It was working for me until I got hit by a boarding party, constant boarding drones, and 2 missile systems all at once
Lol, well that is barely the fault of your weapon systems then Sometimes the random events can simply screw you over, no doubt.
It was working for me until I got hit by a boarding party, constant boarding drones, and 2 missile systems all at once
Congrats! There's a lot of viable weapon configurations, you just need to get over a certain threshold of punishment you can dish out (and withstand). Whether that's with missiles, breach/bombs or ion cannons or even attacking drones, they all work.I DID IT!!!on easy. shut up
So, missiles are essential, huh? My strategy for the three bosses was to have 2 different missile systems: the pegasus and the hermes. These were used to target the shields while I used burst blaster 3 to then go after the weapons. I had the drone that repaired the systems on the ship, and the anti-personel drone (which was essential). With this, the bosses were pretty easy.
I finally wussed out and selected easy mode.
Can achievements be earned on easy?
Yep.
I made it to sector 8 and i was surprised at how the boss battle was handled, i went straight to the boss and defeated him....I freaked out and started to retreat when i should have probably just waited on the same spot, i got killed by random ship on my way back. Fuck you FTL! I had an extremely good run too, god dammit.only to be told i had to defeat him one more time
I really hope they end up putting out a mode where you can just explore endlessly without the pursuit or end game. Just keep notching up the difficulty. I've gotten to Sector 8 a bunch of times but always die at the boss.
That and make the ships a bit easier to get Or allow a mode to customize your ship at the start.
lol, playing this game is like "Fate itself has decreed that you need to suffer."
Haha, was laughing a few times. Watch it, guys.
Shame that he made the game have the pursuit and an end... it would have been so much better as just an endless space sim, without being linear.
Great game, but it really hurts the overall replay-ability long-term with it honestly being so short.
You kind of get attached to your crew, and then it's over.. and yeah.. that sucks.
Different strokes. I'd find the game way too easy if I could collect all the scrap from every sector
What you say is the complete opposite of the truth.
The game works as well as it does because it finishes one way or another in less than four hours.
You gain a sense of progress, but you're not so invested in each game that losing it will kill the game.
So as a result, each game is played more for the journey than the end. Of course everyone wants to win. It's what people love to do. But as evidenced by Jintor and Pyrion's Flax guide... you don't have to win this game to love the shit out of it.
For me, even after beating this game multiple times, I just like to play through again anyway! And yes, each time, each new ship has a new story of its own.
Sometimes, I'll play through, and shit will just fall into my lap, and I'll be, yes motherfucker, take that. Then BAM, take this 3 missile ship with drones motherfucker. Oh you can't? You die. Other times, I'll be limping along the whole way, but just make it through to the end anyway; constantly putting one fire out after another, never quite going the way you'd like the upgrades to go.
What would be nice is if there was a captain's log journal system recording your play throughs.
They'd have to balance it differently, yes.
The game is an hour long, no where near 4hrs for a play-through.
It's a fun game, but again.. just give me an endless mode when it's done... or shit at least a different couple scenarios... the end is just.. well.. anti-climatic and seems forced.
I mean yeah, right now you want to keep playing.. but next week? What's left to draw you back?
The game is an hour long, no where near 4hrs for a play-through.
It's a fun game, but again.. just give me an endless mode when it's done... or shit at least a different couple scenarios... the end is just.. well.. anti-climatic and seems forced.
I mean yeah, right now you want to keep playing.. but next week? What's left to draw you back?
Excuse the probable faq but new to the game.
In each of my first three runs I was invited to investigate a space station with signs of life. Each time there was a disease that wiped everybody out and I lose a crew member.
Is the outcome from events like that random and I have been unlucky or if I see that text should I always drive on by?
lol, playing this game is like "Fate itself has decreed that you need to suffer."
Haha, was laughing a few times. Watch it, guys.
Do you guys clear as many points in each sector before moving on, or do you take the quickest route through each one?
Bah, I've gone through the engi homeworlds 3 times now and I can't get the damn quest to pop.
Just went through slug and rock homeworlds this game had the proper crew on board, couldn't get them to pop either.
I've had the crystal dude three times, seen the rock homeworld once, couldn't get the thing to pop.
I can't unlock ships for the life of me. Still rolling, Engi (A+B), Zoltan, Kestral (A+B), Federation cruiser (A+B)
I really want the stealth ship and the mantis ship .
Also, didn' know you could get the Engi Medibot dispersal on other ships. That's been a big help on my boarding focussed Federation cruiser.
Do you guys clear as many points in each sector before moving on, or do you take the quickest route through each one?
This game ate my whole weekend. I can see this being stuffed into my games of forever.
My last game last night I survived three sectors with one crew member and died from a fire outbreak that I couldn't vent out quickly enough. I just kept trying to get another crew member, but no shops had them. I encountered a crazy man who had crash landed and brought him up to the ship where he made a subsystem explode.
I think it benefits from the focus. I'm happy that they went with this design and really stuck to it, rather than trying to open it up too much. If the game were as you described, I'd likely get bored.Shame that he made the game have the pursuit and an end... it would have been so much better as just an endless space sim, without being linear.
Great game, but it really hurts the overall replay-ability long-term with it honestly being so short.
Pfft. Just click "Restart" and your starting crew is restored!You kind of get attached to your crew, and then it's over.. and yeah.. that sucks.
Yes. It's cloak, fire everything, dead enemy.Speaking of achievements, can anybody tell me how to get the first achievement in the stealth ship? I dunno if I'm just reading the wording wrong but I can't seem to figure it out. Does it mean that you need to have full health, cloak and then destroy an enemy ship while cloaked in one salvo?
As many as the fuel allows without getting caught. The risk is definitely worth it and if a fight is too tough, you can usually escape for taking too much damage.Do you guys clear as many points in each sector before moving on, or do you take the quickest route through each one?
I love boarding ships. Man, I want that Mantis cruiser so bad.
Also, I just realised that you can send out a distress signal yourself if you're out of fuel. Awesome little touch.
As many as the fuel allows without getting caught. The risk is definitely worth it and if a fight is too tough, you can usually escape for taking too much damage.
If you rush through the sectors on the shortest route every time, I don't see how you could defeat the flagship.
Excuse the probable faq but new to the game.
In each of my first three runs I was invited to investigate a space station with signs of life. Each time there was a disease that wiped everybody out and I lose a crew member.
Is the outcome from events like that random and I have been unlucky or if I see that text should I always drive on by?