If this is in the Redbox down the street next week I will give it a rental.
Beautiful stuff. Will use.I finally finished all versions.
Drive-by praise for a title isn't constructive. Your comments, in truth, have been as vapid as the repetitive hatred.
Thanks for the impressions, but I'm curious about the bolded.[*]Fights are interesting and enemies are plenty, and attack from different sides, some of them even change their position (wow!?).
[*]Controls are generally ok. Movement and shooting feels really good, but changing between team members is a hassle.
Thanks for the impressions, but I'm curious about the bolded.
Change positions? Dunno what you mean.
And switching characters - thats the second time thats come up in the thread so far. Its just a two button press. I'm starting to wonder if its just that people aren't switching much so every time you *do* get down to switching you have to examine the pop-up menu? Or is it something else? Last time I played the demo I was insta-switching like crazy.
And switching characters - thats the second time thats come up in the thread so far. Its just a two button press. I'm starting to wonder if its just that people aren't switching much so every time you *do* get down to switching you have to examine the pop-up menu? Or is it something else? Last time I played the demo I was insta-switching like crazy.
Thanks for the impressions, but I'm curious about the bolded.
Change positions? Dunno what you mean.
And switching characters - thats the second time thats come up in the thread so far. Its just a two button press. I'm starting to wonder if its just that people aren't switching much so every time you *do* get down to switching you have to examine the pop-up menu? Or is it something else? Last time I played the demo I was insta-switching like crazy.
Pressing two buttons is cumbersome?
I meant that while some enemies use cover and stay where they are, others move around and try to flank you. It's something we still don't have in a lot of games. And it's necessary here, otherwise the game would be too easy, because your team members are actively involved in the combat too.
About the switching: Maybe it's just me, but I prefer to keep my character in control while changing weapons or in this case characters. You have to use your left thumb to press and hold the back button, and then press another button, and after that then go back with your thumb. In addition to that the view on the screen changes too.
After a couple of times you know which button choses which character, but still, it would be so much nicer if you could switch faster.
Alienous is just mad. He's bad at shooters because he always shoots from the hip.
Truth be told, without Insomniac's name on this one, I probably wouldn't be paying it much attention. But with them being at the helm of my all-time favorite franchise and my favorite FPS, I'm giving them the benefit of the doubt. I await Tuesday with cautious optimism.
So the heads DO exist. Are those official art assets?I did an alternative FUSE box art about a month ago in this thread...
I finally finished all versions.
Enhanced Version:
XBOX360 (PDF)
PS3 (PDF)
Hopefully this game doesn't kill Insomniac when it bombs
Hopefully this game doesn't kill Insomniac when it bombs
I don't mean to be an ass but I can't imagine this game doing well even if it reviews great.
Its made by Insomniac and I would be willing to give it a shot but I am still in denial after Ted Price said him and the team moved away from the Resistance series. It wasn't that but if they wanted to create a new ip why this?
Hale and Capelli weren't the more interesting characters in the world but the world and the chimeras and the weapons is what brought flavor to Resistance.
I'll give the demo a shot tomorrow but I don't even want to pay for Last of Us right now when I have a preorder deal for $40.
Atleast Insomniac is willing to showcase proper footage of multiplayer action, but this might be the first time I prefer Naughty Dog's game over Insomniacs.
I'm also annoyed at the work Idol Minds put into Up your arsenal and Deadlocked HD, and outsourcing FFA Vita to Tin Giant. They should have been there to coordinate the half-assed work these studios did.
And I take back the good I said about Idol Minds. UYA is glitch ridden and I've fallen through the map multiple times and the lock-on doesn't work. Weird because Going Commando and 1 were respectable games and worked great. Didn't encounter problems with either of them.
If this game makes it to PS+ I'll probably give it a shot.
PLEASE STOP USING THIS DAMN GIF ALREADY!!! Start making your own gifs people! So many shows out there, with reactions you can use. Gifs are so easy to make. Trust me! Download a program called Jasc animation shop! Sooo easy!!
Well, I suppose being a fan of Insomniac cuts both ways.
But do try the demo before you form an opinion of it. It's meaty enough to get a sense of its worth.
The other OT was better.
Also, you forgot the RIP after Insomniac.
I'd love to enjoy the game but unfortunately the demo was absolutely terrible and failed to hold my interest for even 10 minutes. But yeah. I wanted to like it.
I don't mean to be an ass but I can't imagine this game doing well even if it reviews great.
Its made by Insomniac and I would be willing to give it a shot but I am still in denial after Ted Price said him and the team moved away from the Resistance series. It wasn't that but if they wanted to create a new ip why this?
I would expect this from totoneni and not from you.
I look forward to Insomniac's next project after Fuse, and hope for something different this time.
Maybe rebooting Resistance franchise, or revisiting Ratchet. Or a whole new IP for PS4.
I am still in denial after Ted Price said him and the team moved away from the Resistance series....the chimeras and the weapons is what brought flavor to Resistance.
Still debating on which version to get but I'll probably pick this up on Tuesday. I thought the controls felt very solid and fluid. I don't understand any of the complaints of jankiness whatsoever.
It does seem a little light on story and dialogue, which I thought could have been really promising based on that first trailer they showed at E3. It seems a little empty, for lack of a better word, when playing in single player. Co-op definitely seems the way to go for this. A slowed down more tactical version with character switching kind of like what the updated X-Com TPS appears to be could have been really cool for single player. Still looking forward to Fuse regardless.
Thank you for the tip, is it free?
Should have it Day 1, got it for a very cheap price
Sucks only 35 levels to gain, would have like it at least 50
The other OT was better.
Oh wow, this thread has gone awful already.
If you didn't like the demo and no plans of getting this, why are you even here?
Oh wow, this thread has gone awful already.
If you didn't like the demo and no plans of getting this, why are you even here?
There is a demo so that would be pretty pointless people can make up their own mine.To warn others, so they can avoid spending $60 on the game?
To warn others, so they can avoid spending $60 on the game?
I'd be interested. Looks fun. But depends on single player length for me.
And although i read the devs reasoning on why there was no traditional deathmatch, I kind of wish it was in it. The gameplay and shooting reminding me of a futuristic Uncharted. Could've been pretty fun.