No problem at all, ma dude. I just figured it's about time since we started to discuss other gachas in ZZZ and other threads more frequently. The first post will stay as it is for now until I'll figure out how I should structure everything I have in mind and then design the whole thing, which'll take time as well. Ah, I wish we had a robust tool set for thread creation with tables and such to separate things better etc. like you can do on Steam for example. But alas, I'll have to work with what is available.Thanks for thread my bro!
I just saw that Anime Warframe is now up for wishlist on EGS. They've done some CBTs recently, and player impressions have been pretty positive, so it's one to look out for once it releases.
Yeah, but I think it'll be cool to have something to enjoy exploring the game's world the old fashioned way tooWuWa has wings, which significantly streamline traversing compared to let's say Genshin.
May I ask why? And... dropped for good or just temporary?I just dropped GFL2
Yeah, it's just not my thing. I don't have problems with Jiggle unless it's not the main thing of the gameplay and it is in Nikke. I guess you can do everything on Auto, but still.I hear Nikke has very good writing, but the gameplay is so cringe with that excessive jiggle I'll just never get on board, it's shameless and up your nose to the point of actually having the opposite effect on me, even if I do enjoy very much 2d booty.
HSR 2025 concert starts in a couple of mins from now.
Here's the teaser that I've posted in its dedicated thread on the gaming section. From what I heard, it's going to be a pokemon like gacha with characters from the Honkai universe (in the teaser they show Blade from HSR and Kiana from Honkai 3rd).I wonder if it's completely new one like Star Rail or continuation of the HI3rd![]()
They had around 5k employees in 2022, which was before the releases of HSR and ZZZ (to put it in perspective, this is half of Activision Blizzard's number of employees). They're probably even bigger by now, and I don't think they should have any problems supporting multiple live service games since they have a good dev pipeline. These new teams, especially the ZZZ one, are very agile with their development, as you've seen yourself with how quickly they've pivoted from the TV mode after the negative feedback it got from players.How is it even possible for them to have so many games and support each one? It's like, they've 4 big already which are still alive and kickin'.
I often see this sentiment from people that don't play the game and it was even something I personally didn't care for either so I didn't start playing Nikke until half a year later, after they launched (around when they had a collab with Nier Automata). People that are actually playing aren't looking at the jiggle or the butts 90% of the time. We're aiming at targets on the screen and trying to optimize compositions for clearing or maximum boss damage.I hear Nikke has very good writing, but the gameplay is so cringe with that excessive jiggle I'll just never get on board, it's shameless and up your nose to the point of actually having the opposite effect on me, even if I do enjoy very much 2d booty.
I dropped GFL2 because I found the gameplay extremely boring and rigid, the story nonsensical with wordy lore-dump essays that requires some prior knowledge of the prior games. The needlessly wordy writing style is a common problem in Chinese games like GFL or AK due to language and cultural differences. Korean games like Blue Archive or Nikke do not have this problem with their writing and are often easier to translate and digest.May I ask why? And... dropped for good or just temporary?
Since the story advisor is Kinoko Nasu himself, and apparently he's also a big HSR player, the story in the Fate collab should be peak.OMG, collab/Saber in July and ive just spent everything i had left on Anaxa yesterday
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Poor Blade cant get even a minute of spotlight lmao.
Easy skip for me then as I'm not a fan of Pokemon, have zero nostalgia for Honkai games, haven't played the 3rd and only finished tutorial mission in HSR (I liked what I've seen, but you know why I dropped it). I wish these games were available back in the early-mid 2000s where there was almost nothing to play and there weren't so many game releases as in today's day and ageHere's the teaser that I've posted in its dedicated thread on the gaming section. From what I heard, it's going to be a pokemon like gacha with characters from the Honkai universe (in the teaser they show Blade from HSR and Kiana from Honkai 3rd).
Well, that explains it.They had around 5k employees in 2022, which was before the releases of HSR and ZZZ (to put it in perspective, this is half of Activision Blizzard's number of employees). They're probably even bigger by now, and I don't think they should have any problems supporting multiple live service games since they have a good dev pipeline. These new teams, especially the ZZZ one, are very agile with their development, as you've seen yourself with how quickly they've pivoted from the TV mode after the negative feedback it got from players.
Idk how it works with Unity, but is it as easy to just port the game to the newest version of the engine or they modified it so much for GI that it's not possible? I mean, newest versions of Unity is far better than the one GI uses even with all the modification they did to it.I think the only issue for them is Genshin, as I heard it eats a lot of resources compared to the ZZZ and HSR teams, mostly because of the difficulty of dealing with the heavily modified Unity engine they're using. I bet if they were on something like UE4, like WuWa is, they could have made things easier for themselves, but it is what it is. At least by using that engine they've made the game very optimized and it runs very well on a bunch of mid range phones, which is not really the case with WuWa.
Indeed. The game is just not for me.different strokes for different folks I guess.
Well I play the game for the story, lore, the world and characters first and foremost and I think they did a great job here. Imho the way they're doing main story and everything related to it and characters are the best in business when it comes to writing quality (I'm not talking about some of the not so great events here), it's not for everyone of course and especially the way they're doing it, plus the game doesn't have flashy animations and lots of moving parts in visual novel conversations like Nikke does, but it's more than good enough for what the game needs. I don't have 416 cuz I lost 50/50 and I can't do everything on auto beyond lvl 40 cuz AI is stupod af beyond that, so I have to do it manually. I'll keep letting them know via surveys about the changes to the combat they need to make to make it less repetitive, better designed, more realistic (as it can be in GF universe) and more diverse.Indeed. The game is just not for me.
I did check out the recent update and while the QoL is nice, it doesn't save the core gameplay loop from being a shallow mess. Right now most of the gameplay consists of slotting in Klukai on auto and letting it finish in 1 or 2 turns. If the gameplay is going to be this shallow, I'd rather just skip and not have to wait the 2 seconds between character actions and player/enemy turn shifts. And don't get me started with PVP. Feels like a drag even with 3x speed. These useless actions build up fatigue on a daily basis.
They've designed the gameplay into a hole where they can either put in damage sponges, annoying puzzles, escort missions, or one-turn wipes. I don't see anyway out of it aside from completely gutting the current gameplay system. I don't think XCOM lite-lite combined with all the restrictions of a worse gacha system is going to cut it. And at the moment, any new mode they add just feels like an extra chore on top of the usual.
They've had a year of CN feedback and they are fast-forwarding most of the changes for the global audience which is kind of nice, but that also leads me to believe that they are getting desperate and running out of steam. There are so many questionable design choices. Player-to-player chat which serves very little purpose and no platoon chat for platoons to coordinate with members about Gunsmoke FL hits? The "QoL" they add are more like bandaids for poorly designed systems in the first place.
I think I've given the game a fair shot in every aspect. It's just not my cup of tea. If people are still enjoying it. That's great. Keep funding the amazing player models.
Yeah, I tried PGR a couple of months ago, but I couldn't stand the mobile feel of the game and the very basic controller support. The controls in general feel quite mobile-y, but I guess it kinda makes sense with PGR since it's a mobile game first, which is not the case with WuWa and the other big gacha games on the market (ZZZ, HSR, Genshin). Anyways, it's pass for me, but I'll be waiting for Kuro to do a WuWa x PGR collab and add Jetavie and Alpha.Decided to see where it really got started for Kuro. Technically it's not their first game, but their first 3D action game. Love the art and aesthetics, we'll see how it'll go, maybe I'll get a better understanding on wtf they're doing with WuWa's terrible end game. PGR was anything but a smooth launch for them on CN servers and after that on Global, not to mention other things, so WuWa wasn't their first bad launch and 1.0.
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Update:
Yeah, I don't think I can deal with such bad early 2000s-like controller support, insane sensitivity you can't control, zero button remaping for menus.... Oh, well, at least I tried
Hopefully they'll make a much more modern game in this universe with similar but more expanded mission stucture without open world cuz I like what they did in terms of art and aesthetics, love some character designs and stuff too, even if GFX is very outdated by today's standards (the game was released almost ~6,5 years ago).
I think there's little chance they'll get rid of the base building gameplay since it's a core aspect of Arknights and they have kept it for all their CBTs. They'll probably keep improving on it though.I wonder if they'll ditch the tower defence aspect or not in the end, cuz it's just not my thing as well as for gacha to have it imho. The game looks cool, I like how it looks and all, so it'll be a shame if they'll force this TD and base building on you.
Oh, don't get me wrong, I'll still try the game when it launches cuz I like everything else about it from what I've seen. Hopefully the game will launch this year. I wanted to play CBT and filled the form, but didn't get a chance to play it earlyI think there's little chance they'll get rid of the base building gameplay since it's a core aspect of Arknights and they have kept it for all their CBTs. They'll probably keep improving on it though.
Yeah, that's the one. Agent_4Seven and Pejo can tell you more since I think both of them play it. There's even an OT in the gaming section of GAF.Girls Frontline is that the thirsty one? The one where those PEAK horny animations are often flooding the internet with MC creeping in their rooms? xD
Yeah, that's the one. Agent_4Seven and Pejo can tell you more since I think both of them play it. There's even an OT in the gaming section of GAF.
This is a game for boys who have just reached puberty. Real men prefer more serious things, like BrownDust2this is what peak culture looks like, I want this in WuWa now
This is a game for boys who have just reached puberty. Real men prefer more serious things, like BrownDust2:
this is way too blatant lmao
there's a fine line between culture and goonerville, this is closer to the latter
As an example, when people understand perfectly why game was made.
Snowbreak - the game is pretty mediocre, but they made their choice in terms of content.
There are a lot of big gachas coming to PS5, but all the CBTs are done on PC or mobile, so there's less visibility for PS5 users. Off the top of my head, all these gachas are coming to PS5: Ananta, Neverness to Everness, Azur Promilia, and Arknights Enfield. There are probably more than this.From what I read they pivoted into that once it underperformed, so it's not like it was balls to walls from the get go.
Still...
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I'd give the game a shot if it was on PS5
Tangent, I'm still suprised so few AAA-ish gachas are on PS5, Hoyo and Kuro show that you can snatch a pretty damn good bag in that ecosystem, with gachas usually charting at the very top of playstation store in some of the more 'gachagenic' countries like Japan, that must be a huge amount of money. And with PS5 basically being a PC it confuses me even more why they snub it.
I think from this entire list, only Azur Promilia has a real chance of getting close to erotic content. Because this is a game from the creators of Azur Lane. And these guys can do this:There are a lot of big gachas coming to PS5, but all the CBTs are done on PC or mobile, so there's less visibility for PS5 users. Off the top of my head, all these gachas are coming to PS5: Ananta, Neverness to Everness, Azur Promilia, and Arknights Enfield. There are probably more than this.
Edit: I don't think you'll see much of the horny AA gachas on PS5 though (Snowbreak, BrownDust2, GirlsFrontline 2, etc.).
I think from this entire list, only Azur Promilia has a real chance of getting close to erotic content. Because this is a game from the creators of Azur Lane. And these guys can do this:
They have experience in this direction. We will see whether they will go down the same road again. The other projects are unlikely to have anything similar.
There will probably be some fan service here and there like in WuWa, but nothing like in those videos you've linked since the game will be rated 12+.
This is the latest Azur Promilia trailer. It looks really good.
Yeah, I agree. They're kinda of in a weird spot, they'll have to satisfy both their core audience that will come from Azure lane and also new players who might not necessarily know about their prior game and how horny it is.I also don't think it will be like this at start. Azur Line didn't get such content right away either, they gradually reached this level over time. Here it will largely depend on what goals they are pursuing + I think they clearly understand that a lot of people who are currently playing Azur Line will naturally go try Azur Promilia, and these people have certain expectations and they also need to be kept in the game somehow.
So I was randomly thinking about Blue Protocol, an anime MMORPG, which unfortunately never launched outside of Japan, and closed its service back in January.
This got me to search and see if there's any news about Star Resonance (essentially Blue Protocol, but remade by a Tencent subsidiary, with a lot of new content and changes to the original game's systems, including added gacha mechanics for costumes), and it looks like it's coming along pretty well. There's currently a CBT ongoing in CN, and some western CCs have played it:
There's also this post from a few months back with more info:
I'm pretty excited to see how this turns out, as the original Blue Protocol had a lot of promise, but Bamco fucked up real bad by having an inexperienced team, which didn't know how to handle development on a live service/MMO.
Anyways, I'll end this post with dropping some screenshots taken by JP players hours before the shutdown of the Blue Protocol servers: