1.
The Witcher III: Wild Hunt ; An excellent conclusion to a trilogy of grand characters and interesting beasts (man and monster alike). All of the delays were apparently
worth the effort in presenting one of the greatest RPGs of all-time. On top of its overall excellence, the title also manages to have one of the greatest open worlds to ever be realized.
The major character voice acting is excellent as usual (with a few exceptions, such as Triss). The environmental designs absolutely blew me away with gorgeous landscapes and scenery. I find the artstyle will succumb to aging in the years, but as of now (December 2015) it's one of the most attractive games I've ever had the pleasure of playing. The sidequests are meaty, the monsters are mean and the Northern Kingdoms are vast. The pure amount of entertaining, voiced content in this game is outright staggering and has set a new standard in open-world games. This truly is a modern masterpiece and I cannot thank CDProjektRed enough for their pure work of love with this series.
Combat in this game has evolved from the previous titles and, while nothing extraordinary, successfully makes me feel every heavy swing and lopped head in the hands of a witcher. Sign particle effects have been improved, making magic easy on the eyes as well. Preparing potions ahead of time for questing is relatively simple, allowing for different approaches to combat in tandem with a respective players' skill trees. On the melee side of combat, switching between silver and steel sword depending on man, monster or "Monsters among men" is still swift and ever present throughout the game's engaging plots.
Quests like "Ghosts of the Past" and "Skellige's Most Wanted" are only two sidequests of the multitude I remember vividly from my time with the game. It is so very rare and delightful for a title to have a great number of quests that I find
worth recalling and breathing into memory. It's all thanks to the presentation skills, quest branching throughout and Doug Cockle's downright amazing voice performance as Geralt of Rivia. It's a collection of elements like these that keeps me playing video games with a smile of my face and a head bursting with imagination.
Even while tripping up over some narrative beats (such as a slightly underwhelming final encounter and a mishandling in dealing with of one of the title's more intelligent, interesting human antagonists),
Witcher 3: Wild Hunt is by far and away the best game of the year and one of the greatest of all-time.
2.
The Legend of Heroes: Trails in the Sky ; Out of the abundant JRPGs I've completed, this PSP title now ported to Steam, The Legend of Heroes: Trails in the Sky (First Chapter) is one of the best role-playing titles I've ever witnessed. To get it out of the way, this title isn't winning any awards for combat. I love turn-based and Trails in the Sky takes a very simplistic approach and progression that doesn't make my strategic juices flow much. Though, that is not where all of its laurels lie...
The character writing and the world introduction are very much unlike what I play yearly in multiple average JRPGS. It has the archetypes and silly "anime" moments, but something is different this time. The pacing and tone of the game deliberately and
properly introduces character personas and motives while taking the player along for the long journey. Estelle, now one of my favorite protagonists in a JRPG, faces a coming-of-age story that takes time to understand itself before tossing you into a boiling pot of well-spoken demons and vicious battles.
This buildup makes the payoff all the more enjoyable and gave me time to truly appreciate what each character brought to the table besides their weapon. They also offer more dialogue than the horrifying ad nauseam one-off jokes so commonly found in mainline RPGs in the past decade. The interactions in the game, even with faceless NPCs are full of life and are at times absolutely
powerful. The game swings from nonchalant Slice-of-Life to painfully grim drama and back again akin to a piano gracefully having its keys plucked from one end to another. This is all done while creating a beautiful, yet haunting melody.
This gem has rightfully earned its very prestigious ranking on this list. It's a niche role-playing game in the best ways while relentlessly surging wave after wave of innocent pleasure up my spine. The Legend of Heroes: Trails in the Sky is a classic I'm honored to have had boomerang back to me through PC and all of the visual upgrades with it.
3.
The Legend of Heroes: Trails in the Sky Second Chapter ; I have turned into a Trails in the Sky fan simply from playing First Chapter. It hosts one of the best JRPG casts I've ever had the pleasure of questing with. Estelle's developments alone are worth the trek as she has quickly torn through the ranks as one of my favorite JRPG protagonists for relatively subtle steady character progression without resorting to disgraceful "flip-switch" tactics.
The series still has its tropes and archetypes that you find in standard fare, but it's how they are handled and how the world is introduced that makes the games as special as they are. Unfortunately, Second Chapter takes the basic JRPG building blocks for exposition and drama building too close to heart, unlike First Chapter (the previous title in the series). There are events throughout the latter portion of the game that handle dramatic backstories and revelations clumsily and heavy-handed in motions the previous title deliberately swayed from. It makes less of certain characters that were better left with their stories unspoken and undermines the efforts given to introduce antagonists from the earlier portions of the game.
While Second Chapter remains steadfast in handling dialogue better than the vast majority of JRPGs, it weakened under the easy typical scenarios used to create tension while First Chapter largely remained true to its excellent casual pacing. Due to this, Second Chapter is, relatively speaking, a lesser experience to First Chapter. This title does add extra Orbments and combat mechanics (like Team Attacks), but they do not revolutionize the battle system in any meaningful way, especially compared to the loss of narrative quality from that which was present in the prior title. Nonetheless, the excellent cast is all here and make the journey still a memorable and exciting adventure!
Regardless of my experiences with the all-too-stale genre, Trails in the Sky First Chapter and Second Chapter make for a role-playing combo that I will ultimately not forget for all of the right reasons. This has earned both games back-to-back very high honors on the 2015 Game of the Year list.
4.
Grand Theft Auto V ; Grand Theft Auto V returns with more graphical fidelity than ever with its PC release. While the unfocused mess of a story is still not its strong suit, this adventure still has entertaining character interactions and a realized world. Its interactivity options could use some work, but the activities available along with the structure of Los Santos make for an environment that grabs me every time.
The Online, while not my favorite aspect, is also a feature that makes sense for those that appreciate the urban madness the GTA world may entail. I still find times to return to Los Santos just to revel in the destructive or peaceful freedom within. In absence of extra single player content, I can only hope Rockstar's next major project is nearly as great.
5.
Undertale ; Open this book to unveil secrets, secrets and more secrets. There are a multitude of endings, flagged portions of dialogue and silly bits of humor at every corner in the journey of Undertale. This is supported by a largely pleasant cast of monsters that fight and/or befriend the player character as your decided path is made known. That doesn't even include the game's interesting bullet-hell inspired defense system. This pleasing collection of interesting elements is why Undertale has earned a spot on my list for Game of the Year 2015.
Unfortunately, it's not all rainbows (putting the dramatic portions of the narrative aside). There is a certain chapter with a certain annoying scientist character that killed effective pacing of the game while adding a very unwanted, constant whispering in my ear. It was easily the worst part of my route and one of the most unnecessary additions to the game. The game also references things such as "tsundere" and "anime" with a feel of Internet-related humor far too much. A couple of references would have been fine, but the game is littered with them. They go beyond adding to the experience and instead damped the potentially interesting world Toby Fox created in the Undergrounds. It's a really horrible fashion to lose points due to how easy it is to avoid this type of travesty.
Even still, the main characters are mostly written well and bring a chuckling joy when interacted with. Despite its occasional tone deaf nature, it has been one of the more intriguing experiences from 2015 and I'd be glad to place it side-by-side with the other excellent titles on the list. In fact, I have now completed the game twice to find even more secrets and pleasant dialogue that is hidden between the nooks of this title. No other linear story game this year has managed to have me reach back to obtain endings, shortcuts and interactions I discovered online (after already completing the game) like Undertale. I actually created a checklist to handpick the unveiled treats I wanted my character to witness on my save file. Many of these come in the form of small Easter Eggs and witty lines of dialogue that add up. By the time the game is over, I have allocated a basket of smiles and head nods that have put this story above many others for the year. For this reason, I am more than glad to award Undertale with this ranking for the 2015 Game of the Year list.
And if I
didn't mention that the soundtrack is really good: The soundtrack is
really good.
*Not actually art from the game*
6.
Life is Strange ; Developer DontNod surprised me with this adventure of a teenage girl learning what it means to gain the courage to face some of life's greatest fears from her perspective and otherwise. Or not! The journey rests on the player's choices. Yes, the choices are binary and it leads to a rather restricted set of endings. Yet, this experience is presented well enough where it didn't get in the way of my enjoyment at all. In fact, the cast and overtly modern hipster presentation cleared all of my immediate judgements towards any pretentious flags or less-than-stellar animations. The game was a ride I appreciated more than I ever could from casually reading about it from others or watching the trailers.
It was almost as if the game deliberately offered more than its cover let on. Or perhaps it was simply my expectations that were flipped slightly sideways. In any case, despite the pacing hiccups the game faces (notably when nearing the end), it was a pleasure observing Max and Chloe's times together in the face of the dark mysteries surrounding Arcadia Bay.
7.
Until Dawn ; I praise Until Dawn for what it surprisingly does well. This has been one of the better B-movie type sit-downs I've ever had, much moreso in gaming. I don't take the inspiration route lightly when approaching characterization, setting, plot, etc. It is used too many times to excuse poorly executed games and giving them a "way out".
Until Dawn clearly displays its marking of teenage slasher origins and puts it in a well-presented, while not particularly
strong, visual story. The voice casting was also exceptional and added authenticity to this tribute of hammy thrill-and-kills from older days. I look forward to more work from this team along the lines of choice adventure.
8.
The Witcher III: Hearts of Stone ; The only thing better than creating a spectacular base game with plenty of free DLC trinkets to help line the customization options is to add a single-player DLC story that directly adds value to the overall narrative. Hearts of Stone is hours of content that help make Witcher 3 stand out from other open-world games and role-playing adventures.
Without spoiling it, you are introduced to interesting antagonists that are well realized and voice acted while engaging with more beasts referenced from fantastical lore. This is all topped with dialogue that expertly stitches together personalities, motivations and foils in a manner that a player can fall in love with. The only reason it is lower on my list is because, as a DLC episode, it is largely supplementary and does not alone replace a full, amazing head-on start to finish undertaking. This entry should be accepted more as an addition to Witcher III, which heads the list, than as a standalone offer. In any case, it is hands down an essential chapter from the year.
9.
Tales from the Borderlands ; What was I to expect from Telltale Games and the writing from the horrifically corny world of Borderlands? Not what I got. This is a funny, entertaining title that had me smiling from start to finish. Yes, it still uses Telltale's subpar engine. It means the animations are less smooth than a child's stick figure flipbook with the textures not being much better. The game sports a choice system, but it really doesn't mean much and I'm...alright with that. The ride itself and the humorous company that came with it was more than I had bargained for and it's the real reason Tales of the Borderlands is on the list.
I don't know how the writers managed it, as I believe some Gearbox employees did handle the episodic writing, but (having completed Borderlands 1, Borderlands 2 and Borderlands: Pre-Sequel personally) they made the best Borderlands game with a point-and-click spinoff. I can't make this stuff up. I congratulate TellTale Games and Gearbox for making a script that exceeded expectations! Ideally and hopefully, they can keep up the quality in a potential sequel.
10.
Wolfenstein: The Old Blood ; Much like The New Order, this DLC came as an impressively exciting "run-and-gun" through the fortresses of the Nazi regime. Many of the same mechanics remain, with a few new options made available to BJ. There is an overarching narrative, but as with the game before, it's not a strength (and it doesn't require it to be). The standalone shooting gallery was a much appreciated return to double wielding ridiculously hulking firearms following the The New Order and it was a joy as always!
Honorable Mentions:
x.
Curses N' Chaos ; A fun round-by-round arcade style brawler that comes with three separate endings. It stars a gladiator-helm wearing beast named Leo and his ass-kicking young partner named Lea. I completed the game 100% with Lea a month or so ago after seeing her awesome cameo design for Lab Zero's upcoming title, Indivisible. As usual with Tribute Games, the pixel art and animation is well-approached. This makes for lively backdrops and solid enemy animations. The title's largest flaw is that it grows extremely repetitive when you're stuck with 4 fighting moves (Sticking true to arcade roots) and fighting through well over 150 rounds of enemies. It tires. Quickly. I suppose that was my same issue with Wizorb as well. Still, I had a good time killing off the dark Wizard with Lea in Curses N Chaos and look forward to her appearance in Indivisible!
x.
Broken Age: The Complete Adventure ; Having been a Kickstarter Backer for this game, I wished the best for it. Short in shorter, the first portion introduced quirky characters presented in a light art tone as is one of Double Fine's signature. The second portion cranks up the difficulty on the puzzles while largely ignoring or sacrificing the charm points it rolled out on the red carpet initially. The result is a slightly disjointed play that's
nice, but doesn't quite reach any stars at all. I'm glad I was able to get the game in my hands and complete it, but I simultaneously don't feel much at all.