Pre-order cancelled. How about you?
What are you going to buy now, since the Xbox One is essentially the same specs?
Pre-order cancelled. How about you?
You just made the person whe preordered after you pretty happy.Pre-order cancelled. How about you?
Pre-order cancelled. How about you?
Pre-order cancelled. How about you?
50 MB is still greater than the 360's 30ish MB. Don't forget that the PS3's OS is sluggish compared to the fluidity of the 360's OS, leading me to believe Microsoft has smarter engineers.
Now you're just being dumb. The Vita's memory allows it to do multitasking functions. As for the rest of your post, you need to stop.
343 is a multiple of 7. 7 is the initially rumored amount of RAM available for developers. Halo lore is filled with references to 7. Halo is a well known First Person Shooter IP. You know what's also a well known FPS IP?
HALF LIFE 3 COMING TO PS4.
Pre-order cancelled. How about you?
Weren't they waiting for an official statement before running this article based on what that Eurogamer Spain guy said yesterday? I'm confused.
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
One more?
Pre-order cancelled. How about you?
Weren't they waiting for an official statement before running this article based on what that Eurogamer Spain guy said yesterday? I'm confused.
Hmm I think you're on to something. Lets explore further
OK you've convinced me, this may actually be pretty awesome and smart of Sony.Well, here's the kicker: A few weeks back there was a comment from a developer saying that they were scratching their heads trying to figure out what to do with the extra ram --> http://www.nextpowerup.com/news/192...on-what-to-do-with-all-the-available-ram.html
My guess is that Sony thought that if developers weren't going to be using all of the 8GB then they might as well put it to some use. So now the OS resembles Home and as the world loads about you, you're able to go into a virtual game store and pick the games with your Home avatar. Want to launch the game? You walk from the store to your virtual gameroom in Home and then put the game into the virtual PS4 and then look for your virtual controller in your gameroom and then boot the virtual console and then select the game and then play it!
Do you want to chat with a friend? You go out into the streets in Home and then yell for your friend until he shows up and then you invite him to your gameroom and then go through the same process. Now, in the virtual Home world, it seems like you guys are sitting in the same virtual couch and playing split screen, but in reality each one of you guys are at home, playing over PSN. It's genius, really!
Pre-order cancelled. How about you?
Microsoft showed what they were doing with their OS to justify the memory allocation. Sony need to show why they've decided to allocate more for their system - what are they doing that needs this much RAM?
I bet the developers are glad that Sony doubled the memory. It must have been tough developing next gen games with only 512mb of game memory.
So 4.5GB is the guaranteed amount?
I'm not sure we can count "flexible" RAM. I mean, if we're doing a bunch of things at any given time...would a game disable something suddenly?
I guess those saying 7GB available were WAY OFF.
4.5GB is still more than enough. It falls right in with what I expect if the PS4 is going to multi-task like the X1. Not to mention, real-time video encoding/recording takes a lot of memory.
Of course not. The postmortem said clearly "Our aim for announcement event was to run on PS4 hardware, 1080p, solid 30FPS, no cheats", and the demo used up 1536MB system memory, 128MB system memory, and 3072MB video memory. So if that's true, they apparently were developing on a system with more than 4GB ram.
Everyone at Sony headquarters is too busy committing sudoku to issue any statements.
It could be possible that they didn't want the xb1 to offer any better OS features.Anybody feel this is reactionary to MS? Like, hey they're using 3gigs of memory for the OS, maybe we could do the same and nobody would mind?
It isn't!What are you going to buy now, since the Xbox One is essentially the same specs?
Fluidity? Let's not get out of hand here.
Disappointing to hear the OS footprint is that large, but it still has the faster memory, better gpu and price. Oh well
Pre-order cancelled. How about you?
Hey projectjustice, why did you stop posting? We're still looking for that 1gb os confirmation from sony, we can't find it. Maybe you can help us?
Pre-order cancelled. How about you?
Pre-order cancelled. How about you?
WatDoesn't change the fact that Microsoft has better engineers. For god's sake, SONY had to outsource the architectural design of the PS4.
Whatever reduction occurs better be significant.However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
So Verendus owes people a bunch of Ps4 huh?
So if Ps4 shipped with 4GB as originally planned, it would have got 512MB Ram for games, right? PlayStation3.01?
especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.
That's....I just....
You do realize that very high-end gaming PC's playing the most visually demanding stuff only get up over 3 gigs of RAM usage if they're running multiple displays at high resolutions, right? And the PS4 won't be pushing multiple displays.
Having 5.5 gigs of GDDR5 available is still a huge coup for any gaming console. The mid-field gpu in the PS4 is going to show its age long before the video memory becomes an issue.