1. Super Smash Bros. Melee ; (GCN) Of all games I've played, I don't think any have impacted me as much as this one. Back when Smash 64 came out, I saw it in Nintendo Power and thought, "Ok, that's the dream game, it doesn't get any better". I was sadly mistaken. Ok, wonderfully mistaken. The original laid the groundwork, while Melee took a slight turn in direction and then ran away with it. Over double the characters, smoother mechanics, beautifully obscure roster additions (I learned about new games!), long overdue roster additions (so many I had wanted!), and a breadth of modes and unlockables were all slathered on to an already amazing foundation. I got my parents to pick me up early from school the day it released. I didn't have a Gamecube. But my brother did, and I basically took over his room for most of the month until Christmas. I managed to unlock everyone before I had my own system, but just barely. Like a fool, I spent forever grinding out 700 versus matches for Mewtwo, haha. Friends and I played off and on for years to come. Melee was the perennial go-to. In fact, the main reason I started hanging out with most of my friends more was in order to go play Melee. In 2009, I started finding the local Smash community and going to tournaments. I still play this game pretty much weekly. But I digress. Back to the game itself. Melee allows for amazingly fast paced, technical play, while still being a very basic, soft, and gentle introduction to competitive fighters. Every combo exhibits creativity, both from the attacking and defending players. Rather than becoming one-sided after a hit confirm, both players are actively participating the whole way. On top of everything else, the game lets you put four minds on screen simultaneously for glorious team battles. (Also I think this game has items and free for all options too
P). It does the zany side just as competently and completely as it does everything else.)
2. Phantasy Star Online: Episode I & II ; (GCN) (I've only spent a bit of time with the DC version, but from what I understand, it has ridiculous drop rates. Saves also are tied to the console, which is awful. And the GC version added splitscreen. And I think it added Episode II. The Xbox version takes a step back and requires an XBL gamertag to play offline. Anyway, enough about versions.) This game is an online game done exactly the right way. In that, it can be played online, but almost everything can be done offline. Including offline split screen multiplayer. The online isn't quite done perfectly; it did require you to pay a fee. Luckily you have the network options to point the game to private server if you feel like it, meaning online bits of the game are still working today. This game molds action and RPG in a surprisingly satisfying way. The combat is just a simple 1-2-3 combo for each weapon type. There are only 4 areas per episode, and you repeat each level ad-nauseum. And somehow it's brilliant. It's mostly down to the RPG elements. There's always a carrot on a stick in front of you. Some shining reward that will make you happy to keep progressing. Level ups come in fast at first, but go up to 200. By the time you get to ~182, you're halfway there. Weapons have attack or accuracy requirements, and spells have magic requirements. You have a robotic pet Mag that you can feed. It will give you stat boosts, and evolve depending on how you feed it. You always want to level up yourself and your Mag to get stronger. And you want to get stronger to equip better weapons to get stronger. Early on you'll be shopping looking for weapon upgrades, though after a bit you find better things playing. And all this seems good at first. It's fun, simple and enjoyable. Then you get strong enough to beat the game. (I took forever to do this back then. I tried a few bosses at low levels, then took forever to think I had a shot afterward. So much excitement when I first beat it!) After that, you get hard mode. In hard mode, it turns out you can find 'rare' weapons. The game has a certain rare drop for everything, and most rares have unique looks (and some have unique abilities). Rare weapons have their own box color, and the names show up in all capital, bright yellow letters in your inventory. It's something special. There's a certain unfettered joy when you find a box with that wonderful shade of red. The way drops are handled is
perfect. Every character gets 1 of 10 ID colors. They find the same things from each enemy. That way you're able to hunt for certain things if you want, or just play and see what you find. A few too many repeats for common drops on some characters, but for the most part I love how it works. Made my friends and I work together to get characters for each ID into ultimate (we didn't quite make it though.) There are still so many unique or interesting, neat items here and there I'd like to find (outside of the ridiculous, nigh impossible of course.) Another great idea this game implements; certain enemies sometimes show up in rare variations. These enemies are tougher, and drop way better items. These encounters are exciting, and I wish they were possible for every enemy.
3. Metroid Prime ; I don't think there's much to say here. Words have already been written. But I just feel like this game takes 3D Metroid down the straight and narrow path carved out by Super Metroid. It realizes everything more successfully than I thought it really could. The aesthetics are gorgeous, the environments are dense and foreboding, and each new turn feels like an adventure. Minor points off for the artifact hunt at the end. Imo it's not that bad, since you may well end up finding many of them while exploring any way. (Tangent: I played about halfway through this game in middle school before my friend came over and finished the rest for me. I claimed I had finished it. Last year I played through all the way, and it was even better than I remember. I also managed to get the early space boots. Sequence breaks are fun. Major thumbs down for Nintendo/Retro taking out glitches in later versions of the game, especially instances where they added hard locks.)
4. Metroid Zero Mission ; There's no place for this but right beside Prime. This is the game that really got me interested in sequence breaking. I love the idea of going off the intended path, even if that path happens to zigzag back and forth. This game showed me that sometimes, you should do things just because you can. Like go get the Varia Suit early, or bomb jump across the lava to Kraid. I'm still really mad about the hard lock that forces you to get power grip, but other than that, this game understands that I want to do whatever I can. I guess one issue with it, sometimes shortcuts and skips are too clearly intentional. But in general that's ok. I enjoy the shorter length for this type of game, and I was overjoyed to play the included NES Metroid game here. I'm still meaning to get the 100% under two hours endings.
5. F-Zero GX ; This games does better than almost any other at conveying a sense of speed, while still being controllable. I got this game when it released (along with Soul Calibur II a day before or after), and that day was too much fun. Racing games don't normally capture me, but this one has that spark. The game has technical depth too, watching speedruns now is still mind blowing. And this game is hard. When I was young, the story seemed daunting and impossible starting around level 3 or 4. Still I have trouble doing serial gaps in the grand prix.
Ok, I'm running short of superlatives and kinda getting tired of writing up gushing summaries. I'll keep the last half much briefer. Ordering anything also gets way harder past the top 5.
6. Viewtiful Joe ; Cool sidescrolling beat'em up with memorable style.
7. Skies of Arcadia ; An epitome of the traditional RPG.
8. Castlevania: Aria of Sorrow ; Oozes pure Metroidvania love, a well implemented and realized game all around.
9. The Legend of Zelda: The Wind Waker ; Some of the best visuals in a game, still. Showed a new and totally different direction for Zelda.
10. Animal Crossing ; Speaking of totally different, this game was something I didn't even know I wanted. Sounds totally boring, but is completely engrossing and enchanting. NES games were the greatest bonus to include.
So many games I played warrant an honorable mention, so I'm sure I'll forget some. Anyway, here are some other games I wanted to shout out:
x. Mega Man Zero 2 ; (also, 3 is pretty much tied and even with it)
x. Devil May Cry 3
x. Ninja Gaiden (Xbox)
x. Mega Man Battle Network 2
x. Soul Calibur II
x. Soul Calibur
x. Resident Evil 4
x. Metroid Prime 2
x. Paper Mario: The Thousand Year Door
x. Tales of Symphonia
x. Bangai-O
x. Shenmue
x. Halo 2
List would a ton longer if I had gotten a chance to play more of the PS2 library. MGS3 (or maybe 2) in particular would probably be up there.