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Forza Motorsport 4 - The Floodgates Have Opened...

cbox

Member
Just reinstalled forza 3, going to try and get some cars before 4 hits. I want my legendary lancia delta back :(

REALLY want to change my gamertag
 
Cptkrush said:
Just ordered the CSR and Porsche Pedals... I feel terrible now. But the allure couldn't be ignored any longer, so I'm pumped.
sneaky77 said:
so I got the CSR wheels, the csr pedals and the wheel stand.. weeee for going all in

I'm not familiar with the CSR stuff but if it's anything like their other products, you won't be disappointed at all. I almost feel like a spokesperson but the product really is worth it. A whole new dimension.

brotkasten said:
I always wondered if it isn't annoying to have the stand between the legs.

That was one of my biggest worries also. The setup I did have was completely different, inspired by another user it was a bolt on/off setup that was like a dinner tray attached to the chair itself. Used 4 bolts to take it off and store it but it got really annoying (plus my craftmanship was terrible lol).

I read on quite a few forums that you wouldn't even notice, and it's true. I use right foot for gas and brake and it's never caused a problem whatsoever. It really is sturdy as hell too. With the GT2, the pedals, and the wheelstand the thing weighs a metric ton but it's still easy to setup or take down and put in the closet, like 2 minutes tops.
 

enzo_gt

tagged by Blackace
Jube3 said:
A new Under the hood is up on the site, Dan sits down and answers questions sent in from the community.
http://forzamotorsport.net/en-us/underthehood4/

Also Indianapolis Motor Speedway, Iberian International Circuit and Ladera Test Track have been added to the Tracks page:
http://forzamotorsport.net/en-us/Tracks/TrackList.aspx
Is this the first official comment that Spa isn't in? Cause Spa ain't in.

Something that's really shake-my-head worthy: why the fuck isn't the text on the page selectable? Seriously wtf is this shit?
 

saladine1

Junior Member
Jube3 said:
A new Under the hood is up on the site, Dan sits down and answers questions sent in from the community.
http://forzamotorsport.net/en-us/underthehood4/

Also Indianapolis Motor Speedway, Iberian International Circuit and Ladera Test Track have been added to the Tracks page:
http://forzamotorsport.net/en-us/Tracks/TrackList.aspx
WTF?

They featured my question!

Will any upgrade have any effect on the audible difference as can be heard in FM2

So, there will be no actual audio sample swaps depending on upgrades?
Instead, the sounds just get more "raw" with added effects to simulate a "stage 3" exhaust for example?
Am I understanding this correctly?

If that is indeed the case, then i'm a little dissapointed but not depressed. It's better than nothing at all I guess.
So BOV's and wastegate chatter have also been overhauled?
 
saladine1 said:
So, there will be no actual audio sample swaps depending on upgrades?
Instead, the sounds just get more "raw" with added effects to simulate a "stage 3" exhaust for example?
Am I understanding this correctly?

Sounds like the initial aspiration changes and all turbo upgrades are handled via samples, but otherwise yes.

Seems reasonably promising to me.
 

adelante

Member
Several months ago, the community team put a call out to Forza community members to submit new shapes which would be used in the livery editor in Forza Motorsport 4. The response to the program was tremendous—we received dozens of shapes from the community—each of which was specifically designed to fill a need. In the end, we chose 80 community-created shapes to be included in the livery editor. In fact, those two pages of shapes are the first things you’ll see in the livery editor in Forza 4. Considering the amazing quality of vinyl and design work we saw in Forza Motorsport 3, I can’t wait to see the things our community artists create with these new tools at their disposal.

OMG BEST FORZA 4 NEWS EVARRR!!!
 

eek5

Member
Car Tokens: Credits will be readily available in Forza 4, but for players who don’t want to wait and save up for the elite Forza 4 cars, we’re introducing car tokens. While you can always buy cars with the credits you earn in the game, car tokens in Forza Motorsport 4 are a brand-new way to access the cars that matter most to you. Players will be able to purchase car tokens via the Xbox LIVE Marketplace, either individually (80 MS Points, $1), in six-token packs (400 MS Points, $5) or in 13-token packs (800 MS Points, $10). The in-game credit value of a car will determine its token price—the more expensive a car is in the game, the more car tokens it will cost. The most expensive cars in Forza 4 will cost three tokens; the majority of cars will cost either one or two car tokens.
Season Pass: Today we announced our Forza Motorsport 4 Season Pass, a DLC subscription package for Forza 4 players. Purchasing the Season Pass will give you access to the first six months’ worth of Forza 4 add-on packs—plus one free add-on pack (the American Muscle Car Pack, which we also unveiled today). The Season Pass will cost 2,400 MS Points ($29.99) and represents a 30 percent overall discount as compared to purchasing the DLC packs separately. Individual 10-car packs will cost 560 MS Points ($7) in Forza Motorsport 4. We are also introducing the ability to buy some DLC cars on a per item basis, a feature which will offer players more flexibility and choice to get the cars they want. One side note of interest for Forza 4 DLC cars: Unlike in Forza 3, DLC cars will be seamlessly integrated into World Tour mode—both as AI cars in races as well as in-game gifts you can be rewarded when reaching a new level.

car tokens? ಠ_ಠ

looks like season pass isn't part of VIP either; packs will be 560 ms points a piece ($2 increase) :(
 

Shaneus

Member
But they've known about people wanting tracks like Spa and Bathurst/Blue Mountain for years. Still don't see why they put effort into bringing back dull tracks like Hockenheim when they could do something like Spa or BM.

Or at least, if you're going to do a Hockenheim, do the right one.
 

eso76

Member
Iberian and Ladera are both gorgeous looking now.

Iberian_1.jpg
Iberian_2.jpg


Ladera_2.jpg
Ladera_1.jpg


Also, different time of day for Ladera is pretty easy to spot from those pics; same angle.
 

Mascot

Member
Jube3 said:
A new Under the hood is up on the site, Dan sits down and answers questions sent in from the community.
http://forzamotorsport.net/en-us/underthehood4/

So, in nutshell:

In the game that you paid real-world money to purchase, you have to pay real-world money to unlock cars that were held back from the game that you just paid real-world money to own. But you don't actually own the new cars that you just paid real-world money for, it just unlocks them so you can see them (OK, same as before, shitty but totally expected). But in a delightful twist you can pay MORE real-world money to actually play with the cars that you have already paid real-world money to unlock in the game that you initially paid real-world money to own in the first place.

Is that a fair summation?

Also: No Spa was purely a design choice. Indy and Hockenheim were deemed better, more worthy.

I do NOT want to wake up on Dambusters Day and read shit like this! *shakes fist and growls*
 
Shaneus said:
But they've known about people wanting tracks like Spa and Bathurst/Blue Mountain for years. Still don't see why they put effort into bringing back dull tracks like Hockenheim when they could do something like Spa or BM.

Or at least, if you're going to do a Hockenheim, do the right one.

Yes. This is what's most puzzling. They went to the Alps and Hockenheim instead of Spa. Interesting decision process.
 

guest1321

Member
Might be LTTP, but did anyone else notice in FM3 that even in a car with the flappy paddle gearbox the driver would be animated reaching for the shift lever when changing gears?
 
guest1321 said:
Might be LTTP, but did anyone else notice in FM3 that even in a car with the flappy paddle gearbox the driver would be animated reaching for the shift lever when changing gears?
Which car are you referring to. The cars that had the paddles showed the finger twitch when changing gears. It was very slight not as pronounced as in GT5 I sometimes couldn't even notice.
 

amar212

Member
guest1321 said:
Might be LTTP, but did anyone else notice in FM3 that even in a car with the flappy paddle gearbox the driver would be animated reaching for the shift lever when changing gears?

Actual shifting animation was patched after the release if I recall well.
 

squared

Member
So no more sound change when upgrading exhausts? Goddamnit T10, that's just cheap..

I mean, the sound in FM2 was great IMO, Y U NO just improve it!
 

guest1321

Member
soundscream said:
Which car are you referring to. The cars that had the paddles showed the finger twitch when changing gears. It was very slight not as pronounced as in GT5 I sometimes couldn't even notice.

I don't remember which cars specifically but I will play tomorrow and let you know which ones they were that I experienced it. Even if they did use the paddle shifter why would a hand reach down for the gear lever?

amar212 said:
Actual shifting animation was patched after the release if I recall well.

I wasn't aware that a patch was released nor the reason for it? Could you elaborate on that please?
 
Finally got around to pre-ordering the Limited Edition. I just emailed my receipt to claim my Spirit R, they're still sending them out right?
 

amar212

Member
guest1321 said:
I wasn't aware that a patch was released nor the reason for it? Could you elaborate on that please?

There was a November 25 2010 patch (AKA Thanksgiving title update) made in order to introduce actual "behind the wheel" shifting animation.

As for "reaching for the gear lever", there could still be some problematic cars since not even all cars were "fixed" with above title update.
 

nagge

Member
squared said:
So no more sound change when upgrading exhausts? Goddamnit T10, that's just cheap..

I mean, the sound in FM2 was great IMO, Y U NO just improve it!

As i interpreted it there will be a sound change using dsp instead or seperate recordings for each upgrade.
 
Mascot said:
In the game that you paid real-world money to purchase, you have to pay real-world money to unlock cars that were held back from the game that you just paid real-world money to own. But you don't actually own the new cars that you just paid real-world money for, it just unlocks them so you can see them (OK, same as before, shitty but totally expected). But in a delightful twist you can pay MORE real-world money to actually play with the cars that you have already paid real-world money to unlock in the game that you initially paid real-world money to own in the first place.

Is that a fair summation?
That is honestly one of the worst things I've ever read in regards to gaming. Pay to buy the cars and then pay to actually use the cars you've bought. What a fucking racket, and what a way to treat a fan who has already shelled out cash to drive new cars.

Fucking shameless.
 

Xanadu

Banned
Mascot said:
So, in nutshell:

In the game that you paid real-world money to purchase, you have to pay real-world money to unlock cars that were held back from the game that you just paid real-world money to own. But you don't actually own the new cars that you just paid real-world money for, it just unlocks them so you can see them (OK, same as before, shitty but totally expected). But in a delightful twist you can pay MORE real-world money to actually play with the cars that you have already paid real-world money to unlock in the game that you initially paid real-world money to own in the first place.

Is that a fair summation?

Also: No Spa was purely a design choice. Indy and Hockenheim were deemed better, more worthy.

I do NOT want to wake up on Dambusters Day and read shit like this! *shakes fist and growls*
WTF
 

eso76

Member
squared said:
So no more sound change when upgrading exhausts? Goddamnit T10, that's just cheap..

Not correct, sound DOES change.
They don't have separate samples for every upgrade (they do have diff. samples for turbo though) but the sound still changes through dsp.
That's good enough, i think Bizarre's guy knows what he's doing.

Considering all the cars and upgrades the game features, they would obviously have to come up with a system that would manipulate engine noise by itself: using different samples would be an impossible amount of work i think.

All new sound samples for TIRES is great news; one thing Forza lacks is 'speed related tire squeal sound' or at least different pitch.
I think tires sounded the same as fm3 in E3 demo, but i guess that was an early build.
 

amar212

Member
Mascot said:
So, in nutshell:

In the game that you paid real-world money to purchase, you have to pay real-world money to unlock cars that were held back from the game that you just paid real-world money to own. But you don't actually own the new cars that you just paid real-world money for, it just unlocks them so you can see them (OK, same as before, shitty but totally expected). But in a delightful twist you can pay MORE real-world money to actually play with the cars that you have already paid real-world money to unlock in the game that you initially paid real-world money to own in the first place.

Is that a fair summation?

That one does not bother me as much as I am bothered with the FM3's approach where any of the DLC cars was not available to you without purchase with the in-game currency.

What T10 is now doing is basically in the line with already established EA practice for unlocking everything with extra cash-injection.

But having DLC cars - purchased with real-world money - locked in the game until bought with in-game currency (AKA forever, because it was discussed to death how you actually need dozens of game-hours just to collect money enough for the first DLC pack of Forza 3) is one of the craziest praxis I was ever introduced.

This new Token system is just further development on that foundations, by initial problem is something that really buggers me.

For instance, I have ordered a LCE Edition and I will be getting like 20+ cars as a bonus. From FM3 experience, I will have to purchase them all with in-game currency before actually *having* them. And yes, that is pretty much crazy.
 

eso76

Member
i must be the only one who's not bothered by having to buy dlc cars with ingame currency.
games need to set goals for the player; games consist of challenges and rewards, if i unlock new cars paying real world currency i don't want them to be given to me without having to work in the game.

(ok, friday 23rd here. I expect to be blown away with footage. Did i mention Ladera and Iberian look awesome ? Camino Viejo extreme shall obliterate my theories about T10 having to lower trackside detail for performance)
 
amar212 said:
That one does not bother me as much as I am bothered with the FM3's approach where any of the DLC cars was not available to you without purchase with the in-game currency.

What T10 is now doing is basically in the line with already established EA practice for unlocking everything with extra cash-injection.

But having DLC cars - purchased with real-world money - locked in the game until bought with in-game currency (AKA forever, because it was discussed to death how you actually need dozens of game-hours just to collect money enough for the first DLC pack of Forza 3) is one of the craziest praxis I was ever introduced.

This new Token system is just further development on that foundations, by initial problem is something that really buggers me.

For instance, I have ordered a LCE Edition and I will be getting like 20+ cars as a bonus. From FM3 experience, I will have to purchase them all with in-game currency before actually *having* them. And yes, that is pretty much crazy.


Well good news is that t10 increase bonus, and payouts, so getting money won't be as much problem as it was in F3, hopefully :)


Mugello confirmed :)

http://www.gamespot.com/xbox360/dri...?tag=topslot;thumb;1&tag=stitialclk;gamespace
 
eek5 said:
car tokens? ಠ_ಠ

looks like season pass isn't part of VIP either; packs will be 560 ms points a piece ($2 increase) :(

Sigh, so you can buy gold in Forza 4. As for price in crease for car packs, that doesn't bother me too much.
 
eso76 said:
i must be the only one who's not bothered by having to buy dlc cars with ingame currency.
games need to set goals for the player; games consist of challenges and rewards, if i unlock new cars paying real world currency i don't want them to be given to me without having to work in the game.
"Work" is always an iffy term to use in regards to games, but I think I know what you mean. The problem is that its been kind of an understanding up to this point that when you start talking real world money for in-game items, that money is used to remove the work aspect of a game. It's there as a convenience for those who don't value the grind or just don't have the time to dedicate to actually race the gorgeous supercars that may have motivated them to buy the game in the first place.

This token system laid on top of the paid unlocks makes horse armor look like an honest deal, and I didn't think that was possible.
 
In game tokens are just a short cut. You dont have to use them. But the idea of spending real world money unlocking in-game items really grates with me. Its all the stuff that I hate about EA's sports games. I thought Dan was better than that.

Oh well. I will still be scouring the auction house to make a profit to buy my cars with in game currency. I always thought of the auction house as a game within the game anyway.

Turn 10 - turning gamers into car lovers and car lovers into gamers, and dedicated Forza fans into jaded cynics.
 

eso76

Member
OMG THAT GAMESPOT VIDEO IS GLORIOUS


GLORIOUS !!!!

why can't i write in a 96 points font.

G L O R I O U S.

dat lighting.
 

Slayer-33

Liverpool-2
eso76 said:
OMG THAT GAMESPOT VIDEO IS GLORIOUS


GLORIOUS !!!!

why can't i write in a 96 points font.

G L O R I O U S.

dat lighting.
Omfg direct links pls at work and iPod is not working properly on their YT channel!
 

eso76

Member
different weather in top gear test track ?

overcast in stars in a reasonably priced car (best lighting ever) / sunny in bowling video
 
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