Fracture demo thread - impressions

Got a short walkthrough of this last week, and it looked like the developer had one good idea and decided that that was enough for an entire game.

Also, to those talking about the lead's hairstyle - in a Game Informer preview they talked about how he USED TO HAVE HAIR and they decided to shave his head and change his name to 'Jet Brody'. This is what happens when you let focus groups design your game.
 
I think I was like the only person on here who was anticipating it when it originally was announced. Isn't this from the same guys who did the original Mechassault on the Xbox? So many great memories with that game. I was pleasently surprised with the demo as well. I thought it'd be meh to mediocre. But I'm impressed. Definitely purchasing it Day One.
 
daegan said:
Also, to those talking about the lead's hairstyle - in a Game Informer preview they talked about how he USED TO HAVE HAIR and they decided to shave his head and change his name to 'Jet Brody'. This is what happens when you let focus groups design your game.

fracture_screen005.jpg

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Yeah but this was his old design....hair was a bit silly
 
Although the art direction is devoid of creativity (or any semblance of good taste) and the story is absurd the gameplay itself is suprisingly solid. This could be really fun in multiplayer with the right maps.
 
Well I enjoyed this game about ten times more than Mercs2. The terrain deformation is awesome, along with the weapons. Story seems pointless, and the dialogue seems pretty average. I would certainly pick this up for multiplayer, but not likely at full price.
 
Lilsnubby said:
Although the art direction is devoid of creativity (or any semblance of good taste) and the story is absurd the gameplay itself is suprisingly solid. This could be really fun in multiplayer with the right maps.

and that's what I like about it...it's completely indulgent wacko 90s Sci-fi ...it's all in good fun! :D
 
After playing this and the Mercs 2 demo I was left wondering if these guys would not be better off pooling their efforts into one game. With all their talent combined they may be able to make a game worth 60 bucks.

And did the deforming terrain remind anyone else of Magic Carpet?
 
daegan said:
Got a short walkthrough of this last week, and it looked like the developer had one good idea and decided that that was enough for an entire game.
There are a ton of games with 'one good idea that's good enough for the entire game'.

Red Faction comes to mind straight away.
 
This game would have been great had I not played Crackdown.

Now it just feels like a poor knock off with landscape altering powers...
 
zeloe326 said:
Bullshit maybe, but I'm surprised by all the "it looks pretty posts" in here. It doesn't look pretty at all to me(PS3 Version.) In addition I usually don't bitch much about graphics, but .... well uhm, yeah you get it.
Seriously, I'm just play with the ps3 demo but it not seems too bad the graphics and the textures aren't blurry, it isn't uncharted but meh really I don't understand what do you talking about. It just suffer a bit tearing but the graphics is good, not perfet but nice. The real problem is it isn't a great game, the gameplay not so incredible funny but just in the average...
 
Now if they redid this game and added in Waterworld and Godzilla just imagine the AAA status this game would get.

waterworld.jpg
 
bcn-ron said:
Well, it's no Uncharted.

Pros:
Looks nice. Sounds nice.
Good gimmick.

Cons:
Passive enemies.
Poor shooting mechanics.
Not happy with the movement (slow, sprinting gives so little benefit that I don't understand why it has to exist).

Also-ran-overs:
More than half of it was a forced tutorial.

I'd give this demo 2 out of 4 mehs and a dry cabbage.
First off, what the fuck has this to do with Uncharted? Why even bring that game in here? This has absolutely nothing to do with Uncharted. However, the shooting mechanics are on par.

I really find it a shame there are such great weapons and ideas in the game, but so many things stop it from being really awesome. I mean, we've got A LOT of destructive weaponry, but we can't destroy shit? As for the terraforming, it's not enough, more more more

Still, I like it enough, I'll get it at 30€
 
Demo is alright, much better than expected and the scope of the world outdoors reminds me a bit of Halo.

However, the AI seems really bad. But still, another one to add to the 'will eventually get' list.
bcn-ron said:
Well, it's no Uncharted.
Eh wat!

How are the two games even slightly comparable?
 
pswii60 said:
Eh wat!

How are the two games even slightly comparable?
It's the third-person shooting of guns.
I found myself wanting to switch shoulders. Maybe that's how I made the connection.

Another thing that feels weird in comparison is how you can't effectively aim slightly above cover and connect your hits. In Uncharted, if you can move your reticule over an enemy, your shot will hit that enemy, even if the clear line of fire is only established in the player's third-person view. The animation system just puts the gun into a place where it makes visual sense as well.

In Fracture the line of fire is evaluated from gun to target, with the gun being affixed to the player in a static place. Thus you can cleary see and aim at an enemy while actually having your gun rammed into a piece of cover, and if you fire, you're just wasting your shots.

This is exclusively a third-person issue, and Fracture may handle it more realistically FWIW, but it's a bit frustrating. You can't see your line of fire in a third-person game. It's just not possible. The game shouldn't make you control something you can't even see. It's clumsy.
 
Well, I can tell you that the 360 version looks tons better than the PS3 one (which looks ok but it's terribly soft and lacking in fine detail ... think it's running in sub HD res).

Game isn't terrible but it's a surefire rental, at best imo
 
JB1981 said:
Well, I can tell you that the 360 version looks tons better than the PS3 one (which looks ok but it's terribly soft and lacking in fine detail ... think it's running in sub HD res).

Not this shit again.
 
I was looking forward to this game. Gave it a try last night this seems like a launch title or something. The controls felt a little loose. the visulas were ok but with gears, c.o.d, resistance, dead space, and even brothers in arms around the corner this game can only be a rental or bargin bin pick up at best.
 
Not impressive at all. The terrain deformation gameplay is quite a gimmick and the core mechanics fail to deliver solid action. This was compounded by the fact that I had just finished playing Crysis Warhead when I gave this demo a shot.

Not worth my time. I actually had much more fun with The Force Unleashed demo, to be honest.
 
Aaron said:
So is Portal a cheap gimmick game too? You aren't bound to where the arrows are, which go away after the tutorial bits anyway. Any ground can be deformed, as long as it's not covered over in steel panels or whatever. So raising it for cover or dropping an enemy into a pit and throwing a grenade after them is all possible. I've played about 20 minutes past the tutorial section and you never stop using the terrain deform. You pretty much use it all the time and not just for one shot puzzles.

Portal focused solely around the portal gun. If Fracture focused more on the terrain deformation, it would have been a far more interesting game. Yes, you could deform the ground and create cover, but I never felt the need to do so outside progress impeding obstacles. Thus felt it was just a gimmick.

I pulled that quote from my "impressions" post from my site, but I did mention that the game could open up.
 
I liked the PSN demo, thought that it looked pretty nice, and played pretty nice.

I'll assume for now the 'glowing SHOOT HERE' things are not on the actual game levels, or at least could be turned off.

Weapons were very cool.

But I will not be buying it, since I don't buy a lot of games, but for someone who is on a 2-3 games per month pace, it could be slotted in. Too many other PS3 titles at years end and beyond (LBP, MS2, R2, KZ2) to buy to make this a priority....now...if they made it a uber cool sandbox adventure / search / rescue / etc game with the ability to terra-form and look for stuff, and shit...that would be cool...
 
GodofWine said:
I'll assume for now the 'glowing SHOOT HERE' things are not on the actual game levels, or at least could be turned off
Yeah, I'd hope those will be absent from the final product. I wish that the demo felt a little more like an actual mission and not just a chance to show you a ton of weapons that you will be using throughout the game.

Definitely caught my attention, and yes, reminded me of one of my favorite 360 games, Crackdown. I would be interested in seeing how the final product shapes up.
 
I thought it was pretty good, better than I expected really but the game seems devoid of any style or identity. The voice acting was fine but the story seemed rather cliche, the character models were fine but the main character could have been named "generic_character_3.model". THe deformation was pretty cool but the demo holds your hand so much that any gratification of figuring out how to do something is lost. The shooting mechanic felt kinda dull.

It's not a bad game (from what was shown from the demo) but I have a feeling it will be lost among the huge amount of top tier games coming out this fall.
 
just played and finished the PS3 demo. HATE HATE HATE the crappily compressed cutscenes - The final product had better look better than that - same issue I had with Gears of War - game looked great and then the ending cinema was a compressed mess. YUCK

on to the actual demo/game... maybe its the demo but its seems so front loaded - all the weapons you can get, they more or less let you play with in the demo (WHICH IS GREAT) but if the real game is like this... that's pretty bad. Who leaves alll those weapons lying around like that? DEMO WAS EXTREMELY HANDHOLDING. Do this. Do that. DO this. With icons pointing everywhere. Do they think the gamer is stupid?

TERRAIN SKILLs - was cool for about a minute then, I went "meh". Okay concept.

VISUALS - it looked alright but something felt off? It was very cartoony colour wise? Lots of lollicolours all over which is really detracting. Artstyle seems super scifi generic. When the villian showed up in his crotchy tights I was .... :lol :lol If you're going to make the male lead wear tights, at least give him a package. I remember being horrified at bowies crotch when I watched Labrynith when I was younger. Anyhow, looked... ... not so great. Overall style seems very haphazard.

GUNPLAY - very weak. WEAPONS aside, the guns you used felt like pellet shooters.


verdict. not buying.
 
Graphically it looked pretty nice.

It had some nice concepts. I couldn't really care if the player model designs looked generic - there were worse issues than that.

And this issue was the gunplay. It just felt very weird. The controls were NOT smooth at all. They were clunky and sluggish.
 
-viper- said:
Graphically it looked pretty nice.

It had some nice concepts. I couldn't really care if the player model designs looked generic - there were worse issues than that.

And this issue was the gunplay. It just felt very weird. The controls were NOT smooth at all. They were clunky and sluggish.

The controls were anything but perfect, but they're not bad enough I can't give the game a pass. I'm someone who can become accustomed to bad controls as long as it's not a fighting game, and it's not too bad.
 
Well I had no real issues with the controls on PS3 ....look speed, acceleration, range, etc.. all felt pretty good

But yeah, sprint is uselesss

Also thought the Gunplay was okay
 
The demo was ok to me. I actually like changing the terrain but I do think the demo was placing far too much emphasis on it. It would be cool if it was just one of the weapons, and there were other cool weapons like it. The spike grenade was pretty cool but you dont really get to see any real usefulness in the demo. The game is ok, but I cant justify buying it with everything else that is coming out soon.
 
There's some good ideas, but the look of the game is seriously off-putting to me. UE3 engine at it's most generic, seriously. You can tell they recycled same shaders and lighting systems as dozen other UE3 games already on the market. There's that 'whiteness' to lighting that I don't like in most UE3 games, not to mention the typical shiny-shine on everything. Character animation is really bad too.
 
Marconelly said:
There's some good ideas, but the look of the game is seriously off-putting to me. UE3 engine at it's most generic, seriously. You can tell they recycled same shaders and lighting systems as dozen other UE3 games already on the market. There's that 'whiteness' to lighting that I don't like in most UE3 games, not to mention the typical shiny-shine on everything. Character animation is really bad too.

its not the u3 engine.
 
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