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Forza Motorsport 3 - October 2009 release (ignore the OP at your peril)

AMUSIX

Member
SarBear said:
AFAIK the demo is built upon the final build.

And based on my talks with him yesterday he doesn't seem at ALL interested in posting any time soon on that subject in particular.
I'm still wanting to believe that there is some other explanation other than deliberate deception. I'm still wanting to believe that Turn 10 wouldn't resort to outright misrepresentation of their product. I'd LOVE for someone to come forward and say "up until two weeks ago, we were using the higher LOD models in-race, but just couldn't get it to work".

As it is, we have Turn 10 stating clearly that:
1) Photo mode does not swap out the car model for one with a higher LOD
2) The Challenger drag clip in the intro video is in-game (not even replay)
3) The only thing photo mode/replay adds is DOF and additional AA

The demo, however, seems to contradict all of these...and, Turn 10 has clearly stated that the visuals of the demo are representative of the final game.

I'm really not down on the visuals of the game...they're more than attractive. I'm down on how Turn 10 has handled the presentation of the game, and of the potential for the three statements above to be less than truthful.
 

chespace

It's not actually trolling if you don't admit it
AMUSIX said:
I'm still wanting to believe that there is some other explanation other than deliberate deception. I'm still wanting to believe that Turn 10 wouldn't resort to outright misrepresentation of their product. I'd LOVE for someone to come forward and say "up until two weeks ago, we were using the higher LOD models in-race, but just couldn't get it to work".

As it is, we have Turn 10 stating clearly that:
1) Photo mode does not swap out the car model for one with a higher LOD
2) The Challenger drag clip in the intro video is in-game (not even replay)
3) The only thing photo mode/replay adds is DOF and additional AA

The demo, however, seems to contradict all of these...and, Turn 10 has clearly stated that the visuals of the demo are representative of the final game.

I'm really not down on the visuals of the game...they're more than attractive. I'm down on how Turn 10 has handled the presentation of the game, and of the potential for the three statements above to be less than truthful.

I responded to someone else in the demo thread (too many threads!). Sorry I've been pretty much MIA this week. Anyway, I'll paste it here as well:

One clarification about photomode and screenshots we've released so far. Aside from the added effects such as AA, DOF, and motion blur, all assets you see in photomode are the same although I do stand corrected on one factor which is the player car. They do have higher detail in photomode while all other cars, the environments, etc. are exactly what you see in game. And as you know in replays everything is the same. Anyway, did not mean to mislead or 'play dumb' with earlier statements as I misunderstood how LODs were being used in the various modes. That said, many of the screenshots we've released thus far have used the in-game graphics car models since we often shoot a scene including cars that aren't the player car. <shrug> It all looks good and representative of the game, imo.

I actually can't wait to see what the community will do with photomode and storefront in a few weeks. :D
 

h3ro

Member
chespace said:
I actually can't wait to see what the community will do with photomode and storefront in a few weeks. :D

I'm trying to debate between the LE and the regular version of the game, Che. When will we learn more about the long term benefits of the LE, such as what perks we'll be entitled to over the course of being a VIP member, etc.?
 

chespace

It's not actually trolling if you don't admit it
h3ro said:
I'm trying to debate between the LE and the regular version of the game, Che. When will we learn more about the long term benefits of the LE, such as what perks we'll be entitled to over the course of being a VIP member, etc.?

Well, buying the LCE and being a VIP has a list of short-term benefits (basically 10 extra cars, 5 of which are pretty sweet), the physical package and the thingies inside, and a VIP status symbol within the game and on the website stating that you are an owner of the LCE/member of VIP.

Long term, I plan to support VIP status with a constant stream of in-game goodies since we'll have a way to mass gift cars and other files (liveries, layer groups, tunes) to only VIP members. Think of it as just getting nice in-game bonuses in your inbox for being VIP. :D
 

See

Member
I tried drawing the Turn 10 logo with skid marks but they started to disappear :(

Other than that, best demo I've played ever, I think I raced a little more than a hundred laps, top 1% in the R8 and Porsche and above the 5% mark on the rest... I just don't know how people go faster and I am surprised I got into the top 1%!

Hopefully I would get my head around the livery editor this time round, I am going to art school but never managed to make anything good on Forza 2.

A quick question Che about photomode, not sure if this was asked before, as in some of the screens released, would we be able to remove the driver and move around the cockpits?
 

Senua

Member
che you hide the low lod well but its just annoying that you kept on about 10x the polys when that just isnt the case while racing
 

chespace

It's not actually trolling if you don't admit it
Fender_Uk said:
che you hide the low lod well but its just annoying that you kept on about 10x the polys when that just isnt the case while racing

Sorry, I don't want to belabor this and I do feel bad about how some folks on GAF feel somehow deceived. But I have a half hour before heading out into town so I might as well post. :lol

So to address your comment -- I want to ask you -- does the game have good graphics or not? I guess to me, that is the only point that really matters. It looks good. It's 60fps and it conveys great sense of speed. You are visually pulled into the proceedings and feel immersed. In that respect, the graphics and car models have done its job and at the end of the day, we have built cars with 10x the details.

You're welcome to disagree as I'm sure many do to various degrees, but to say that the game looks nothing like the screenshots we've been releasing, especially when many of those screenshots were not using high-detail models, isn't quite giving the in-game graphics credit where its due.
 

Teknoman

Member
About playing online, people get pissed off if you bump their cars accidentally when passing?

I dont mean like burnout bumper car style attacks, but just accidents.
 

senahorse

Member
Teknoman said:
About playing online, people get pissed off if you bump their cars accidentally when passing?

I dont mean like burnout bumper car style attacks, but just accidents.

Rubbing's racing.

All part of the excitement for me, though I do hate it when it's done on purpose, which is why I typically only race with friends.
 

chespace

It's not actually trolling if you don't admit it
Teknoman said:
About playing online, people get pissed off if you bump their cars accidentally when passing?

I dont mean like burnout bumper car style attacks, but just accidents.

Generally, and I'm just speaking from personal experience, folks are okay with accidents if you don't come off as a prick or look like you have benefited from the accident. Contact is inevitable, especially on some of the narrower tracks in the game. If you say sorry and even let the guy pass you after the recovery, it is usually just water under the bridge.
 

~Kinggi~

Banned
Game looks pretty amazing. Environments are probably the most impressive part.

I like the high framerate also. The driving line is probably the best invention ever. I love it in NFS Shift also.
 

Iknos

Junior Member
It's disappointing that unintentionally we were mislead about some of the graphical features of this game I do agree that the game looks very different overall and is comparable to the best looking racers out there.

The best looking racer out there has the same quality models as FM3 for the most part...only to be upgraded to one higher LOD when you get close up. It's too narrow of a margin to get worked up about.

I have to say that one model sticks out as poor compared to all the rest in the demo...the Mini Cooper.

In some ways if they had that one more LOD model to swap in when cars are close or at least the one you are driving I would like that...

...but on the other hand if this is the difference between a consistant 60fps with no tearing I'd rather have the 60fps with no tearing.

You know what my biggest concern is? Getting the LCE in Canada!

Anyone able to get their hands on it? Is Canada only getting 1000 of these things?
 

Senua

Member
chespace said:
Sorry, I don't want to belabor this and I do feel bad about how some folks on GAF feel somehow deceived. But I have a half hour before heading out into town so I might as well post. :lol

So to address your comment -- I want to ask you -- does the game have good graphics or not? I guess to me, that is the only point that really matters. It looks good. It's 60fps and it conveys great sense of speed. You are visually pulled into the proceedings and feel immersed. In that respect, the graphics and car models have done its job and at the end of the day, we have built cars with 10x the details.

You're welcome to disagree as I'm sure many do to various degrees, but to say that the game looks nothing like the screenshots we've been releasing, especially when many of those screenshots were not using high-detail models, isn't quite giving the in-game graphics credit where its due.
The game looks frankly amazing when you think its running on 05 hardware and at 60fps, and i wouldnt have even brought up the low lod models normally..they still look great, its just the whole thing with dan saying 10x the polys etc, just very deceiving..
 

chespace

It's not actually trolling if you don't admit it
Iknos said:
You know what my biggest concern is? Getting the LCE in Canada!

Anyone able to get their hands on it? Is Canada only getting 1000 of these things?

I hope you can find yourself an LCE since, as one of the most rational/level-headed contributors in this thread, you clearly deserve one. :D Where did you get the 1000 number from? Have they announced allocation numbers somewhere? News to me.
 

Teknoman

Member
chespace said:
Generally, and I'm just speaking from personal experience, folks are okay with accidents if you don't come off as a prick or look like you have benefited from the accident. Contact is inevitable, especially on some of the narrower tracks in the game. If you say sorry and even let the guy pass you after the recovery, it is usually just water under the bridge.

Alright cool.
 

Senua

Member
chespace said:
I hope you can find yourself an LCE since, as one of the most rational/level-headed contributors in this thread, you clearly deserve one. :D Where did you get the 1000 number from? Have they announced allocation numbers somewhere? News to me.
can we turn off that silly roll back onto your wheels thingy for multiplayer? i like my online games to be as realistic as possible!
 

WTFing

Banned
k3BpN.jpg

"It's disappointing that unintentionally we were mislead ..."
 

Iknos

Junior Member
chespace said:
I hope you can find yourself an LCE since, as one of the most rational/level-headed contributors in this thread, you clearly deserve one. :D Where did you get the 1000 number from? Have they announced allocation numbers somewhere? News to me.

That number was pulled out of my ass as a joke. It just seems that it was sold out so very quickly.

I preordered the game 3-4 months ago at an EB Games in Canada. When GameStop has an exclusive item usually EB Games in Canada has it too. At that time they said they didn't have the LCE SKU in their system and so I could pre-order the regular edition and upgrade my pre-order when the LCE comes out on their system.

I go there 2-3 weeks ago and asked if the LCE sku came out and they said yes but it is sold out all over Canada. They said the only thing I can hope for is that someone cancels their LCE pre-order so I can get that.

So my plan is to pre-order at 3 different locations in my town and see if anyone drops their LCE pre-order. It's going to be a lot of calling around and driving that day and I'm willing to wait a day or two after release just to get the LCE.

WTFing said:
k3BpN.jpg

"It's disappointing that unintentionally we were mislead ..."

Do you have a point or are you always this unintelligent?
 

bee

Member
Igo said:
How do the physics in this game compare to the more respected PC sims?


poorly but that's something best left for that hilarious troll thread, still a nice game though
 
It's humorous as a relatively neutral outsider when it comes to car games to step into this thread and see so much bullshit and acrimony from "gamers".

Sometimes it really is embarrassing to admit you're a gamer which is why I generally don't.

Can't wait for the game to come out. Game looks great. Seems to play great. Can't wait to enjoy the full title when it releases.
 

Fun Factor

Formerly FTWer
chespace said:
Sorry, I don't want to belabor this and I do feel bad about how some folks on GAF feel somehow deceived. But I have a half hour before heading out into town so I might as well post. :lol

So to address your comment -- I want to ask you -- does the game have good graphics or not? I guess to me, that is the only point that really matters. It looks good. It's 60fps and it conveys great sense of speed. You are visually pulled into the proceedings and feel immersed. In that respect, the graphics and car models have done its job and at the end of the day, we have built cars with 10x the details.

Really? I seen most people complain the game didn't really have that great sense of speed in the game.
The lack of motion blur in the actual races is disappointing. Watching the race through the replays, it to me looks twice as fast.

This & GT5 will never achieve the same sense of breakneck speed of games like Need for Speed: Shift without it.
 

senahorse

Member
WTFing said:
k3BpN.jpg

"It's disappointing that unintentionally we were mislead ..."


But I thought you don't play on xbox anymore, so why should you care?

WTFing said:
I gave up when MS sent back to me a faulty hardware. It was my 3rd or 4th RROD, I've just received it, plugged it, the blades showed on my screen. So I'm configuring it, when I tried to put my network IP ... RROD! loool
This is the last time I used an xbox, never again. Never.
 

Pimpbaa

Member
FTWer said:
This & GT5 will never achieve the same sense of breakneck speed of games like Need for Speed: Shift without it.

The sense of speed is massively exaggerated in Shift. It may be ok to do shit like that for Burnout, but it doesn't fit in a sim. Also the motion blur is only there to help smooth out the shitty framerate.
 

h3ro

Member
FTWer said:
Really? I seen most people complain the game didn't really have that great sense of speed in the game.
The lack of motion blur in the actual races is disappointing. Watching the race through the replays, it to me looks twice as fast.

This & GT5 will never achieve the same sense of breakneck speed of games like Need for Speed: Shift without it.

Take the GT3, turn off all the aids, nail the apex in Turn 1 and go through the essess on the straight and tell me that Forza 3 doesn't have a spectacular sense of speed.
 

Iknos

Junior Member
bee said:
poorly but that's something best left for that hilarious troll thread, still a nice game though

I think we should be able to in this thread in order to critique the game itself. A comparative analysis for the same of focusing on the positives/negatives of this game's physics should be alright.

The mods should have better insight into this.

Having not driven the cars in the demo I can't say with certainty that the game is completely realistic or not.

I can only compare to other games and my idea of how a X lbs car with Y ft lbs torque with a rear/front/mid engine and varying center of gravities should handle.

My impression is that more than most games...elevation changes play a larger role in the car's handling.

We can all agree that pretty much everything else seems the same as most sims other than how you are able to accelerate out of a few turns without oversteering. Your tires in some cases keep good traction even when you supply them with a whole lot of torque. Other than this it is comparable to all other sims IMO.

We can all agree that with the Porche you can slam on the accelerator and come out of the first hairpin turn with little traction loss. We can all agree that on the last turn of the lap if you did the same thing you will oversteer.

I'm thinking that when you come down the hill and hit the banked hairpin all of your weight is transferred to your wheels due to inertia. Because of this you will need even more torque to make the tires slip.

It is like the highly banked corners found in the latter half of Nurburgring. If you can stay on the inside of those turns you can open up the throttle without worrying about oversteer because all of your weight is transferred to your wheels. This is because you are travelling on near even track and then hitting the bank. In the hairpin on the demo you are coming down a hill and then you hit that banked turn.

Let's contrast this to the final corner where if you slam on the accelerator you will spin out rather easily. This corner is quite flat and you are not benefiting from any extra weight to your wheels.

This is how I rationalize it because I can't see T10 dumbing down anything from FM2 to FM3. We know they were focused on making the handling more realistic than FM2 where it was too easy to lose control of your car.

I also have to wonder which people are playing with wheels and which aren't because it makes a difference as it made a different in FM2.

In FM2 it was very easy to correct your steering with a controller if you were slipping by providing too much torque on a straight. This is because of the way the controller analog stick was mapped to the steering. I find the same thing here in the FM3 demo.

With a wheel you have to be very quick to provide the same sort of corrections...and still it's not that hard because the wheel is essentially a 180 degree wheel.

I have to wait until I get my hands on a Fanatec and try all my racing games with it to compare. By that time my PC would be upgraded so my comparison can be more comprehensive.

Having come off of playing other sim games this summer as well as a beta for a PS3 sim game I can definitely feel a difference in this regard. So I have my eye on it and I will reserve judgment until I try some familiar tracks.

bee: I'm interesting in what you thought. I could be so focused on this one thing that I am missing others. But having come off of playing other console sim racers this is the one thing that I find different.
 
I finally pulled out my 360 wheel tonight.

I'm really surprised about how much more the game is tuned for wheels this time. In FM2 I thought it was a toss up between a controller, and a wheel for straight up speed. Maybe even a slight edge for the controller. In FM3 it's no contest. A wheel is easily quicker. I only turned a handful of laps in a couple of cars, but easily bested my previous times. They weren't even great laps, which really got my attention.

It probably comes from the nature of handling model rather than any real control differences. Pedals vs. triggers is probably a wash, but for steering it's not even close. That's the way it should be, but it doesn't always show up in the lap times for some games.

I also briefly tried clutching with the button on the wheel. Not bad. Downshifts came easily, upshifts will take a little practice. It will be faster. I have no doubt.
 

senahorse

Member
Speaking of wheel's, what's considered the best one to use for Forza 3? This is excluding the Fanatec as it's too expensive to get one into Australia. I do have an original 360 FFB wheel in storage but if there is something noticeably better I would like to know.
 

Igo

Member
bee said:
poorly but that's something best left for that hilarious troll thread, still a nice game though

That thread is jokes but I can't be bothered to post in it. Anyway, how does this happen? Turn 10 should have 10 times resources of those devs and in theory be able to create something vastly superior. If it were lack of experience or talent surely either T10 or PD would be hiring those guys.

The only logical conclusions I can come to are that it's a possibly hardware constraint, except those games don't have high requirements, or it's a design choice not to go all out with the physics. I just really don't get it.

edit: typos.
 

Iknos

Junior Member
BCD2 said:
I finally pulled out my 360 wheel tonight.

I'm really surprised about how much more the game is tuned for wheels this time. In FM2 I thought it was a toss up between a controller, and a wheel for straight up speed. Maybe even a slight edge for the controller. In FM3 it's no contest. A wheel is easily quicker. I only turned a handful of laps in a couple of cars, but easily bested my previous times. They weren't even great laps, which really got my attention.

It probably comes from the nature of handling model rather than any real control differences. Pedals vs. triggers is probably a wash, but for steering it's not even close. That's the way it should be, but it doesn't always show up in the lap times for some games.

I also briefly tried clutching with the button on the wheel. Not bad. Downshifts came easily, upshifts will take a little practice. It will be faster. I have no doubt.

This also ties into something very important...if you bring up the telemetry and play with the controller your steering is locked to 15 degrees either way when you hit higher speeds. I think it was like that in FM2 as well.

With a wheel you have complete freedom. This is another reason why I'm wondering who is using a controller and wheel when they comment on the physics because with a controller you don't get the full story.

I think I need a Fanatec wheel sooner than later!
 
Igo said:
That thread is jokes but I can't be bothered to post in it. Anyway, how does this happen? Turn 10 should have 10 times resources of those devs and in theory be able to create something vast;y superior. If it were lack of experience or talent, surely either T10 or PD would be hiring those guys.

The only logical conclusions I can come to are that it's a possibly hardware constraint, except those games don't have high requirements, or it's a design choice not to go all out with the physics. I just really don't get it.
Read iknos's post on the last page. These things aren't clear cut... and a lot of it comes down to personal opinion of what you think is accurate physics.

Though I'm sure GAF is obsessive enough to find a way of testing these things in a quantifiable manner. :D
 
I wish at least the player car was using the highest LOD model(showroom) as that wouldn't be that noticeable.

They really need to work on that Mini gameplay LOD though, its quite obvious there is an exchange made. The entire back window detail completely disappears(the white lines) on the gameplay model.

Edit: Actually, I just checked again, any of the cars in the demo with detail on the back window in showroom model, completely disappears in game play.

The model swapping situation would be a ton better if the in game model was actually accurate to that of the showroom, especially in the case of obvious details.
 

Iknos

Junior Member
Psychotext said:
Read iknos's post on the last page. These things aren't clear cut... and a lot of it comes down to personal opinion.

I only planned to post once here and get back to the demo after a hard day's work...why can't I quit you FM3 thread?

I'd look at Inside Sim Racing's impressions of FM3. I don't know if I can trust ISR on saying whether a Lambo controls right because their RL experience is with mostly American cars...but these guys do play every single PC sim under the sun so as far as that comparison is concerned I can trust them.

http://www.youtube.com/watch?v=QVzhkASVCQ0#t=9m1s
 

Iknos

Junior Member
I keep forgetting to post complete thoughts here.

They also had the benefit of true 900 degree steering with the Fanatec wheel. You can see in the vid how far they had to turn to counter steer and correct their straights. They have used that wheel for PC sims as well.
 
/checks Fanatec blog

UPDATE 4

The new componets arrive around Oct 5th and we plan to ship out the first wheels in week 41. The bad component was a PCB which had a short circuit. After we get this PCB we need to put the electonic components on it and start the assembly.

The good news is that we are using the extra time to build in a few very cool new features. After we did the final testing on Monday i will announce them and make a video how they work.

Hmm... new features? :O

Also, it's going to be TIGHT for people to get their wheels in time for Forza if they're starting shipping in week 41.
 

Router

Hopsiah the Kanga-Jew
Is it just me or i the FFB on the wheel way too soft? Its not nearly as bad as Shift but Is there any way to turn it up on the demo?
 
I just wish che and Turn 10 would actually apologize for the lying about the graphics. Turn 10 and che have said some really stupid things and made promises that are not true. I think we are good for an apology. I'm not on some crusade to down Turn 10, we all know this "graphic issue" will only be known to a very small percentage of people, but that doesn't mean Turn 10 can't at least be candid with us in the know. Really a PM apology from che would be really cool. I don't think F3 looks horrible, it looks good and plays great, I am just disappointed that the game doesn't have the in game graphics we were led to believe. And no I'm not talking photo mode perfect, but I was expecting photo mode quality car models without the high AA and DOF.

Ok, I'm done with my rant onto F3.

I am nicely surprised with how much better the MS wheel works with F3 compared to F2. So much better.

I do wish there were more body roll in cockpit view and in replays. Also wish I could move the cockpit view camera back a little, but overall the view is not bad and I can see the road well. One last thing, I think if the lighting was better the game would look 10 times better. Maybe some of the other tracks feature better lighting.

See you guys online in October. Buy my cars and decals on the AH. :D
 
Iknos said:
This also ties into something very important...if you bring up the telemetry and play with the controller your steering is locked to 15 degrees either way when you hit higher speeds. I think it was like that in FM2 as well.

With a wheel you have complete freedom. This is another reason why I'm wondering who is using a controller and wheel when they comment on the physics because with a controller you don't get the full story.

I think I need a Fanatec wheel sooner than later!
Hmm, I didn't know that. Interesting.

The only comment I have about the controller is that it uses more steering "lock" than I remember most other games using. Meaning you need to move the stick further than you'd expect. I'm thinking of the turn at the bottom of hill specifically. It's possible that the tuning could be just a touch off.

FM2 is the complete opposite, btw.
 

nib95

Banned
sportzhead said:
I just wish che and Turn 10 would actually apologize for the lying about the graphics. Turn 10 and che have said some really stupid things and made promises that are not true. I think we are good for an apology. I'm not on some crusade to down Turn 10, we all know this "graphic issue" will only be known to a very some percentage of people, but that doesn't mean Turn 10 can't at least be candid with us in the know. Really a PM apology from che would be really cool. I don't think F3 looks horrible, it looks good and plays great, I am just disappointed that the game doesn't have the in game graphics we were led to believe. And no I'm not talking photo mode perfect, but I was expecting photo mode quality car models without the high AA and DOF.

Ok, I'm done with my rant onto F3.

I am nicely surprised with how much better the MS wheel works with F3 compared to F2. So much better.

I do wish there were more body roll in cockpit view and in replays. Also wish I could move the cockpit view camera back a little, but overall the view is not bad and I can see the road well. One last thing, I think if the lighting was better the game would look 10 times better. Maybe some of the other tracks feature better lighting.

See you guys online in October. Buy my cars and decals on the AH. :D


I have no issue with the gameplay visuals having less AA, AF and blur. That's expected omissions from photo mode/PR shots to gameplay. What bugged me was that we were told the car models etc were exactly the same too. When in actual fact the vehicles are far less poly's and less detailed going from Photomode to gameplay.

Game still looks fantastic, but it doesn't bode well for Team 10 on a community front. Since this, combined with a few other things in the past means people will be far less likely to take anything Team 10/Che have to say seriously. Which is a shame, especially given Che is the community manager(?) who should have a healthy and completely honest relationship with the community.

Mistakes happen, but perhaps a better explanation or apology is required? Who knows...

Either way, not long till F3 now! And by then, I doubt many will care about all this malarkey!
 

bedlamite

Member
Arnie said:
Me and my friends were just all racing each others times in time trial mode and it was so fun. We turn off all assists apart from ABS and get racing. The feeling is so good when you get a hot lap which beats your mates. We looked at the clock and an hour had flown by. We were racing in the California and I could only manage like a 1:11.37 and then my friend smashed it with a 1:10.4 something. I really can't wait for the game to release now and I'm going to buy a microsoft racing wheel as you can pick them up for fairly cheap now.
This. This.

I was in a party of 5 last night, all of us trying to beat each other's hotlap times in the demo. We were just racing, shooting the shit, and before we knew it 2 hours had flew by. We all had some issues with the game, and we all agreed that Che's bullshots had turned out to be too good to be true, but the overwhelming opinion was that FM3 was definitely going to be a day one purchase.

I'm spending so much time on this piddly little demo with 5 cars and one track that I fear for my life when this game comes out next month, lol. T10 should pat themselves on the back for a job well done, but going by some of the GAF opinions FM3 is a jaggy piece of shit which should have never seen the light of day. The overall level of stupidity in the FM3 vs. GT5 thread is amazing, simply amazing.
 
bedlamite said:
The overall level of stupidity in the FM3 vs. GT5 thread is amazing, simply amazing.
That's why I'm really glad they're in there... and not in here or the GT thread.

Who knows, a mod might even get bored and nuke the top 10 posters in that thread from orbit. ;)
 
About the lod thing and graphics etc. I think we can all agree that while driving the game looks good enough. And it plays great. And if it looked like the screenshots that'd be even better.

Now let's actually remember why the high quality models are important: to look at. The best way to look at and appreciate the car porn is through the photomode. That's where the beauty of the game is actually important. Well, we GET the beauty models in photomode! So while the pictures might not be a 100% accurate representation of what we're playing at least we can take beautiful car porn pictures.

I'd be far more chagrined if the photos we take can't look as good as represented. But we can, so while there is some disappointment let's put things in perpective realize we're not actually losing that much.
 
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