TheSpaceBetween
Member
The list was step one for me, which took a long time. I'll update it with my thoughts later, which will also take a long time .
1. Metroid Prime ; Metroid Prime is the greatest game of the sixth generation and the greatest video game of all time. It's a funny thing... Before Prime I never had an affinity for the series. I had played and got pretty far in each of the three games that preceded it but never beat them. For some reason, I had a curiosity about Metroid Prime. I knew it had been a long time since the last Metroid game and my older brother informed me that it would be in first person. I think the fact that it was in first person is what made me curious about it. At that time, I didn't frequent video game sites on the internet so I had no idea it was being made by a Western developer, and had no idea that it was made amongst Retro Studios' troubled beginnings. All I know is that when I finally did get it for Christmas in 2002, it blew me away. It opened my imagination to what games could be. Every aspect of the game was perfect. The game was absolutely DRIPPING with beautiful graphics, and oozing out weird ambient and technoindustrial tunes and sound effects that hit all the right spots in my brain. It played like a dream with it's incredible level design and mechanics, awesome boss battles and mysterious explorations. The story was nonintrusive and let me learn about things at my own pace. It was hard too. I could go on and on in praise, but that might take all day. I think the amazing thing is that Metroid Prime really didn't do anything new. But at the same time, it seemed like a game from the future, way ahead of it's time. The reason it's so great is simply in it's design. Everything is designed perfectly and impeccably with painstaking attention to detail. This kind of game can only be designed by people who love video games. Retro Studios seem to make video games just for me. Everything I love about games is expressed through their work, whether it's Metroid or Donkey Kong. I will never forget my first experience with Metroid Prime, my favorite of all time.
2. God of War ; I've always been a huge fan of Greek Mythology, so I was ecstatic when I finally got to play God of War. David Jaffe was one of my favorite Western developers thanks to Twisted Metal 2, and he absolutely delivered the goods with God of War. Much like Metroid Prime, God of War didn't really do anything new, but everything it did do it did damn well. People like to categorize, but God of War is hard to define. At it's core it is a hack'n'slash action game, but it is so much more. There is a grand scale to every aspect of it's design, from the bosses to the locations to the story, you really get the feeling of going on an adventure. Epic music and some of the best art direction in the industry make it an audiovisual feast, and add a mysterious and absolutely fantastic atmosphere. What most separates God of War from games like Ninja Gaiden and Bayonetta is the level design. Where in the latter two games levels are basically just places for you to fight the next wave of enemies, God of War's levels are oftentimes directly integrated into the gameplay. There are all sorts of traps that are coming into play that make each combat sequence unique. Kratos can swim, he can climb, he can swing, he can balance, and he can perform all sorts of contextual actions to solve various puzzles. That the game expands beyond traditional hack'n'slash design allows the game to have fantastic pacing, always changing things up to keep the player engaged. And then there is the character of Kratos himself. Love him or hate him, he fits the game/series to a tee. Especially in this game, he was definitely a character I was compelled to play as, blurring the line between hero and villain. It's a shame that it was shunned by gaming media in the 2005 game awards for Resident Evil 4. It is easily up there with RE4 in terms of design, creativity, and originality. It is one of my favorite games of all time and I can't wait for GOW 4.
3. Resident Evil Remake ;
4. Mario Kart: Double Dash ;
5. Ratchet & Clank: Up Your Arsenal ;
6. Okami ;
7. Killer7 ;
8. Silent Hill 4: The Room
9. Paper Mario: The Thousand Year Door ;
10. Half-Life 2 ;
Honorable Mentions I REALLY wish I could have put in my list:
x. Resident Evil 4 ;
x. Metal Gear Solid 3: Snake Eater ;
x. Metroid Fusion ;
x. God of War II ;
x. Metroid Prime 2: Echoes ;
x. Ratchet & Clank: Going Commando ;
x. Metal Gear Solid 2: Sons of Liberty ;
1. Metroid Prime ; Metroid Prime is the greatest game of the sixth generation and the greatest video game of all time. It's a funny thing... Before Prime I never had an affinity for the series. I had played and got pretty far in each of the three games that preceded it but never beat them. For some reason, I had a curiosity about Metroid Prime. I knew it had been a long time since the last Metroid game and my older brother informed me that it would be in first person. I think the fact that it was in first person is what made me curious about it. At that time, I didn't frequent video game sites on the internet so I had no idea it was being made by a Western developer, and had no idea that it was made amongst Retro Studios' troubled beginnings. All I know is that when I finally did get it for Christmas in 2002, it blew me away. It opened my imagination to what games could be. Every aspect of the game was perfect. The game was absolutely DRIPPING with beautiful graphics, and oozing out weird ambient and technoindustrial tunes and sound effects that hit all the right spots in my brain. It played like a dream with it's incredible level design and mechanics, awesome boss battles and mysterious explorations. The story was nonintrusive and let me learn about things at my own pace. It was hard too. I could go on and on in praise, but that might take all day. I think the amazing thing is that Metroid Prime really didn't do anything new. But at the same time, it seemed like a game from the future, way ahead of it's time. The reason it's so great is simply in it's design. Everything is designed perfectly and impeccably with painstaking attention to detail. This kind of game can only be designed by people who love video games. Retro Studios seem to make video games just for me. Everything I love about games is expressed through their work, whether it's Metroid or Donkey Kong. I will never forget my first experience with Metroid Prime, my favorite of all time.
2. God of War ; I've always been a huge fan of Greek Mythology, so I was ecstatic when I finally got to play God of War. David Jaffe was one of my favorite Western developers thanks to Twisted Metal 2, and he absolutely delivered the goods with God of War. Much like Metroid Prime, God of War didn't really do anything new, but everything it did do it did damn well. People like to categorize, but God of War is hard to define. At it's core it is a hack'n'slash action game, but it is so much more. There is a grand scale to every aspect of it's design, from the bosses to the locations to the story, you really get the feeling of going on an adventure. Epic music and some of the best art direction in the industry make it an audiovisual feast, and add a mysterious and absolutely fantastic atmosphere. What most separates God of War from games like Ninja Gaiden and Bayonetta is the level design. Where in the latter two games levels are basically just places for you to fight the next wave of enemies, God of War's levels are oftentimes directly integrated into the gameplay. There are all sorts of traps that are coming into play that make each combat sequence unique. Kratos can swim, he can climb, he can swing, he can balance, and he can perform all sorts of contextual actions to solve various puzzles. That the game expands beyond traditional hack'n'slash design allows the game to have fantastic pacing, always changing things up to keep the player engaged. And then there is the character of Kratos himself. Love him or hate him, he fits the game/series to a tee. Especially in this game, he was definitely a character I was compelled to play as, blurring the line between hero and villain. It's a shame that it was shunned by gaming media in the 2005 game awards for Resident Evil 4. It is easily up there with RE4 in terms of design, creativity, and originality. It is one of my favorite games of all time and I can't wait for GOW 4.
3. Resident Evil Remake ;
4. Mario Kart: Double Dash ;
5. Ratchet & Clank: Up Your Arsenal ;
6. Okami ;
7. Killer7 ;
8. Silent Hill 4: The Room
9. Paper Mario: The Thousand Year Door ;
10. Half-Life 2 ;
Honorable Mentions I REALLY wish I could have put in my list:
x. Resident Evil 4 ;
x. Metal Gear Solid 3: Snake Eater ;
x. Metroid Fusion ;
x. God of War II ;
x. Metroid Prime 2: Echoes ;
x. Ratchet & Clank: Going Commando ;
x. Metal Gear Solid 2: Sons of Liberty ;