How much will Gakai take up? Honest question, I have no idea.
Could people please stop saying "expensive GDDR5"? GDDR5 is DDR3 with a different interface to the memory controller. The structure of the actual memory chips are exactly the same, the only reason it's more expensive is because there are fewer suppliers of it. With a high volume device like the PS4 shipping with 8GB of it, price should drop rapidly as production ramps up from multiple vendors.
Article is down lol
Thread is hilarious :
X1 reserves 3gb - LOL gg MS!
PS4 reserves 3gb - smart move by Sony
gaf
wait, does this mean Verendus owes me a PS4!?
MOAR rage
wait, does this mean Verendus owes me a PS4!?
forgot the /s
I'm running out of reasons for how XBO and Ps4 are different outside of 100 dollars.
PC looks better and better.
I'll gift a PS4 to 50 lucky gaffers.
Anybody tweet yoshi yet?
Someone should reserve this.
If this gets proven wrong does eurogamer get added to the ban list?
Yeah! f that shit! OS should only use 64MB of ram and let the developers have 7.9 GB of ram to lay with, who cares if the OS lags alot while your trying to multitask the same times as recording for 15 minutes!
I don't understand how Gaikai would require much RAM. Isn't it just a streaming video feed, it should take less ram to run a Gaikai game than a game running on the actual PS4 hardware.
Multi-tasking isn't a feature you just add in at the last moment. They designed the system, and thus the OS, from the get-go to multitask. If they could multitask with the original OS taking up 512MB to 1 GB of ram, they certainly wouldn't need to triple that at minimum. Using nearly 4 GB of GDDR5 RAM for multitasking is extremely wasteful. The extra 4 was said to be given due to a developer request, so I doubt they would only essentially give developers an extra GB to play with while using an extra 3 GB on OS features they've never outlined. There is nothing the PS4 could be doing that requires 3.5 GB of ram to be reserved. Unlike the One, it doesn't have the Kinect built in and the system wasn't built to be an all around media box.
Reverse this gif please.
Please please please.
Well what if they found out 0.5GB would not be enough as they were developing those features, then decided to further lock in extra 2GB for the OS? However, if some games use 5.5GB, then all games should be able to; the concept of 'flexible 1GB' doesn't make sense truth be told.They added the extra 4gb of ram due to a developer requesting it, so why would they double the amount of expensive GDDR5 ram in the system only to give developers an extra GB to play with? You don't simply tack on so many features into an OS to make it over quadruple in size in the period of months. We can talk about all this video sharing and things of that taking up RAM, but that stuff was in BEFORE developers knew about the additional 4GB, so that's not what would be taking up that RAM. The only way I could see Sony using so much RAM for the OS is if they had some kind of 3d interface, like you sign right in to something akin to PS Home, which I highly doubt, as we've already seen their OS.
So going by this rumor the Xbone has 5gb for games and the PS4 just 4.5, at least 'guaranteed?
I just don't see the big deal. Considering games rarely use more than 2 - 4gb of RAM on PC, and consoles with their heavy optimization, the sky doesn't appear to be falling. Maybe it just hasn't fallen where I live yet.
Is it possible Sony is planning to have multi tasking of its own now to compete with MS?
only with the power of cell, I am not a tech junkie but both consoles seem pretty simmilar stats wise
You work up playstation fans better than you do Laker ones.
PlayStation 4 is also capable of similar feats, perhaps in a manner more closely resembling that of PS Vita - the game is paused, apps are switched over seamlessly and, once exited, gameplay continues without having to restart the code. The convenience and functionality is undeniable
I want my fucking PS4 now!
Is it possible Sony is planning to have multi tasking of its own now to compete with MS?
I find this hard to believe. Sony is normally really good about their OS's having low RAM footprints. This just seems like a titanic waste from them. Which is not something to have been doing in awhile. The VITA OS is a prime example of this, it's silky smooth and still has a very small RAM footprint. I'll wait for a more legitimate source. 3.5 GBs reserved for the OS is ridiculous. MS is running 3 OS's with less RAM than that.
Just that he didn't know what the hell he was talking about and swallowed a ton of techno-babble hook, line, and sinker. None of the numbers he used made sense relative to known specs, and the techniques he referred to aren't some magic tricks only viable on XB1.
Kind of like this article, where he's clearly using the old KZ slides to make his argument, even though he's claiming his info comes from a "post memory bump SDK".
What you need to assume in order to believe this article are the following things:
1. That Leadbetter actually has a clue this time (dubious).
2. That Jon Blow and company, a self confessed small little team doing very little memory optimization, have somehow already tapped into over half of this "extra" memory pool for The Witness.
3. That Sony is spending ~$40-$50 more per unit for almost nothing but OS memory footprint.
4. That Sony has completely rebuilt their OS within the last few months to go from a 512MB OS to a 3.5GB OS.
5. That Adam Boyes was full of shit when he said they met developer demands for 8GB (this demand confirmed by noted self promoter Randy Pitchford, who likely has seen final SDK docs).
So yeah. We'll see what the actual number is, but the likelihood that Eurogamer of all publications are 100% right is pretty damn slim.
Get me some of that shit you've been smoking on man, it seems to have corrupted your mind.
Damn Smokey I'd have thought you were smarter than this bullshit.
wait, does this mean Verendus owes me a PS4!?
Meltdowns? More like calling out nonsense. PS4 was originally designed with 4GB in mind and developers worked under that assumption. Under that assumption, we would expect the OS to take anywhere from 512 MB to 1024 MB at MAX. Cerny said the additional 4 GB was added at the request of a DEVELOPER.
What features could Sony possibly add to make for the OS to jump from 512 MB to 3.5 GB in MONTHS? And why would they add 4GB of DDR5 RAM at the request of a developer if they are going to reserve the vast majority of that for the OS?
Sony doesn't have a camera to contend with, nor does it have three OS's. How can one Sony OS bloat itself in a period of months to outweigh a system with 3 OS's? Someone make a scenario in which that would in any way be feasible.
I almost cringe at these types of reactions when no one understands how these platforms work. Somehow people thing 5.5GB (if true) is not enough for games? More is better but we're also coming off a generation where we had 512 of OS overhead. Vita has 512 plus 128 just for the OS and it's really snappy.
So that Wii U 1GB and maybe down the line 1.5 is not so bad anymore?