bee said:
poorly but that's something best left for that hilarious troll thread, still a nice game though
I think we should be able to in this thread in order to critique the game itself. A comparative analysis for the same of focusing on the positives/negatives of this game's physics should be alright.
The mods should have better insight into this.
Having not driven the cars in the demo I can't say with certainty that the game is completely realistic or not.
I can only compare to other games and my idea of how a X lbs car with Y ft lbs torque with a rear/front/mid engine and varying center of gravities should handle.
My impression is that more than most games...elevation changes play a larger role in the car's handling.
We can all agree that pretty much everything else seems the same as most sims other than
how you are able to accelerate out of a few turns without oversteering. Your tires in some cases keep good traction even when you supply them with a whole lot of torque. Other than this it is comparable to all other sims IMO.
We can all agree that with the Porche you can slam on the accelerator and come out of the first hairpin turn with little traction loss. We can all agree that on the last turn of the lap if you did the same thing you will oversteer.
I'm thinking that when you come down the hill and hit the banked hairpin all of your weight is transferred to your wheels due to inertia. Because of this you will need even more torque to make the tires slip.
It is like the highly banked corners found in the latter half of Nurburgring. If you can stay on the inside of those turns you can open up the throttle without worrying about oversteer because all of your weight is transferred to your wheels. This is because you are travelling on near even track and then hitting the bank. In the hairpin on the demo you are coming down a hill and then you hit that banked turn.
Let's contrast this to the final corner where if you slam on the accelerator you will spin out rather easily. This corner is quite flat and you are not benefiting from any extra weight to your wheels.
This is how I rationalize it because I can't see T10 dumbing down anything from FM2 to FM3. We know they were focused on making the handling more realistic than FM2 where it was too easy to lose control of your car.
I also have to wonder which people are playing with wheels and which aren't because it makes a difference as it made a different in FM2.
In FM2 it was very easy to correct your steering with a controller if you were slipping by providing too much torque on a straight. This is because of the way the controller analog stick was mapped to the steering. I find the same thing here in the FM3 demo.
With a wheel you have to be very quick to provide the same sort of corrections...and still it's not that hard because the wheel is essentially a 180 degree wheel.
I have to wait until I get my hands on a Fanatec and try all my racing games with it to compare. By that time my PC would be upgraded so my comparison can be more comprehensive.
Having come off of playing other sim games this summer as well as a beta for a PS3 sim game I can definitely feel a difference in this regard. So I have my eye on it and I will reserve judgment until I try some familiar tracks.
bee: I'm interesting in what you thought. I could be so focused on this one thing that I am missing others. But having come off of playing other console sim racers this is the one thing that I find different.