Also, I just tried the Zoltan Cruiser today for the first time, and whoa, it seems insanely overpowered. The Zoltan Shield itself is quite the augment, but starting with a Halberd Beam? Holy crap! I'm getting the one achievement of not upgrading power until sector 5, and so far it's smooth sailing (any other ship would be completely crippled). I can't see not winning this one game. Had to stop for a bit, will continue later.
Every single time I get far in this game I get put up against a ship that is impossible for me to handle because I never had the opportunity to earn scrap to buy anything.
Fucking roguelikes.
Because you should listen to me when I shout at people!
I could make that rather long, but for the sake of being concise, get GrimrockFTLSpaceChemFrozenSynapseCivCityGrandAgesLoneSurvivorSineMoraEverydayGeniusGalacticCivilizationsIIEndlessSpaceGeneforgeGnomoria.
( Also known as the games who got the TOSA )
Especially Frozen Synapse cant be recommended enough, but they are all great.
Famous last words.
Oh. In reality wouldn't someone get sucked out if they're standing in the room with the open door? That would have been a neat little feature. But suffocating my dude is a good idea. I never thought of that.
So when it comes to the final boss, where do you get the weapons you need? Are all the good lasers in mantis areas or something? I got to the second form but couldn't beat him fast enough because I never came across quality lasers or any attack drones at all. I had tons of scrap and in the end just used it on upgrades I didn't need because the stores weren't offering anything.
Another thing the game does right is the soundtrack.
Almost all indie games have a horrendous obnoxious soundtrack. Amazingly FTL has a nice soundtrack that fits brilliantly with the theme. It's not over the top and it sounds good.
Well done to the devs. All those other indie devs should take note. Also take note of how it has depth but simplicity.
My ships all die in the first sector, probably should play the tutorial lol.
I can't seem to beat the later stages. I can't break through 3 layers shield with my lasers and my starter missile doesn't do enough damage to break their shield
So what do you people aim first? Shield? or weapon system?
Wait til you get the Pre Loader....all your weapons that are powered, charged at the beginning of a fight? yes pls. rare as hell though, only found it for sale twice and received it as a reward once in like 30 games.
EDIT: oops, had the names mixed up....yes, it is OP as hell lol.
Again, I think you're exaggerating. In every single one of my games there is usually an upper strand of beacons and a lower strand. By time you visit 3 the fleet is already on your ass. Try to squeeze more out of it and the estimation zone is absorbing beacons so their events are nullified. So by what I am seeing, half of the beacons must go unexplored.
This is every single playthrough and since the rebels advance by jump turns there is no way you are using skill to get more beacons.
Seriously guys I'm not trying to be negative, just realistic. If luck is part of the concept and even the whole genre, you don't have to pretend like it is a much smaller amount than is true.
Yes, a lot of vague references to tactical foreknowledge that magically appears when you are better at the game. I see. That makes a lot of sense.
A teleporter would indeed have done me a LOT of good against the boss on that run, but when considering to get one at stage 5, I thought the next two stages would have any weapons whatsoever to offer rather than two extra crew. Maybe if I had bought the teleporter, those extra crew events wouldn't have generated and stores would have generated a nice offensive drone that I wouldn't be able to buy because I spent my scrap on a teleporter, and then since it was almost useless, shield upgrades to survive.
The point is that you don't know what you're going to get later. You can have a strategic plan and try to adjust as it is or is not working out, but things are not nearly as skill-based as I think you guys are coloring it.
There is still a hell of a lot of luck in coming across good things in the right timing. What do you do when a store has what you need but it's the only jump point that far left and it's too early?
There are some ahead, but to get enough scrap would take enough time that the fleet would eat up the store? You move on. But then the next store has garbage, so then what?
Then garbage is what luck gave you. Unless there is a magical whole-map scanner that tells you what items you'll get, it doesn't make any sense to act like it's skill when you find good things. You can try and maximize what you do come across, but getting the actually good shit that is actually useful in end-game has all to do with good fortune of even being able to set your eyes upon one in your meager space-life.
Trouble with beams is, you gotta get the enemy shields down first, or they do no damage.
I don't really think there's any one ship that is too overpowered. They all have their pros and cons and it's all about which ship fits your style of play best. To be honest I didn't like the Zoltan Cruiser but then I didn't really play with it, I just unlocked it and left it in the hangar. May give it a shot but the greatest challenge for me now is beating the game with the Mantis Cruiser or the Stealth Cruiser on Medium Difficulty.
By the way I noticed that the enemy behavior on Medium is much more ruthless. Ships will jump much more frequently if you don't finish them fast enough, and they appear to aim at more critical systems of the ship instead of hitting random rooms. That's my observation at least.
Died on my first boss battle with the starship at sector 8. Goddamn. Ran out of missiles (4 in the beginning of the battle) and practically out of scraps so I couldn't buy any.. Got him down to like 90% health. lol
I have to rely less on missiles and be more cautious in choosing my battles. It's really hard to be the "hero" in this game.
Always felt like a dick when I ignored a distress call.
Eh, other roguelikes seem to more consistently give you something to work with, even if not ideal. They also tend to be about surviving your own willful progress, not getting chased down in one direction. I was in a nebula following the only path I had to the exit. Got nothing 3 times in a row. Like the game actually talked about my crew looking for shit and not seeing anything. The other spots also barely offered anything, being stores or a couple distress beacons that just wanted to take my fuel or drones for very little scrap. Great design there...Every single time I get far in this game I get put up against a ship that is impossible for me to handle because I never had the opportunity to earn scrap to buy anything.
Fucking roguelikes.
LOL prove it. I can tell you how this goes: He conveniently pulversizes your shields with the triple missiles, causing a hull breach and fire in there, then you die from a million lasers while trying to fix that.You need much less firepower than you think. The Kestrel's starting weapons are enough to beat the final boss! For other ships, as long as you don't start with and get exclusively beams, or get only lasers totalling less than four damage (both a virtual statistical impossibility), you're good.
For example, with the Kestrel, if you followed my tips, you should have a ton of missiles; set the missile launcher to autofire on the shields. Once it gets to level 2 shields or less, shoot it with the burst laser. Again, the strategy I posted means that the ship is a sitting duck during stage one while you're doing this. Later stages should not be much more difficult following it.
Please do. I don't believe it for a second. Are we playing on different builds or something?HALF? You're doing something wrong for sure. I think I will take screenshots of all my jumps through a sector and make a GIF or something to show you how I do it.
I'm not calling you a liar, I'm merely saying that your information is false. It could easily be from selective memory. That happens a lot with people. If your claims don't match up with my observations, then you know what I'm going to believe? My observations. I am not lying, either. I have read your tips and tried them and gotten nothing more out of it than I usually do.In this game I have currently paused, I once explored every beacon of a sector except 2-3. Granted, the sector had a few nebulae, but still.
This is every single playthrough and since the rebels advance by jump turns there is no way you are using skill to get more beacons.
I'm getting mighty tired of you calling me a liar. I think this is the last time I'm replying to you.
Why the hell are you ignoring me telling you that I am and I am not getting the same results? Edit: To further clarify. Say you have a nice cluster of 5 stops in a small arc at the bottom of the map. Hit 3 of them and then by time you reach the 4th it will be rebel controlled. Meanwhile, there are 3 more points at the top of the map you never had a prayer of ever seeing. This is how it is every single time so my confusion is extremely high when reading your posts. Even if the rebels never came, there are so many worthless spots that you'd have a faint hope of running into enough ships or shops you can wrangle fuel out of to be able to make it through them all.There are a TON of ways to get the most out of a sector. I've listed them in the past but for the sake of discussion, I will reenuimerate
1) Plan your entire route estimating where the rebel fleet will advance and go to the clusters of beacons that are most interconnected to have more options.
2) Priorize nebulae.
3) Hire mercenaries to delay the rebel fleet and priorize ships.
4) Get any of the other events that delay the rebel fleet or scan the sector. There are LOTS of them, including surrender and boarding loot for some ships.
5) Get the Long-Range Scanners and priorize ships.
6) Explore past the exit, then jump back to it even if it means fighting the Rebel fleet.
7) More that I'm forgetting about right now.
Seriously, maximizing explored sectors is one of the keys to success in this game. Why the hell are you ignoring all these options?
Stop being a dick about it. You're only making it worse because even using your supposedly foolproof methods, I lose. That is the issue, not me ignoring you guys.We are not pretending anything; we simply know the game much better than you, and I think we've demonstrated it quite thoroughly. Let me ask you a simple question. How many times have you finished it so far?
That response was not to you, so it was not in reference to your tactics (which don't work anyway)Excuse me? I've given you a LOT of explicit, specific options to follow regarding this very topic. How is this "vague" or "magical"? Note that the list I just posted is a virtual repeat of one I responded you to with before, you just chose to ignore it.
I did, and tried them. He appears to be much more deadly than you give credit.A teleporter is FAR more crucial to have than any drone or any specific weapon. I'd say it's the most crucial thing to have in the entire game, either above or tied with a cloaking system. It costs half as much as well. Again, please, read my final boss tips.
Yes, I spoke of flexibility in the very thing you quoted.Any hard-set long-term strategic plan you might have is going to fall apart. You have to improvise each and every run. Fuck, I go into most of my runs not knowing what the hell I'm doing, since each time I try a different ship. My last completed one, with the mantis ship was quite hard considering the immensely sucky weapons they have, but guess what? I won that games as well.
Goddamn you are really temping me to do the exact same thing as you mentioned and taking pictures of the map as I go through it. Your claims are seriously utterly ludicrous compared to what I'm seeing in the game. Seriously, what is your build number? I want to check mine and compare. Edit: Mine is in Steam and says 1.03.1You go to another shop? There's 2-3 shops per sector, that makes it 14-21 shops per game, and since you DO detect them when you're one jump away, there's no excuse why you shouldn't have access to them all. Heck, I skil over 50% of the shops so as to not waste a turn.
These things are harder to come by than you convey.Also, aside from the teleporter, cloak and possibly drone systems (which almost half of all shops have), there is NO "thing you need" in this game. You can finish the game with any combination of equipment that can go through a four level shield, which means pretty much anything that includes a bomb or missile, any combination that can do 5 aside from beams, or heck, the Ion Gun 2 and any other non-ion weapon at all.
Please, make some youtubes of your feats. I really do want to see this. As I have said a million times already, I'm not calling you a liar, I am just saying that your statements and my experiences with the game seem to be very far removed. You paint a much, much freer picture with way more possible moves and seemingly more gentle enemies.Again, you can finish the game with the Kestrel's starting weapons. There is no need for any of the high-end stuff if you know what you're doing. Heck, once I finish my current Zoltan run I'm tempted to purposely do just that to show you.
You had no problem doing that to me.You can disagree with what other says without calling them liars or otherwise claiming that their experiences are false (which is somehow even more insulting).
Again, you can finish the game with the Kestrel's starting weapons. There is no need for any of the high-end stuff if you know what you're doing. Heck, once I finish my current Zoltan run I'm tempted to purposely do just that to show you.
The Halberd beam does TWO damage; that means at the start of the game, you can simply start tracing at their shield room and the next rooms it hits will do full damage, one-shotting ships like 70% of the time; insane. I did run into a bit of trouble when they started having two levels of shields, as I hadn't got any other weapon yet... but the ship ALSO comes with a missile weapon to weaken them shields. You all know my dislike for using missiles, but it tided me over until I got a beam weapon, then it was back to carnage again.
I'd like to see that, because I must admit I am skeptical that that's possible.
Even though the store was shit and two points had absolutely nothing (and my flippant gamble lost), this kind of run is my concept of lucky since I dodged the rebels well for the most part, so the kind of domination you speak of is insane to me.
First jump, let's try to hit all these on the left before the rebels start coming. What do we find?
Jack shit. Didn't want to overdo the images so the next stop was a fight and I got a bit of scrap.
I know for a fact that if I go out that far to the right it will be too far, so I take the left path.
Found a battle and got the scrap, so I'll continue up to what is apparently a store because it's my only option if I'm going to pretend like I can hit all the jump points. What can I buy?
Enthralling options. Might have been able to get a teleporter if that one before wasn't NOTHING. What's next..
A distress call. Chance of getting a rebel ship instead (has happened many times) but I did get a normal battle. What was after that?
NOTHING! Okay, moving on, where to go...
That top nebula didn't connect for some stupid reason, so I will take the lower path, but there isn't enough time. For this step I am dropping those two at the top to go right. Total Lost Points: 2
Gambled on something for fun and lost a nice chunk of scrap, the point is the jump points anyway. Now I take a risk and end up fighting a rebel ship, used some missiles because it's not a long run.
Maybe because I had just fought a rebel ship it had mercy on me. I fought a drone to save people. Double payment. Yet I was sitting in red so I had to get the fuck out. I went straight right and the bottom two were lost. Total lost points: 4
No time to go out and come back, so the top 3 were lost. Total points lost: 7, or 8 if you count the one that turned into a rebel ship. Again, I lucked out on the rebel ship not appearing when I exited.
Aside from the starting point and exit there were 19 points at the start. I concede that is a bit far from half, but I have suffered worse fates. As I said earlier, on many stages for me there seems to be an upper path and a lower path.
I went through the first stage just to show how it can be. This was the very first try, and the results were pretty common.
Even though the store was shit and two points had absolutely nothing (and my flippant gamble lost), this kind of run is my concept of lucky since I dodged the rebels well for the most part, so the kind of domination you speak of is insane to me.
Enthralling options. Might have been able to get a teleporter if that one before wasn't NOTHING. What's next..
Now I take a risk and end up fighting a rebel ship, used some missiles because it's not a long run.
Again, I lucked out on the rebel ship not appearing when I exited.
They also tend to be about surviving your own willful progress, not getting chased down in one direction.
The amount of jump points skipped was common. The luck was in not catching too many rebels despite pushing it. This is not hard to understand.So was this a common run or a lucky run?
That's a nice concept for a bank account, but in space survival to go the distance you must last each step. 50 scrap is a vital shield level, doors that keep the baddies out, a couple energy bars, another weapon online, etc.You passed on a scrap recovery arm 4 jumps in, pretty much the exact ideal time to pick one up, as it would pay for itself many times over in a full run. With a different ship or forward thinking the drone recovery arm is a pretty compelling option as well, more of a gamble but still there.
The point wasn't to say all is hopeless. The point was to show you can't visit all the stops, which was named here like it is a normal thing "if you know what you're doing"You finish up with 132 scrap and a hull laser after one sector, giving you offensive and defensive upgrade paths.
This does explain some, but I have been hit by the fleet there anyhow, and the speed was still fast enough that the solid red field swallowed up the jump points before I could get to them, so that narrow sliver makes no difference. If I rode things closer and higher, I just would have had to take the top line and miss more (and get stuck since it didn't connect)I may be misreading, but it appears based on the screen shots you show that you misunderstand the advancing fleet mechanic. You'll only encounter the fleet itself if you jump into or remain in a node between the white and red line. This region represents where the fleet will be after you jump. In the two shots attached to the preceding quotes you are quite in the clear to jump to those nodes.
Which makes it boring to keep going at.It can certainly be argued that FTL uses a more aggressive mechanic but at the same time it is highly predictable and mostly consistent.
You keep fighting rebel ships that only give you 1 fuel to get on your way. Some of them can be quite nasty, too.Btw, what happens when the whole sector is red of Rebels? Insta death or just extra, harder fights?
Have upgraded doors and vent the air out from where they are. Make it so they want to go to the medbay and fight them in there. With them at sub-50 health and you having medbay backup, you kill them fast.What to do against invaders? :S
Have upgraded doors and vent the air out from where they are. Make it so they want to go to the medbay and fight them in there. With them at sub-50 health and you having medbay backup, you kill them fast.
Yeah, that's a good move if they decide they just want to fuck up your shields or oxygen.Also, if they're tearing up your ship and you're forced to attack them outside of your medbay, don't be afraid to constantly take your dudes out of the fight and send them to the medbay once their health gets low (and rotate in new guys tag-team style) Enemy health doesn't regen so you can cheese most fights by playing it really safe.
You need much less firepower than you think. The Kestrel's starting weapons are enough to beat the final boss! For other ships, as long as you don't start with and get exclusively beams, or get only lasers totalling less than four damage (both a virtual statistical impossibility), you're good.
For example, with the Kestrel, if you followed my tips, you should have a ton of missiles; set the missile launcher to autofire on the shields. Once it gets to level 2 shields or less, shoot it with the burst laser. Again, the strategy I posted means that the ship is a sitting duck during stage one while you're doing this. Later stages should not be much more difficult following it.
While I guess it can be done, I'm not sure how you'd get through the shields in Stage 2 with just your Artemis. Wouldn't the defense drone just keep taking all of them down before you hit the shields and open the way for your burst laser?
You keep fighting rebel ships that only give you 1 fuel to get on your way. Some of them can be quite nasty, too.
Have upgraded doors and vent the air out from where they are. Make it so they want to go to the medbay and fight them in there. With them at sub-50 health and you having medbay backup, you kill them fast.
While I guess it can be done, I'm not sure how you'd get through the shields in Stage 2 with just your Artemis. Wouldn't the defense drone just keep taking all of them down before you hit the shields and open the way for your burst laser?
Is there a mod to sell drones, missiles and fuel (not that I'd want to) at stores?
Okay, here we go. I went through the first stage just to show how it can be. This was the very first try, and the results were pretty common.
Even though the store was shit and two points had absolutely nothing (and my flippant gamble lost), this kind of run is my concept of lucky since I dodged the rebels well for the most part, so the kind of domination you speak of is insane to me.
While I guess it can be done, I'm not sure how you'd get through the shields in Stage 2 with just your Artemis. Wouldn't the defense drone just keep taking all of them down before you hit the shields and open the way for your burst laser?
The amount of jump points skipped was common. The luck was in not catching too many rebels despite pushing it. This is not hard to understand.
That's a nice concept for a bank account, but in space survival to go the distance you must last each step. 50 scrap is a vital shield level, doors that keep the baddies out, a couple energy bars, another weapon online, etc.
The point wasn't to say all is hopeless. The point was to show you can't visit all the stops, which was named here like it is a normal thing "if you know what you're doing"
This does explain some, but I have been hit by the fleet there anyhow,
and the speed was still fast enough that the solid red field swallowed up the jump points before I could get to them, so that narrow sliver makes no difference.
I'm getting the impression that "just the Kestral's starting weapons" also includes a kickass crew, teleporter, cloaking, and drones.
Not every ship has defensive drones.
Pick your fights. Like if I'm getting fucked by mantises while fighting a ship that would be more than a match in a fair fight. Hold them off best you can, jump back to a safe sector so you're not getting pounded while fighting boarders at the same time, lick your wounds, go a different direction.
Your very first jump was a mistake. Always, ALWAYS jump to the leftmost beacon you can reach (unless it will leave you stranded, which is definitely not the case). You could have hit all five leftmost beacons in the time the fleet reached the first.Okay, here we go. I went through the first stage just to show how it can be. This was the very first try, and the results were pretty common.
Never gamble if you don't have a blue option. You can do so "for fun" as you mention, but don't expect me to take any complaint seriously after that shit.Gambled on something for fun and lost a nice chunk of scrap, the point is the jump points anyway. Now I take a risk and end up fighting a rebel ship, used some missiles because it's not a long run.
False. Look here:No time to go out and come back, so the top 3 were lost.
So we're having a GAF challenge to beat the game on (Easy/Normal)? with (Layout A) of (The Kestrel) using only the starting weapons which include (Burst Laser II and Artemis)? Can we use the Cloaking Device and Teleporter?
I'm starting a game on Normal under those conditions and am allowing myself to Cloak and Teleport. Don't see any other way of beating the boss with only those shitty weapons.
edit: Here's my Hangar screen for the starting of the challenge
I wish I had a better way to take screens than Print Screen + Paste in Paint lol.
For sure. In general, I guess a top player could beat it without those, but doing so with Kestrel's default weapons to boot would literally be impossible, as you wouldn't be able to get past form 2's shields and defense drone, as mentioned above.
If you're willing to use Steam (and have either the Steam version or the version bought straight from the devs, which includes a Steam key, you can; simply hit F12, like in any Steam game. I do agree the game should include a PrintScreen key by default, though.
Another thing is that you might want to put that screenshot in quote tags, so that it is resized (users can still see it full size by holding the RMB over it) and doesn't mess up the word wrapping of the rest of your post.
After five/six playthroughs on Normal, I tried Easy. Second try really is easy! But then again, i'm "getting" the game a lot more then before. Not sure how to describe it, know exactly what I knew a couple of playthroughs before, but better.
Anyway, it's awesome! So glad I decided to try this, and it shows me once again I shouldn't question Toma. Yes, that does make Alundra get on a higher place on my "want!" list
Just reached sector 7 for the first time, feels so goooood.
And the game isn't worth it for me to argue about or waste more time on, either. Winning is not a big deal to me, but being interesting is. I do not find the repetitive battles of this game worth the trouble. Now, after seeing the sales today, I'll go and be salty as fuck that giving this game a chance led me to miss X3 yet again.If I was a hopeful man I would assume this would convince you that you simply lack experience with the game, and start listening. However, I am not a hopeful man. In any case, this has been on for far too long (and robbing me of time to play FTL), so from now on, if you still want to believe that FTL is a fucking Russian roulette or whatever, feel free.
Sorry I still think you're completely delusional with that flight plan. It advances too fast to make that many jumps and if you can't clearly see that with the images I don't know what to say to you.
And the game isn't worth it for me to argue about or waste more time on, either. Winning is not a big deal to me, but being interesting is. I do not find the repetitive battles of this game worth the trouble. Now, after seeing the sales today, I'll go and be salty as fuck that giving this game a chance led me to miss X3 yet again.
Meh, the more options the better.In the words of the game developers themselves, doing so would distupt the delicate balance so much that they would be forced to give less scrap rewards across the boards. Also, they want to encourage people trying out different things, like having 30 missiles, getting a missile weapon and saying "hell, why not?".
In any case, there are several events that let you sell spares.
Reached sector 7 with the Torus ship. Everything was going well, until I got in battle with a Mantis fighter, fuck them! I die everytime because of the Mantis, they always send invaders in my ship, they're way too strong for me, even with 6 crewmembers against 2, at the same time I was busy trying to destroy their ship with 3 shields.
Pfff
Meh, the more options the better.
Yay! Finally! I killed the boss with shit weapons!
Nice! That must have taken quite a lot of patience. Did you kill the entire crew of the flagship? I have to try that sometime again too.
I only killed the crew on the weapons during the first stage, the drone stage left me with 25% of the hull, and in the last stage I kept shooting the medbay and boarded and killed everyone with my expert mantii to destroy the shields from inside so I could damage the hull faster.
Nice strategy! In stage 3, did you leave any boarders in the weapon silos so that they didn't get autorepaired by the AI, or did you just focus on taking it down ASAP? I'm guessing by the point you killed everyone the ship might already be quite damaged.
I also see you managed to teleport out everyone in time, now that's a freaking good captain!
I'm a bit displeased with the fact that the victory screen with your ship name, crew, etc. disappears as soon as you press a key... including F12 to take a screenshot, making capturing it impossible. :/ At first I just thought there was a bug and it disappeared too fast, as i was taking screenshots like crazy every time I beat the boss.
I focused the boarders on hitting the shields to kill the thing asap, as you can see I barely had 2 points of hull left, I was banking my whole ship's life in the fact that I hoped that the AI wouldn't have enough time to repair the weapons
Hurrah, beat it finally! Using the basic Kestral, I managed to get through the entire game without losing any crew. Sadly, I never found any shops selling systems until the last sector. (Slightly exaggeration. Found one really early on when I didn't have enough scrap for any of them!) While I managed to get an arsenal of 1 hull laser 1, the starting burst laser 2, and two burst laser 1, I figured I wasn't winning due to the lack of cloaking or teleporters.
Found the shop in the last sector, and of course it wasn't selling drones, which meant I wasn't using the nice defense 2 drone I had had sitting in my inventory the whole game. Sold all the drones, bought the cloaking and decided against the teleporter because it'd be better to have maxed cloaking instead.
With proper cloaking timing, I managed to get through it all. Though I have to admit, 40% dodge is REALLY useful.
Maybe I've had "bad experiences" with drones but I've never been that big of a fan of them. Defense drones are alright but even then... it just seems like I have to devote so much attention to them. From energy to scrap to drone management etc.
I did Weltall, ship doors level 3, before I can get the invaders to the medbay they damage my weapon and o2 chamber, making my crew slowly lose oxygen and leaving me vulnerable against their mother ship.
Go and fight them (just don't use zoltan and engis to do so), rotate them and it's difficult to lose, send the ones fighting to the medbay when they get lower on hp and send new people to fight them, repeat until done.