brotkasten
Member
The RUF is happy that Porsche is gone. "Those idiots have to drive me now!soundscream said:Im so sorry
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The RUF is happy that Porsche is gone. "Those idiots have to drive me now!soundscream said:Im so sorry
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Shaneus said:That video... wow. Love the logo intro, too... they should keep that for the full game.
RukusProvider said:Holy shit at the end of the video where they show the track replay. Very impressive.
soundscream said:You know you can do that in 3 right?
shinnn said:spa still there...
in the first picture, left side of brainstorm logoMascot said:Where am I looking, Shinnn?
lol I was trying to figure out what layout is thatBADNED said:Can you spot Interlagos too?
Nothing on that wall has to be confirmed for the game. Don't forget the Forza 3 art pics from the Jalopnik studio tour.shinnn said:lol I was trying to figure out what layout is that
HOLY SHIT!
edit:
bah.. it can't be true. Must be just inspiration for fantasy tracks?
saladine1 said:And the sounds, oh the sound of that Ferrari...o.r.g.a.s.m.i.c...
Could it be that finally, the tracks of Forza will lose the smooth as glass feel to them?GameCentral was lucky enough to be allowed out in the Ceed for a hot lap around the circuit and can report that the in-game track features the same bumps, lumps and surface changes as the real thing, so racers should be able to compare their times to those of the stars.
lol.. hopefully the next behind the scenes video will be a travel to Sao PauloBADNED said:Exactly, just a wall of concepts!
shinnn said:lol.. hopefully the next behind the scenes video will be a travel to Sao Paulo
quick comparison
Here you go:Mascot said:Has anyone managed a good grab of that piece of paper on the pin board with the story of the Alps track typed on it?
wat/shinnn said:from Interlagos wikipedia: "Its name (adapted from Interlaken, Switzerland)"
oh well.. the dream is over =\
Just pretend it's a freshly paved circuit.mblitek said:Is anyone else bothered by the perfect asphalt? I mean it's absolutely perfect. I'd rather have a more gritty feeling to get that imaginary sense of a real mountain road. So have different asphalt layed down, patches, cracks, bumps etc all from the expansion/contraction of the water/snow/ice beneath the road.
It is believable, because the tracks have a background story, even if they're made up. The story of the alps track says that a race track was build there. Why would someone build a race track from scratch with narrow roads?amar212 said:You are not believable my friend - not with road of such width in middle of the Alps.
You would be more *believable* if you made that road more narrow, as would expect form road buried deep in heart of Europe on top of the oldest hills of Old Continent.
Nice reference to Grindenwald BTW
Oh you! Don't turn into another Che! :lolBADNED said:Exactly, just a wall of concepts!
Zeppelin said:I don't know. The lighting in this game is much better than in Forza 3 but very often the cars still come off as cartoonish to me. And there hasn't been many shots were I've gone "wow, that shit looks real." That said, the cars seem to blend way better with the surroundings this time around though.
I skipped out on 3 but I'll probably pick this one up in the end. I wonder how much the Nürburgring has improved since 2...
AlanzTalon said:i think you are seeing an artistic choice. they choose a really saturated, high color look for the game. like torch mode on a new LCD, really saturated colors that aren't "real" but for some is more pleasing to look at.
GT5 turned the color down to a flatter look, making it more like a real photo, but not a colorful.
so it may not be a matter of what looks the most "real" in a screenshot but a vibrant color palette as an artistic choice for the game.
shinnn said:
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Zeppelin said:Sure, it's probably an artistic choice. But I think they might have made that choice because they couldn't go more realistic. Which I think is... I don't know... sad? But I guess all in all that was a good decision to make. I always appreciate when devs work around their limitations and in the process give their game a unique look.
And Forza really does use this art style well. It's a very consistent look through out the whole game.![]()
AlanzTalon said:i think you are seeing an artistic choice. they choose a really saturated, high color look for the game. like torch mode on a new LCD, really saturated colors that aren't "real" but for some is more pleasing to look at.
GT5 turned the color down to a flatter look, making it more like a real photo, but not a colorful.
so it may not be a matter of what looks the most "real" in a screenshot but a vibrant color palette as an artistic choice for the game.
shinnn said:There's a new AI difficulty level too.
Easy, Medium, Hard and Professional.
Spaceman Spiff said:I noticed that as well-- probably to address the complaints of a difficulty imbalance between FM3's medium and hard AI.
i found hard too easy in forza 3, not trying to say im pro or anything but i felt they still braked at points you dont need to brake, especially on the nurburgringU n i o n 0015 said:That was odd. Medium was was too easy and hard was rape-worthy. Total imbalance.
Yeah, hard wasn't really that hard in FM3.Xanadu said:i found hard too easy in forza 3, not trying to say im pro or anything but i felt they still braked at points you dont need to brake, especially on the nurburgring
shinnn said: