1. The Witcher III: Wild Hunt ; The Witcher 3 is an incredible game that left such an impact on me after I had completed Geralts adventure. I missed its world, characters and incredibly story telling that playing similar games just made me enjoy them less. I couldnt help but match them with CD Projekt Reds masterpiece. It is superbly written, characters are crafted with more than just a single layer, which makes for some of the best narrative and quest design in RPGs and the most compelling side-quest and interactions Ive experienced in video games.
Geralts closure sets a new bar for moral adventure storytelling, with outcomes that bring a range of emotions and unpredictability, an epic journey filled with lush, beautiful graphics and environments, quality voice acting and memorable quests knitted masterfully together with the games tactical combat, traps and sign systems. In a year where it felt like the open-world genre was flooded with games, The Witcher 3 stands out as not just a fantastic open-world title, but is up there in the echelons of best role-playing games and my personal pick for Game of the Year 2015
oh, and it also has Gwent.
2. Metal Gear Solid V: The Phantom Pain ; The latest entry in Hideo Kojimas epic franchise is different than what we normally get. Kojima has previous gone with a focus on complex stories with stealth gameplay to back it up, and while the series had interesting gameplay concepts, I always felt Splinter Cell was the better stealth game. That is no longer the case with The Phantom Pain, as Kojima Productions has crafted a truly outstanding sandbox game that somehow manages to be the best stealth game I have ever played.
We can complain about the story or Kojima not having enough time to put in a third chapter, but when it comes down to it, The Phantom Pain is about the gameplay, the open-world that is laid before you to tackle in a multitude of ways that the game enables you to do with all the gear and mechanics built in. Its funny how we talk about how big a world is or how dense it is, but with this game, both open-world environments arent humongous, nor are they stuffed up like a Christmas turkey. What is there are bases, soldiers, wild life, dynamic weather and other beautifully looking tiny details that bring character to the environment.
The Phantom Pain contained some of my favourite gaming moments of 2015. There arent many games that left it to me to sort my own mistakes out if a mission went wrong. The many options and freedom this game offers is a sign of trust from the developers, leaving it to players to recover and adapt, rather than the game overriding the players control. A confident game from a confident team led by Kojima, leaving us his swansong for the franchise before Konami turn it into the king of Pachinko machines.
3. Rocket League ; I never played Supersonic Acrobatic Rocket-Powered Battle-Cars, the predecessor to Rocket League, but if watching Top Gear has shown me anything, its that playing football with cars could be a lot of fun to watch, but actually participating in it would most likely suck after the initial spark has worn off. This is simply because cars are too big, easily damageable and their agility is compromised as speed increases. Rocket League gets rid of all those issues by changing the sport of football to be based around remote control cars, a huge, floaty ball, loose rules, and somehow with its simple, but perfectly elegant controls, these remote control cars can easily drift, turbo boost, drive up walls and rocket boost magnificently into the air that Knight Riders KITT would be jealously (that vehicle should totally be DLC for this game).
Rocket League is a refreshing entry for sports games, hell, even for multiplayer titles. Its a simple game to play, one that anyone can get into and have fun, yet masterful players can perform some amazing feats of aerobatic tricky seeing those in a match is outstanding, causing the chat to fill up with people spamming with the shortcut emote Nice Goal! Thankfully, what makes Rocket League brilliant is that those skills arent required for people to have fun with the game. Breaking it down, this is just a fancy version of pong with super agile vehicles, sure, but with its easy to get into nature, Rocket League became one of my most played multiplayer games of the year it is masterfully crafted, highly addictive and full of hectic moments that no matter if you win or lose, you will always be back for more. With developers that care behind the game and new content coming frequently over the Christmas period there is the Snow Day mutator going on, which changes the game into a chaotic version of ice hockey and big DLC plans for the game in 2016, it looks like Rocket League will have the legs to keep going for another season.
4. Monster Hunter 4 Ultimate ; With each release of Monster Hunter, Capcom seems to be able to make it the best one. I remember saying that back in 2013 about the Wii U version of Monster Hunter 3 Ultimate, and now with the release of Monster Hunter 4 Ultimate on 3DS, Capcom has once again made the series better.
For starters, Capcom finally added online to the handheld version, which was limited to console titles in previous games. Its almost like Capcom tried to get this latest Monster Hunter to be successful in the west, where the series has been more of a title for the niche hardcore audience who has grown to love hunting the games bestiary. It worked, as Monster Hunter 4 Ultimate has the most western sales of any entry in the series, but its more than just online that makes this better than previous entries. A big change was the addition of verticality, being able to climb on more surfaces and jump off cliff sides to land on monsters and hack them while they furiously try to shake you off. Creative weapon designs, such as the imaginative Insect Glaive, a staff that launched out pet bugs to drain essence from monsters and turn it into stat buffs, meant I was no longer wanting to be a dual sword specialist.
All these new things made got me back into the addictive and rewarding gameplay that consists of hunting monsters around lush habitats aiming to improve my gear and take on the bigger monsters of its world. This is the pinnacle of cooperative action and is one of the few games to make its story your own, sharing tales of hunting down these amazing monsters, the trials and tribulations of four hunters working together to finally accomplish the big task of beating all the monsters in the game. Its huge, long and can sometimes be draining, but by god does its gameplay end up so rewarding, and it was nice to see new people jump on board and understand what makes Monster Hunter tick.
5. Assault Android Cactus ; I feel that by saying the following sentence I probably wont have to explain why this in my game of the year list. Assault Android Cactus is the best twin-stick shooter since Geometry Wars: Retro Evolved 2. That is a big statement, but seriously, Assault Android Cactus is one of those twin stick shooters that makes itself an example in how to spice up the genre with energizing gameplay and well implemented mechanics. Its not just a love letter to the genre, but a modernization of it.
Assault Android Cactus is a slick game that feels so good to play, feels so right in your hands as you dance around danger and rapidly blast enemies with awesome weapons. With satisfying controls, intelligent game mechanics, charming presentation and terrific level design, this game is never short of supplying high-octane fuelled fun. It manages to bring refreshment to such an ancient way of playing video games. Assault Android Cactus does all this while never slipping up. Its a shining example of the genre and one of the most easiest recommendations I can give to anyone who enjoys exciting chaotic action. Assault Android Cactus is simply the best arcade game for quite some time.
6. Splatoon ; On release I wasnt so sure about Splatoon. I did not like how most of its multiplayer content was coming later on in free downloadable updates, I still dont like how Nintendo force us to only have two maps in rotation in Player or Ranked mode that change every four hours, especially when they are now 14 maps available it just feels like an artificial stoppage that no longer needs to be there. But spending time with the game I found something special there. Its a game where there is tons to love about it that overcome those negatives. Even though it was advertised as a multiplayer title, the single player featured some great level design and some fantastic boss fights, but at the same time it taught you how to play the game, growing the player ready for its main attraction, the online multiplayer.
Its weird to think of Nintendo creating an online title. This is a company that has stuck with the old ways, yet with Splatoon they accomplish three things that I would never thought would be happening any time soon with Nintendo. 1. They made a fantastic new IP without the red plumber in sight. 2. They created a third-person shooter and 3. It was an online multiplayer game, and while Nintendo are still being stubborn with their online communications in games, Splatoon was a breath of fresh air in the genre, bringing refreshing squid mechanics that allowed players to swim in their own coloured ink, making for some superb gameplay and verticality movement in cleverly designed maps that were made for abusing the power of a squid. I might not be a kid, but I sure felt like a squid, who was a kid squid now, kid now
I think you know where this is going, so before I get caught up in the games awesome soundtrack, Ill leave with this final statement that Splatoon is one of the most energising and enjoyable third-person shooters and new IPs to come from not just Nintendo, but from everyone in the industry since this generation started.
7. Dirt Rally ; Rally games are some of my favourite in the racing genre. There is something incredibly thrilling about blasting down a dirty road at heart-racing speeds with the unknown laid out before you, a voice to your side shouting out Right two, long, dont cut and a slab of stone is hiding in the grass to the inside of the corner as you carefully slide around the bend past it. Dirt Rally is the return of Codemasters, who previous left the focus of rally behind in their Dirt titles to bring a mixture of other vehicles and extreme events for more of an arcade experience. Rally games have been in a bit of a slump state, with the official WRC games being decent attempts, but just not quite hitting the quality that I am expecting for a representation of the sport.
This is where Dirt Rally comes speeding in bringing a bright light its the best rally game for aeons, and its all thanks to the developers bringing a superb representation of the sport. Dirt Rally requires concentration, its a title where coming first in every stage isnt entirely its focus, it took me a few hours before I eventually managed to clock a time that put me in top position in the single player competition, but even then I was having so much fun trying to drive fast and stay on the path. Dirt Rally is a learning game I learnt this from my first attempt, where I flew right off a corner, down a cliff side, adding a 15 second penalty to my time. There is no map to see whats coming, its all down to what you see and what you hear from your personal navigator, the trusted co-driver who has your life in his hands. Dirt Rally is a challenging, thrilling, quality rally game with a fantastic handling model that portrays the various gravel, dirt and ice under your wheels with precise car handling. This is a game that not only celebrates an amazing return to the genre from Codemasters, but for me, is, no question, the best racing game of the year.
8. Heroes of the Storm ; Whats interesting about Heroes of the Storm is how it managed to make me actually really enjoy playing a Multiplayer online battle arena (MOBA). Before touching Blizzards attempt at a MOBA, I had dabbled in League of Legends, Smite and Dota 2, and while I didnt hate them, I only ever played them when friends wanted me to party up, as I did not feel captivated by the limited maps, item mechanics and length of the matches.
Heroes of the Storm fixes 90% of my issues with MOBAs. For starters, it streamlines the game by removing items and replaces it with skill selections that unlock as the character levels up. Levels are now shared across the entire team, so no longer are people getting shouted at for focusing on getting their character stronger. The game also does not limit its map selection. As as of this post, Heroes of the Storm includes 10 maps, with each map based around a unique objective. Sure, the final act is to destroy the enemys core, but to help accomplish that maps will have players hunting treasure chests to pay a pirate to shoot cannons at towers, take over special towers that shoot lasers at towers, collect items that will weaken the oppositions minions and towers, and one of my faves, the Diablo III inspired demon summoning, where a key shrine will light up and killing 40 enemies will release a demon to work for you until it dies. This is a MOBA for people who dont typically like MOBAs, switching up the stereotypical design with different map layouts and quicker gameplay. For me, I see this game as the Smash Bros. of MOBAs, a title that was made for people who just want to battle with fun objectives without needing to go deep into setup and items, and with matches averaging around 20 minutes, this is the game I went to for multiplayer action if I wasnt playing Rocket League.
9. Bloodborne ; From its initial leak, where a Gothic setting, ravaging beasts and guns were revealed, uttering the worlds about Bloodborne being Dark Souls in Victorian times got everyone excited. Spending time with the game, its clear that Bloodborne, while taking ideas from Miyazakis previous Souls games, is more than just a re-skinned Dark Souls. It begins with combat, where the defensive approach of Dark Souls has been tuned to offer more offensive and rapid combat. Shields are no longer available to use, instead, replaced with guns to bring range damage and a new stun mechanic that with perfect timing can leave enemies open to a visceral attack. Having no block button means players have to keep on their toes and use the dodge as the saving grace in the tough battles that live in the world of Bloodborne.
There is more to Bloodborne that just the excellent and weighty crafted combat the feeling of accomplishment is second to none. Its so rewarding when overcoming an obstacle, be it a challenging zone or an imaginative boss design, that I just wanted to continue on and see what other situations awaited me. The city of Yharnam feels coherent. Its a world filled with horror and grotesque inhabitants, but beautiful and deceiving landmarks that makes exploration mystical and exciting, and just like Miyazakis titles before it, Bloodborne channels people to work together both inside the game with help hints and death recaps, but also outside of the game by combining peoples thoughts on the story, its history and the mechanics of the game in a joint effort to find out what Bloodborne is hiding. Some people might be disgusted at that concept, but I personally love having to figure out a video game, with Bloodborne being one such experience I wont forget.
10. SOMA ; It was going to be hard for developers Frictional Games to follow up one of the most scariest games in existence, the frightful and distressing Amnesia, with a new horror title. While SOMA did not freak me out as much as Amnesia, the game has improved puzzles, a better story, a through provoking concept that gets you asking about the future and where we are heading to preserve ourselves. The underwater setting and metallic environments that sit on the ocean floor bring the creeps, and when new enemies designed around the games themes come to life, sniffing and hunting you out, the sense of dread arises and my heart rate begins to increase. The atmosphere and psychological impact this game has when youre playing in the dark with a pair of headphones pulls you into this dreary world for a great, frightful ride that leads to an ending that leaves you fulfilled with the outcome. As far as horror goes, no game this year will get under your skin more than SOMA.