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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Yawnier

Banned
I won't complain as long as all games look as good as this...

avksuu.gif

Games are only going to look better 2 or 3 years down the line, that goes both for the PS4 and the Xbone. Compare something like Resistance: FOM in 2006 to Killzone 2 and Uncharted 2 in 2009. The jump is fucking huge.
 

Bowler

Member
Here's the deal...somewhat. From a dev at one of the biggest in the industry. Just a messenger here.

Dev still a little cagey to give out 100% concrete numbers unfortunately like I was previously told, so I apologize ahead of time that they're not as detailed, but these are supposed to be the closest to detailed info I get on the OS footprint:

-At most, the OS uses 1.5GB, with a good amount of that helping the HD recording feature and on the fly switching/ multi tasking
-4.5GB is indeed about what's available for devs at present.
-1GB is set aside for futureproofing OS operations down the line.
-1GB for developer reserve, should they need it

And finally as an important point, I'm being told the faster RAM in the PS4 does in fact make a huge difference.

somewhat jives with the rumor that I was told. He does not really see any "news" to this, also said no to concrete data, but said that there is about 5 gigs to play with. and that there is a bit that is completely doing nothing but sitting there, that the system nor the designer, almost as if its partitioned off, can use.
 
That's something I don't understand either. 1.5 for the OS, cool. An additional 1 GB for 'additional features'. Ok... But then another 1 on top of that being blocked off for no apparent reason? If Sony was going to block off all this RAM, as much as the One, I wouldn't be as mad if they actually DID something with it. There's a reason the One has so much RAM blocked off such as kinect integration, all the TV functionality, 3 OSs, etc. I fail to see what feature on PS4 necessitates that potentially more is corralled off.

Seem 1GB is for devs tools since final kits not around for everybody .
When final devs kit come out they will have more ram than current ones since they upgrade .
 
Serious_son.jpg


Yeah, I staged this for almost a month and a half.
Not saying you have, but:
1. Using browser dev tools to edit page and email content
2. Pre-ordered at that time and date, but cancelled ages ago to pre-order elsewhere or decided you didn't want it before this story
 
Just talked to one last guy who works with third parties. He has no idea what the numbers are (or that this is going apeshit on gaf currently) but said "How is this even an issue when every third party we talk to are happy as clams about how much memory we have and how fast it is?" And then referred to it as a 'complete non-issue.' Which is exactly what everyone else has said (both inside sony and at third parties).


So... certain people at gaf are upset but developers, seemingly, are not.
 

glenn8

Banned
For example, caching web browser loaded tabs in ram for instant resuming. But if the game requests that ram, the web browser would reload those pages the next time you launched it.

Thats what Firefox does, even when I restart the PC!
Best feature, it deserves those 1gb.
 
I say let xbox fans circle jerk on this thread until Sony give the actual numbers then we will have a great wall of shame. circle jerk

fixed that for you :p

Not saying you have, but:
1. Using browser dev tools to edit page and email content
2. Pre-ordered at that time and date, but cancelled ages ago to pre-order elsewhere or decided you didn't want it before this story

cmon lol

This all sounds like rumor started by some xboneheads. When Mark Cerny confirms it I will believe it!!

nice!
 

benny_a

extra source of jiggaflops
The different reactions to
(1) "3 gb for an OS footprint is unacceptable" vs "Reserving 3.5 for an OS footprint is smart"
(2) "We can't trust "goals" for changes to dev-kit memory allocation" vs "Well obviously they'll cut down the OS and give more memory to developers"
(3) "Wait for an official statement" vs "Why would they admit something bad, it's obviously true"
(4) "It's all about the games!" vs "Yeah, they've announced more games, but the other company has more unannounced games."
(5) "Yeah, many titles look sloppy, but it's pre-alpha! Assume it will look better" vs "Sure, their titles look polished, but they're six months behind and rushing things."


All very interesting.

This obviously only applies to a select few.
If it only applies to a select few, why not quote those select few so they can understand that you're talking about them?

The amount of time you've spend posting strawman commentary (which is what you must be doing as you're not calling any specific users out) you could have investigated people and made a real point.

How about your start with my post history. It's up for grabs.
 

Shin

Banned
Here's what I fail to understand: Why reserve another GB for devs "if they need it"?

Unless I'm misunderstanding your question...
The current dev-kits have 8Gb memory, same as the consumer/retail model, so of course part of that 8GB would need to be reserved for dev stuff.

1.5 OS
4.5 games
1 reserved for future proofing
1 for dev/development shits
---
8GB

I'm just guessing here, but once devs have a final kit all these numbers might be useless and/or completely change.
 

iNvid02

Member
Just talked to one last guy who works with third parties. He has no idea what the numbers are (or that this is going apeshit on gaf currently) but said "How is this even an issue when every third party we talk to are happy as clams about how much memory we have and how fast it is?" And then referred to it as a 'complete non-issue.' Which is exactly what everyone else has said (both inside sony and at third parties).

So... certain people at gaf are upset but developers, seemingly, are not.

yeah but we know what we're talking about. all they do is make games
 

Raist

Banned
Personally I think Joe Blow, was being hyperbolic when he made those statements. I just can't fathom how an indie game that will also be released on iOS can possibly be using over 5gb of RAM.

Haven't you heard? tablets will sport 16GB of GDDR5 soon.
 

AwRy108

Member
Here's the deal...somewhat. From a dev at one of the biggest in the industry. Just a messenger here.

Dev still a little cagey to give out 100% concrete numbers unfortunately like I was previously told, so I apologize ahead of time that they're not as detailed, but these are supposed to be the closest to detailed info I get on the OS footprint:

-At most, the OS uses 1.5GB, with a good amount of that helping the HD recording feature and on the fly switching/ multi tasking
-4.5GB is indeed about what's available for devs at present.
-1GB is set aside for futureproofing OS operations down the line.
-1GB for developer reserve, should they need it

And finally as an important point, I'm being told the faster RAM in the PS4 does in fact make a huge difference.

/thread
 
Wow @ the overreaction. When Sony announced 8 GB RAM, I expected somewhere in the 6-6.5 GB range available for games, and I suspect that's about where we'll end up in the long run.
 

dubq

Member
We should pre-order multiple PS4's to sell back to the idiots cancelling their pre-orders based on a rumor on a message board taken from a "GAMING JOURNALISM~!" website. Would serve them right. :)
 
That was literally my next question, and I posted a few pages back, still can't give out too much info on that one apparently. Supposedly can be "called back" from dev tools. The bottom line is that it's there if required.

So you are talking about current dev kits, which are limited to 8 gigs until the new models are made, and need 2.5 gigs for dev tools and 1gb for debug scratchpad if required.
Yes?
 

jaosobno

Member
Just talked to one last guy who works with third parties. He has no idea what the numbers are (or that this is going apeshit on gaf currently) but said "How is this even an issue when every third party we talk to are happy as clams about how much memory we have and how fast it is?" And then referred to it as a 'complete non-issue.' Which is exactly what everyone else has said (both inside sony and at third parties).


So... certain people at gaf are upset but developers, seemingly, are not.

Thx for the info!
 
Not sure why the thread name was changed; this information is from eurogamer, not some random twitter poster. And multiple people have corroborated.

The thread title implies it's all a joke when this is potentially significant news about the console and it's at least somewhat rooted in fact. Not sure I get it.
 

Portugeezer

Member
Maybe it's just me, but 7gb > 5.5gb.

7GB's was never confirmed though, we knew the OS was about 512MB when PS4 had 4GB, we doubled it like Sony doubled the RAM, hell even used 6.5GB as a conservative guess...

So a speculated 7GB's > unconfirmed 5.5GB
 
Er no. PS4 has 4.5Gb. Xbox One has 5Gb. Xbox One has more ram for developers.
PS4 has 4.5GB for game developers. How many out of 5 GB has XB1? Do we know the memory footprint of the game OS? It also runs in that 5 GB memory space So I guess less than 5 are really available.
 
(not sure if posted yet) but ign runing with the story now...my email notification from them made it sound like a bad thing "less than 70% of playstation 4s ram avaliable for games"

http://uk.ign.com/articles/2013/07/...+Tag_18273_993008_993017&utm_content=20882148

my personal view is that of obviously more ram for games would have been better, but both ms and sony did well this gen with low ram so the increase to even 5 for games sounds more than enough for me
 
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