Holy shit. People are actually cancelling pre-orders?
please let it be joke
So is it 4.5 or 5.5 available?
Yeah, I staged this for almost a month and a half.
It's using 5gb, and who says he's talking about a PS4 build?so, The Witness is already using 6GB...how???
I remember Durante saying quite a while back that visually there wouldn't be any difference between a system with 5GB usable ram and 7GB (all else being equal). Given info per frame would be limited, the underlying operations can only get so large. I had thought that the extra 2GB would help with caching data for better load times.
Given the deed accomplished by 1GB gfx cards today, I am not worried for the moment.
However, all the anger surrounding this situation is clear: It's less about the potential ramification of the deduction and more about the perception of a greater number that most of us had assumed given the way the instrument has been marketed, especially given the fact that it received 100% jump in the amount from earlier leaked documents.
Plus, for the life of us, most of us can't imagine just why would the OS need to be so big given feature-wise it will never reach parity with xbone due to kinect. Also, for the time being, there is no mention of "cable tv" related features either which is another source for sequestering memory.
Here's what I fail to understand: Why reserve another GB for devs "if they need it"? Why not simply make it 5.5GB and be done with it for the time being?
And GPUs saw a revolution in features from the PS2 to PS3. That hasn't happened this generation.PS3 had over 10 times the RAM of PS2, but they still hit the limit on the PS3. Developers WILL find uses for those resources sooner or later.
Yeah, I staged this for almost a month and a half.
4.5 but feels like 7
Order total: $0.00
Here's the deal...somewhat. From a dev at one of the biggest in the industry. Just a messenger here.
Dev still a little cagey to give out 100% concrete numbers unfortunately like I was previously told, so I apologize ahead of time that they're not as detailed, but these are supposed to be the closest to detailed info I get on the OS footprint:
-At most, the OS uses 1.5GB, with a good amount of that helping the HD recording feature and on the fly switching/ multi tasking
-4.5GB is indeed about what's available for devs at present.
-1GB is set aside for futureproofing OS operations down the line.
-1GB for developer reserve, should they need it
And finally as an important point, I'm being told the faster RAM in the PS4 does in fact make a huge difference.
Because they would be used for different things? Also it says developers can access the reserve if they need, I understand why they would want an OS reserve.
Order total: $0.00
Here's what I fail to understand: Why reserve another GB for devs "if they need it"? Why not simply make it 5.5GB and be done with it for the time being?
The different reactions to
(1) "3 gb for an OS footprint is unacceptable" vs "Reserving 3.5 for an OS footprint is smart"
(2) "We can't trust "goals" for changes to dev-kit memory allocation" vs "Well obviously they'll cut down the OS and give more memory to developers"
(3) "Wait for an official statement" vs "Why would they admit something bad, it's obviously true"
(4) "It's all about the games!" vs "Yeah, they've announced more games, but the other company has more unannounced games."
(5) "Yeah, many titles look sloppy, but it's pre-alpha! Assume it will look better" vs "Sure, their titles look polished, but they're six months behind and rushing things."
All very interesting.
This obviously only applies to a select few.
I won't complain as long as all games look as good as this...
http://abload.de/img/avksuu.gif[IMG][/QUOTE]
dayummm
So you don't think ram will ever be an issue over the run of the PS4?
Let's assume that 7GB was available. You don't think ND or SSM would burn through it?
Personally I think Joe Blow, was being hyperbolic when he made those statements. I just can't fathom how an indie game that will also be released on iOS can possibly be using over 5gb of RAM.so, The Witness is already using 6GB...how???
Here's what I fail to understand: Why reserve another GB for devs "if they need it"? Why not simply make it 5.5GB and be done with it for the time being?
Here's what I fail to understand: Why reserve another GB for devs "if they need it"? Why not simply make it 5.5GB and be done with it for the time being?
But with 7GB RAM, it would be 60fps(!)I won't complain as long as all games look as good as this...
Correct me if I'm wrong, but Blow said "more than 5GB," not 6.
Plus he's taking a brute force approach and just loading up all of the world at once instead of streaming it in piece by piece. If the RAM is there, why not?
Regardless of the amount reserved at launch, devs on both systems can almost certainly count on an increase in available RAM. The unanswered questions are how much and when.
This sounds much better. Like others have said, I guess it makes sense for Sony to have an extra GB set aside in case of some new feature (like party chat) becoming a big deal.
4.5 but feels like 7
Let's assume that 7GB was available. You don't think ND or SSM would burn through it?
I won't complain as long as all games look as good as this...
It's using 5gb, and who says he's talking about a PS4 build?
Personally I think Joe Blow, was being hyperbolic when he made those statements. I just can't fathom how an indie game that will also be released on iOS can possibly be using over 5gb of RAM.
Ah, the spectacle of pre console launch gaf.
Just curious but how much has the OS/reserved footprint for the 360 and PS3 changed since launch?Memory usage will probably shrink over time, just like other devices
windows 8 plain uses ~280 mb ram
I'm enjoying this thread so much. The crow is going to be epic.
Canceling preorders? Are you people for real?
Your point? It's a canceled order, so it doesn't list an amount.
It certainly is.The different reactions to
(1) "3 gb for an OS footprint is unacceptable" vs "Reserving 3.5 for an OS footprint is smart"
(2) "We can't trust "goals" for changes to dev-kit memory allocation" vs "Well obviously they'll cut down the OS and give more memory to developers"
(3) "Wait for an official statement" vs "Why would they admit something bad, it's obviously true"
(4) "It's all about the games!" vs "Yeah, they've announced more games, but the other company has more unannounced games."
(5) "Yeah, many titles look sloppy, but it's pre-alpha! Assume it will look better" vs "Sure, their titles look polished, but they're six months behind and rushing things."
All very interesting.
This obviously only applies to a select few.
That is what I am saying. From a planning standpoint they would probably assume that 5.5 will be available and plan accordingly.
What's interesting is that 4.5 go of RAM still is 1.5 x the amount of what's available for devs on Xbone (3go). This is actually a huge difference when we are talking about porting games.