Here's my list. I don't have 10 games that I feel deserve recognition. I also don't have comments for all of them, but I've pasted my review thoughts on several from the time I wrote them.
1. Rocket League ; Wow, what a game this is. There is an immediacy to Rocket League that very few games manage in this day and age. Any person - gamer or not - could watch this game for one 5-minute match and have a perfect understanding of what the game is and how it's played. There is one rule - put the ball in the goal. That's it. What makes this game exceptional is the toolset given to the players to accomplish that goal.
Rocket League is basically a simplified version of soccer/football played by a team of (usually 3) players who each control a car. The cars aren't just normal cars, however. They are equipped with the ability to double jump, rotate in the air, and with booster rockets in the back that they can use to boost their speed on the ground, or launch themselves through the air once they get airborne with a jump.
These basic tools, combined with the simple nature of the game make Rocket League one of those truly rare games that are incredibly easy for a beginner to pick up and play while offering an extraordinarily high skill ceiling for those who put in the time to master it.
Everything in Rocket League is physics-based. I often rail against games that try to insert a physics engine into a genre that doesn't need it, but in this case it suits the game perfectly. The cars and ball all move predictably, but that doesn't make the ball easy to control. The cars are very easy to control on the ground, but once you get airborne - and you'll need to frequently - the difference between bad, good, and great players becomes quickly apparent. As for me, I probably fall somewhere between bad and good. I misjudge bounces and caroms at times, take poor routes to the ball and mis-time my jumps frequently, but when I get in the zone and start making consistent contact, there are few games more satisfying. Clearing a ball off the line, driving up the wall and back down while tracking it, and hitting it perfectly to put it in the goal is absolutely exhilarating. Making solid contact on an aerial ball while flying through the air under rocket power is equally so. I haven't scored off an aerial shot yet, but I have collected a few assists, and each one felt pretty great.
I only have two real complaints about the game. The first is that some of the quick-chat options are pretty worthless, and it's missing a "haha" or similar option for those absurd moments that crop up in the game from time to time. Also, the inclusion of a spectator mode would be very appreciated. The controls for such are already in place in the replay viewer, so I hope they can add it.
As with any online-focused game, some of the people who play it leave a lot to be desired, but it's hard to hold the game responsible because people online suck. People who quit games as soon as they go down by two goals (I mean come on - the game is only 5 minutes long) are a near-constant annoyance.
Those tiny issues aside, Rocket League is the best sports game to come along in decades, and perhaps one of the best games period. The combination of immediacy, simplicity and high-skill options make this a true achievement of game design.
2. Axiom Verge ; This game is pretty awesome. I had played it for about an hour or two when it first came out, and liked it, but got distracted and set it down. I started up a new game a couple months later, and ran through it in about 12 hours over the course of a few days.
Other than the fact that the story is more-or-less the greatest hits of my least-favorite cliches, this game is outstanding. On the one hand, the game is a very obvious homage to Metroid. It has a very similar look, from the doors between screen transitions, to the 8-bit color palette, to some of the enemy types being very similar and the fact that you have to go left from the first screen in the game to get a powerup. While I found it to be a tad bit off-putting at first, the game very quickly went from seeming like a by-the-numbers clone to something that really stands on its own.
The game evokes Metroid in lots of very obvious ways, going to far as to place obstacles in your path which look just like something you'd use a very specific Metroid powerup to get past. If it stopped there and stayed 100% faithful to the Metroid formula, I'm not sure I would have finished it. What kept me going were the ways in which it broke free from these expectations. I don't want to go into too much detail in how it does so, since the magic of discovering the powerups and learning to manipulate them to traverse the different areas is the real magic of the genre. Describing the powerups in detail would be more of a spoiler in this game than laying the entire story out in my review.
That said, I won't spoil that either. As I said, it starts with one of my least favorite cliches, the old "regular guy stuck in videogame world," and continues on through several more of my least favorite things in fiction, which I won't describe further since simply naming the tropes would spoil the entire story. Thankfully, the story is relatively light and doesn't waste too much of your time. There are 3 cutscenes in the game, at the beginning, middle and end, and a dozen or so text-box conversations that pop up throughout the game.
So while the story came up short, I won't dock the game for it. The level and world design are top-notch, the difficulty curve is almost perfect, (with the possible exception of one especially hard boss, and one who is a bit too easy) and the controls are responsive and allow for mostly accurate control. I say mostly, because by the end of the game, you have to pull off some pretty tricky move-a-into-move-b-into-move-c theatrics which my old fingers didn't always want to cooperate on. The few instances where these do occur, however, are always low-stakes situations where a failure only costs a couple seconds before trying again.
If you haven't played it and have any affection for platformers in general or the metroidvania genre in particular, you owe it to yourself to play this game.
3. Kerbal Space Program ;
4. Pillars of Eternity ;
5. Ori and the Blind Forest ;
6. Crypt of the Necrodancer ;
7. You Must Build a Boat ; This game, despite its odd name, is a sequel to 10,000,000, which came out a couple years ago on Mobile and PC. On a micro level, it's pretty much exactly the same game with as few minor changes. The first is that some of the match-3 icons have changed. Staves, Swords, Keys and shields remain, and do the same things as before. Crates have changed in that they now drop items on the board (rather into discrete item slots off to the side), while Stone and Gold have changed to Power and Mind icons. You will now gain gold from opening treasure chests in your runs, and selling loot afterwards.
The other change in the game is the end goal. In 10,000,000, you are presented with a simple goal - score 10,000,000 points in a single run. In You Must Build a Boat, your objective is to finish every quest in the game. You will go from location to location, moving to the next after you complete every quest in a location. Quests are similar to those in 10,000,000 - kill X enemy before he hits you, open 5 chests in a run, etc.
These differences are largely trivial, however, as the game plays out pretty much exactly the same in the end. The final quest requires you to go on a solid long run with a powered-up character, more or less in line with the point goal in the last game.
The presentation is a little nicer, but the view gets very cluttered as you increase the size of your boat and add NPCs to it. The other main negative I'd point out is that some of the art on the tiles looks pretty bad, and the crates take a long time to get used to seeing on the board and matching. Other than that it's a solid game and a worthy follow-up to the excellent 10,000,000.
8. Regency Solitaire ;