Gacha Games Community ✿| OMT |✿ Waifus, Husbandos, 50/50s and Jiggle Wiggle too ଘ( ๑‾̀◡‾́)੭"

Which gacha games are you playing?

  • Girls Frontline 2

  • Zenless Zone Zero

  • Wuthering Waves

  • Goddess of Victory: Nikke

  • Genshin Impact

  • Honkai: Star Rail

  • Honkai Impact 3rd

  • Blue Archive

  • Heaven Burns Red

  • Azur Lane

  • Limbus Company

  • Path to Nowhere

  • Brown Dust 2

  • Arknights

  • Punishing: Gray Raven

  • Reverse: 1999

  • Guardian Tales


Results are only viewable after voting.

Agent_4Seven

Tears of Nintendo
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Thanks for thread my bro!

I just saw that Anime Warframe is now up for wishlist on EGS. They've done some CBTs recently, and player impressions have been pretty positive, so it's one to look out for once it releases.

 
Thanks for thread my bro!
No problem at all, ma dude. I just figured it's about time since we started to discuss other gachas in ZZZ and other threads more frequently. The first post will stay as it is for now until I'll figure out how I should structure everything I have in mind and then design the whole thing, which'll take time as well. Ah, I wish we had a robust tool set for thread creation with tables and such to separate things better etc. like you can do on Steam for example. But alas, I'll have to work with what is available.

I'll add links to ZZZ, WuWa, GF2 and other OTs to the first post soon, maybe more people will start visiting our threads and join conversations🤞:messenger_relieved:

I just saw that Anime Warframe is now up for wishlist on EGS. They've done some CBTs recently, and player impressions have been pretty positive, so it's one to look out for once it releases.


Looks way too much like WuWa.

I like the look of the art on their official website's home page - https://duetnightabyss.dna-panstudio.com/#/home Looks way different than other open world Gachas and I wish they went with this art style instead. I mean, sure, it's a bit too grim and depressing I guess, but at least it doesn't remind me of WuWa and could've made the game look more unique.

I wish WuWa had mounts (a horse at least), it could've made world exploration much faster and eliminated the need for floating cat paws everywhere. Same goes for travel between continents. I'd love to travel via boat during storms and such instead of fast travel. Oh, btw, WuWa's Steam release has an integrated payment method through Steam Wallet so I can sub and such without any issues and I did, cuz otherwise I don't think I can get Ciaccona + sub along with the BP doesn't cost much so no big deal.
 
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Heyyyy, I'm a WuWa, GI and H:SR enjoyer.

@up

WuWa has wings, which significantly streamline traversing compared to let's say Genshin. I do wish those damned cat paws disappeared when engaging photo mode, might be my next survey point. :pie_thinking:
 
WuWa has wings, which significantly streamline traversing compared to let's say Genshin.
Yeah, but I think it'll be cool to have something to enjoy exploring the game's world the old fashioned way too:messenger_relieved:

I thought they'll change glider model to be less ugly and more animated, but they just changed the wing design and stoped at that *sigh*
 
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I've played most of the games in the poll but ended up dropping them at some point. Current main game is Nikke and will be for the foreseeable future.

I just dropped GFL2 so I will temporarily pick up WuWa again to catch up on missed content.

I used to juggle a handful of games at once but I don't have the patience for the daily grind anymore, especially games that follow the hoyoverse formula for progression.
 
I hear Nikke has very good writing, but the gameplay is so cringe with that excessive jiggle I'll just never get on board, it's shameless and up your nose to the point of actually having the opposite effect on me, even if I do enjoy very much 2d booty.
 
I just dropped GFL2
May I ask why? And... dropped for good or just temporary?

I hear Nikke has very good writing, but the gameplay is so cringe with that excessive jiggle I'll just never get on board, it's shameless and up your nose to the point of actually having the opposite effect on me, even if I do enjoy very much 2d booty.
Yeah, it's just not my thing. I don't have problems with Jiggle unless it's not the main thing of the gameplay and it is in Nikke. I guess you can do everything on Auto, but still.
 
I wonder if it's completely new one like Star Rail or continuation of the HI3rd🤔

How is it even possible for them to have so many games and support each one? It's like, they've 4 big already which are still alive and kickin'.
 
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I wonder if it's completely new one like Star Rail or continuation of the HI3rd🤔
Here's the teaser that I've posted in its dedicated thread on the gaming section. From what I heard, it's going to be a pokemon like gacha with characters from the Honkai universe (in the teaser they show Blade from HSR and Kiana from Honkai 3rd).



How is it even possible for them to have so many games and support each one? It's like, they've 4 big already which are still alive and kickin'.
They had around 5k employees in 2022, which was before the releases of HSR and ZZZ (to put it in perspective, this is half of Activision Blizzard's number of employees). They're probably even bigger by now, and I don't think they should have any problems supporting multiple live service games since they have a good dev pipeline. These new teams, especially the ZZZ one, are very agile with their development, as you've seen yourself with how quickly they've pivoted from the TV mode after the negative feedback it got from players.

I think the only issue for them is Genshin, as I heard it eats a lot of resources compared to the ZZZ and HSR teams, mostly because of the difficulty of dealing with the heavily modified Unity engine they're using. I bet if they were on something like UE4, like WuWa is, they could have made things easier for themselves, but it is what it is. At least by using that engine they've made the game very optimized and it runs very well on a bunch of mid range phones, which is not really the case with WuWa.
 
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Here's the full teaser for the HSR x Fate collab. Since Archer will be a free 5*, I'm going to try to go for Saber, that's in case I have any jades left after I pull Cipher.

 
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OMG, collab/Saber in July and ive just spent everything i had left on Anaxa yesterday
i-have-made-huge-mistake.gif

Poor Blade cant get even a minute of spotlight lmao.
 
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I hear Nikke has very good writing, but the gameplay is so cringe with that excessive jiggle I'll just never get on board, it's shameless and up your nose to the point of actually having the opposite effect on me, even if I do enjoy very much 2d booty.
I often see this sentiment from people that don't play the game and it was even something I personally didn't care for either so I didn't start playing Nikke until half a year later, after they launched (around when they had a collab with Nier Automata). People that are actually playing aren't looking at the jiggle or the butts 90% of the time. We're aiming at targets on the screen and trying to optimize compositions for clearing or maximum boss damage.

I started Nikke on a whim and stuck around because I found an interesting story and setting, full voice acting, amazing music, with frequent and predictable pace of updates. The writers of the story are clearly fans of a lot of different popular media so they take influence from them for their world building. (Nier, Xenogears, Evangelion, 13 Sentinels, etc). You know what they say, "don't judge a book by its cover".

Here is an example of one of my favorite pieces of music from a prior event. There are many moments that are just absolute cinema.


The gacha system is also pretty different in that it's easy to earn a lot of free pulls by playing, they often hand out free pulls or currency, and you can exchange for the current rate-up character for 200 tickets which carries over between banners. After a new banner ends, they eventually get added to the standard banner where you can set up a wishlist to constrain the targets for SSRs in a standard banner. Depending on player priorities, it's pretty trivial to at least get 1 copy of any desired unit. Each unit is already full-featured so skills aren't locked behind multiple copies. Limit breaks only result in stat upgrades.

We also get some pretty high-quality mini-games during some events. We even had a Dave the Diver collab mini-game at some point.

May I ask why? And... dropped for good or just temporary?
I dropped GFL2 because I found the gameplay extremely boring and rigid, the story nonsensical with wordy lore-dump essays that requires some prior knowledge of the prior games. The needlessly wordy writing style is a common problem in Chinese games like GFL or AK due to language and cultural differences. Korean games like Blue Archive or Nikke do not have this problem with their writing and are often easier to translate and digest.

Gunsmoke Frontline was painfully boring because it was always the same exact thing. Just a damage sponge where you perform the same exact rotations with no challenge for the span of a several days. It's nice that the game had a lot of skip features, but some of the most boring and time-consuming elements didn't have skip.

Another problem is that the core progression mechanics are basically copied from Hoyoverse games. From characters/weapons needing mulitple copies to reach their full potential to Relic/Artifact system with heavy RNG grind. Progression that just completely plateaus at a certain point and it feels like logging in for absolutely nothing.

The pace of content is all over the place. Last event was nearly a month long and just rehashed the same boring low-quality mini-games that took more 1 minute to complete. Their "Nikke" clone is a very shallow copy of the gameplay and not at all how it's like in the real game. The Cafe event prior to that was god-awful with filling out some stupid board.

I could go on and on about the problems of this game. The only things GFL2 has going for them are the high quality character models and designs but they are completely overshadowed by how much everything else sucks. I'd rather just look at the models on youtube and call it a day. So yeah, I'm probably dropping for good.

The reason why I can go back to other games like Wuwa which also feature hoyoverse mechanics is because they actually have competent gameplay and story to help carry them. All gacha games usually involve some form of compromise. I'll play if the positives outweigh the negatives. I'm done with simple waifu collecting and want things with more substance. I make my judgements after reaching the endgame stage and this is just how things turn out.
 
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OMG, collab/Saber in July and ive just spent everything i had left on Anaxa yesterday
i-have-made-huge-mistake.gif

Poor Blade cant get even a minute of spotlight lmao.
Since the story advisor is Kinoko Nasu himself, and apparently he's also a big HSR player, the story in the Fate collab should be peak.

Oh and I should be caught up with all the main story by then. I landed yesterday in Penacony and am really enjoying it so far. I'm also slowly but surely getting why so many people love Firefly.

Also, man, today's HSR concert for the 2nd anni was an absolute banger, but it looks like they've deleted the VOD. Hope they reupload it soon since I want to rewatch parts of it.
 
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My honeymoon phase with HSR is almost over as I've just unlocked some of the end game content. :messenger_grinning_sweat:
j/k ofc

My UID for anyone who plays on the EU server and wants to add me on their friendlist: 715121552

4mWwhgl.png
 
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Here's the teaser that I've posted in its dedicated thread on the gaming section. From what I heard, it's going to be a pokemon like gacha with characters from the Honkai universe (in the teaser they show Blade from HSR and Kiana from Honkai 3rd).
Easy skip for me then as I'm not a fan of Pokemon, have zero nostalgia for Honkai games, haven't played the 3rd and only finished tutorial mission in HSR (I liked what I've seen, but you know why I dropped it). I wish these games were available back in the early-mid 2000s where there was almost nothing to play and there weren't so many game releases as in today's day and age :messenger_relieved:

They had around 5k employees in 2022, which was before the releases of HSR and ZZZ (to put it in perspective, this is half of Activision Blizzard's number of employees). They're probably even bigger by now, and I don't think they should have any problems supporting multiple live service games since they have a good dev pipeline. These new teams, especially the ZZZ one, are very agile with their development, as you've seen yourself with how quickly they've pivoted from the TV mode after the negative feedback it got from players.
Well, that explains it.

I think the only issue for them is Genshin, as I heard it eats a lot of resources compared to the ZZZ and HSR teams, mostly because of the difficulty of dealing with the heavily modified Unity engine they're using. I bet if they were on something like UE4, like WuWa is, they could have made things easier for themselves, but it is what it is. At least by using that engine they've made the game very optimized and it runs very well on a bunch of mid range phones, which is not really the case with WuWa.
Idk how it works with Unity, but is it as easy to just port the game to the newest version of the engine or they modified it so much for GI that it's not possible? I mean, newest versions of Unity is far better than the one GI uses even with all the modification they did to it.

T Twin Drive System different strokes for different folks I guess. In the latest update they added a ginormous QOL features literally no other gacha games has when it comes to progression and loadout management. WuWa has like 1% of it after they added loadouts and an item to alter the main stat on one of your Echoes in 2.3. What they did is complitely eliminated boring weapon / attachment / key switching which you had to do cuz you don't have much and different keys can work on other characters better. Anyway, there's a lot and I'll probably explain it in detail in the OT in a moment.

I do agree with you on that the missions are all basically the same, but they added new exploration missions in the Aphelion update and this is what they should be doing and expand upon greatly in the main missions of the campaign and everything else the game has. I already let them know via survey explaining how exactly it must be done to completely eliminate repetitive aspects of combat missions and add much greater variety. They already have almost everything they need, but they need to rework and expand it greatly, improve enemy placements, remove completely unrealistic designs and situations during stealth etc.

Like, it's not that gameplay is bad (which is definitely not the case), the problem lies in complete lack of combat variety in terms of how missions are designed and I'm not talking about maps, but they also need to make them better and design hand crafted and varied missions for the story part of the game as a starting point at least. We'll see, I don't think they won't listen to constructive feedback and criticism and I'm sure they know what's not good and needs improvement.
 
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different strokes for different folks I guess.
Indeed. The game is just not for me.

I did check out the recent update and while the QoL is nice, it doesn't save the core gameplay loop from being a shallow mess. Right now most of the gameplay consists of slotting in Klukai on auto and letting it finish in 1 or 2 turns. If the gameplay is going to be this shallow, I'd rather just skip and not have to wait the 2 seconds between character actions and player/enemy turn shifts. And don't get me started with PVP. Feels like a drag even with 3x speed. These useless actions build up fatigue on a daily basis.

They've designed the gameplay into a hole where they can either put in damage sponges, annoying puzzles, escort missions, or one-turn wipes. I don't see anyway out of it aside from completely gutting the current gameplay system. I don't think XCOM lite-lite combined with all the restrictions of a worse gacha system is going to cut it. And at the moment, any new mode they add just feels like an extra chore on top of the usual.

They've had a year of CN feedback and they are fast-forwarding most of the changes for the global audience which is kind of nice, but that also leads me to believe that they are getting desperate and running out of steam. There are so many questionable design choices. Player-to-player chat which serves very little purpose and no platoon chat for platoons to coordinate with members about Gunsmoke FL hits? The "QoL" they add are more like bandaids for poorly designed systems in the first place.

I think I've given the game a fair shot in every aspect. It's just not my cup of tea. If people are still enjoying it. That's great. Keep funding the amazing player models.
 
Indeed. The game is just not for me.

I did check out the recent update and while the QoL is nice, it doesn't save the core gameplay loop from being a shallow mess. Right now most of the gameplay consists of slotting in Klukai on auto and letting it finish in 1 or 2 turns. If the gameplay is going to be this shallow, I'd rather just skip and not have to wait the 2 seconds between character actions and player/enemy turn shifts. And don't get me started with PVP. Feels like a drag even with 3x speed. These useless actions build up fatigue on a daily basis.

They've designed the gameplay into a hole where they can either put in damage sponges, annoying puzzles, escort missions, or one-turn wipes. I don't see anyway out of it aside from completely gutting the current gameplay system. I don't think XCOM lite-lite combined with all the restrictions of a worse gacha system is going to cut it. And at the moment, any new mode they add just feels like an extra chore on top of the usual.

They've had a year of CN feedback and they are fast-forwarding most of the changes for the global audience which is kind of nice, but that also leads me to believe that they are getting desperate and running out of steam. There are so many questionable design choices. Player-to-player chat which serves very little purpose and no platoon chat for platoons to coordinate with members about Gunsmoke FL hits? The "QoL" they add are more like bandaids for poorly designed systems in the first place.

I think I've given the game a fair shot in every aspect. It's just not my cup of tea. If people are still enjoying it. That's great. Keep funding the amazing player models.
Well I play the game for the story, lore, the world and characters first and foremost and I think they did a great job here. Imho the way they're doing main story and everything related to it and characters are the best in business when it comes to writing quality (I'm not talking about some of the not so great events here), it's not for everyone of course and especially the way they're doing it, plus the game doesn't have flashy animations and lots of moving parts in visual novel conversations like Nikke does, but it's more than good enough for what the game needs. I don't have 416 cuz I lost 50/50 and I can't do everything on auto beyond lvl 40 cuz AI is stupod af beyond that, so I have to do it manually. I'll keep letting them know via surveys about the changes to the combat they need to make to make it less repetitive, better designed, more realistic (as it can be in GF universe) and more diverse.

We'll see what happens when the game hits its Global 1st anniversary in December. But for the half anniversary there's big plans, one of which is to let us buy pulls instead of S rank weapons from the shop if we don't need dupes of them, so that's great and it's coming in 2 months so we can dump all the currency to get more pulls as if the game is not one of the most generous Gachas out there even now.
 
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Forgot to post here and say that the HSR live concert was reuploaded a few hours ago, with the audio glitches now fixed. Def worth a watch for the spectacle alone!

WRzPYRj.gif

d6ioYEL.gif


 
Oh man, I got to the part in the Penacony story where Firefly gets untimely killed. The cutscene ends, and then I went to pick her phone up, and the first thing the MC sees is the selfie they took together a short while go. As I start to process what happened this instrumental song kicks in. I'll say that so far this Penacony story arc has been quite an emotional rollercoaster...

 
Agent_4Seven Agent_4Seven
Thanks for taking the initiative on this, I was literally about to create a thread just now and I saw this lol.


That said, like I posted in the zzz thread, this new game caught my eye,
Etheria Restart



Looks pretty cool, haven't looked into it much further than that. Sounds like it drops in June. Will likely give a go and see what's up.

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Thick Thighs Save Lives Thick Thighs Save Lives
Even though I've dropped Star Rail this looks really cool. I'll check it out. I may log back in for the fate collab just to see what's new and changed.


Edit2
Been looking for something to play at work that doesn't require a ton of time and I can just play casually and i reinstalled AFK Journey.

I'm usually not a fan of auto battle games but I really love the art style in this game, it's been nice the last week diving in again as I only played on and off for a month or so after release and then quit because I was juggling too many games at the time.
They've added a ton of stuff and the welcome back package for returning players has been impressive. I've easily made over 100 pulls lol. I doubt I'll take this seriously for endgame or meta or anything but as a character collector type of game I think it fits the bill.

 
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God damn! Phainon drip marketing already has 2.5M views on the EN Twitter account and like 2.7k comments in just 4h.

The JP post has 5M views and 67k retweets! 😳

I'm not one to care enough to pull on husbando banners in any of the gachas I'm playing, but I have to say that these Amphoreus guys (Mydei and Phainon especially) are quite something. And I know there are plenty of reasons to dislike HSR, but you can't deny that the character designs, both male and female, are top tier.

GqPMyBXWUAEG4oU
 
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New gatcha games, leaks, Faith colab, announcements of new events and characters... Meanwhile me...
I urgently need to find a purple hair bow so that it matches the overall composition and color of the dress. :messenger_tears_of_joy:
2025-03-08-02-47-37-1875347-jpeg.jpg
 
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Decided to see where it really got started for Kuro. Technically it's not their first game, but their first 3D action game. Love the art and aesthetics, we'll see how it'll go, maybe I'll get a better understanding on wtf they're doing with WuWa's terrible end game. PGR was anything but a smooth launch for them on CN servers and after that on Global, not to mention other things, so WuWa wasn't their first bad launch and 1.0.

54500250167_2e6ba2f49b_o.png


Update:

Yeah, I don't think I can deal with such bad early 2000s-like controller support, insane sensitivity you can't control, zero button remaping for menus.... Oh, well, at least I tried :messenger_tears_of_joy:
Hopefully they'll make a much more modern game in this universe with similar but more expanded mission stucture without open world cuz I like what they did in terms of art and aesthetics, love some character designs and stuff too, even if GFX is very outdated by today's standards (the game was released almost ~6,5 years ago).
 
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Decided to see where it really got started for Kuro. Technically it's not their first game, but their first 3D action game. Love the art and aesthetics, we'll see how it'll go, maybe I'll get a better understanding on wtf they're doing with WuWa's terrible end game. PGR was anything but a smooth launch for them on CN servers and after that on Global, not to mention other things, so WuWa wasn't their first bad launch and 1.0.

54500250167_2e6ba2f49b_o.png


Update:

Yeah, I don't think I can deal with such bad early 2000s-like controller support, insane sensitivity you can't control, zero button remaping for menus.... Oh, well, at least I tried :messenger_tears_of_joy:
Hopefully they'll make a much more modern game in this universe with similar but more expanded mission stucture without open world cuz I like what they did in terms of art and aesthetics, love some character designs and stuff too, even if GFX is very outdated by today's standards (the game was released almost ~6,5 years ago).
Yeah, I tried PGR a couple of months ago, but I couldn't stand the mobile feel of the game and the very basic controller support. The controls in general feel quite mobile-y, but I guess it kinda makes sense with PGR since it's a mobile game first, which is not the case with WuWa and the other big gacha games on the market (ZZZ, HSR, Genshin). Anyways, it's pass for me, but I'll be waiting for Kuro to do a WuWa x PGR collab and add Jetavie and Alpha.

 
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I tried and dropped PGR some months back. I was playing on PC and even there, the way the game is set up I could not find a good way to map everything to a controller, I found some setups that kind of worked but nothing was very satisfying. The game also prevented me from binding certain actions in certain ways, making things needlessly difficult.
 
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I have a feeling Phainon's ultimate animation is going to be batshit insane. Depending on how wild they go I might pull for him, even though other than Mydeimos, I wasn't planning on pulling anybody from Amphoshit.

As for PGR, I tried it for a moment, but I can't play games like these on the phone, feels like trying to steer a submarine using kinect 1.0, and I don't have PC for it, thus I dropped it after 2 days. Now that I play Genshin/Star Rail/Wuthering Waves I'm pretty much capped on gacha games.

I'll give Ananta and Neverness to Everness a shot and if I like one of them well enough, I'll probably drop either Genshin or Star Rail for the forseeable future.
 
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Looking forward to Ananta and Azur Promilia, but I don't think any of these will release this year. As for NTE, I'll probably give it a shot as well when it releases on console.

But I'd say that my most anticipated gacha game that should hopefully release sometime this year is Arknights Enfield. It kind of reminds me a bit of Xenoblade since you have all your party members on the field instead of just one character at a time. Plus, the sci-fi world where the game takes place looks pretty cool, and the character designs are really good too IMO. The music should also be top tier since they have some of the best music in the gacha sphere with their current game, Arknights.

It has great potential, although there's a base management mechanic that might put some people off.

 
I wonder if they'll ditch the tower defence aspect or not in the end, cuz it's just not my thing as well as for gacha to have it imho. The game looks cool, I like how it looks and all, so it'll be a shame if they'll force this TD and base building on you.
 
I wonder if they'll ditch the tower defence aspect or not in the end, cuz it's just not my thing as well as for gacha to have it imho. The game looks cool, I like how it looks and all, so it'll be a shame if they'll force this TD and base building on you.
I think there's little chance they'll get rid of the base building gameplay since it's a core aspect of Arknights and they have kept it for all their CBTs. They'll probably keep improving on it though.
 
I think there's little chance they'll get rid of the base building gameplay since it's a core aspect of Arknights and they have kept it for all their CBTs. They'll probably keep improving on it though.
Oh, don't get me wrong, I'll still try the game when it launches cuz I like everything else about it from what I've seen. Hopefully the game will launch this year. I wanted to play CBT and filled the form, but didn't get a chance to play it early:messenger_pensive:
 
Girls Frontline is that the thirsty one? The one where those PEAK horny animations are often flooding the internet with MC creeping in their rooms? xD
 
this is way too blatant lmao

there's a fine line between culture and goonerville, this is closer to the latter
shh.gif

Napkins and hand cream in the bottom drawer :messenger_tears_of_joy:

I have a slightly simpler approach to this, you either roughly understand why and for whom you are making the game and just full send it. Or you just don't have the balls and you are afraid that you will be scolded on social networks, etc. Because if you are adding erotic elements to the game, well, you are clearly not doing them just to play around with the player a little, you are 100% pursuing specific goals.
 
As an example, when people understand perfectly why game was made. :messenger_tears_of_joy:
Snowbreak - the game is pretty mediocre, but they made their choice in terms of content. :messenger_tears_of_joy:

 
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As an example, when people understand perfectly why game was made. :messenger_tears_of_joy:
Snowbreak - the game is pretty mediocre, but they made their choice in terms of content. :messenger_tears_of_joy:


From what I read they pivoted into that once it underperformed, so it's not like it was balls to walls from the get go.

Still...

-gGZgR.gif


I'd give the game a shot if it was on PS5 :goog_cool:

Tangent, I'm still suprised so few AAA-ish gachas are on PS5, Hoyo and Kuro show that you can snatch a pretty damn good bag in that ecosystem, with gachas usually charting at the very top of playstation store in some of the more 'gachagenic' countries like Japan, that must be a huge amount of money. And with PS5 basically being a PC it confuses me even more why they snub it.
 
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From what I read they pivoted into that once it underperformed, so it's not like it was balls to walls from the get go.

Still...

-gGZgR.gif


I'd give the game a shot if it was on PS5 :goog_cool:

Tangent, I'm still suprised so few AAA-ish gachas are on PS5, Hoyo and Kuro show that you can snatch a pretty damn good bag in that ecosystem, with gachas usually charting at the very top of playstation store in some of the more 'gachagenic' countries like Japan, that must be a huge amount of money. And with PS5 basically being a PC it confuses me even more why they snub it.
There are a lot of big gachas coming to PS5, but all the CBTs are done on PC or mobile, so there's less visibility for PS5 users. Off the top of my head, all these gachas are coming to PS5: Ananta, Neverness to Everness, Azur Promilia, and Arknights Enfield. There are probably more than this.

Edit: I don't think you'll see much of the horny AA gachas on PS5 though (Snowbreak, BrownDust2, GirlsFrontline 2, etc.).
 
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There are a lot of big gachas coming to PS5, but all the CBTs are done on PC or mobile, so there's less visibility for PS5 users. Off the top of my head, all these gachas are coming to PS5: Ananta, Neverness to Everness, Azur Promilia, and Arknights Enfield. There are probably more than this.

Edit: I don't think you'll see much of the horny AA gachas on PS5 though (Snowbreak, BrownDust2, GirlsFrontline 2, etc.).
I think from this entire list, only Azur Promilia has a real chance of getting close to erotic content. Because this is a game from the creators of Azur Lane. And these guys can do this:


They have experience in this direction. We will see whether they will go down the same road again. The other projects are unlikely to have anything similar.
 
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I think from this entire list, only Azur Promilia has a real chance of getting close to erotic content. Because this is a game from the creators of Azur Lane. And these guys can do this:



They have experience in this direction. We will see whether they will go down the same road again. The other projects are unlikely to have anything similar.

There will probably be some fan service here and there like in WuWa, but nothing like in those videos you've linked since the game will be rated 12+ in China. :messenger_grinning_sweat:

This is the latest Azur Promilia trailer. It looks really good.

 
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There will probably be some fan service here and there like in WuWa, but nothing like in those videos you've linked since the game will be rated 12+. :messenger_grinning_sweat:

This is the latest Azur Promilia trailer. It looks really good.


I also don't think it will be like this at start. Azur Line didn't get such content right away either, they gradually reached this level over time. Here it will largely depend on what goals they are pursuing + I think they clearly understand that a lot of people who are currently playing Azur Line will naturally go try Azur Promilia, and these people have certain expectations and they also need to be kept in the game somehow.
 
I also don't think it will be like this at start. Azur Line didn't get such content right away either, they gradually reached this level over time. Here it will largely depend on what goals they are pursuing + I think they clearly understand that a lot of people who are currently playing Azur Line will naturally go try Azur Promilia, and these people have certain expectations and they also need to be kept in the game somehow.
Yeah, I agree. They're kinda of in a weird spot, they'll have to satisfy both their core audience that will come from Azure lane and also new players who might not necessarily know about their prior game and how horny it is. :messenger_grinning_sweat:
 
Speaking of BrownDust2, it looks like it got a new rating in Europe (PEGI 18), just as the Goblin Slayer collab has started, lol.

Not my pics

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So I was randomly thinking about Blue Protocol, an anime MMORPG, which unfortunately never launched outside of Japan, and closed its service back in January.



This got me to search and see if there's any news about Star Resonance (essentially Blue Protocol, but remade by a Tencent subsidiary, with a lot of new content and changes to the original game's systems, including added gacha mechanics for costumes), and it looks like it's coming along pretty well. There's currently a CBT ongoing in CN, and some western CCs have played it:





There's also this post from a few months back with more info:



I'm pretty excited to see how this turns out, as the original Blue Protocol had a lot of promise, but Bamco fucked up real bad by having an inexperienced team, which didn't know how to handle development on a live service/MMO.

Anyways, I'll end this post with dropping some screenshots taken by JP players hours before the shutdown of the Blue Protocol servers:
 
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So I was randomly thinking about Blue Protocol, an anime MMORPG, which unfortunately never launched outside of Japan, and closed its service back in January.



This got me to search and see if there's any news about Star Resonance (essentially Blue Protocol, but remade by a Tencent subsidiary, with a lot of new content and changes to the original game's systems, including added gacha mechanics for costumes), and it looks like it's coming along pretty well. There's currently a CBT ongoing in CN, and some western CCs have played it:





There's also this post from a few months back with more info:



I'm pretty excited to see how this turns out, as the original Blue Protocol had a lot of promise, but Bamco fucked up real bad by having an inexperienced team, which didn't know how to handle development on a live service/MMO.

Anyways, I'll end this post with dropping some screenshots taken by JP players hours before the shutdown of the Blue Protocol servers:


It's a travesty what happened to Blue Protocol, I was really itching to play it since they announced even on PS5.

Blue Protocol? More like Blue Balls :lollipop_steam_nose:
 
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