Ultimately the problem with your argument is that what looks "graphically" better to you is subjective. I think Forza 6 looks better than Project Cars in certain ways. I'll give you an example, the windshield rain in Forza 6 moves with the momentum of the car similar to Drive Club. Project Cars rain is just stagnant on the windshield with rain drops magically appearing. But, thats just my opinion that it looks better. Now, Project Cars from a technical stand point is supposed to be 1080p60fps (at least on PS4) but when this "dynamic rain" starts even 8GB of GDDR5 couldn't stop that framerate from dipping to the low 40s. I just think (at least on console) there is going to be a compromise. If you want eye candy it will be there at 30fps. Maybe GT7 in 2017 (or later) is going to have it all at locked 60fps.
Projects Cars got several updates that improved performance significantly with all it's features still in tact, not withstanding, it already had great IQ and more impressive effects. Tbh, I didn't want to bring other racers into the Forza thread since there's a dedicated thread for that. Don't forget it has 16 extra cars on screen.
This is where you're making assumptions of your own. You assume these features are cosmetic at best and don't demand much from the hardware. You assume that increased 3D geometry doesn't require more gpu workload, however slight it may be. You have yet come at me from a position of clear understanding so it's hard to engage with you but I always do my best to make it clear because I know sometimes the simplest of things can elude people who are blinded by their agenda
I think you should stop injecting all this agenda and fanboy nonsense into your posts, it muddies anything you have to say and gives the impression that your arguments are not solid, so you hit the "he is a fanboy", "he's has an agenda" schtick. I'll tell you something, in my years of using gaming forums, the quickest people to call people fanboys are the biggest fanboys themselves. It's also what Hoo-Doo said, all these driveby, quick stab and ribbing posts serve no purpose, it's like people are personally insulted that you are giving a breakdown in a tech thread. I think the persecution complex angle is a bit unsightly tbh. It says a lot about persons really.
adelante said:
As for the puddles, hmmm, not sure really. I've always thought it was a gimmick but
I was expecting it to be 3D pools of water that you can interact with so imagine my disappointment when it turned out to be no more than a textured polygonal plane. Then again in some games, puddles are just textures ie they have no depth. In Forza 6, you can see grass protruding out of the puddle so in that sense it's 3D?. I'd imagine that if your car parks on top of a puddle you'd see the wheels partially submerged as well. I understand how it greatly affects gameplay in complex ways though so they're by no means a gimmicky feature to me.
Moving on, yes. The way T10 propped the feature, this was not the expectation frankly. This is how the whole argument was raised with Sinnergy tbh. Some devs and PR do have a way of sweetening some words and features into the consciousness of the gaming public. It is only when breakdowns happen you see the real quality under the hood. I was only trying to impress upon him, that using the PR bulletpoints does not always indicate that it's a new feature at play or that features are as exponentially improved or impressive as being touted.....
adelante said:
I don't think it looks bad, it just doesn't look jaw-dropping either. But that isn't the point of contention is it? We both know it'll look no more than decent for a game running at 1080/60. Heh. It's amazing that you acknowledge these features exist yet you refuse to acknowledge that they might require a little bit of extra processing power. Especially when the series is well-known for using prebaked lighting yet for this game they have headlights that lit objects dynamically. Isn't that an assumption made on your part as well? Puzzling. Moving on... there's one thing that a certain other racer does with headlights in rear-vew reflections that I really REALLY love; so much so I wish other games does this. I'll take videos/screenshots and post in that game's relevant thread in the near future.
Woah!, you're all about assumptions aren't you....I have confirmed for myself that the shadows are solid enough from the players perspective. As for how dynamic the headlights are in Forza 6, I'm not convinced that's the case, you listed that not me. I even gave you my impressions on the headlights from the front-cam, they looked a bit static to me from that perspective. Things can't be that hazy for you surely....
Also please bare in mind, that night racing and even wet racing is prebaked in F6, it's either on or off, there's nothing dynamic about these features.
adelante said:
HeliosT10 had the perfect reply lol..what else needs to be said really. You know the limits of the hardware. You know the developer has a rather stubborn goal of aiming 1080p. Yet you have these ridiculous expectations. I would expect that from someone who's not tech savvy... but now I'm having my doubts. BTW, your post history doesn't help you in cases like this either. How are we supposed to take you seriously thelastword... You've grown so used to criticising DFoundry, that you come into each DF thread only prepared to talk about SSS, AF, AA, LOD...your discussion fodder that you desperate cling onto without looking at things from another perspective and examine other features that are highly relevant (such as the I've listed that are new to the series). If you want to talk about image quality, sure. But harping on compromises as if none of us expected it adds little to the conversation frankly.
Personally, I'll take 1080p everytime, don't ever get me wrong on that one. I would always buy a 1080p Forza game over a 900p game, I was simply arguing from the perspective of XBO owners who I've seen frequent tech threads saying "that they hardly see a difference between 1080p and 900p", and that they're fine with that rez for their games, just not 720p.
In essence, 900p would have given turn 10 a bit more performance to work with and XBO owners would not be affected by the 900p too much, as they've claimed so often.
This was only a; if not A, why not B argument. If you've been following my drift, I've been all about A. I was looking forward to a 1080p game with much better asset quality and IQ over the previous entry and I still believe the XBO can pull it off.