fabricated backlash
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saladine1 said:Thanks for the impressions.
So, you say that the shifting gave a 'kick back' after each shift. Is this true for all the cars you drove?
That's some great detail there Turn 10.
Another question. Did you at anytime experience any snap oversteer or any unsettling when braking?
The physical kickback was there for the demo with the Subaru at least. I would asume that it should be there for all cars. I was only allowed to play one race (2 laps) with the subaru. Unfortunately they had the manual gearbox removed and you could only use the paddles. Would've been even cooler using the clutch and shifting manually.
At least playing with the controller, the camera in the cockpit was shaken by harsh breaking and accelerations. So I guess they are simulating that aspect visually at least.
About the snap oversteer. I didn't notice that, but if I'm not wrong that's mainly a problem of mid engine cars no? The subaru is a front engine car. The ride certainly got unstable though when braking suddenly or when braking in corners after going in too fast.
Diablohead said:I heard that some screens for forza 4 are non-calibrated or have sharpness at 50% so that's most likely why some setups looked shitty.
You'd think someone there knew about tv's and wanted to show off the game in it's full glory, guess not.
After being to the Sony booth and witnessing the horrible calibration of their Move setups, having a jagged screen with wrong settings isn't quite as bad. At least Forza was playable, most of the Move shooters weren't.
Hell aside from that developer from Ubisoft that talked me through the Ghost Recon demo, and the Guy watching over the Forza hydraulic simulator, I was confronted with the utmost ignorance and incompetence at most of Gamescom. I guess most of the people setting up the demo stations don't even know what they are setting up there.