around Road Atlanta, I saw that he couldn't get the car to drift if his life depended on it.

Which leads me back to what you were talking about with the drifting. I've definitely driven cars in Forza that don't get sideways very easily at all.
 
DopeyFish said:
since you played some lan races already don't forget you can lan 3 xbox's together with 3 copies of forza and play in 3 screen mode sort of like the Ferrari 355 challenge arcade setup

not sure if you knew that being a forza hater from the start but just thought i'd remind you and maybe try it out :)

I can't WAIT to give this a try. At our next LAN party we are going to give this a shot!
 
Gek54 said:
Are the side views angled so you can wrap the side monitors?

I think they are... i dont have the game or even played it in the setup, but the videos i have seen of the setup running appears that way. (because microsoft sets it up like that)

let me go back and double check a couple videos i have sitting on my hard drive to be sure
 
Apharmd Battler said:
I can't WAIT to give this a try. At our next LAN party we are going to give this a shot!

you can actually set it up for 4 screen unless they omitted the 4th screen feature... it would be a replay camera following your car...

edit: and yes the side monitor feeds are angled so you can wrap it to about 45° to make it accurate...

DSC_0094(1).jpg

forzatriplescreen.jpg
 
Roland Hood said:
There was some Sega racer that had 16 or 40 or something, everyone was making a big deal about it way back when - Daytona DC? Maybe Sega Touring Car on Saturn?

Or maybe TDLM.

There's been plenty of racers with at least 16 cars on track. Daytona and Super GT had 40 cars on the beginner courses, 30 on the medium, 20 on the expert. Le Mans I think has at least 20 cars on track, depending on the race. TOCA has 20 cars or more. F1 Grand Prix Challenge had 22 cars. It goes on and on.

I know there's the whole deal about the physics being more difficult to handle with more cars on track or whatever, but six or even eight cars just isn't cutting it for me in 2005. 12 should be the mimimum number...that at least makes it feel like a race instead of a test run on a rental track.

They'd better be progress made next generation, or else...
 
One thing the Forza designer emphasized to me was that A.I. cars follow the same rules of physics as the player... which means the CPU is basically calculating physics interactions for all 8 cars simultaneously.
 
Well I was expecting to buy GT4 a few months ago but the lack of online play and slightly disappointing reviews (at least compared to GT3) made me hold off on getting it. I haven't devoted myself to a racing game since PGR2 but the more I hear about Forza the more tempting it becomes. My question is for you Che - if I get one racer this year is Forza the one to get? If it's on sale at Fry's next week that will seal the deal.
 
TJ Bennett said:
Well I was expecting to buy GT4 a few months ago but the lack of online play and slightly disappointing reviews (at least compared to GT3) made me hold off on getting it.

WTF? How the hell is GT3 better than GT4 in any aspect?
 
I'd certainly hope GT4 beats up GT3 O.o

I thought GT3 was the worst game in the series by far. I'll be playing GT4 for the first time when I get forza as we'll have 2 xbox systems set up with forza and 1 PS2 with GT4 hopefully with a DFP.
 
I'm not saying GT4 is worse than GT3 at all. My comment was reflecting that the reviews of Gran Turismo 3: A Spec (94.3% average on gamerankings) were far more glowing than those of Gran Turismo 4 (90.0% average on gamerankings). While it still got good reviews, many of those I read expressed a slight disappointment with the game considering how long we had to wait for GT4.
 
Blue Mountain - Feels like a copy of the Aussie track Bathurst, great!


OMG !! This is almost as good as having bathurst !

Bathurst rules, i wish all the americans could come over here and experience it.
 
TJ Bennett said:
I'm not saying GT4 is worse than GT3 at all. My comment was reflecting that the reviews of Gran Turismo 3: A Spec (94.3% average on gamerankings) were far more glowing than those of Gran Turismo 4 (90.0% average on gamerankings). While it still got good reviews, many of those I read expressed a slight disappointment with the game considering how long we had to wait for GT4.

Don't doubt. GT4 is THE shit (on consoles). Forza is a big arcadier though, more people may enjoy playing it but it isn't more "sim" then GT4. I guess the online is a good excuse enough to compete GT4 even if the driving physics aren't up to that later.
Of course i didn't see all Forza but so far i like GT4 graphics a tad more. I also really doubt the sense of speed in Forza will be better than GT4. GT4's wind noise on the car + shaking screen = hot awesomeness.
 
I am suddenly very interested in Forza with these 'arcadey' remarks being made. I don't like the ultra-realism of GT4, I may have to check out Forza when it's out.
 
Just to let some of you know. Some bestbuys will be setting up a special forza area in the home theatre department. Dont know if its all bestbuys but i'm sure it's to show off the game in that incredible 3 screen setup (something most people will not be able to do)
 
3 DAYS!!!!!!!!

Live carreer:)

Great impressions, dying to play even more now. What about car customization/tuning. How deep are both. Made any beautiful cars/perfectly tuned monsters?
 
GPL is great... but I dunno why people still use it as a benchmark. Papyrus took the GPL engine and reworked it over 4 iterations of Nascar games (Nascar 4 thru Nascar Racing 2003 Season). The Nascar Racing 2003 Season physics engine is without a doubt in my mind the most advanced physics system ever created for a racing simulation. There are mods for it (non Nascar) that will blow your mind as well.

Also, that game and it's mods allow 42 racers not only to race against one another, but race online against each other with no lag (if server is good, most are).

To me, it is THE benchmark for all sims. And considering it's a 4th gen GPL revised engine, you can undeniably claim as a fact it's physics are vastly superior to GPL in every way. It has an extremely advanced drafting model, tire model, damage model and I think it was a 24 point car physics engine. I love stuff like how you can sit idle and rev your car and the whole body torques. Even if your at speed and do it by dropping the clutch. There is nothing unnacounted for in that engine.
 
I just started playing GT4 today with a friend since I got a new PS2. The game is pretty fun, although a little frustrating. I want to see how it compares to Forza now. All I need is my Xbox back now..
 
Ryudo said:
OMG !! This is almost as good as having bathurst !

Bathurst rules, i wish all the americans could come over here and experience it.

Bathurst is bad ass...seen a couple races on that track on TV, and it's a kick to race on in TOCA Race Driver 2. BTW, the upcoming TOCA game will be racing game of the year for me, barring a fuck up of epic proportions.

BTW, what's Papyrus doing these days with NASCAR gone? I still have fond memories of their Indy 500 game on PC.
 
I miss Papyrus. GPL was just so awesome.


I am seriously considering picking up Forza this week. Looks pretty good.
 
Shinobi said:
Bathurst is bad ass...seen a couple races on that track on TV, and it's a kick to race on in TOCA Race Driver 2. BTW, the upcoming TOCA game will be racing game of the year for me, barring a fuck up of epic proportions.

BTW, what's Papyrus doing these days with NASCAR gone? I still have fond memories of their Indy 500 game on PC.

Oh yeah Bathurst rules!!!! (just as TOCA2 does)
 
JoDark said:
3 DAYS!!!!!!!!

Live carreer:)

Great impressions, dying to play even more now. What about car customization/tuning. How deep are both. Made any beautiful cars/perfectly tuned monsters?

I'm not into tuning, but the paintjob customization had me hooked...i've spent hours playing with the mere 8 layers in moto gp2 and Forza's customization is awesome; by combining the elements you're given in some creative way you can practically do what you want on your car.
So far i've only been painting cars and racing a few laps to see how they look in replays :D
I've made a couple i'm very proud of, can't wait to show them on live and maybe sell my awesome paintjobs :D
 
ya, that's what i was wondering too. how good is that wheel? i'm also wondering if i just buy the xbox usb adapter if i couldn't just use my new 900 degree logitech wheel? should work since their both usb.
 
Here what che said about the wheel

"Hmm... played for a while with the wheel today. It's growing on me. One thing I've noticed is that compared to the Logitech wheel, there's A LOT less resistance in general. So much so that at first I found the wheel to be way too sensitive (it's also not 900 degrees rotation, as you know)... well after manually setting the wheel's deadzone and spring resistance to its highest setting (0-3), it felt better. Still not as good as GT4 with the wheel of course, but it gets the job done."

Isn't this thing rumored to cost around 150?
 
Hahaha, not that is not me in the Forza pic from E3 last year. I did play it at last year's show but I don't recall anybody taking a photo of me while I was playing the game.
 
Wyzdom said:
Don't doubt. GT4 is THE shit (on consoles). Forza is a big arcadier though, more people may enjoy playing it but it isn't more "sim" then GT4. I guess the online is a good excuse enough to compete GT4 even if the driving physics aren't up to that later.
Of course i didn't see all Forza but so far i like GT4 graphics a tad more. I also really doubt the sense of speed in Forza will be better than GT4. GT4's wind noise on the car + shaking screen = hot awesomeness.


eh? How is Forza arcadey again? Have you been playing with all the driving aides on or something?

Also, have you driven on a track before? Controlled oversteer in the right car is not that big a deal if you know what you're doing.
 
rod furlong said:
eh? How is Forza arcadey again? Have you been playing with all the driving aides on or something?

Also, have you driven on a track before? Controlled oversteer in the right car is not that big a deal if you know what you're doing.

I didn't said Forza is an arcade racer. I said it's more arcade then GT4 that's all. I felt i had a cheesy time with the car and some behaviors of it felt less real than GT4 imo. And those are first impression, it's not like i played the game since 1 month it just came out! (well, for people generally it's coming out this week, i cheated a little bit to play it already :D )
Another note i can give you is that when you're in first person view, the screen in Forza doesn't move that much and you get less impressions of your suspension working. There's also no wind noise and no screen-shaking and i'm sure it does count ALOT on my "meh" reaction when i started to play. I'm also a 60 fps douche bag for racing games.
 
eso76 said:
I'm not into tuning, but the paintjob customization had me hooked...i've spent hours playing with the mere 8 layers in moto gp2 and Forza's customization is awesome; by combining the elements you're given in some creative way you can practically do what you want on your car.
So far i've only been painting cars and racing a few laps to see how they look in replays :D
I've made a couple i'm very proud of, can't wait to show them on live and maybe sell my awesome paintjobs :D

This is actually the main reason I'm excited about the game.
 
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