It was worst from what I heard. Some parts were like slideshows.
No-Mans Wharf on PS3 has some serious surpassing Blighttown potential.
Absolute horseshit.
"The final version of Dark Souls II
displays the culmination of this delicate balance and were very proud of the positive media and fan reception for the game.
So they're happy with a product that has bugs and problems like:
- Objects and enemies materializing out of thin air.
- Flickering shadows and light sources.
- Out of sync sound effects.
- Mob animations either freezing entirely or moving at lower FPS (like 5 FPS low).
- Input lag both in the menus' and HUD screens.
- Input lag during gameplay (character not reacting at all).
- Player being "smelted into the wall" during a Boss fight.
- Painful loading times (18 seconds on average for me: quickest was 14s. longest took 42s.)
- Very inconsistent framerate (going from the higher 10s up to 60fps when nothing is happening on screen)
- Holes in geometry.
- Enemies not reacting to the proximity of the player.
What the hell...
Only the bolded happened for me. The rest, nope. I really wonder what's wrong with your disc/PS3....

The most egregious were the delay in showing the menu after you hit start, and the loading times. The sound effects de-synch happened to me as well but really rarely, and only in some specific parts.
I'm not saying your experience isn't true or valid, but it's definitely
anecdotal. I have played most of the game (not beaten yet but close) on PS3 and my experience
vastly differs from yours.
At best, indifference. At worst, disappointment.
If only. That would be reasonable enough. Now it's "at worst, vitriolic hyperbolic rage and talk of lawsuits".
Except that we've seen *tons* of console screenshots that showed the game indeed didn't look great.
Pretty much every Dark Souls 2 screenshot thread was filled with 'this is ugly' comments and rightfully so.
Indeed. So I really gotta wonder at people raging at the false advertisement; where were those people in those screenshots threads? Were they saying "nuh uh this game looks good, can't wait"? So confusing. First the game looks like shit. Then it's released, and the retail version often looks better than some of those screenshots, but some other places look worse and it's suddenly OMG LIES? I don't get it.
The biggest issue with this game is that they renamed Sticky White Stuff.
This is absolutely disgraceful, and now I have to decide if I want to cancel my pre-order or not.
Hahahaha
uhh there's people already saying framerate's consistently shit
game on consoles is basically ugly blightown
just relaying what i've read yo
should've added an "apparently" to my second sentence doe
You might want to just
not repeat disinformation next time? Calling the game "an ugly Blighttown" is a complete lie. The framerate has been 95% stable for me. I noticed
some rare dips every now and then, and nothing ever as bad as Blighttown.
Can't agree with that. There are areas in DS2 that look way worse than anything in previous Souls games, even 5-2 etc. I'm seriously wondering whether interns designed the Shaded Woods/Ruins or Tseldora. Some of that poor texture work is unbelievable. It's as if these areas were left in the "rough 3D sketch" phase and they forgot to do the detail passes on them.
The inconsistency of DS2's art design is staggering.
I wouldn't go that far. I agree Shaded Woods looks crappy, I couldn't help but notice the bland texture. I thought Tseldora was cool looking for the most part though. I thought Harvest Valley looked far worse than Tseldora, to be honest. But other than these two places, I think the game looks fine, not enough to say "staggeringly inconsistent".
Yeah no. Completely untrue. Please stop making these false claims, guys. They are not really helping the actual cause here.
Indeed.
It depends. Yes, the graphics aren't a focal point, but yes the brooding atmosphere and environs directly leads to the pleasure many people get from it. They were planning to enhance that feeling with their new visual flairs, which they advertised literally only a few weeks before the game came out, including many visual elements which fundamentally impacted gameplay. One boss is basically entirely fucking lame shit now without the new lighting system.
What? Which boss is that? Spoiler-tag if necessary.
The lack of respect for developers around GAF (and the internet gaming community as a whole) as of late is sickening, IMO.
Dark Souls had several rough/unfinished areas too. Demon's Souls had far less physical landscape in general. It's certainly a combination of lack of resources and time, but calling people who put in thousands and thousands of hours to make a product for others to enjoy "lazy" is repulsive. Especially games that are ultimately this fucking great.
Agreed 100%. Calling Dark Souls 2 a "lazy" product is infuriating. So much amazing content in this game, both artistic and gameplay-wise. Man.